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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Bandits B42.15 Fix – Project Zomboid Mod

Bandits B42.15 Fix

von 76561199595119428

Fixes a nil crash in BanditActionInterceptor.lua that occurs when transferring items to a fridge or freezer outside a building.Enable AFTER the original Bandits mod.If you find any other issues, let me know in the comments! Workshop ID: 3685804717 Mod ID: Bandits_B4215_Fix

577 Downloads Details →
Dragons Money is Power – Project Zomboid Mod

Dragons Money is Power

von 76561197976409671

This is an extended version of Money is Power by _/Stixx. Original description Money makes your stronker (Every bill will increase max carry weight by 0.0002) This also includes containers such as crates and backpacks. You can search wallets for a varied amount of money (This is affected by the lucky trait) The max roll is 55, the game will roll a number between 0 and 55. Currently you can get 0-76 dollars If you have Lucky: --You get +1 dollar to every roll unless you get nothing. --Your rolls always have +4 (eg, if you roll 1, the value changes to a 5) If you're curious how much money drops your weight, $1000 will increase your carry load by 0.2 Also, after searching a wallet, you get an Empty Wallet which can be salvaged for a leather scrap. Time to stock up all that money! What is included/changed? The main addition is the ability to merge money into consolidated stacks, which addresses some lag-related issues. The merged stacks are also fully 3D modeled, and gives you a slight bonus to the weight reduction. Also changed the changes to only affects "Money" instead of "Base.Money". A money stack costs 50 money - provides -0.012 weight. A money block costs 200 money - provides -0.052 weight. A money tower costs 800 money - provides -0.216 weight. Additional recipes allow you merge and split stacks as you please. If only the ability to consolidate money is desired, there is an extension mod that will remove the bonus, making the weight progression "flat". Additionally, if Tile Fixes is enabled, there is an optional extension that allows you to withdraw money from ATMs by using Credit Cards. If you feel the default weight reduction is too little, there is also a 5X and 10X override. Make sure to load the flat, boosted or super boosted mods after the main one, as they still depend on functionality in the main mod. The logic for using Credit Cards is similar to wallets, but higher probability of getting larger amounts of Money. The max roll is 100, the game will roll a number between 0 and 100. Currently you can get 1-300 dollars, but higher amounts are more likely than with wallets. If you have Lucky: --You get +1 dollar to every roll. --Your rolls always have +10 (eg, if you roll 1, the value changes to an 11) --You can be extremely lucky and get up to 500 dollars. Workshop ID: 2965950189 Mod ID: dragonking.moneymakesyoustronger Mod ID: dragonking.moneymakesyoustrongerboosted Mod ID: dragonking.moneymakesyoustrongercredit Mod ID: dragonking.moneymakesyoustrongerflat Mod ID: dragonking.moneymakesyoustrongersuperboosted

926 Downloads Details →
[B42] Español de Chile Completo para Project Zomboid – Project Zomboid Mod

[B42] Español de Chile Completo para Project Zomboid

von 76561198329738474

Español de Chile Completo para Project Zomboid Este mod reemplaza la localización oficial por una completa, cambiando miles de claves a unas traducidas al español chileno local. La localización trae consigo también radio, textos, TV, VHS, CDs, libros y está provisto de términos en inglés. ¿Y qué trae traducido? - Radio, Libros, TV, CDs, VHS al chileno (incluye referencias a la cultura local sin perder lore) - Ropa, Accesorios - Herramientas, Armas, Comida (TODO traducido) Repositorio de GitHub (Sólo build 42) Si deseas la traducción completa de manera nativa en tu computador, descarga el repo de GitHub (funciona en Windows y Linux) https://github.com/devsoachi/pz-chileanspanish-loc ¿Quieres mas Chileno? También he lanzado el mod de los confites chilenos, el cual le queda como anillo al dedo a este mod, solo clickea aquí, no te puede faltar! El mod también funciona para la build 41, disfruten! Hecho con amor hacia la comunidad chilena de Project Zomboid con el cariño total que merecen. Workshop ID: 2838652972 Mod ID: CLTRANSLATE

1,632 Downloads Details →
scraptoplank – Project Zomboid Mod

scraptoplank

von 76561198044721722

3 scrap -> 1 plank i hate grinding carpentry Workshop ID: 2681009570 Mod ID: PlankScrap

1,250 Downloads Details →
 AP_DesktopTiles – Project Zomboid Mod

AP_DesktopTiles

von 76561199042257388

AP_DesktopTiles by Glytch3r Adds a few desktop computers on a table Glytch3r Commissioned by ArcherPerezz www.tiktok.com/@archerperezz Donations: https://ko-fi.com/glytch3r/ Contact me if you need any custom mod for your server Discord: Glytch3r#2892 Workshop ID: 2911085653 Mod ID: AP_DesktopTiles

1,001 Downloads Details →
DA Models(TOUHOU&Cookie☆&inmu) – Project Zomboid Mod

DA Models(TOUHOU&Cookie☆&inmu)

von 76561198101434647

test 自分で遊ぶためのmodel追加MOD 雑です 東方Project 姫海棠はたて(HATATE) 純狐(β版)(JUNKO) 紅夢の魔女(akaiMARISA) 飯綱丸龍(MEGUMU) ヘカーティア 霧雨魔理沙 クッキー☆シリーズ UDK姉貴 UDK姉貴(メガネ) MZ姉貴 ALCTIS ALCHNS ALCHNS2 ICG姉貴 TIS姉貴 MGR姉貴 RU姉貴 BNKRG姉貴 DIYUSI FMRIM HSI姉貴 CRN 死相姉貴 例のアレ 野獣先輩(YAJU) その他 リリィ(パルワールド) ミタ(miside:Normalmita) 狂ったミタ(miside:crazymita) クールなミタ(miside:Coolmita) 今だけダブチ食べ美(Tabemi) Workshop ID: 3423986252 Mod ID: DA models Workshop ID: 3423986252 Mod ID: DA models

1,775 Downloads Details →
[B42] Stable Weights – Project Zomboid Mod

[B42] Stable Weights

von 76561198130899626

This is a B42 ONLY update to the mod by JS, original description below This version exposes separate weight change increase and decrease multipliers in the sandbox options instead of just a single multiplier. By default you gain 50% more weight, and lose 30% less weight. Description This is a very simple mod that scales weight gains and losses by an adjustable factor. I was annoyed by how quickly my characters' weights changed and how finicky staying at a healthy weight felt, so I decided to make this mod. How It Works Every ten in-game minutes, this mod calculates each player's change in weight, then scales it by a factor that can be set in sandbox options. Compatibility There shouldn't be compatibility issues, but if some crazy mod depends on changes in player weights, it's possible this mod could disrupt it. You should be able to add this mod to existing saves with no issues. Multiplayer I'm a very amateur modder and this mod was only minimally tested in a locally hosted server, so I can't guarantee it will work in multiplayer. Github Workshop ID: 3529361118 Mod ID: StableWeightChange

644 Downloads Details →
Ronald's Vanilla Gun Rebalancing Tweaks – Project Zomboid Mod

Ronald's Vanilla Gun Rebalancing Tweaks

von 76561198030575315

An overhaul to vanilla gun balance and stats. This started as a way to make vanilla guns break less often and avoid having to consume other guns to clean your gun after a day at the zombie range. it's evolved into a full-fledged rebalancing of vanilla guns. All guns behave much more uniquely now, and serve their own unique rolls with pros and cons such that every gun now has a real purpose. HIGHLIGHTS- both bolt-action rifles no longer require stupid external magazines. both are how bolt-actions should be; you just shove loose bullets into them. the Sawed-Off Double-Barrel shotgun is now 1-handed and can be carried in a holster/dual-wielded with a flashlight or tool. The 3D model has been adjusted to be more like a proper hand-held sawed-off. the scaling off aim skill is reworked such that some guns are very user friendly and do not require aim skill to be useful, but others will become much better with higher skill. same for critical hit change, max range at different levels of aim skill. some are very reliable tight damage spread with limited capacity to scale up crit change, others are the other way around. Revolvers for example are pretty reliable damage per hit, but the snub-nose .38 doesn't offer much scaling for range or crit chance... meanwhile, the long magnum revolver now has great scaling with aim skill, but is harder to use at lower levels. it has massive damage, and can penetrate multiple targets. All shotguns do huge damage to doors so that you can "Master Key" your way through most wooden residential doors in 1-hit if you're right up on it. I'll be continually rebalancing this as my friends and I play with it and see how it feels. Cheers! Workshop ID: 2809797111 Mod ID: RonaldsVanillaGunRebalancing

1,143 Downloads Details →
Trample Steam - Spring Launcher Trap From Black Ops 2 [B41/B42+] – Project Zomboid Mod

Trample Steam - Spring Launcher Trap From Black Ops 2 [B41/B42+]

von 76561198378787939

The Trample Steam from Call of Duty: Black Ops 2 zombies, rebuilt for Project Zomboid Build 42(Backported to B41). An engine powered spring-loaded floor trap you weld together and place on a tile. Anything that steps on it gets launched. Zombies ragdoll, land, and die. The board flings its victim, ratchets itself down, dings, and waits for the next one. By default, this is intended for use in Singleplayer / Co-Op multiplayer as a zombie/animal trap, but can be adjusted to work and be balanced in PvP servers, a method of travel(chaining), simple zombie deterrence, or many other usage scenarios with sandbox settings. It should be lightweight enough to allow for several dozen to be simultaneously deployed. (Placing trap is different from deploying, placing does nothing but spawn the static model on the ground and does not allow the trap to work) The Trap - Craft it with welding gear and scrap (Requires skills: Mechanics 3, Welding 3, Electrical 2). The recipe comes from a magazine, "How to Use: Trample Steam", which spawns about as rarely as the generator manual. Engineers and Welders know it from the start. - Deploying one requires Mechanics 2, a technical occupation(Mechanic, Engineer, Electrician or Welder), or having read the magazine. Both crafting recipe and deployment have sandbox toggles if you just want to fling zombies. - Click-to-place deployment with a live preview. It faces you by default; press R to rotate or click and drag to aim the launch direction. - Launches use the same hit reaction as getting run over by a car, ragdolls and all. Multiple zombies on the pad go flying together on a single charge. - It wears out. Each launch costs a charge, and a worn trap can jam. Repair broken ones with welding rods, or reinforce a working trap with extra sheet metal for a much bigger charge pool. - Pack it up and redeploy it anywhere. It remembers its wear, fuel, upgrades, and kill count. Power Runs on gasoline, generator/grid power, both, or nothing at all, your choice in sandbox (default: both, preferring grid and saving its gas). Gas traps deploy with an empty tank and sip about one tank per week; refuel from any container holding gasoline. When a trap loses power it fires itself dry and sits with the board stuck up until the power comes back, then re-deploys on its own. It's possible to siphon a trap's stored gasoline back into a gas can. Noise The launch bang, the ready ding, and the idle hum are real noise that zombies investigate. Left alone, a trample steam baits its own victims. Sabotage Using a screwdriver and Electrical 2 you can try to jam an enemy trap - success quietly breaks it, a botched attempt makes a loud clank that draws zombies, and higher Electrical skill improves the odds. Camouflage Wrap a trap in ripped sheets in one of five colors (woodland green, dead-grass olive, mud brown, road grey, winter white). Each color fully repaints the trap with a blotch camo pattern so it genuinely blends into grass, dead lawns, mud, pavement or snow, and its engine is muffled, so no more idle hum. Survives pack-up; removing the wrap is free. Useful for genuinely catching players off guard in PvP. Multiplayer Built for MP: deployment, state, animations, sounds, and launches all sync, with the server validating everything. One engine note: Project Zomboid disables ragdoll physics in multiplayer, so MP uses the regular death animations. Ragdoll also disabled in B41, since that engine feature doesn't exist. Sandbox Options Presets A one-click Settings preset at the top of the sandbox page switches the whole trap between play styles: Custom, Co-op, Casual, and PvP. Sandbox options Notes - Built for Build 42, made on 42.19. Backported to B41, - All art is original, rendered from my own model. Not ripped from inspiration game. - Safe to add to an existing save. Updating the mod will not break already-deployed traps. - Sounds are not mine, pulled from inspiration game. Can be replaced by changing .ogg files Permissions All code and art in this mod are original and remain the property of the author. All rights reserved. Do not reupload, repackage, modify, or reuse any part of it without written permission. This mod can only be added to and extended with the permission of the original creator. Workshop ID: 3742442233 Mod ID: TrampleSteam

1,689 Downloads Details →
[B42] Rebalance - My Own Well – Project Zomboid Mod

[B42] Rebalance - My Own Well

von 76561198143806739

Creating a well has become more accessible Build Requirements: Woodwork: 5 Metal Welding: 3 Materials Needed: Hammer Shovel Sharp Knife Welding Mask Blow Torch-10 Log-4 Plank-12 Nails-44 Stone-28 SheetMetal-6 Bucket-1 Rope-8 MetalPipe-2 Workshop ID: 3587487275 Mod ID: MOW Tsalik Rebalance

1,317 Downloads Details →
SpritesScrapperMadness – Project Zomboid Mod

SpritesScrapperMadness

von 76561198049576578

Scrap Weapons Add Scrap made Melee weapons to your world with an Apocalyptic Engineer vibe to the lot! With the proper tools; use Scrapper Weapons to run down hordes while using your freshly gained Scrap and Scrapper Toolset to keep your weapons going! Find the "Mad Scrappers Guide" around the world in Bookstores, Libraries, and other places Engineers might hangout! Craft a Scrapper Toolset to access actions like quick Accessory Scrapping and Material Crafting from Scrap. The Scrapper Toolset shoudld be carried with you if you want to create new Scrapper Weapons or repair your Scrapper Weapons while out and about. Note: You will need to find the magazine and also have Metalworking Level 2 to start using this mod's weapons; you can use the scrap recipes to gain Metalworking XP! This Mod Adds: -9 Melee Weapons --Scrap Bonk --Scrap Dagger --Scrap Hammer --Scrap Sword --Scrap Spear --Scrap Rocket Axe --Scrap Katana --Scrap Smasher --Scrap Cleaver -1 Item --Scrappers Toolset -35 Recipes --Make Scrap Weapon x9 --Repair Scrap Weapon x9 --Repair Broken Scrap Weapon x9 --Scrap Accessory --Scrap Silverware --Make Scrapper Toolset --Make Screws from Screap --Make Nails from Scrap --Make Small Metal Sheet from Scrap --Make Metal Pipe from Scrap --Make Welding Rods from Scrap Workshop ID: 3196209274 Mod ID: spritesscrappermadness

1,066 Downloads Details →
Wring All Clothes – Project Zomboid Mod

Wring All Clothes

von 76561197984895506

Description Tired of manually clicking every single piece of clothing to wring them out? This mod adds one convenient button to your Character Info screen! Features - Wring All: Automatically queues up actions to wring out every piece of wet clothing you are currently wearing. Compatibility 42.X.X Languages: EN, PT-BR, RU Workshop ID: 3682274042 Mod ID: WringAllClothes

1,588 Downloads Details →
28 Days Later Main Menu with Music (B42) – Project Zomboid Mod

28 Days Later Main Menu with Music (B42)

von 76561198048833753

TO MAKE THIS WORK ON VERSION B42.15 PLEASE FOLLOW RYUKU THE AUTHOR OF MMF'S INSTRUCTIONS: B42.15 NOTICE Unfortunately, due to changes in B42.15, you now need Reflection Enabler. Reflection Enabler link: https://steamcommunity.com/sharedfiles/filedetails/?id=3682136459 I understand installing a Java mod to play custom music in the main menu is overkill, but, that's the way it is at present. When/if this changes, I'll update the mod to support a non-Java solution. ----Description---- B42 Version! B41 version HERE A 28 Days Later themed main menu! For all you crazy's who play with runner zombies XD Replaces the game's original background and music with a 16:9 comic image and 2 epic tracks from the movie's OST and now with an awesome "28DL x PZ Mashup" courtesy of MaDeInCCCP! With a separate mod for each track! They will play randomly when enabled together, so you may hear the same track twice in a row every now and then. I also changed the flavour text to reflect the 28 Days Later theme when you start a new game :) The tracks included are: In the House, in a Heartbeat - John Murphy Godspeed You Black Emperor (FenScree Edit) - East Hastings 28 Days Later x Project Zomboid Theme REMAKE - MaDeInCCCP -REQUIRES THE "MUSICAL MENU FRAMEWORK" -RESET YOUR GAME TO SEE ALL CHANGES This mod is also included in my mix and match pack: HD Main Menu Suite Also did you know you can use all MMF main menu mods together? Use my Menu Suite as a base! Check out the other standalone mods in this series: - Shaun of The Dead Main Menu with Music - Speed Demon Main Menu with Music - A Journeys End Main Menu with Music - Dead Island Main Menu with Music - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - An Alternative Main Menu - Days Gone Main Menu with Music - Dying Light Main Menu with Music - DayZ Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Another massive thanks to Blessed Mother for her highlight code! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Image courtesy of Dan Mumford check out his art here! Credits to MaDeInCCCP for the awesome 28DLxPZ mashup track. Workshop ID: 3487470445 Mod ID: 28DaysLaterMM_GODSPEED_B42 Mod ID: 28DaysLaterMM_HEARTBEAT_B42 Mod ID: 28DaysLaterMM_MICCCP-B42

683 Downloads Details →
Upgraded Pickup truck and Trailer – Project Zomboid Mod

Upgraded Pickup truck and Trailer

von 76561199045881134

This mod improves the Chevalier D6 and adds an improved Trailer. If you use the that DAMN Library mod from the great KI5 you will have access to the Gun Rack. It is fully compatible with: "Standardized Vehicle Upgrades 3 - Vanilla Addon" and "Vanilla vehicles animated". This is a personal use mod, so no additional improvements are planned unless you have the time and motivation to do so. (Load before any mod that alters the state of vehicles). Este mod mejora el Chevalier D6 y agrega un Trailer mejorado. Si usas el mod that DAMN Library del gran KI5 tendrás acceso al estante de armas. Es completamente compatible con: "Standardized Vehicle Upgrades 3 - Vanilla Addon" y "Vanilla vehicles animated" Este es un mod de uso personal, por lo tanto, no se planean agregar mejoras adicionales, a menos que disponga del tiempo y la motivacion necesarios. (Cargar antes de cualquier mod que altere el estado de los vehiculos). Workshop ID: 3543194590 Mod ID: 'Upgraded Pickup truck and Trailer

1,524 Downloads Details →
P.A.R.C 42 – Project Zomboid Mod

P.A.R.C 42

von 76561198083857446

Автор _LemeS_(update SHADOW) Оригинальный мод: https://steamcommunity.com/sharedfiles/filedetails/?id=2734164805 Mod ID: P.A.R.C Workshop ID: 3662567901 Mod ID: P.A.R.C 42

1,466 Downloads Details →
Limitless Jaw Stab Insta Kills [B42] – Project Zomboid Mod

Limitless Jaw Stab Insta Kills [B42]

von 76561198410133704

The updated version for B42.7 has been released. Please unsubscribe then resubscribe, enable the mod and copy-paste the zombie folder, as usual. Sandbox option settings have changed. Due to the recent vanilla update, the previously set maximum values for "Condition Lower Chance One In" and "Condition Max" no longer work as intended, resulting in significantly reduced maximum allowable values for the melee weapon durability. The corresponding sandbox option settings also no longer take full effect either. Therefore, a new "Indestructibility" checkbox has been introduced, preventing melee weapons from losing condition and sharpness. This option is disabled by default. At last, this mod lets you add the jaw-stab insta-kill to your arsenal. Jaw stabbing is the only silent insta-kill move and has one of the coolest animations in PZ, yet hardly anyone uses knives as their main weapon due to the following issues, which this mod addresses: * The jaw stab won't trigger in real combat situations with zombies, because the game automatically disables it when more than one zombie is chasing you. The distance doesn't even matter. No matter how high your stabbing weapon's critical hit chance is, it won't trigger neither. * If your short blade skill is low, there's a high chance your knife will get stuck in your victim's body after performing a jaw stab, suddenly leaving you empty-handed and vulnerable in the middle of the fight. * The jaw stab can be somewhat risky when facing multiple zombies because stabbing weapons have a short range, forcing you to get dangerously close. * Besides knives, although there are numerous other stabbing weapons capable of performing a jaw stab, such as pens, pencils, spoons, forks, compasses, glass shivs, scissors, scalpels, stakes, letter openers, smashed bottles, old-style tin openers, and carving forks, etc., their durability is usually far too low to be practical. Features * A jaw stab can be triggered when multiple zombies are chasing you. (In Vanilla, this is impossible) * Knives no longer get stuck in the victim's body. However, if you'd prefer to keep the vanilla knife-sticking feature, copy the zombie folder from the following directory, rather than the one specified in the next instruction: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3455626548\mods\LimitlessJawStabInstaKills\42\Version retaining VANILLA knife-sticking feature (high probability of sticking) Or, If you want knives to stick less frequently than in vanilla, copy the zombie folder from the following directory: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3455626548\mods\LimitlessJawStabInstaKills\42\Version retaining low probability of knife-sticking feature (NONE VANILLA) * In very close-range combat with zombies, your ability to defend yourself against bites has improved, but only when directly facing the zombie (to trigger the self-defence mechanism, you need to face the zombie directly from the front, not from the side) and holding a knife, not a pen, a fork, or any other objects. * The range and durability of stabbing weapons has increased and can be adjusted through Sandbox Options or mods. * This mod can be safely added to existing saves as well as new games. How to Install This mod modifies a vanilla Java file, so it requires both a subscription and manual installation. Follow the installation instructions below carefully to manually install the mod. Uninstallation can be done by verifying the integrity of game files through Steam (However, be aware that this process removes ALL mods that modify Java code, "the Java mods", so you’ll need to copy and paste them again afterward for any you want to keep.) 1. Subscribe to the Mod - First, make sure your game version is B42, not B41, and that the game is fully closed. - Then, subscribe to and enable Limitless Jaw Stab Insta Kills on the Steam Workshop. 2. Locate the Mod Folder In File Explorer, navigate to your Steam Workshop directory, which by default is: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3455626548\mods\LimitlessJawStabInstaKills\42 (You may copy and paste the above path into the Windows search bar or File Explorer to quickly open it.) 3. Copy the “zombie” Folder Within the 42 folder, locate a folder named “zombie.” Right-click this folder and select “Copy.” 4. Find the Project Zomboid Installation Directory Open a File Explorer window and navigate to your Project Zomboid installation folder. Typically, this can be found here: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid Make sure you see an existing “zombie” folder in this directory. 5. Paste and Replace Files Paste the “zombie” folder from Step 3 into your main Project Zomboid folder. When prompted with a warning message indicating that 2 files already exist, choose “Replace the files in the destination.” This will overwrite the necessary files. You have successfully installed Limitless Jaw Stab Insta Kills . Now you can play as Tiny, the Green Beret from the Commandos series. Tips 1. If you're using low-damage weapons like pens or pencils, a jaw stab might not result in an instant kill, but it will definitely knock the zombie down. Always use a knife when you can. 2. The same thing applies to moodles. When there are many negative moodles on screen, even performing a jaw stab will often only knock the target down rather than kill them. 3. If you're having trouble with close combat, try using these mods: * Slow-Mo Fast-Mo: Limitless Game Speed Change : https://steamcommunity.com/sharedfiles/filedetails/?id=3437810600 * Slower Zombie Bite : https://steamcommunity.com/sharedfiles/filedetails/?id=3391320013 * How Many Zombies on Your Tail? : https://steamcommunity.com/sharedfiles/filedetails/?id=3354928605 * Resurrect Character : https://steamcommunity.com/sharedfiles/filedetails/?id=3433579563 Credits The following mods were used to create the screen shots and GIFs for the posters: * Character models: VSkin v2 https://steamcommunity.com/sharedfiles/filedetails/?id=3444516315&searchtext= * Hair models: Ash & Mae's Hair Salon: New Frontier V6 https://steamcommunity.com/sharedfiles/filedetails/?id=3026307069&searchtext=ash+%26+mae * Zombie models: 【B42】 Waifu Zombie https://steamcommunity.com/sharedfiles/filedetails/?id=3389203112&searchtext=waifu Waifu Zombie Re-Textured https://steamcommunity.com/sharedfiles/filedetails/?id=3434803060 Super Girl Zombie (B42 only) https://steamcommunity.com/sharedfiles/filedetails/?id=3402496217 Workshop ID: 3455626548 Mod ID: LimitlessJawStabInstaKills Mod ID: LimitlessJawStabInstaKills

870 Downloads Details →
Vision Impariment Zero – Project Zomboid Mod

Vision Impariment Zero

von 76561198062695591

Removes all VisionModifier figures, including mod outfits. It is compatible with existing saves Workshop ID: 3407030107 Mod ID: VisionModifierZero

634 Downloads Details →
[B42/B41] Encumbrance Column + CleanUI Compatible – Project Zomboid Mod

[B42/B41] Encumbrance Column + CleanUI Compatible

von 76561199190194269

Abstract Show a weight column. Keep your inventory neat and efficient — instantly see item weights, sort them with one click by weight, and customize how they’re displayed. Description A simple mod for displaying the weight (encumbrance) of each item in the inventory. Features - Shows the weight of each item directly in the inventory list. - Allows sorting by weight by clicking the # column title. - Lets you place the weight column next to the item icon or after the item name. - Lets you choose 0, 1, or 2 decimal places for displayed weights. Updates / Fixes - Updated for Build 42 compatibility. - Reworked as a lightweight patch instead of replacing the complete inventory UI script. - Fixed actual weight display for items in the Hotbar and equipped slots. - Fixed issue where custom column width could not be saved and restored. - Added a dedicated CleanUI-compatible version that preserves CleanUI's current inventory implementation. Compatibility - Vanilla UI: enable Encumbrance Column / 负重列. - CleanUI: enable Encumbrance Column (CleanUI) / 负重列(CleanUI). - Do not enable both Encumbrance Column versions at the same time. - The CleanUI-compatible version requires the current CleanUI release and loads after it automatically. Todo - Custom font color for displayed values CleanUI CleanUI Workshop Page

1,286 Downloads Details →
*Discontinued* Fort Bastion – Project Zomboid Mod

*Discontinued* Fort Bastion

von 76561199062429673

Currently working on porting this mod to B42 *This mod was built for B41 and has yet to be tested on B42 A heavily fortified, and well stocked fortress in the middle of nowhere. Enough supplies, and housing for an entire army to survive doomsday. Located in 15x33, 15x34 (west side of the map, off the road to the north of the military research facility, west of muldraugh) *This is my very first Zomboid map (took me 4-5 days and 100+ hours) *I initially made it just for me, and my friends, but i thought I'd share for anyone else who wanted to use it *I intend to continue making maps for Project Zomboid in the future post B42 release (hopefully of increasing quality) *This mod is completely vanilla and has 0 mod dependencies *This mod is only approximately 90% complete (fixing the road and map) *This base is so OP it may remove some of the fun for you (or possibly even add more fun) *I couldn't figure out how to add it to the overhead map unfortunately, so you wont be able to see it on the map (in progress) *Still attempting to connect the road (also in progress) This map contains 3 buildings, 1 parking lot, 8 generators, 1 cafeteria, 1 bar, 1 farm, 1 reservoir for fishing, 1 cemetery, 1 garage, 4 kitchens, 2 dorms, 1 armory, 1 range, 1 classroom, 2 offices, 1 jail, 1 warehouse, 1 library, 3 bathrooms, 1 set of showers, 5 gas pumps, 1 medbay, 1 laundry room, and 1 gigantic wall to keep away any unwanted guests. If you notice anything broken/bugged or have any suggestions please feel free to let me know :) Workshop ID: 3369454105 Mod ID: Fort Bastion Map Folder: Fort Bastion

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自用材质大聪明与橘子联合王国 – Project Zomboid Mod

自用材质大聪明与橘子联合王国

von 76561198227102696

自用的捏 Workshop ID: 3070484475 Mod ID: CongJuDiTu

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Dan's OP Weapons (B42) – Project Zomboid Mod

Dan's OP Weapons (B42)

von 76561198028993936

Dan's OP Weapons for Build 42 Kill zombies, earn Cash, upgrade it into Tokens, and use D's Shop to purchase powerful weapons, survival gear, vehicle upgrades, materials, and other OP equipment. Progression: Kill Zombies → Earn cash → Upgrade Tokens → Buy OP Gear → Unlock End-Game Equipment Zombies can drop cash when killed. Or you can also earn money by selling accessories, farming, and fishing. D's Shop **Right-click** compatible radios, walkie-talkies, ham radios, computers, and similar devices to open D's Shop. The OP Radio Backpack can also open D's Shop directly from your inventory. ElectroGate Base Defense An electric floor defense system for entrances, roads, garages, gates, and chokepoints. Players pass. Vehicles pass. Zombies die. Zombies entering an active ElectroGate area are electrocuted and killed. ElectroGate can be used without D's Shop **If you only want the ElectroGate system, disable 'D's Shop & Economy' in Sandbox Options. You can then use ElectroGate separately without using the Shop, Cash drops, or Token economy. Tokens 100 Cash -> 1 Bronze Token 10 Bronze Tokens -> 1 Silver Token 10 Silver Tokens ->1 Gold Token 5 Gold Tokens ->1 Special Token OP Weapons Dan's OP weapons are designed for permanent combat use. - OP weapons do not lose durability. - Laser melee weapons do not become covered in blood. - Laser firearms do not require ammunition. Weapons include: Laser Dagger, Laser Pistol, Laser Machete, Laser Shotgun, Laser Rifle, Laser Hand Cannon, Laser Katana, Scatter Laser Pistol, Scatter Laser Sniper, and Cannon Laser Rifle. Some final-tier weapons must be created by combining OP weapons with Special Tokens. OP Belt An all-in-one combat utility belt. - 50 capacity + 99% weight reduction - Automatically collects Cash from nearby zombie corpses - Optional automatic Cash → Bronze Token auto conversion - 8 additional quick-access equipment slots Slots: 2 handgun/holster + 2 large weapon/back + 2 utility + 2 tool Right-click the belt to control automatic Cash collection and Token conversion. OP Radio Backpack - 50 capacity + 99% weight reduction - Built-in D's Shop access - Automatically repairs damaged equipment stored inside OP Fanny Pack Front / Back - 50 capacity + 99% weight reduction OP Military Crate - Large placeable reinforced storage container OP Generator A self-maintaining generator for permanent base power. - Fuel automatically restores - Condition automatically restores OP Water Condenser A high-capacity clean water source. - 100,000L clean water capacity - Right-click to open the OP Water Condenser menu - Refill Water instantly restores the water supply OP Emergency Kit Treats many serious injuries including bleeding, infections, embedded glass, bullets, deep wounds, fractures, and more. One kit can be used repeatedly and does not get consumed after a single treatment. OP Cure Emergency treatment capable of removing zombie infection and related effects. Super Supplement Pack Reduces fatigue, stress, panic, pain, sickness, poison, and other negative conditions. OP Combat Ration Pack Contains 30 powerful combat rations with large amounts of food, water, and calories. OP Toolbox Functions as many different normal tools and cooking utensils OP Infinite Flashlight Illuminates a very wide area, making the surroundings almost as bright as daytime. OP Lighter, OP Welding Torch Maintenance-free with effectively unlimited fuel. OP Fishing Rod Does not lose durability + Fishing line does not break OP Engine Upgrades vehicle Engine Quality to 100. OP Vehicle Repair Kit Restores supported vehicle condition values to 100%, effectively returning a damaged vehicle to like-new condition. Yes, it is intentionally extremely OP. D's Shop also sells many normal vehicle parts and maintenance supplies. OP Protective Suit Extreme end-game protective equipment with very high protection against zombie attacks, bullets, fire, burns, falls, knockdowns, harsh weather, and other dangers. It also has extremely high durability and additional movement/combat benefits. Life Supplies & Materials D's Shop also sells normal survival supplies, food, drinks, farming and fishing supplies, cooking ingredients, construction materials, metalworking supplies, electronics, propane, wood, stone, concrete, glass, and many other useful resources. Vanilla items available in the shop can be sold individually or all at once. You can also earn money by selling accessories, farming, and fishing. #How to Enjoy D's Shop Early Game Kill zombies and collect the Cash they drop. Find a computer, radio, walkie-talkie, ham radio, or other compatible device and right-click it to open D's Shop. I recommend buying the OP Belt first. The OP Belt automatically collects Cash from nearby zombie corpses, making progression much more convenient. After that, keep hunting zombies, save up Tokens, and work toward your first Laser Pistol. Once you have it, keep hunting, earning, and upgrading your equipment until you can afford whatever OP gear you want. #Recent Features & Compatibility Fixes 1.Bug Fixes & UI Improvements Fixed an issue that prevented some shop items from being purchased. Updated shop icons to match the actual items. Additional bug fixes and UI improvements. 2.New Features & Changes Firearms that require magazines now include a compatible magazine when purchased. Laser melee weapons can now be attached to the left and right handgun slots on the OP Belt. Improved the OP Suit while preserving its protective capabilities. It now occupies only the shirt and pants slots, allowing you to customize masks, helmets, and other equipment. Full-body protection against bites, scratches, falls, and other hazards remains active. All suspension, brake, tire, and muffler parts sold in the shop are now high-performance variants. Individual seeds have been replaced with seed packets. Fish caught while fishing can now be sold for $5–$20 depending on their size. #Final Note All items currently use vanilla models, but I am working on custom models to replace them. If you find compatibility problems, multiplayer issues, or other bugs, please report them in the comments. And if you have any other OP ideas, feel free to suggest them. Workshop ID: 3787445252 Mod ID: DansOPWeaponsB42

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Immersive Spawns & Loot – Project Zomboid Mod

Immersive Spawns & Loot

von 76561198280907285

Immersive Spawns & Loot Immersive Spawns & Loot improves loot coherence and vehicle variety in Project Zomboid without turning the game into a loot fest. The mod is not meant to make survival easy. Its goal is to make the world feel more logical, more readable, and more immersive. What the mod does - Increases loot quantities in the right places. - Makes locations feel more coherent based on their purpose. - Improves early-game progression without breaking balance. - Increases generated vehicle variety. - Gives modded vehicles a stronger presence. - Does not aim to heavily increase total vehicle quantity. Locations and loot improved The mod affects many places and containers in the game, including: - Houses: kitchens, bathrooms, bedrooms, wardrobes, dressers. - Garages and industrial areas: tools, improvised weapons, useful utility items. - Pharmacies, hospitals, ambulances: more coherent and more useful medical supplies. - Bars, restaurants, groceries, gas stations: food, alcohol, cigarettes, magazines, and everyday items. - Clothing stores: more useful clothing, shoes, belts, and bags. - Vehicles: gloveboxes, trunks, truck beds, police vehicles, ambulances. - Zombies: better chances to carry actually useful items, and sometimes weapons. - Police, military, gun store, and other specialized areas: more firearms, more ammo, and more believable loot. Vehicles The mod mainly improves vehicle variety. - More diversity between cars, vans, utility vehicles, small trucks, campers, and specialized vehicles. - Modded vehicles appear more often. - Vanilla vehicles still remain relevant to preserve overall coherence. - The goal is to make the world feel more alive, not to flood it with more vehicles everywhere. Configuration The mod is designed to feel good right after installation. - You do not need to configure it to benefit from its improvements. - The default setup is meant to already provide a better experience. - Sandbox options are mainly there for fine-tuning if needed. In short: - install the mod - start playing - and you should already notice the difference without touching dozens of settings My other mods: Workshop ID: 3702122771 Mod ID: ImmersiveSpawnsLoot

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[B42] Shout To Remove Stress [DEPRECATED] – Project Zomboid Mod

[B42] Shout To Remove Stress [DEPRECATED]

von 76561198008387517

🗣️ Shout To Remove Stress (Tarzan Mode) Stressful day in the apocalypse? Scream it out! This mod lets your survivor reduce stress by shouting. Whether you're panicking, cornered, or just really need to scream into the void… now it actually helps. Because sometimes, mental health means going full jungle mode. How to Use • SHOUT — press Q (default key)  ‣ Reduces stress by 0.03 (Sandbox customizable)  ‣ Wait 20 in-game minutes until it's effective again • TARZAN YELL — hold . (period key, or your rebound key) for at least 2 seconds  ‣ Reduces stress by 0.1  ‣ Wait 30 in-game minutes https://github.com/pavel-voronin/pz-shout-to-remove-stress Workshop ID: 3493062213 Mod ID: shoutToRemoveStress

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Reading Glasses + – Project Zomboid Mod

Reading Glasses +

von 76561197977412934

In a nutshell, this mod enables people who uses 'Short Sighted' to use the Reading Glasses without a blurry vision. Version 2.0 brings TWO distinct ways of using the mod: Reading Glasses + 'Classic' └─ Reading Glasses + 'Classic Colors' Reading Glasses + └─ Reading Glasses + 'Colors' Reading Glasses + 'Classic' The 'Classic' version is the one people who already have the mod installed will be placed when it updates. It changes all the 'Reading Glasses' in the game so they can be used as a Prescription Glasses. The 2.0 version also brings a little feature where now the icons on the inventory screen will have colors to differentiate between the 3 available in Vanilla (Blue, Black & Red). The 'Classic Colors' is a addon to the 'Classic' version. It cannot be used by itself, it needs the Classic activated to take effect. This addon adds 9 more colors for the Reading Glasses: Grey, Purple, Green, Pink, Dark Blue, Orange, Yellow, Brown and White. Reading Glasses + The 'Reading Glasses +' is the new update, made for people who plays MP and/or prefers options to collect/choose. This version does not change the vanilla glasses (exept for adding the 3 new icons), instead it adds a new variant of the glasses called "Prescription Reading Glasses". They can be found on the same places as the vanilla counterpart, even in zombies wearing it. Equal to the 'Classic Colors', the 'Colors' does the same thing, but for this new version of the mod. It will add the same colors, to both 'Reading Glasses' and 'Prescription Reading Glasses', totalling 12 colors to each variant. The Colors addons are completly optional, but I hope you like them if you decide to give it a try. The only thing I couldn't do for now is add the new 'Prescription Reading Glasses' to the Foraging loot table. Im still doing baby steps in the modding scenario, so my knolage is very limited. Sorry. Allows Reading Glasses to help with 'Short Sighted' trait. Its a simple mod, but it will make a big difference for me since I love these glasses. Hope I can make someone elses playthrough a bit more fun with this. Workshop ID: 3455892101 Mod ID: ReadingGlasses++ Mod ID: ReadingGlasses+ Mod ID: ReadingGlasses+Colors Mod ID: ReadingGlasses+ColorsClassic

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Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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