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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

True Music Addon: Country – Project Zomboid Mod

True Music Addon: Country

von 76561197960427011

Aaron Lewis - Am I The Only One Aaron Lewis - Burnt The Sawmill Down Aaron Lewis - Can't Take Back Aaron Lewis - Country Boy (feat. Charlie Daniels Chris Young & George Jones) Aaron Lewis - God And Guns Aaron Lewis - Granddaddy's Gun Aaron Lewis - Northern Redneck Aaron Lewis - Sinner Aaron Lewis - The Road Alabama - Dixieland Delight Alabama - Forty Hour Week (For a Livin') Alabama - High Cotton Alabama - Mountain Music Alabama - Song of the South Alan Jackson - Chattahoochee Blueridge Mountain Bluegrass Band - Dueling Banjos BR549 - 18 Wheels and a Crowbar C. W. McCall - Around The World With A Rubber Duck C. W. McCall - Convoy C. W. McCall - Wolf Creek Pass Charlie Daniels - Get Me Back to Dixie Charlie Daniels - Long Haired Country Boy Charlie Daniels - Simple Man Charlie Daniels - Stroker's Theme Charlie Daniels - The Devil Went Down to Georgia Charlie Daniels - The Legend Of Wooley Swamp Charlie Daniels - The South's Gonna Do It Again Charlie Daniels - Uneasy Rider '88 Charlie Daniels - A Few More Rednecks Chris Stapleton - Tennessee Whiskey Clint Black - Killin' Time Collin Raye - That's My Story Confederate Railroad - Trashy Women (Remastered Version) Conway Twitty - Don't Take It Away Conway Twitty - Louisiana Woman Mississippi Man Conway Twitty - Slow Hand David Allan Coe - Longhaired Redneck David Allan Coe - The Ride David Allan Coe - You Never Even Called Me by My Name Don Williams - Tulsa Time Hank Williams Jr. - A Country Boy Can Survive Hank Williams Jr. - All My Rowdy Friends Are Coming Over Tonight Hank Williams Jr. - Family Tradition Hank Williams Jr. - If Heaven Ain't A Lot Like Dixie Hank Williams Jr. - If The South Woulda Won Hank Williams Jr. - Kaw-Liga Hank Williams Jr. - My Name Is Bocephus Hank Williams Jr. - The Conversation Hank Williams Jr. - Whiskey Bent And Hell Bound Jerry Reed - Amos Moses Jerry Reed - East Bound and Down Jerry Reed - Gator (from the United Artist Movie Gator) Jerry Reed - Guitar Man Jerry Reed - Lord Mr. Ford Jerry Reed - She Got the Goldmine (I Got the Shaft) Jerry Reed - The Bandit Jerry Reed - The Legend Jerry Reed - When You're Hot You're Hot Jim Stafford - Wildwood Weed Jimmy Dean - Big Bad John John Denver - Take Me Home Country Roads (Original Version) Johnny Cash - A Boy Named Sue Johnny Cash - Cocaine Blues (Live at Folsom State Prison Folsom CA (1st Show) - January 1968) Johnny Cash - Devil's Right Hand Johnny Cash - Folsom Prison Blues (Live at Folsom State Prison Folsom CA - January 1968) Johnny Cash - Folsom Prison Blues Johnny Cash - Gods Gonna Cut You Down Johnny Cash - Hung My Head Johnny Cash - Hurt Johnny Cash - I Walk the Line Johnny Cash - I've Been Everywhere Johnny Cash - Long Black Veil Johnny Cash - Ring of Fire Johnny Cash - Sea Of Heartbreak Johnny Cash - Sixteen Tons Johnny Cash - The Chicken in Black Johnny Cash - The General Lee Johnny Cash - The Last Gunfighter Ballad Johnny Cash - There Ain't No Good Chain Gang Johnny Cash - Valley of the Gun Johnny Horton - The Battle Of New Orleans Johnny Paycheck - Take This Job and Shove It Junior Brown - Highway Patrol Kenny Rogers - The Gambler Kentucky Headhunters - Spirit In The Sky Mark O'Connor - The Devil Comes Back to Georgia Mel McDaniel - Louisiana Saturday Night Merle Haggard - Mama Tried (Remastered 2001) Merle Haggard - Pancho and Lefty Oak Ridge Boys - Leaving Louisiana In The Broad Daylight Old Crow Medicine Show - Wagon Wheel Ray Wylie Hubbard - Mother Blues Steve Earle - Copperhead Road The Allman Brothers Band - Melissa The Allman Brothers Band - Midnight Rider The Highwaymen - American Remains The Highwaymen - Highwayman The Highwaymen - The King Is Gone (So Are You) (Live at Nassau Coliseum Uniondale NY - March 1990) The Highwaymen - The Road Goes On Forever The Ozark Mountain Daredevils - If You Wanna Get To Heaven Toby Keith - As Good As I Once Was Toby Keith - How Do You Like Me Now! Toby Keith - Trailerhood Toby Keith - Weed With Willie (Live) Tom T. Hall - Faster Horses (The Cowboy And The Poet) Waylon Jennings - Are You Sure Hank Done It This Way Waylon Jennings - Black Rose Waylon Jennings - Clyde Waylon Jennings - Don't You Think This Outlaw Bit's Done Got out of Hand Waylon Jennings - Good Hearted Woman Waylon Jennings - Honky Tonk Heroes (Like Me) Waylon Jennings - Honky Tonk Heroes Waylon Jennings - I Ain't Living Long Like This Waylon Jennings - I'm a Ramblin' Man Waylon Jennings - I've Always Been Crazy Waylon Jennings - Ladies Love Outlaws Waylon Jennings - Lonesome On'ry and Mean Waylon Jennings - Lucille Waylon Jennings - Luckenbach Texas (Back to the Basics of Love) Waylon Jennings - Mammas Don't Let Your Babies Grow up to Be Cowboys Waylon Jennings - Rose In Paradise Waylon Jennings - The Conversation Waylon Jennings - Theme from The Dukes of Hazzard (Good Ol' Boys) Waylon Jennings - Tonight the Bottle Let Me Down Waylon Jennings - Trouble Man Whitey Morgan And The 78's - Sinner Workshop ID: 3178123297 Mod ID: wedivedeep

1,128 Downloads Details →
E-Moodles – Project Zomboid Mod

E-Moodles

von 76561198070768368

Replaces some of the boring Moodles with emoji like counter parts some custom drawn if that mean anything anymore and changing some of the background orb colors to be easier to distinguish severity or intensity. Minor changes to a few other icons as well but they are very minor. Many of the moodles in the game are in my opinion very simple, whimsical, and dumb looking why not get something everyone recognizes and looks a little bit more high quality. This started as a joke among friend to which i said F it if anyone is going to bring this cancer into the world might as well be me. I dislike emoji but have grown fond of the way I have used them here in the game since moodles are pretty much just emojis to a lesser degree. This is a client side mod so you can have it enabled and only you will see its effect or you can make it a requirement and force everyone into the beautiful suffering of these professionally crafted icons. Workshop ID: 2713263819 Mod ID: EMoodlyMod

846 Downloads Details →
传送石碑(信用卡)PZwaystone(CreditCard) – Project Zomboid Mod

传送石碑(信用卡)PZwaystone(CreditCard)

von 76561198858928607

Original version: 2900928983 将原模组“PZwaystone”中的传送石碑重量改为 1,传送消耗减半,合成配方替换为 100张信用卡,并增加配方:100 钞票 = 1 信用卡。 Change the weight of the teleportation stone in the original mod "PZwaystone" to 1, halve the teleportation cost, replace the crafting recipe with 50 credit cards, and add recipes: 100 money = 1 credit card. Workshop ID: 3075454479 Mod ID: Waystone_Revision

1,209 Downloads Details →
Original Control Scheme – Project Zomboid Mod

Original Control Scheme

von 76561197988904300

The content of this mod is now included in 42.19 -- from the Options > Controller screen, select the "Original" preset. This workshop page will remain active for those who haven't updated to 42.19. ---------------------------------- Preset joypad bindings to revert controls to their original setup, with the added benefit of precision firearm aiming with the right analog stick. - RT / R2 to run - Right Stick for precision firearm aiming - B / Circle to sprint - RT / R2 pressed halfway to shoot / attack (instead of pressed 95%) KNOWN ISSUES; - If Toggled Sprint is enabled, pressing B to vault a fence while continuously holding the movement stick will result in the player sprinting after vaulting. This has been resolved internally & will be patched in a future official Zomboid release (which will likely render this mod useless). Workshop ID: 3710832217 Mod ID: OGControls

1,098 Downloads Details →
GunJamShout (LITE) – Project Zomboid Mod

GunJamShout (LITE)

von 76561199797422879

Makes your character shout when their gun jams. Adds immersion and tension during gunfights! New features & Fixes:- (2.0) - 30 unique messages - False rifle shout message fixed - Performance optimization Fixes:- (2.0.1) -Fixing flagging ,M14 and M16 should work properly _______________________________________________ TIP: Use (X) keybind to unjam your firearm super fast (WARNING: ONLY WORKS WITH VANILLA WEAPONS) Workshop ID: 3463229930 Mod ID: GunJamShout

1,223 Downloads Details →
True Music Addon: Grand Theft Auto 3 [B42] – Project Zomboid Mod

True Music Addon: Grand Theft Auto 3 [B42]

von 76561197979681529

This pack still works but won't be updated anymore and has moved to the New Music mod which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3784661678 Adds all of the radio station music from the official soundtrack. Requires True Music for B42. True Music Radio is also recommended for ease of listening (92.0 MHz plays random songs from your library whenever you click "Tune In"). Includes music from: Head Radio - Pop, Alternative Rock, Adult Contemporary Double Clef FM - Classical K-JAH - Dub, Reggae Lips 106 - Top 40, Pop, Funk Game Radio - East-Coast Rap, Hip Hop MSX FM - Drum and Bass, Jungle Rise FM - Trance, House Flashback 95.6 - 80s Pop, NuDisco Chatterbox FM - Talk Radio All raw, individual tracks. Rise and MSX are both split mixes, Chatterbox is one long mix. Full tracklist here, it won't all fit in this description: https://pastebin.com/Rrw1KYJ7 Workshop ID: 3431290352 Mod ID: True Music Addon: GTA 3

891 Downloads Details →
Global Sound Effects Addon RP – Project Zomboid Mod

Global Sound Effects Addon RP

von 76561199580008844

Global Sound Effects Addon RP Дополнение к серверу Project Dayz Rais RP https://discord.gg/xB88jwEgfp Новые звуковые эфекты Workshop ID: 3211874644 Mod ID: RPGSEAddon

593 Downloads Details →
Saint'Lamb – Project Zomboid Mod

Saint'Lamb

von 76561198202265970

This is my Hometown enjoy the zombie apocalypse! Workshop ID: 800249517 Mod ID: Saint'Lamb Map Folder: Saint'Lamb

793 Downloads Details →
[B41] 10 Years Later - No Trees on Road (Replaced by Bush) – Project Zomboid Mod

[B41] 10 Years Later - No Trees on Road (Replaced by Bush)

von 76561198117423396

Introduction I love the 10 Years Later mod and the atmosphere it creates, but driving vehicles in it can be frustrating. Roads and dirt paths are often blocked by trees, forcing you to weave constantly or risk wrecking your car every few seconds. This mod fixes that issue by removing trees from road tiles and replacing them with bushes, so roads stay immersive and overgrown without making driving a life or death situation. Main Features - Automatically detects trees on dirt and grass tiles commonly found in roads and concrete paths - Replaces those trees with bushes for a more overgrown, realistic look without blocking vehicle movement - Improves long-distance driving by removing trees that spawn on dirt paths or paved roads - Keeps the game world immersive while making travel smoother and less frustrating - Recommended to be used with any 10 Years Later custom map - Multiplayer compatible - Fully save-game compatible. Works in already-explored chunks, automatically replacing them trees with bushes. - Back up your save before enabling, just in case Requirements This mod requires: 10 Years Later — be sure to also enable 10 Years Later (MAPS). For the best experience, it is recommended to use Dane’s handcrafted 10 Years Later custom maps. Not tested on 10 Years Later - WIP version. Feedback is greatly appreciated. Will this be updated to B42? It depends on whether Dane decides to update 10 Years Later which features custom POIs, handcrafted maps and etc. since it solely relies on that mod tags project zomboid, road, roads, bush, bushes, tree, trees, vehicle, driving, car, realism, immersion, overgrowth, 10 years later, no trees on road Workshop ID: 3544482268 Mod ID: 10YL_RToRwB

1,067 Downloads Details →
[B42.13+] Streamer Integration Framework – Project Zomboid Mod

[B42.13+] Streamer Integration Framework

von 76561198112144017

Streamer Integration Framework (SIF) A modding framework that connects Project Zomboid to your live stream, letting viewers interact with your game in real-time. ================================================================================ WHAT DOES THIS DO? SIF allows your viewers to trigger in-game events through your streaming bot. Viewers can spawn items, summon zombies with their names floating above them, trigger weather effects, and more—all controlled through chat commands or channel point redeems. The beauty of SIF is freedom. You choose what events to create, how they work, and how viewers trigger them. Want chat commands? Channel point redeems? Bits? Subscriptions? Raids? With Streamer.bot, you can use any trigger you can imagine. ================================================================================ WHY I CREATED THIS I wanted complete control over my stream interactions. No limitations, no restrictions—just the freedom to create custom events and trigger them however I want. SIF gives you that same freedom. ================================================================================ INSTALLATION & SETUP Step 1: Subscribe to This Mod Easy. You're already here. Step 2: Install Streamer.bot (Recommended) Download from https://streamer.bot - this is the bridge between your stream and the game. Step 3: Configure File Output Set up your bot to write events to this exact file path: C:\Users\YOUR_USERNAME\Zomboid\Lua\SIF.txt IMPORTANT: Make sure to check "Append File" in your write-to-file action. Step 4: Add Event Modules SIF is just the framework - you need event modules to actually do things. Check the companion mod for ready-made modules: SIF - Example Events https://steamcommunity.com/sharedfiles/filedetails/?id=3387596392 Or create your own custom modules following the Lua syntax examples. ================================================================================ HOW EVENTS WORK Your bot writes simple Lua table syntax to SIF.txt: {type = "drunk", level = 50} SIF reads the file every minute, processes events, and clears the file automatically. Viewers see their usernames floating above spawned zombies, items appear in your inventory, and chaos ensues. With Streamer.bot, you can trigger events using: - Chat commands (!drunk, !spawn, etc.) - Channel point redeems - Bits/donations - Subscriptions and gift subs - Raids and hosts - Literally any event Streamer.bot supports That's the power of this framework—complete flexibility. ================================================================================ FOR MODDERS Creating custom event modules is simple: local SIFClient = require("SIF_client") local function yourEventHandler(event) -- event.type contains the event type -- Add any other fields you need (event.level, event.item, etc.) -- Your event logic here local player = getPlayer() if not player then return end -- Do something with the player end SIFClient.registerModule("your_event_type", yourEventHandler) Check the Example Events mod for more practical examples. ================================================================================ IMPORTANT NOTES - DO NOT use both the single-player and multiplayer versions of SIF together. They will conflict. Subscribe to only one version. - This framework does nothing on its own - you need event modules like the Example Events companion mod. - Events are processed every minute. If nothing happens immediately, wait up to 60 seconds. ================================================================================ REQUIREMENTS - Project Zomboid Build 42.13+ (or compatible version) - A streaming bot that can write to files (Streamer.bot recommended) - Event modules (this framework does nothing alone) ================================================================================ SUPPORT & COMMUNITY Found a bug? Have ideas? Join the discussion in the comments or check out the Example Events companion mod for updates. Workshop ID: 3387594292 Mod ID: StreamerIntegrationFramework ================================================================================ Looking for the multiplayer version? Check out SIF - Multiplayer Edition for server-grade access controls, whitelists, and admin tooling. Workshop ID: 3387594292 Mod ID: StreamerIntegrationFrameworkSP

783 Downloads Details →
Lock Doors from Barky – Project Zomboid Mod

Lock Doors from Barky

von 76561198065811595

While we sleep, Barky walks in and deletes our faction. Not with locked doors! In all seriousness, this mod allows you to create keys for faction bases without dismantling all of your doors. It only works for player-made doors, doors that are spawned with the world are not affected by this. Your metalworkers can also create additional keys for your faction base by using spoons/forks. Required: Spoon/Fork, Screwdriver (Keep) and Metalworking 2. Credit: Sounds https://freesound.org/people/Tomlija/sounds/98944/ Learn from: Lock Crafting Mod http://steamcommunity.com/profiles/76561198156009884/myworkshopfiles/?appid=108600 JP RM Lockpicking Mod http://steamcommunity.com/profiles/76561198257945076/myworkshopfiles/?appid=108600 Necroforge Workshop ID: 1214873158 Mod ID: LockDoorsfromBarky Created for the |1911| Project Z Server on Barky's Discord: https://discord.gg/0wggZXTxxT8R7IsH

1,094 Downloads Details →
ApocalipseBR RCON protocol extension – Project Zomboid Mod

ApocalipseBR RCON protocol extension

von 76561198394820414

ApocalipseBR RCON Extension Server-side framework for Project Zomboid Build 42 dedicated servers that need custom RCON-driven behavior beyond vanilla console commands. This mod lets external tools send structured commands through the existing RCON servermsg command. Messages using the framework prefix are hidden from player chat, relayed back to the server by connected clients, debounced for duplicate delivery, and dispatched to Lua modules that subscribe to the requested module/command pair. What It Does - Defines a generic hidden RCON message format. - Suppresses framework messages from the client chat window. - Relays server-authored framework messages back to the server. - Waits 2 seconds for duplicate relays before executing. - Dispatches commands to server Lua subscribers. - Keeps payload handling generic: payload is always delivered as a string. RCON Message Format Use vanilla RCON servermsg with this format: servermsg ##APOCBR_RCON##<module>##<command>##<requestId>##<payload> Fields: - module - Logical module name that should receive the command. - command - Command name inside that module. - requestId - Unique id for idempotency and duplicate suppression. - payload - String payload passed to the subscriber. It may contain additional ## delimiters. Example: servermsg ##APOCBR_RCON##Furniture##Create##req-001##shisan_furniture_2_94 Lua Subscription API Other server-side mods can subscribe to framework commands: require "ApocBRRCON/ApocBRRCON" ApocBRRCON.subscribe("Furniture", "Create", function(payload, context) print("Furniture payload: " .. tostring(payload)) print("Request id: " .. tostring(context.requestId)) end) The handler receives: - payload - The raw string payload from the RCON message. - context.module - Parsed module name. - context.command - Parsed command name. - context.requestId - Parsed request id. - context.relayCount - How many clients relayed this command during the grace period. - context.players - Usernames of clients that relayed the command. Grace Period And Duplicates In multiplayer, clients receive the same hidden servermsg and relay it back to the server. The framework groups relays by: module + command + requestId It waits 2 seconds after the last duplicate relay before calling subscribers once. VERY IMPORTANT Notes - At least one online client with this mod loaded must receive the RCON server message so it can be relayed. External tools must use the "players" command to decide wether to send the command or not. - Only server-authored messages are relayed. A normal player typing the prefix in chat should not trigger subscribers. - This mod is a framework. Actual commands are implemented by companion server Lua modules that call ApocBRRCON.subscribe(...). - Use unique request ids from your external tool to avoid accidental duplicate suppression. Current Scope This mod provides the generic hidden RCON command framework and a companion mod to spawn furniture items in the player's inventory as an example of subscribers on top of this API. In my dedicated server, i have a custom module to create and edit safehouses through the pattern this mod adopts, i'm making this as a separate mod because i want to spawn furnitures on player's inventory and the baseline /additem doesn't allow that, not to mention that there is no way to "create new custom commands" in the game, this mod allows that by bending the "servermsg" mechanism to pack payloads for other modules that are subscribed to this one. Furniture Companion Usage The furniture companion subscribes to: module = Furniture command = Create Full command shape: servermsg ##APOCBR_RCON##Furniture##Create##<requestId>##<payload> Payload formats: - username##spriteName - Spawns 1 furniture item in that player's inventory. - username##spriteName##count - Spawns count items, capped by the mod. - username|spriteName|count - Same as above, using | inside the payload. - username=Player;sprite=tile_sprite_id;count=1 - Key/value payload format. Examples: servermsg ##APOCBR_RCON##Furniture##Create##req-001##AdminUsername##shisan_furniture_2_94 servermsg ##APOCBR_RCON##Furniture##Create##req-002##AdminUsername|shisan_furniture_2_94|2 servermsg ##APOCBR_RCON##Furniture##Create##req-003##username=AdminUsername;sprite=shisan_furniture_2_94;count=1 Field meanings: - requestId must be unique per external request. - username is the online player that receives the furniture item. - spriteName is the tile sprite id, such as shisan_furniture_2_94. - count is optional and defaults to 1. You may pass sprite ids with Base. or Moveables. prefixes. The companion strips those prefixes and uses the raw world sprite id internally. Workshop ID: 3778206221 Mod ID: ApocalipseBrRCONanimals Mod ID: ApocalipseBrRCONextension Mod ID: ApocalipseBrRCONfurniture

2,201 Downloads Details →
Little Bait Fish Catches All – Project Zomboid Mod

Little Bait Fish Catches All

von 76561198006559666

Howdy folks, this is a simple mod that changes Little Bait Fish to catch all fish instead of just Pike and trash. This should greatly increase the realism of using minnows and make them far more useful. Workshop ID: 2841799542 Mod ID: BaitfishCatchAllMod

1,285 Downloads Details →
Effortless Towing (B42.20) – Project Zomboid Mod

Effortless Towing (B42.20)

von 76561198007854792

No more struggling with towing in the apocalypse. This mod enhances vehicle responsiveness while towing, making it easier to haul another vehicle. Hitch up a trailer or a dead car, put it in a forward gear, and your engine gets the extra shove it needs to actually get moving. Credit This is an updated build of Effortless Towing by Mich, rebuilt for Build 42.20. All credit for the original idea and implementation goes to them. Original mod: Effortless Towing by Mich Published with the original left untouched - if Mich updates their version for 42.20, use theirs. What changed for 42.20 - Sandbox settings show up again. Build 42.20 reads mod translations from JSON only; the original still ships the older .txt format, so its sandbox page and option names render as raw keys. Converted to the current format. - No more error spam in single player. The server-side script ran its player loop in single player too, where the online-player list does not exist. Now gated properly. - Fixed double force when hosting co-op. The host matched both the single-player and the server code path, so the assist was applied twice per frame. Only the server path runs now. - Cheaper per-frame cost. The vector maths allocated new Java objects every frame for every driving player. Those are reused now. - Modernised mod metadata, plus nil-safety around vehicle scripts and sandbox variables. Gameplay behaviour and the default values are unchanged from the original. Sandbox settings Towing strength is set per vehicle class, under the Effortless Towing sandbox page: - Standard Factor - default 4 - Heavy Duty Factor - default 5 - Sport Factor - default 3 Set a class to 0 to turn the assist off for it entirely. The assist only applies in a forward gear, so reversing a trailer still handles normally. Multiplayer Works in multiplayer. The force is applied server-side, so install it on the server - add it to Mods= and WorkshopItems= in the server ini. A client-only install does nothing. Compatibility Works with modded vehicles, including KI5's vehicle collection and Vehicle Class Overhaul - anything with a standard, heavy duty or sport mechanic type is covered. Do not run this alongside the original Effortless Towing. They are flagged as incompatible so the game will tell you, but if both are forced on you get double the force. Safe to add or remove at any time. Nothing is written to your save. Workshop ID: 3776082565 Mod ID: EffortlessTowing42

2,354 Downloads Details →
Rosewood Doctor House Spawn – Project Zomboid Mod

Rosewood Doctor House Spawn

von 76561197986114656

This is a mod for those who wants to start on the doctor's house from Rosewood without taking doctor's profession. Workshop ID: 2848955545 Mod ID: RosewoodDoctorHouseSpawn Map Folder: Rosewood Doctor House Spawn

982 Downloads Details →
Zedsbane (UPDATED 41.56) – Project Zomboid Mod

Zedsbane (UPDATED 41.56)

von 76561198160097812

An enchanted sword that is extremely effective against the undead UPDATED: Updated for 41.56 and HOPEFULLY fixed the "break on reload" bug. Built and tested on Build 41.x Join PunkyRoo on her Twitch: http://twitch.tv/PunkyRoo Workshop ID: 2223445039 Mod ID: Zedsbane

952 Downloads Details →
CombatMedic – Project Zomboid Mod

CombatMedic

von 76561199042257388

Combat Medic An Occupation Mod Costs -25 Perks: Aiming + 3 FirstAid + 6 Lightfoot + 2 ShortBlade + 1 Adds Desensitized as free trait Increase Medical Treatment Speed for self and to others Will become even faster when Combat Medic is in a state of panic Contextmenu Tooltip can show player's Overall health Spawns with Pistol and Medical Bag with items inside (Can be turned off via sandbox options) The items inside the medical bag are chance based sandbox option sandbox options to modify the chance 100 will spawn everything guaranteed and 0 will prevent items from spawning inside the bag Gun Spawn contains 1 spare magazine 1 ammo box and the pistol itself is fully loaded Items that can spawn inside the medical bag "Base.SutureNeedle" "Base.SutureNeedleHolder" "Base.AlcoholBandage" x3 chance "Base.PillsSleepingTablets" "Base.Tweezers" "Base.AlcoholedCottonBalls" "Base.Antibiotics" "Base.Disinfectant" x2 chance "Base.Splint" Adds custom prof icon and context menu icon Note disabling gun will still spawn medical bag , disabling medical bag will still spawn gun , turning spawn chance to 0 for items will still spawn the bag but not the item Players near combat medic will recieve mood boosts every 10 in game mins (sandbox option to change value) Hemophobic Trait by default disable the Medical Check Contextmenu Combat Medics are allowed use "Advance Medical Check" despite having Hemophobic trait Before i upload this mod i experienced an error while testing nnon CombatMedic MedicalCheck but i couldnt recreate the error so i couldnt fix it, must have been a bug on the debug but yeah let me know if you guys figured out what caused it and if it still happens Multiplayer Compatible (not tested on SP) Might not be compatible with other medical mod or profession mods (untested) When reporting an error try to isolate the mod by running it with no other mods too so that we can determine if its mod conflict or not id like to take this chance to let you guys know that i dont update my mods especially if they are old, i have alot of mods and all of them are commissioned, but i do fix newly posted mods cuz sometimes clients comes late with the bug report ----------------------- --------------------------- just a side story i did 3 versions of the icon cuz when i did the first one i thought it would be cooler if i replace the stick with a gun, so i did just that but then looking at it it still looks like the vanilla pro icon (since thats where i took the asset, so i i ended up changing the bg) which ones your favorite? ------------------------------------------------------------ Mod by Glytch3r Commissioned by Armored For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3282496660 Mod ID: CombatMedic

1,231 Downloads Details →
tedbeerschillfix – Project Zomboid Mod

tedbeerschillfix

von 76561198269275660

ted beers chill fix Workshop ID: 2982271377 Mod ID: tedsbeerschillfix

968 Downloads Details →
Re:Code After the Fall: Barricaded Decay AddOn – Project Zomboid Mod

Re:Code After the Fall: Barricaded Decay AddOn

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🪵 After the Fall: Barricaded Decay — Build 42.20.x Survivor traces. Failed safehouses. Buildings that tell a story. Barricaded Decay is a standalone modular expansion for the After the Fall ecosystem. It adds barricaded buildings, abandoned shelters, looted interiors and environmental storytelling to make Knox Country feel like people actually tried to survive here before you arrived. Not just clutter — traces of a world that already failed. 🌐 Multiplayer Multiplayer is supported, but still considered Work in Progress across different server setups and large modpacks. If you find MP issues, please report them with your DebugLog, mod list and screenshots. 🧩 What It Adds - 🪵 Partially barricaded buildings - 🏚️ Failed safehouses and abandoned shelters - 🛏️ Mattresses, makeshift setups and survivor traces - 📦 Looted-building signatures - 💀 Small “last stand” and temporary shelter scenes - 🛡️ Protected-building support - ⚙️ Configurable sandbox settings The goal is to make buildings feel lived in, defended and lost instead of freshly abandoned. 🚪 Smarter Barricades Build 42.20.x includes a major barricade-generation rework. - Partial barricading now actually affects only part of the building - Not every window is automatically blocked - Exterior doors have a much lower barricade chance - Double-sided barricades are much rarer - Buildings keep a usable emergency exit - Fully barricaded buildings remain disabled by default Buildings can still look heavily fortified without turning every spawn house into a sealed prison. 🌎 Standalone or With After the Fall Barricaded Decay works standalone and does not require the Core mod. For the full Years Later atmosphere, it is recommended alongside: ➡️ After the Fall — Core 🧠 Why It Matters After the Fall makes the world feel older. Barricaded Decay makes it feel like people were actually there. - Failed defenses - Abandoned hideouts - Survivor mistakes - Signs of scarcity and panic - Buildings with an immediate visual story A house shouldn’t just be loot. It should sometimes be a warning. ⚙️ Sandbox Customization The system is designed to be tunable from subtle to brutal. Depending on the current version, options include: - Barricade frequency - Building selection chance - Full barricade chance - Survivor traces - Story-scene intensity - Safehouse remains ✨ Build 42.20.x Improvements - Dedicated Build 42.20.x compatibility - Reworked barricade distribution - Added safe-exit handling - Improved world-object synchronization - Fixed Protect / Unprotect server handling - Fixed sandbox translation formatting - Fixed German translation encoding - General compatibility and stability cleanup Tested on Project Zomboid 42.20.2. 💾 Save Compatibility Because this mod changes building states and world objects, a fresh save is recommended for major updates. Already generated barricades will not automatically disappear after updating. - Minor tuning may work on existing saves - New buildings use the latest generation rules - Major generation changes are best tested on a fresh world ⚡ Performance Barricaded Decay uses controlled building processing rather than constantly modifying the world around the player. Performance still depends on your mod list, RAM allocation and sandbox intensity. For large modpacks, add world-generation mods one by one and test before increasing intensity. 🛠️ Development Philosophy - Atmosphere first - Controlled generation - Weighted distribution instead of chaos - Sandbox-configurable intensity - Performance matters - Modular compatibility Not random mess everywhere. Believable buildings with traces of the people who came before you. 🐛 Feedback & Bug Reports Found a completely sealed building, strange barricade placement or multiplayer problem? Please report it through Discussions or Discord with: - DebugLog - Mod list - Screenshot - Building / map location if possible ❤️ Vision Barricaded Decay is one layer of the larger After the Fall world-state project. 🌿 Nature reclaimed the world. 🪵 Survivors tried to defend what was left. 🏚️ Their buildings are still here. You arrive after they’re gone. 💬 Discord & Support 🆔 IDs Workshop ID: 3672699480 Mod ID: AftertheFallBarricadedDecay

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ComfortableClothesArmor – Project Zomboid Mod

ComfortableClothesArmor

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消除头盔、服装、防护装备和鞋子的负面影响。 Eliminate the negative effects of helmets, clothing, protective gear and shoes. Workshop ID: 3467988521 Mod ID: ComfortableClothesArmor

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Slushi Protogen – Project Zomboid Mod

Slushi Protogen

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Adds Slushi, the delivery proto Workshop ID: 3230301053 Mod ID: Slushi

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Polvo de Hadas – Project Zomboid Mod

Polvo de Hadas

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Agrega polvo de hadas al juego. Texturas, mecanicas y efectos actualizados. Workshop ID: 2711160206 Mod ID: FairyDustC

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Better Walkie Talkies – Project Zomboid Mod

Better Walkie Talkies

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Better Walkie Talkies Makes multiplayer radios reliable, practical and much more satisfying to use. Features: - Radios now stay on/off through equip/unequip transitions (from hot bar/attachments) - Fixes long-range radio VOIP when players leave normal network relevance - Handles vehicle streaming without leaving invisible or duplicated players - Optional Radio PTT while retaining voice-activated local VOIP - Channel-aware start and end radio clicks for transmitters and listeners - Spatial clicks emitted from players, placed radios and dropped radios - Client option to disable hearing clicks without preventing others from hearing yours - PTT control for handheld, placed and dropped two-way radios - Optional battery drain for powered portable radios stored in inventories and containers - Battery indicators on compatible radio hotbar icons - Optional local low-battery warning beep - Five descending chirps with increasing pauses when the active radio battery becomes empty - Vanilla proximity PTT mode is restored after radio transmission Radio PTT: Enable Radio PTT and assign a key under the client Mod Options. Local speech continues using Vanilla voice activation/PTT. Hold the configured key to transmit through active two-way radios. Radio speech remains audible to nearby players through normal proximity VOIP. Placed and dropped radios use the same PTT system when within vanilla radio range. Vehicle radios remain under vanilla control. Configuration: Client Mod Options: - Enable Radio PTT - Radio PTT Key - Hear Radio PTT Clicks - Show Radio Battery Indicator - Low Battery Warning Beep - Low Battery Warning Threshold (1-100%) - Empty Battery Alert Sequence Sandbox Option: - Portable Radio Battery Drain - disabled by default Requirements: Designed for Build 42.20 multiplayer. Install on the server and all connecting clients. No Java modifications are used. Mod Support and Twitch Any questions you can find me in any of the places below: - Twitch - Discord Workshop ID: 3779480293 Mod ID: BetterWalkieTalkies

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AutoLoot Store All Update – Project Zomboid Mod

AutoLoot Store All Update

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This update makes Auto Loot work better and safer. It replaces the main functions with improved versions that check item containers more carefully, avoid duplicate transfers, and handle inventory more smoothly. Everything still works with bags, cars, and furniture. The "store all" button stays the same, but now it's smarter behind the scenes. Updated bag sorting. Will now use manual priority for equipped wallets and keyrings. One click, everything gets sorted. Just works better. Requires: Auto Loot https://steamcommunity.com/sharedfiles/filedetails/?id=3392699932 Workshop ID: 3449791712 Mod ID: AutoLoot_Override

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Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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