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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
eris minimap (plugins) 41.68 Tiles Update
von 76561198040780708
eris minimap 41.66 Tiles Update Whole vanilla map update with new content from 41.66 More details, "CartoZed-Like render" Made without CartoZed. Add all new content, Maze, power plant, powar grid, updated cells. Buildings colorized with Same Legend as PZ Vanilla. This mod should be enabled AFTER eris_minimap Credits goes to original author eris_minimap eris https://steamcommunity.com/workshop/filedetails/?id=1619603097 Workshop ID: 2776109718 Mod ID: eris_minimap_4166
Vanilla Emergency Vehicles Retexture
von 76561197960439981
Vanilla Emergency Vehicles Retexture Tired of the fictional, immersion-breaking county names like "Bulletin" and those weird, toy-like stars painted on hoods in vanilla Project Zomboid? This mod brings true 1990s Kentucky realism to your apocalypse by replacing the fictional vanilla emergency vehicle skins with authentic designs inspired by real-world Kentucky lore. This is a RETEXTURE ONLY mod. No custom 3D models, no bloated scripts just a lightweight, highly compatible visual overhaul that fixes the original game's historical inaccuracies while keeping that classic vanilla aesthetic. Included Retextures: • Kentucky State Police • Bullitt County Sheriff • Meade County Sheriff • Jefferson County Police • Louisville Police Dept. • Muldraugh Police Dept. • West Point Police Dept. • Kentucky Corrections Cabinet • East Knox Fire Dept. • Knox County Ambulance Service • Kentucky State Parks Technical and Compatibility Info: • Fully compatible with the vanilla vehicle dirt, rust, and damage overlay systems (textures won't break when your car gets beaten up!). • Safe to add to existing save files mid-game. • Fully multiplayer compatible (works perfectly on Dedicated Servers and Co-op). Credits: Base livery layouts and inspiration adapted from: https://steamcommunity.com/sharedfiles/filedetails/?id=3683878228 by Filibuster Rhymes https://steamcommunity.com/sharedfiles/filedetails/?id=2599353340 by chrisarmyknife https://steamcommunity.com/sharedfiles/filedetails/?id=3269868700 by Old Killer All textures and details were completely redrawn and adapted by hand to properly fit the vanilla vehicles. Thanks to everyone who takes the time to leave feedback or rate the mod. It helps the mod grow and stay visible. Workshop ID: 3778703540 Mod ID: VanillaEmergencyVehiclesRetexture
Simple Peanut Butter
von 76561198056292260
build 41 v1.1 Adds Fruit Jam Recipe! adjusted recipe time for peanut butter. RU translation thanks @YoptbI4! Forage, Grow and Make Peanut Butter! Ever wanted to grow peanuts and make Peanut Butter in a more engaging way? Then step right in and get Simple Peanut Butter! Adds a way to grow Peanuts by foraging! whenever you find peanuts you get some seedlings to grow. Make oil from peanuts and make peanut butter! all organic! - Needs Cooking 3. - Find Peanut Seedlings from Foraging, Added Peanuts to more foraging categories (Vegetables, Crops, & Wild Plants), Adjusted foraging seasons of Peanuts so you can forage them throughout the growing season (Spring-Fall). - Made the Peanut Butter recipe engaging to make while still fairly simple. Make some Vegetable Oil from peanuts! get some gains!! - Adds in a Fruit Jam recipe from berries to complete that PB&J dream. You can still use the Oil from seeds mods to get additional sources of Vegetable Oil if you want. Thanks for using the mod! Translations: - Russian (RU) @YoptbI4 Checkout my other mods: Workshop ID: 3364603816 Mod ID: SimplePeanutButter
Anthro Survivor - Brinwulf
von 76561198253186837
Add's Pesky's OC Brinwulf! Updated for B42 Workshop ID: 3341873341 Mod ID: Brinwulf
Ultimate Music Pack Comp.
von 76561198052329810
About The Mod This is a True Music Addon mod, that adds Ultimame Music Pack songs' in Tapes and Vinyls (the originals just add songs to tapes). It tries to keep the timeline coherence in game, by adding songs from 60s, 70s, 80s and 90s. MULTIPLAYER COMPATBLE! Music List: Link Originals: Part 1: The Ultimate Music Pack Part 2: The Ultimate Music Pack PT2 Part 3: The Ultimate Music Pack PT3 *Please rate us!* Workshop ID: 3129939672 Mod ID: ultimate_music_pack_comp_mod
Red Hot Chilli Peppers Music | Album: Freaky Styley
von 76561199258285984
Red Hot Chilli Peppers Music | Album: Freaky Styley Generated with New Music Builder Freaky Styley Side A 01 Jungle Man 02 Hollywood (Africa) 03 American Ghost Dance 04 If You Want Me To Stay 05 Nevermind 06 Freaky Styley 07 Blackeyed Blonde Freaky Styley Side B 01 The Brother's Cup 02 Battle Ship 03 Lovin' And Touchin' 04 Catholic School Girls Rule 05 Sex Rap 06 Thirty Dirty Birds 07 Yertle The Turtle Workshop ID: 3756748793 Mod ID: 2PeppersAlbum
INVASION Z Zombie Skins [B41][B42]
von 76561198336078388
Adds several zombie skins and abilities. Discord: https://discord.gg/p8bewUdcDg Included skins - Volatile - Radiation Zed - Runner Zed - Tanky Zed - Wood Zed - Demolisher - Revenant - Goon - Boomer - Charge - Ogre - Summoner - Toad - Cloaker - Experiment 1 - 7 Abilities Each skin can have one or more special abilities. These are the default carriers (all configurable from the sandbox options): - Runner: moves at sprint speed. Default: Runner Zed, Demolisher, Volatile, Charge. - Climber: able to climb walls and fences. Default: Toad, Charge. - WallBreaker: destroys player-built structures it hits. Default: Demolisher, Goon. - Screamer: lets out a scream that draws other zombies to its position. Default: Cloaker, Volatile. - Exploder: on death triggers an explosion that damages nearby players and zombies. Default: Boomer, Ogre. - Toxic: continuously damages nearby players (the Hazmat suit protects). Default: Toad, Radiation Zed. Configuration Administrators can configure from the sandbox options: - Enable or disable each skin individually - World spawn percentage for each skin - Maximum health of each zombie type (recommended maximum: 30) - Turn each type into a runner individually Administrators can spawn and equip any skin directly from the admin panel. Each skin has a lightweight copy (weightless) meant to be equipped by players or admins without an inventory penalty; the heavy version is the one zombies use when they appear in the world. Permissions This mod was created for the Invasion Z project out of love for the game. Anyone is free to modify it, adapt it or take parts of the code if they need to; the only request is that credit be given to the original author. It costs nothing. Credits to CreamPie, Kyne's Peace, Braven, HW_Lover, Bags and Alex. ORIGINAL MODS https://steamcommunity.com/sharedfiles/filedetails/?id=3328429524 https://steamcommunity.com/sharedfiles/filedetails/?id=3323541340 https://steamcommunity.com/sharedfiles/filedetails/?id=3263446689 https://steamcommunity.com/sharedfiles/filedetails/?id=2907628879 https://steamcommunity.com/sharedfiles/filedetails/?id=3058825135 https://steamcommunity.com/sharedfiles/filedetails/?id=2749928925 Workshop ID: 3746812626 Mod ID: IZ Zombie Skins Workshop ID: 3746812626 Mod ID: IZ Zombie Skins
Dedorades JunkYard [B42]
von 76561198260507812
DEDORADES JUNKYARD B42 This mod gives you a junkyard and a mechanic's workshop to make life easier in this messy world. You start inside the workshop with a vehicle, and you can pick a profession along with either a tow truck or a pickup. Hop in your truck and get your hands dirty... Knox County is packed with vehicles that need to be scrapped!!! The area is mostly safe, aside from a group of stubborn campers who decided this was the perfect place to set up. Better Game Experience For a better immersive experience I suggest to play the Junkyard mod along with Project Summer Car https://steamcommunity.com/sharedfiles/filedetails/?id=3564950449&searchtext=summer and also Functional Car Lift https://steamcommunity.com/sharedfiles/filedetails/?id=3464551542&searchtext=lift Have fun, and Good Luck!!! Thanks to: Many thanks to Twuben for his contribution to the creation of this mod with his code. Workshop ID: 3617147201 Mod ID: DedoradesJunkYard Map Folder: DedoradesJunkYard Map Folder: DedoradesJunkYard
VFE - Ammo Weight Patch
von 76561197969068091
This mod reduces the weight of the 7.62 & .22 boxes, along with the ammunition packs, cases, & crates provided by the Vanilla Firearms Expansion mod. All credit goes to the VFE team for the assets. I play with mods that reduce ammo boxes by 50%, so I wanted to do the same for VFE's ammo packs, cases, and crates, along with the .762 and .22 boxes. Without these changes it would not be worthwhile for me to pack ammunition beyond boxes. This mod aims to help strike a balance between having a lot of ammunition and taking up container space in your safe houses. Based on an assumed 50% reduction of ammo box weight relative to vanilla: 1) Ammo packs now weigh 10% lighter than the required 4 boxes, 2) Ammo cases weigh 10% lighter than the required 4 packs, and 3) crates weigh 50% lighter than the required cases of the respective ammunition types. Converting boxes to packs, cases, and crates will have an even greater impact on storage if you are accustomed to vanilla ammunition weights. Workshop ID: 3452718087 Mod ID: VFEAmmoWeight
Bushcrafters Haven
von 76561197989820439
Embark on a survival adventure like never before with this mod that transforms a small part of the southern reaches of Knox County into a lovely site for the outdoorsy souls. Nestled in the heart of the forest, discover a tranquil campsite by a serene lake— - a refuge in the midst of chaos. Picture this: a flickering campfire casting dancing shadows, two sturdy tents beckoning for rest, a rustic table standing witness to your strategic plans, and a collection of trapping equipment hinting at the primal survival skills you'll need. Escape the urban sprawl and carve your own path in the wilderness, just a short stroll away from a quaint town. Immerse yourself in the raw beauty of nature as you navigate through the dense foliage, embracing the challenge of survival in an environment teeming with the undead. Whether you're a seasoned survivor or a greenhorn in the world of Project Zomboid, this mod offers a refreshing twist on the classic apocalypse narrative. Show yourself to be a survivor, fend off the relentless horde, and establish your own outpost amidst the trees. —a testament to your resilience in the face of the undead onslaught. It's not just survival; it's a journey into the untamed, a test of your instincts, and a chance to redefine what it means to thrive in the apocalypse. Dare to survive, dare to thrive—. Download the mod now and experience the uncharted territories of southern Knox County. The campfire is lit, the tents are pitched, and the adventure awaits. Will you stand as the last bastion of humanity, or succumb to the relentless tide of the undead? The choice is yours in this unique and immersive mod that redefines the very essence of survival in Project Zomboid. Mod is made by M2Friis Workshop ID: 3125275967 Mod ID: Bushcrafters Haven Map Folder: Bushcrafters Haven
ADDU Lifestyle ADDON
von 76561198060540114
아뜨가 배포하는 라이프 스타일 애드온입니다. (Lifestyle ADDON for All Server) 자유롭게 사용하시고, 문제가 발생하면 댓글 남겨주세요. 신곡은 제작자가 원하는 시기에 자유롭게 업데이트 하고 있습니다. 모드는 한국어 설정(Korean Language Settings)에 맞춰져 있습니다. 다른 언어로 플레이하실 경우, 표기 오류가 있을 수 있습니다. 표기 오류 예시) 06_01_KY (키타의 6레벨 첫번째 곡이라는 코드) 등으로 잘못 표기될 수 있으므로 꼭 한국어를 사용해 주세요. Workshop ID: 3276575885 Mod ID: ADDUMusic
Creedence Clearwater Revival Music | Album: Pendulum
von 76561199258285984
Creedence Clearwater Revival Music | Album: Pendulum Generated with New Music Builder Pendulum Side A 01 Pagan Baby 02 Sailor's Lament 03 Chameleon 04 Have You Ever Seen The Rain 05 (Wish I Could) Hideaway Pendulum Side B 01 Born To Move 02 Hey Tonight 03 It's Just A Thought 04 Molina 05 Rude Awakening #2 Workshop ID: 3755352169 Mod ID: 6CCRAlbum
The Doors Music | Album: Morrison Hotel
von 76561199258285984
The Doors Music | Album: Morrison Hotel Generated with New Music Builder Morrison Hotel Side A 01 Roadhouse Blues 02 Waiting for the Sun 03 You Make Me Real 04 Peace Frog 05 Blue Sunday Morrison Hotel Side B 01 Ship of Fools 02 Land Ho! 03 The Spy 04 Queen of the Highway 05 Indian Summer 06 Maggie M’Gill Workshop ID: 3754912952 Mod ID: 5DoorsAlbum
[B41] Farm Base Map
von 76561198079581882
Small Farm Base I made this map for my roleplay. It’s a small farm base with an in-game map, spawn point and surrounding foraging zones. The perfect starter base. Compact and equipped with everything you need! A cozy farm setup with a barn, chicken coop, greenhouse, shed, fishing pond, hunting shed and a spacious two-bedroom farmhouse. Workshop ID: 3377775752 Mod ID: FarmBaseKek Map Folder: Farmbase
True Music Addon:El momo Pack de musica
von 76561198334467143
Momo salí del project zomboid que lo representas mal Temas que trae el mod: Los temas vienen en Cassette y en Vinilo con su respectiva portada - Me Llama - MOMO (Beret) - Me Llama (Remix) - Momo ft Fer palacio ¿Cómo pedirle milagros al tiempo? Si tú me cambiabas en un segundo Tags epicas! argentina momo italia italiano semental streamer meme bananirou arg twitch streamer Workshop ID: 3411077267 Mod ID: Ella me llama - MOMO
[B42] "Furry Mod" FORK
von 76561198130656704
Simple conversions of the Anthro Survivors mod species into clothing items, for compatibility with B42. I will cease support for this mod whenever the official mod updates for B42. If you're still using B41, use the original mod instead. This is not compatible with B41. How does it work? - Enable the mod in the "Mods" tab. - Start a game using Sandbox settings. - In Sandbox settings, make sure "All clothing unlocked" is checked in the "Character" tab. - Once you get to character customization, scroll down to "Underwear Legs Extra". - In "Underwear Legs Extra", select your desired species/gender. That's it! Be aware that this is your only chance to choose your species, you can't change it like you can in the actual Anthro Survivors mod. Anthro "skins" should not spawn in loot tables, nor should they spawn on zombies. If they do, somehow... well, lucky you! But as far as I'm aware the mod isn't wired to do that. I removed all the tricky code that I didn't know how to update myself. Known issues Anthros no longer have a "shake" interaction like they do in the original Anthro Survivors mod. This was tied to the whole species choosing function, which I did not touch. For reasons I don't understand, "female" model shoulders clip with skin tight clothing. Maybe Indie Stone changed the female mesh or something. I don't plan to fix it, it's hidden by additional layers. You have the option to use any gender skin with any gender character. It will change their physiology to match the skin's gender. However, clothing models will still snap to the chosen character gender. Presumably there's some way to lock clothing items to specific frames, but I have not figured out how to do this. For the time being, just don't use incongruent skins if you don't want clipping. Some clothing mods that alter the character mesh (such as high heeled boots) will cause a human skin to pop through the furry skin. This is a conflict with those mods. I don't think I can fix it with my limited modding knowledge. All vanilla clothing works fine, though. Original Developer's License In the original "Anthro Survivors" mod, the following license is found. I release this forked version with knowledge of everything written here. This license applies to all files except those in anims_X, textures, and models_X. Copyright 2022, 2023 Wolf and Jackal Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Workshop ID: 3386980830 Mod ID: B42FurryModFORK
Rewatchable VHS
von 76561198067081495
Retail VHS tapes become rewatchable after a configurable cooldown. - The vanilla watched tick remains during the cooldown and disappears when the tape's benefits are available again. - Skill XP is disabled by default and can be enabled in the sandbox settings. Home VHS tapes and music CDs are unaffected. - Cooldown options: 12 hours, 2 weeks, 1 month, 3 months or 6 months. Default: 2 weeks. - Pairs well with: Multi-VHS TVs two period-appropriate televisions with built-in multi-tape changers. Neither mod requires the other. Workshop ID: 3781206950 Mod ID: Tuna_Rewatch More from Tuna Terps - Multi-VHS TVs - two early-1990s televisions with integrated multi-tape VHS changers. Load several tapes at once and switch between them from the device window. - 3D Gun Racks - Turns turns firearm storage into functional displays. Every slotted weapon appears as its actual model, while a compact interface keeps your collection immediately accessible. - Sports Blue Hiking Bags - the two vanilla hiking bags in the Sports Blue colorway the game already ships. Same stats, just a different color.
保留盖亚卷轴
von 76561198181030346
和谐了其他三种卷轴,保留盖亚 Workshop ID: 3219341895 Mod ID: QNWItemAffix2_miao4
Cassette Tape's - NFSU2 Hits!
von 76561198066512911
This Mod is a Add-on to " True Music ", This Mod Add Cassette tapes with Need For Speed Underground 2 Classic Hits!, Just explore and find all the 29 songs NOW! Workshop ID: 2933991726 Mod ID: Cassettenfsu2
Loot Run Assistant (B42)
von 76561198007854792
A loot run mode you switch on. While it is on, every building you go into is circled in red on your world map and dated. Three days into a town you cannot tell, looking at the map, which of forty houses you already stripped. So you re-walk them, and you only find out the second visit was wasted once you are inside staring at empty shelves. You had that information at the time. It just had nowhere to live. Press F7 to start a loot run Rebindable. While loot run mode is on, any building you actually stop in gets a red circle with today's date inside it, at the building's centre on the world map and the minimap. Go back a week later and the mark re-dates itself. Press the key again to stop. Marks are drawn with the vanilla annotation system, so they look like something you drew yourself, they show up everywhere your own marks do, and they save with your game. While the mode is off the mod does nothing at all. Why a mode and not always-on Marking every building you ever walk into makes the map useless - a wall of red over everywhere you have sheltered, fought through, or cut across on the way somewhere else. A mark is only worth something if it means I searched this one, and only you know when that was true. The switch is how you say so. Taking marks off again One at a time - rub it out on the map. These are ordinary annotations, so the world map's own eraser removes them exactly like a symbol you drew by hand: open the map, pick up the eraser, click the mark. The mod notices and forgets the building properly, so it stays gone rather than coming back next time you load. Rubbing out either half takes the whole mark with it. Erasing needs an Eraser in your inventory, the same as erasing any other map annotation. That is vanilla's rule and these are vanilla annotations; the mod does not carve out an exception for its own. All of them - Clear all loot run marks in the options. Erases every mark this character has placed. Does not touch symbols you drew yourself, and needs no eraser. There is a short delay before a building is marked A door is a thing you walk through, not only a thing you go in. Cutting across a lobby to reach the street behind it would otherwise leave a mark saying you looted the place - which is worse than no mark, because you will believe it. So a building has to still have you in it a minute later. The delay is in in-game minutes, so it means the same thing at every day length: long enough that you stopped. Configurable, or switch it off. Works with Container Cleanup If you also run Container Cleanup, loot run mode arms it too - one key, one decision, for the whole run. Mark where you have been, and bin the junk where it stands. No dependency either way. Container Cleanup does not know this mod exists and works exactly as before without it; this mod looks for Container Cleanup and does without. Turn the handshake off in the options if you want the two modes separate. Requires Container Cleanup 1.1.0 or later for the handshake; older copies simply ignore it. Safehouses are never marked Buildings on protected ground are skipped entirely - no mark, and no record that you were there. Mostly this is about your own base. A loot run mark means stripped, do not come back, which is the exact opposite of what a safehouse is. Keeping out of other people's is the side benefit. Two systems are covered, because the admin panel builds them with two different tools: - Safehouses - player claims, and the admin panel's Safezone tool, which creates an ordinary safehouse under the hood. One and the same thing. - Non-PVP zones - the admin panel's Non PVP Zone tool and the Zone Editor's NonPVP mode. A separate system with no owner, usually drawn over a spawn town or a trade hub. The check runs against the square you are standing on and the building's corners and centre, so a warehouse straddling a zone boundary is skipped even when you are in the unclaimed half. Share marks with your group In multiplayer, everyone in your safehouse can see the buildings you have marked, and you see theirs - a wasted second visit is wasted whoever makes it. Faction sharing works the same way and can be combined with it. Both mean the same safehouse or the same faction - that is how the engine compares them. If you play as a group without one claimed building between you, tick Share marks with everyone instead and the whole server sees them. Sharing is off-by-default in the sense that matters: nothing leaves your map unless you ask it to. Sharing is decided when a mark goes down, so switching it on leaves the marks already on your map private. Share marks I have already placed brings those along too. This rides on Build 42's own annotation sharing, the same mechanism behind the sharing panel on the world map. No custom server component. Players without the mod see shared marks as ordinary map annotations. Settings Options -> Mods -> Loot Run Assistant, per player: - Loot run mode key - F7 by default, rebind to anything. - Mark buildings I enter - on. - Wait before marking - 1 in-game minute. Immediately, 1, 2 or 5. - Skip small structures - on. Sheds and outhouses are not worth a mark. - Show the date on the mark - on. - Arm Container Cleanup too - on. Does nothing if that mod is absent. - Share marks with everyone - off, multiplayer only. Overrides the two below. - Share marks with my safehouse - on, multiplayer only. - Share marks with my faction - off, multiplayer only. - Share marks I have already placed - shares the marks that went down before you switched sharing on. Press Apply first. - Clear all loot run marks - erases every mark and forgets them. Server Settings -> Loot Run Assistant, sandbox: - Enable loot run marking - on. Master switch for the server. - Allow sharing marks - on. Off forces every player's marks private. What it writes to your save Map annotations, in the same per-save store as symbols you draw by hand, and one small record per marked building on your character. Adds no items, no recipes and no tiles. Uninstalling leaves the annotations behind, since by then they are ordinary map symbols. Clear all loot run marks removes both halves and is the clean way out before you go. Credit The technique for reaching the map symbols without opening the map is lifted from TwisTonFire's Quick'n'Auto Mark, which proved it at scale. If you want automatic marking without a mode, a dock UI and a symbol picker, go and look at that one - it is a different design for a different taste and it is good at what it does. Workshop ID: 3777814834 Mod ID: LootRunAssistant
ArwySafeHouse
von 76561199025880568
Arwy的养佬院 地块27_31,此mod是我的第一个地图,学自十叁哥的教程,感谢群友帮助 建筑是来源B站up:盐析小迷弟,可以去支持一下原作者 建筑来源: https://www.bilibili.com/video/BV1uMX9BwEYA Workshop ID: 3743439226 Mod ID: ArwySafehouse Map Folder: ArwySafehouse
Make Hay
von 76561198049529007
Hello everyone, Turns 10 cut grass into 10 hay on the large and small dryer. Take 10 xp in farming. New recipe : You can now make piles of mown grass and hay with 200 of each. Many thanks to ENGAGER6 for their idea and contribution. Translate : FR Workshop ID: 3412524249 Mod ID: MakeHay
Addon [M&S] - The Walking Dead S1E1 VHS & Poster
von 76561198209616376
🟢 Addon - The Walking Dead S1E1 This is an Addon mod that brings the iconic first episode of The Walking Dead (Season 1, Episode 1) to the Project Zomboid universe! 🎬 Episode Details []⏱️ Duration: ~67 minutes (1h 07m) []🗣️ Audio: English 📦 What's included? []📼 Playable VHS Tape: A The Walking Dead tape that you can find in the world, insert into televisions, and actually watch! []🖼️ Decorative Poster: A series-themed poster (also found as loot) to hang on your wall and decorate your base. ⚠️ IMPORTANT WARNING ⚠️ For those who might miss it: THIS MOD DOES NOT WORK ON ITS OWN! This is strictly a media pack. You ABSOLUTELY MUST be subscribed to and enable the base framework mod Movies & Series (listed in the requirements section) for the tape to work on the TV. support me by rating the mod! :) Workshop ID: 3686151003 Mod ID: twds1e1ms
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten