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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Z'Ware Failing Generator FX: Sparks & Arcs [B42]
von 76561198033559447
THE LIGHTS ARE STILL ON. THAT DOESN’T MEAN EVERYTHING IS FINE. Generators in Knox Country already have an expiration date. They wear down. They get neglected. They sit outside in the rain while you promise yourself you’ll fix them tomorrow. Z’Ware Failing Generator makes that deterioration visible. As a generator’s condition drops, it begins to show signs of electrical failure: intermittent sparks, short crawling arcs, sharper electrical snaps, and increasingly obvious visual warnings that the machine keeping your safehouse alive is not especially happy about the arrangement. This is not a new generator. It is what happens to the one you already trusted too much. HOW IT WORKS Use generators normally. As condition deteriorates, the FX escalate. Healthy Generator Runs normally. No unnecessary fireworks. Worn Generator Occasional small sparks around the unit. Poor Condition More frequent sparks, brief electrical arcs, and visible discharge around the generator housing. Critical Condition The generator begins putting on a very convincing demonstration of why Maintenance exists. Bright sparks. Jagged short-range arcs. Electrical crackle. Repeated warning flashes. You should probably stop admiring it and get the screwdriver. VISIBLE ELECTRICAL FAILURE The effects are procedural rather than a fixed animation. Each discharge can vary in: origin point direction length intensity spark spread arc shape timing Electrical arcs use Z’Ware’s layered FX treatment with a glowing outer field, bright electrical body, and white-hot core. The result is a generator that looks increasingly unstable instead of simply changing a number in an information panel. IT DOESN’T SECRETLY CHANGE GENERATOR BALANCE This mod is primarily a visual warning system. Project Zomboid still controls the generator’s normal: condition fuel use power output maintenance failure behavior Z’Ware reads the machine’s condition and makes the danger visible. No magical extra electricity. No hidden durability penalty. No generator exploding because one spark happened to look dramatic. WHY IT EXISTS A generator at 20% condition should not look exactly like one you repaired yesterday. Now it doesn’t. Walking past your power source at night and seeing a sudden blue-white arc jump across the casing tells you something immediately: Tomorrow may be too late. FEATURES Condition-driven generator FX Increasing spark frequency as condition falls Procedural electrical arcs Bright electrical flashes Short-lived spark particles Electrical crackle effects Works with normal generator gameplay No replacement power system No new generator item No required hotkeys Standalone Build 42 mod No required third-party mods The apocalypse did not come with an electrician. Maintain your generator. Or enjoy the light show while it lasts. Mod ID: ZW_FailingGenerator Support Z’Ware on Patreon: https://www.patreon.com/c/Wareverse Workshop ID: 3781399017 Mod ID: ZWare_FailingGeneratorFX
Background Art for Main Menu
von 76561198055260049
This mod adds custom new artwork for the main menu background. Restarting the game is required. B42 requires the Backkground Framework mod. Workshop ID: 3264765063 Mod ID: Okhans_KeyArt_1
[DEPRECIATED][B41] On Your Toes Trait(Combat Stance/Pivot Speed Buff)
von 76561198378787939
**B41/B42 VERSION NOW IN MAIN MOD** https://steamcommunity.com/sharedfiles/filedetails/?id=2946812728 Description: Characters turn way too slowly in this game. Enabling this trait will apply some tweaked speed & angle variables that change how your character turns, overall buffing your mobility and combat. It is near instant pivoting. This mod aims to increase the control given to the player. If your character has ever started running the opposite direction that you pointed them, this will fix that. Overall, it's pretty balanced because if you just right click behind you, your character will still play the normal turn around animation but if you physically move your cursor in that 180 degrees semicircle around your character from front to back, you can do it much faster and thus its left to your physical reaction speed and how fast you can perform that motion. ***IMPORTANT NOTE*** This tends to speed up the game play loop quite substantially and make fighting zombies generally "easier"(I think its important to have more control over your player). At the very least, the skill ceiling is much higher, it's not just completely unbalanced. I suggest buffing the zombies to counteract this or use the zombie mods & settings from my modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2927584023 Known bugs: -throws errors every tick in specific multiplayer circumstances(not sure why), in my testing is completely fine in singleplayer WITHOUT my other pivot mod to be safe **Multiplayer Compatible** Here is the global version: https://steamcommunity.com/sharedfiles/filedetails/?id=2946812728 (It does not hurt to have both enabled at the same time, but it makes no difference because it's already instant.) Workshop ID: 2999847600 Mod ID: OYTtrait
Aerosmith Music | Album: Permanent Vacation
von 76561199258285984
Aerosmith Music | Album: Permanent Vacation Generated with New Music Builder Permanent Vacation Side A 01 Heart's Done Time 02 Magic Touch 03 Rag Doll 04 Simoriah 05 Dude (Looks Like A Lady) 06 St. John Permanent Vacation Side B 01 Hangman Jury 02 Girl Keeps Coming Apart 03 Angel 04 Permanent Vacation 05 I'm Down 06 The Movie Workshop ID: 3755342213 Mod ID: 4AerosmithAlbum
BAMBI01
von 76561198452865939
BBOK KS1 Workshop ID: 3547291171 Mod ID: Bambistiles_V1
OMORI - Hero's Hair
von 76561198064240215
Adds Hero's hairstyle from OMORI. Works for both B42 and B41. Requires Fluffy Hair. - This is my first ever hair mod, so let me know if there's problems! This mod was originally intended to be used without hats / by itself but it felt strange to release it that way, so I took some time to make a few proper hair variations for different hats. I've designed the hair variants to minimize clipping as much as I could, but there may potentially still be a little bit of clipping with certain hats. Workshop ID: 3494566953 Mod ID: OMORIHair
Lynyrd Skynyrd Music | Album: Street Survivors
von 76561199258285984
Lynyrd Skynyrd Music | Album: Street Survivors Generated with New Music Builder Street Survivors Side A 01 What's Your Name 02 That Smell 03 One More Time 04 I Know A Little 05 You Got That Right Street Survivors Side B 01 I Never Dreamed 02 Honky Tonk Night Time Man 03 Ain't No Good Life 04 Georgia Peaches 05 Sweet Little Missy Workshop ID: 3756531148 Mod ID: 4SkinAlbum
More Bags RU
von 76561198346091456
Больше сумок, рюкзаков и т.д теперь на русском (+небольшие приятные изменения параметров) Обновление: Возможность сшить медицинские поясные сумки, Штурмовой рюкзак и увеличить объем обычного рюкзака Если столкнетесь с вылетами после обновления, выключите мод, загрузите сохранение, включите (предварительно опустошите все рюкзаки они исчезнут в таком случае) Workshop ID: 3147291827 Mod ID: More BagsRu
Donkey驴服-CN区域刷新
von 76561198169284458
Donkey Workshop ID: 3472309521 Mod ID: LVsx
Led Zeppelin Music | Album: Coda
von 76561199258285984
Led Zeppelin Music | Album: Coda Generated with New Music Builder Coda Side A 01 We're Gonna Groove 02 Poor Tom 03 I Can't Quit You Baby 04 Walter's Walk Coda Side B 01 Ozone Baby 02 Darlene 03 Bonzo's Montreux 04 Wearing and Tearing Workshop ID: 3757005056 Mod ID: 9ZeppelinMusic
SMB Runtime
von 76561198005360199
SMB RUNTIME Some mods change what you see. SMB Runtime is the quiet foundation that lets them reach deeper without turning every project into a different workaround. I built SMB Runtime because I did not want every ambitious SMB project to ask players to trust a new installer, a new patch or another fragile shortcut. One shared foundation is easier to understand, audit, maintain and remove. Each mod remains its own mod. Runtime only provides the bridge it actually needs. If another SMB mod sent you here, you are in the right place. On its own, SMB Runtime adds no items, characters or gameplay mechanics. It works quietly in the background, and that is exactly what it is supposed to do. WHAT IT DOES - Gives compatible SIMBAproduz mods access to systems a normal Workshop mod cannot safely reach on its own. - Accepts only compatible SIMBAproduz modules built and signed for this Runtime. - Keeps that shared foundation separate from the features, saves and identity of every dependent mod. - Provides a guided way to install, verify, repair or remove the Runtime whenever needed. SMB Runtime does not replace or patch the Project Zomboid executable or projectzomboid.jar. Its only installation change is a verified, reversible entry in the game's official startup configuration. SETUP, ONE TIME ONLY After subscribing, close the game and open: mods/SMB_Runtime/Tools/INSTALL.html The guide explains every step in English or Portuguese and normally takes about a minute. You usually only need to complete it once. SUBSCRIBING ALONE IS NOT ENOUGH. Complete the local setup before launching any mod that requires SMB Runtime. DEDICATED SERVERS Dedicated servers running dependent mods need the Runtime too. Open the Dedicated Server section inside INSTALL.html for separate Windows and Linux instructions. Every player connecting to that server must also complete the local setup on their own game. WHY IT EXISTS I want to keep creating ideas that feel natural inside Project Zomboid without making players choose between possibility and trust. SMB Runtime is the part I maintain once, carefully, so every compatible SMB mod can stay focused on its own purpose. When it works, you should barely have to think about it. USING IT Players and fully non-monetized community servers are welcome to use SMB Runtime freely. If your server makes money in any way, reach out to me first and receive written permission before using it. Built and audited for Project Zomboid Build 42.20. RELEASE NOTES OPEN THE SMB RUNTIME CHANGE NOTES Workshop ID: 3771291698 Mod ID: SMB_Runtime
Eazy-E Music | Album: It's On [Dr. Dre] 187um Killa
von 76561199258285984
Eazy-E Music | Album: It's On 187um Killa Generated with New Music Builder It's On 187um Killa Side A 01 Exxtra Special Thankz 02 Real Muthaphuckkin G's 03 Any Last Werdz 04 Still a Nigga It's On 187um Killa Side B 01 Gimmie That Nutt 02 It's On 03 Boyz n Tha Hood 04 Down 2 Tha Last Roach Workshop ID: 3754228735 Mod ID: 2EazyEAlbum
Post-Apocalyptic Governments Replacement
von 76561198035231228
This mod replaces government institutions of the old world (Police, Military) with those of the new world featured in The Walking Dead - the enigmatic Civic Republic, and the more visible Commonwealth. Their gear will replace items in police spawns, miltary spawns, police and military zombies, alters Susceptible zombies if enabled to fit the new factions, adds a white pilot helmet for the Commonwealth edited from the EHE mod, and has several submods to enhance the experience further. These submods include: Expanded Helicopters support for the Commonwealth and Civic Republic (NON-FUNCTIONAL WORK IN PROGRESS, FIGURING OUT HOW TO DO IT FROM NO EXPERIENCE WORKING WITH EHE LOL) Occupations (one one will work at a time, choose either CRM or Commonwealth). Project Russia support for both occupations (Replaces weaponry given on spawn with PR gear) and the main mod (puts more PR weaponry on zombie spawns for a more varied loot experience and to fit the scenery). The Profession Framework is needed for the professions submods. Credit to several other mods that I am either in the process of working on including functionality in this mod for, or were extremely helpful to study to try and figure out aspects of what I wanted to do for this mod, they include; Commonwealth Armour Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2845972123&searchtext=commonwealth CRM Armour Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2893266530&searchtext=crm Military Profession: https://steamcommunity.com/sharedfiles/filedetails/?id=2262347259&searchtext=military+profession Susceptible: https://steamcommunity.com/sharedfiles/filedetails/?id=2795677303&searchtext=susceptible Expanded Helicopter Events: https://steamcommunity.com/sharedfiles/filedetails/?id=2458631365&searchtext=expanded+helicopter Realistic Army Zombies (Studying this one helped me figuring out zombie zone definitons and the weapon attachment systems): https://steamcommunity.com/sharedfiles/filedetails/?id=1902435140&searchtext=realistic+army+zombies Workshop ID: 3002942383 Mod ID: qcivicrepublicoccupations Mod ID: qcivicrepublicoccupationspr Mod ID: qcommonwealthoccupations Mod ID: qcommonwealthoccupationspr Mod ID: qpostapocgovernmentprpatch Mod ID: postapocgovernmentreplacement Mod ID: postapocgovernmentreplacementcrmdom Mod ID: postapocgovernmentreplacementhelicopters
New Music - Graves Anime Classics Mixtape Vol.2
von 76561199111946290
New Music - Graves Anime Classics Mixtape Vol.2 MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Graves Anime Classics Mixtape Vol.2 1/8 Side A 01 City Hunter-Ai Yo Kienaide 02 City Hunter 2 – Go! Go! Heaven 03 Touch – Seishun 04 Kimagure Orange Road - A-22 Akai Mugiwara Boushi 05 Kimagure Orange Road - Wangan dancing way Graves Anime Classics Mixtape Vol.2 1/8 Side B 01 Captain Tsubasa J - Go Tsubasa 02 Saint Seiya - Pegasus Ryu Sei Ken 03 Saint Seiya – Chikyūgi 04 Saint Seiya – Blue Dream 05 Heavy Metal L-Gaim – Kaze no No Reply Graves Anime Classics Mixtape Vol.2 2/8 Side A 01 Heavy Metal L-Gaim – Time for L-Gaim 02 Armored Trooper VOTOMS – Honoo no Sadame 03 Metal Armor Dragonar – Yume Iro Chaser 04 Mobile Suit Zeta Gundam – Toki no Kawa wo Koete 05 Mobile Suit Gundam ZZ – Anime Ja Nai Graves Anime Classics Mixtape Vol.2 2/8 Side B 01 Mobile Suit Gundam Char's Counterattack – Beyond the Time 02 Genesis Climber MOSPEADA – Lonely Soldier Boy 03 Bubblegum Crisis – Victory 04 Bubblegum Crisis – Mad Machine 05 Bubblegum Crisis – Konya wa Hurricane Graves Anime Classics Mixtape Vol.2 3/8 Side A 01 Future GPX Cyber Formula – Born to be Champ 02 Yawara! – Miracle Girl 03 Attacker You ! - Seishun no Prelude 04 Attack on Tomorrow - Opening 05 Urusei Yatsura – Chance on Love Graves Anime Classics Mixtape Vol.2 3/8 Side B 01 Urusei Yatsura 2 – Ai wa Boomerang 02 Ranma ½ - Jajauma ni Sasenaide 03 Ranma ½ – Equal Romance 04 Ranma ½ – Don't Mind Lay-Lay Boy 05 Maison Ikkoku - Melody Graves Anime Classics Mixtape Vol.2 4/8 Side A 01 Maison Ikkoku - Nureta Hitomi no Picture 02 Glass Mask – Glass no Kamen 03 Gunbuster - Top o Nerae! ~ Fly High 04 Gunbuster - Ike Ike Bokura no Gunbuster!! 05 Dirty Pair - Aki kara no Summer Time Graves Anime Classics Mixtape Vol.2 4/8 Side B 01 Dirty Pair - Tokai no Zensoukyoku 02 Street Fighter - Burning Blood (Ken's Theme) 03 Cat's Eye - Never Gonna Say Good-Bye 04 Minky Momo - Rebirth of a Dreamer 05 Transformers The Headmasters – Believe Again Graves Anime Classics Mixtape Vol.2 5/8 Side A 01 Magic Knight Rayearth - Kirai Ni Narenai 02 Magic Knight Rayearth II - Asu e no Yuuki 03 Flame of Recca – Nanka Shiawase 04 You're Under Arrest – Love Somebody 05 Outlaw Star – Through the Night Graves Anime Classics Mixtape Vol.2 5/8 Side B 01 Outlaw Star – Hiru no Tsuki 02 Heat Guy J – Face 03 Saber Marionette J – Successful Mission 04 Saber Marionette J – I'll Be There 05 Saber Marionette J - Sound of Japanese Graves Anime Classics Mixtape Vol.2 6/8 Side A 01 Blue Seed - Kusanagi The Man Possessed by the Aragami 02 Blue Seed - Touch and Go!! 03 Record of Lodoss War - Kaze No Fantasia 04 Record of Lodoss War - Kiseki No Umi 05 Record of Lodoss War - Honoo to Eien Graves Anime Classics Mixtape Vol.2 6/8 Side B 01 The Vision of Escaflowne – Yakusoku wa Iranai 02 The Vision of Escaflowne – Mystic Eyes 03 Mobile Suit Gundam Wing Endless Waltz – White Reflection 04 Mobile Fighter G Gundam – Trust You Forever 05 Mobile Fighter G Gundam – Flying in the Sky Graves Anime Classics Mixtape Vol.2 7/8 Side A 01 After War Gundam X – Dreams 02 After War Gundam X – Resolution 03 Zoids Chaotic Century – Wild Flowers 04 Trigun – H.T. 05 Trigun – Kaze wa Mirai ni Fuku Graves Anime Classics Mixtape Vol.2 7/8 Side B 01 Detective Conan - Kōri no Ue ni Tatsu Yō ni 02 Detective Conan – Mune ga Doki Doki 03 Detective Conan – Nazo 04 Detective Conan – Unmei no Roulette Mawashite 05 Detective Conan – Opening Theme Graves Anime Classics Mixtape Vol.2 8/8 Side A 01 Initial D - Supersonic Fire 02 Initial D - Emotional Fire 03 Initial D - Love Killer 04 Initial D - She Devil 05 Initial D - King of the Night Graves Anime Classics Mixtape Vol.2 8/8 Side B 01 Cowboy Bebop – Space Lion 02 Cowboy Bebop – Call Me, Call Me 03 X1999 – Forever Love 04 X1999 – eX Dream 05 Excel Saga - Yappa Tsukuranyanarankatta Wai Workshop ID: 3768533623 Mod ID: NewMusicGACM2
72-80 Dodge D Series and Ramcharger (3rd Generation)
von 76561198119566912
The 3rd Generation Dodge D100 (1972-1980) is one of the trucks that the Chevalier D6 and Dash Bulldriver are based on. This mod does not replace them, however serves as a real world equivalent vehicle for those interested in realism. Currently this includes the 72-73 and 74-76 body style for both the Dodge D100 and the Dodge Ramcharger. I am in the process of doing the 77-80 ones presently. If the mod gains enough traction, Ill consider making the 200 and 300 (heigher carrying weight), along with the W Series that was a 4WD variant. Eventually I'll get to the fun packages like the Little Red Express, Warlock, etc...
Spiffo In A Jar
von 76561198329871201
Adds a useless "Spiffo In a Jar" item and the associated recipes. This serves no purpose, out of putting Spiffo in a jar. Workshop ID: 2889166934 Mod ID: SpiffoInAJar
Rebalanced Prop Moving 41.65
von 76561198078893076
Legacy beta branch version "legacy41_65" of this mod: Rebalanced Prop Moving Workshop ID: 2776348490 Mod ID: RebalancedPropMoving41.65
More Item Information Trans Fix
von 76561198007854792
Translation migration for More Item Information (B42.15). English Only. Workshop ID: 3683007553 Mod ID: MoreItemInformation_trans_fix
Rip All Clothes
von 76561198066106361
rip all clothes around you update1: build42 + mp supported yippee update2: added more things you can rip from (shelves, clothing racks, mannequins, etc etc) update3: fixed ghost items trying to be ripped (clothes on ground but container is nil for example) and won't pick up socks and briefs and boxers and junk (apparently, socks are made of fabric. oops.) update4: okay, overhauled a lot of the code, made the ripping more like the actual game ripping. patching after ripping all has been fixed, also corrupted items should not occur anymore as i've opted for using a custom function for ripping in b42, instead of HandcraftLogic and the crafting function. Should be a lot more stable and functional in b42. update5: trying to reinvent the wheel didn't work gg, reverted back to HandcraftLogic for proper MP sync. Also made it so that you rip all clothes around the player, not in a radius (was causing bugs otherwise), no more transfering items before ripping, handled by HandcraftLogic, no more config radius since it's just what's within your reach now, and disabled mannequins ripping entirely because it's funky. You'll need to do those manually. update 6: fixed not being able to rip leather with scissors. was using RipLeatherClothing, but both denim and leather is handled by RipDenimClothing. denim seemed ok. update 7: now you can rip with scissor alternatives/multitool/sharp knives. instead of checking for Base.Scissors only, check for tags base:scissors and base:sharpknife update 8: now properly checks each bag equipped (ALICE bag, Big Hiking Backpack, etc etc) for tools that can rip denim/leather, instead of just checking the players inventory update 9: b41 works again update 10: can now rip belts, apparently uses CutUpBelt instead of the standard RipClothing. update 11: i ran out of space, check change notes for more detailed change logs. tldr modded clothes should work now update 12: updated against current 42.19 files. B42 now follows vanilla HandcraftLogic/ISEntityUI transfer and action-start flow for container ripping, and tool checks use the live recipe tags. update 13: added translation keys so the right-click option and tooltip text can be translated without editing Lua. B42 translation files now use the required JSON format. Workshop ID: 3633056642 Mod ID: RipAllClothes
自用土匪Cosplay
von 76561198998855468
This mod is out of date,please use https://steamcommunity.com/sharedfiles/filedetails/?id=3469292499 This mod modifies the BanditsNPC mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=3268487204 ) by changing the New Order Alliance friendly NPCs from the 16th wave onwards to female characters wearing custom cosplay outfits. To see them earlier in the game, set the starting date for the New Order Alliance to 0 in the sandbox settings. The cosplay outfits require the following pre-requisite mods: SST_JK_1722601893, Cosplay Shop, and 5% chance waifu zombie. Please subscribe to these mods first This mod needs to be loaded after both BanditsNPC and CosplayShopCustomize_1722601893. Additional Notes: The preview images also use the vs2 ( https://steamcommunity.com/sharedfiles/filedetails/?id=3032635536) and Anime Shader ( https://steamcommunity.com/sharedfiles/filedetails/?id=3301347278 ) mods. Please restart the game after activating these two mods. Workshop ID: 3364661350 Mod ID: BanditsCosplay_1722601893
1982 Pontiac Firebird Skins Expanded
von 76561199088286216
Adds a bunch of new colors for the 1982 Pontiac firebird :) More skins than pictured. Compatible with mods that rescript Save to add to saves. Take precautions removing it. Workshop ID: 3329004097 Mod ID: 82FirebirdSkins Do not alter the mod, and treat it as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever.
[RE-UPLOAD] Slim Jim Lockout Tool
von 76561199310235509
With this mod your character can use a Slim Jim Lockout Tool to unlock car doors. In order to do so the character must either be a Burglar; have a Mechanics skill level of 3 or higher; or have learnt the recipe from a magazine. And the door has to have a window to slide the Slim Jim into. Unlocking the door depends on the character's skill level and RNG, and it is possible, especially with low-skill characters, to accidentally break the lock when attempting to do so. It might not be the best idea for a non-Burglar character without Mechanics skill to try unlocking a door this way. I shouldn't have to waste the electrons typing this out, but yes, the Slim Jim Lockout Tool does spawn, in appropriate locations. Thanks to Filibuster Rhymes for making the model for this mod! Copyright 2022 planetalgol. This item is not authorized for posting on Steam, except under the Steam account named planetalgol, or with the copyright holder's explicit permission. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading these mods to the Steam Workshop or any other site, distribution as part of another mod or modpack, and distribution of modified versions. Workshop ID: 2793314838 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Mod ID: SlimJimLockoutTool Workshop ID: 3231507123 Mod ID: SlimJimLockoutTool
减重橡皮
von 76561198167666099
一块负重-10的橡皮,由橡皮擦合成 原MOD为-100,我觉得太BUG,因此修改了一下数值 感谢原作者的优秀MOD 原MOD链接 https://steamcommunity.com/sharedfiles/filedetails/?id=2862857065 Workshop ID: 2931810545 Mod ID: VIVIGEraser
Diablo 2 Level Up Sound Effect [b41/b42]
von 76561198025036026
Replaces the level up sound effect with the Diablo 2 level up sound effect. Workshop ID: 2896232154 Mod ID: D2
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten