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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

[b41] TMG's Cooking Time – Project Zomboid Mod

[b41] TMG's Cooking Time

von 76561198075758744

This is a WIP mod that adds in cooking items/tweaks/changes that feel "Vanilla+" in nature. Food nutrition values likely need balanced! Added Foods: Sweetened Cereal Bowl (Bowl of Cereal; Sugar) Bowl of Master O' Generals (Sweetened Cereal Bowl; Chocolate) Chocolate Milk Strawberry Milk Condensed Chocolate Milk Condense Strawberry Milk *NEW* Chocolate Ice Cream *NEW* Strawberry Ice Cream Added Recipes: Make Chocolate/Strawberry Milk (Chocolate/Strawberry; Milk; Sugar) Make Condensed Chocolate/Strawberry Milk (Condensed Milk; Chocolate/Strawberry; Sugar) *NEW* Make Chocolate/Strawberry Ice Cream (Chocolate/Strawberry; Milk; Sugar) Workshop ID: 2601573669 Mod ID: tmgCookingTime

1,517 Downloads Details →
VEÍCULOS MILITARES – Project Zomboid Mod

VEÍCULOS MILITARES

von 76561198121845674

NÃO SUBSTITUI os arquivos originais do jogo. As viaturas são "cópias". Portanto, as viaturas da Polícia, Bombeiro e etc... continuam existindo normalmente. -Dash Bulldriver da Polícia do Exército; -Dash Bulldriver da Polícia da Aeronáutica. Os veículos irão spawnar com mais chances em áreas Policiais, Bombeiros, Ranger, Zonas militares (Louisville)... Próximos mods serão de alguma Polícia Civil ou Militar, provavelmente. Alguma sugestão? Grande abraço! Workshop ID: 2933620735 Mod ID: vtr

1,073 Downloads Details →
PostApocFences – Project Zomboid Mod

PostApocFences

von 76561199042257388

adds Metal fences so what i did is you have 2 items PostApocFenceSupport and PostApocFenceMaterials PostApocFenceSupport is just the moveable item you can just place same like chair its just for aesthetics PostApocFenceMaterials is the item you have to have on your inventory when you want to build the wall you need to metalweld the frame (Metalwork>Walls/Fencing>Metal Wall Frame) first then right click on it to be able to construct the wall (you need to have the PostApocFenceMaterials item on your inventory) you can choose from the 2 versions i made(regular, damaged) note this is untested but if you hit the regular wall with a ccar it might change into the damaged sprite i did not include a timed action and so the walls instantly appear when you use it Mod by Glytch3r Commissioned by OneMrFalloutt For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3147423081 Mod ID: PostApocFences

632 Downloads Details →
Vanilla Tracking Fix – Project Zomboid Mod

Vanilla Tracking Fix

von 76561199116881450

Vanilla Tracking Fix A vanilla-friendly overhaul of the Tracking skill for Build 42. Tracking has been expanded with new mechanics while staying faithful to the original gameplay. Animals are no longer guaranteed to be found simply by following tracks—success now depends on your skill, the environment, weather conditions, and a bit of luck. Improved Tracking Interface - Redesigned tracking inspection window. - Clearer presentation of trail information. - Track quality is displayed with an intuitive rating. - Animal direction, freshness, and trail details are easier to read. - Information revealed depends on your Tracking skill level. - Designed to feel like a natural extension of the vanilla UI. Features - Completely reworked tracking progression. - More realistic and varied animal trails. - Trail quality system with multiple clue types. - Animal encounters are no longer guaranteed. - Weather and terrain influence trail visibility. - Hidden bonuses that reward experienced trackers. - Greater variety in tracking difficulty. - Improved immersion while searching forests. - Redesigned tracking inspection interface. - Track quality displayed directly in the UI. - Skill-based information system. Tracking Skill Progression - Level 0-1 - Can only identify basic animal tracks. - Poor information about direction and freshness. - High chance of losing the trail. - Level 2-3 - Improved trail detection. - Tracks remain visible for longer. - Reduced chance of false leads. - Level 4-6 - Can identify higher-quality tracks. - Greater chance to locate recent animal activity. - Improved tracking consistency. - Level 7-9 - Tracks are easier to follow over long distances. - Less affected by weather conditions. - Higher chance of discovering animal scenes. - Level 10 - Master tracker. - Maximum tracking efficiency. - Greatly reduced chance of losing valuable trails. New Mechanics - Track Quality - Tracks are generated with different quality levels. - Higher-quality tracks provide more reliable information. - Variable Trail Difficulty - Not every trail is easy to follow. - Some animals intentionally leave faint or confusing tracks. - Weather Influence - Rain gradually washes away tracks. - Environmental conditions affect visibility. - Animal Scenes - You may discover feeding areas, resting spots, or signs of recent animal activity. - These scenes can provide valuable clues but do not always guarantee an encounter. - Hidden Tracking Bonuses - Experienced trackers receive hidden bonuses as their skill increases. - These bonuses improve tracking reliability without making it overpowered. Sandbox Options Customize the tracking experience to fit your preferred playstyle or server balance. - Enable or disable the tracking minigame. - Use the mod's advanced tracking chance calculations. - Enable directional animal sounds while tracking. - Adjust Tracking XP gained from clues and successful encounters. - Enable or disable live animal spawning. - Customize deer meat calories for better hunting balance. - Enable or disable rain washing away tracks. - Reduce deer detection to make hunting more challenging. - Adjust the spotting distance of deer. Why Vanilla Tracking Fix? Instead of making hunting easier, this mod makes tracking more believable. Following tracks now feels like an actual hunt where every clue matters. Sometimes you'll successfully locate an animal... sometimes the trail simply disappears. Experience rewards consistency—not certainty. Enjoy a more immersive wilderness experience while keeping the spirit of vanilla Project Zomboid. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3763931962 Mod ID: VanillaTrackingFix

1,977 Downloads Details →
[WYD] VHS Skill Tapes: Tracking – Project Zomboid Mod

[WYD] VHS Skill Tapes: Tracking

von 76561198076948732

This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Tracking set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains Workshop ID: 3684943808 Mod ID: SkillTapesTracker42

1,586 Downloads Details →
Tradução para B42 [42.14] – Project Zomboid Mod

Tradução para B42 [42.14]

von 76561199131666750

Tradução Brasileira da Build 42.14 99% Concluída! A tradução da Build 42 está praticamente finalizada, faltando apenas alguns detalhes. Como ativar: - Inscreva-se no mod - Ative-o no menu de mods - Assim que o Lua recarregar, é só jogar! Aproveite a imersão completa em Português! Quer apoiar o projeto Se essa tradução te ajudou e você se sentiu mais incluído no jogo, considere apoiar com qualquer valor. Isso vai me ajudar na minha meta de comprar uma placa de vídeo para meu pc, pois atualmente não tenho. Escaneie o QR code abaixo com sua câmera: Tamo junto! Workshop ID: 3684928892 Mod ID: PTBRB42.14

1,287 Downloads Details →
情灭专用 – Project Zomboid Mod

情灭专用

von 76561198813920774

情灭专用 Workshop ID: 2969520290 Mod ID: Books Mod ID: Furniture Mod ID: ikunSound Mod ID: VPR_Recycle_QL Mod ID: Short Mod ID: MoreBuilds Mod ID: VS锛圫FW锛� Mod ID: VPR Mod ID: VPR_Recycle Mod ID: Vskin

795 Downloads Details →
Simple Starter Equipment – Project Zomboid Mod

Simple Starter Equipment

von 76561198076948732

This mod adds a few extra clothing options, and some starter items for characters based on their occupation, and traits. Each occupation will add three items suited to that occupation, and each trait whether positive, or negative will add one more. Multiple traits will of course add multiple items, so bare that in mind when creating your character. Each occupation, including the new ones added in B42 will offer up new clothing options. For example, the farmer (agriculture) will offer up a flowered sunhat for female, and straw hat as new options for male characters, wheras the farmer (livestock) will offer up a plain sunhat for female, and a cowboy hat as new options for male characters. Every occupation has different new options added, in addition to the vanilla options previously available. Each trait has a different item on offer, mostly these have some connection with their trait, but a few are a bit of a stretch as nothing suitable was available. Enjoy. B42.13+ Fixed to work with SP, haven't tested for MP. Workshop ID: 3434312997 Mod ID: SimpleStarterEquipment Mod ID: SimpleStarterEquipment

942 Downloads Details →
Risky Unarmed – Project Zomboid Mod

Risky Unarmed

von 76561198062009873

Shoving and stomping now carries a risk of being counterattacked. Highly customizable. NOTE: Temp fix for b42.20. Traits have no effect in the mod with b42.20. Full repair is WIP. No change on b42 version. Ever wonder why zombies become helpless when they're knocked over? Or why you never get bitten when you're shoving away a horde and putting your limbs right in front of their gnashing faces? Or maybe you just feel too powerful curb stomping dozens of zombies and walking away without a scratch on the first day? The idea behind this mod is to simulate the risk of fighting zombies without any range advantage. In short, it introduces a small chance for any one shove or stomp to backfire and result in a wound on the attacker with the same consequences of a normal zombie attack. This change discourages fighting when unprepared, especially at the very beginning of the game. Any last-resort improvised weapon becomes safer than going unarmed. In this time it might be better to flee and break line of sight than to kill a threat with your bare hands. When you do get a weapon, it becomes very important to keep zombies outside the weapon's minimum range so your melee attacks aren't automatically swapped into shoves. Crowd control with low-knockback weapons should be more difficult. The practice of preserving weapon durability by using unarmed is now risky. By default it's safe to shove zombies who are unalerted, facing away from the player, or who have already counterattacked a player within the last couple seconds. The player also has a separate shorter grace period after being counterattacked. Wearing armor on your limbs can reduce or eliminate the danger from this mod. The strength and fitness skills affect the chance of being injured, as do the thick and thin skinned traits. Almost every part of the mod is customizable in sandbox options so you can use as much or as little of it as you want. For example, you could configure the mod to: - Simulate the roughness of unarmed combat without actually being "attacked" by zombies by disabling all wounds except non-infectious scratches on the hands and feet, ignoring defense and not causing holes in clothing. With this setup you might get blisters or abrasions on those parts but it shouldn't ever be directly lethal. - Enable shove safety when holding two-handed weapons, allowing you to safely push zombies away using brooms, planks, or other long weapons. You could even hold something like a pillow to protect yourself from being bitten if you set shove safety to recognize "any item" - Set shoving to only affect the forearms, and stomping to only affect the feet; that way the counterattacks from this mod can be absorbed by more easily accessible clothes. Assuming you aren't using mods that add armor for the hands and shins. - Set the cooldown very high to (in effect) prevent a zombie from counterattacking you more than once. In case you want the risk to still be significant but don't like the chance of being ripped to shreds because you won an unarmed fight. I personally play with low-pop vaulting runners and transmission off. If you play with high pop, shamblers, or transmission on, this mod might make less sense or feel excessively punishing. It was just bothering me that my character could 1v1 a rabid monster the size of a full grown human while bare-handed and at little to no personal risk. Note: I have not tested this in multiplayer or with most other mods. I don't see a reason why it wouldn't work, but let me know if it doesn't and I'll mention incompatibilities here. Workshop ID: 3434796669 Mod ID: RiskyUnarmed

613 Downloads Details →
简单交易改VIVI版 – Project Zomboid Mod

简单交易改VIVI版

von 76561198167666099

感谢喵球制作的优秀MOD 原MOD链接 https://steamcommunity.com/workshop/filedetails/?id=2592897465 修改了子弹购买为盒装,每一盒统一100钞票 调低了传送卷轴安全屋的价格为100 调低了两种炸弹的价格为100 调低了肾上腺价格为100 微调了部分物品购买价格使其更加合理(整体上降低了) 如发现有BUG,请留言,谢谢!!! Workshop ID: 2929758213 Mod ID: jiandanjiaoyi Mod ID: VIVIjiandanjiaoyikuozhan

1,026 Downloads Details →
True Music Addon: JuiceWRLD Pack – Project Zomboid Mod

True Music Addon: JuiceWRLD Pack

von 76561198178085087

Collection of 60+ Juice WRLD Songs. Includes unreleased and features Credits go to https://steamcommunity.com/id/miekill/ Go check out his Twitch! Workshop ID: 2897757622 Mod ID: Juicewrldured

1,148 Downloads Details →
Ice Cube Music | Album: Death Certificate – Project Zomboid Mod

Ice Cube Music | Album: Death Certificate

von 76561199258285984

Ice Cube Music | Album: Death Certificate Generated with New Music Builder Death Certificate Side A 01 The Funeral 02 The Wrong Nigga To Fuck Wit 03 My Summer Vacation 04 Steady Mobbin' 05 Robin Lynch 06 Givin' Up The Nappy Dug Out 07 Look Who's Burnin' 08 A Bird In The Hand 09 Man's Best Friend 10 Alive On Arrival Death Certificate Side B 01 Death 02 The Birth 03 I Wanna Kill Sam 04 Horny Lil' Devil 05 Black Korea 06 True To The Game 07 Color Blind 08 Doing Dumb Shit 09 Us 10 No Vaseline Workshop ID: 3755825607 Mod ID: 2CubeAlbum

1,747 Downloads Details →
xNils' Faster Fence Lunge Recovery – Project Zomboid Mod

xNils' Faster Fence Lunge Recovery

von 76561198121741182

Hello everyone! This is my first mod I've made for Project Zomboid, therefore it's very small and lightweight! This mod increases the recovery speed from zombie fence lunges by 40%! "So why not just disable fence lunging if you don't like it?" Fence lunging, while very annoying, still helps nerf fence fighting. I'd prefer not to disable it but didn't like how slow and annoying the animations were when getting hit. So, I've created this mod to make getting hit by a fence lunging zombie less deadly. Did I create this just because I lost my very long standing character after they got their toes swipped by a fence lunging zombie sending my battle hardened survivor spinning? Yes. Workshop ID: 3302604887 Mod ID: xNFLR

914 Downloads Details →
Days Gone Main Menu with Music (B41) – Project Zomboid Mod

Days Gone Main Menu with Music (B41)

von 76561198048833753

B41 version! B42 version HERE A Days Gone themed main menu! Replaces the game's original main menu with a 16:9 art image, my custom PZ/Days Gone logo and the theme song from Days Gone. -REQUIRES THE MUSICAL MENU FRAMEWORK -RESET YOUR GAME TO SEE ALL CHANGES This mod is also included in my mix and match pack: HD Main Menu Suite Also did you know you can use all MMF main menu mods together? Use my Menu Suite as a base! Check out the other standalone mods in this series: - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - An Alternative Main Menu - Dying Light Main Menu with Music - DayZ Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Workshop ID: 3197844839 Mod ID: DaysGoneMM

426 Downloads Details →
Oh my gah jumpscare sound – Project Zomboid Mod

Oh my gah jumpscare sound

von 76561198430353694

Replaces the jumpscare sound with osaka from azumanga daioh saying oh my gah (funny). Can't remove the background music Workshop ID: 2810181563 Mod ID: OhMyGah

1,166 Downloads Details →
MRB_WestPointExpansionFix – Project Zomboid Mod

MRB_WestPointExpansionFix

von 76561199001285266

MRB_WestPointExpansionFix Workshop ID: 3538639132 Mod ID: MRB_WestPointExpansionFix Map Folder: MRB_WestPointExpansionFix

1,101 Downloads Details →
Hemophilia Trait – Project Zomboid Mod

Hemophilia Trait

von 76561198213328624

Supports: This mod supports B42 and works in multiplayer. If you encounter any bugs or something isn't working as intended, please let me know. What is hemophilia? If you have it, you know, but if you don’t, then in short, hemophilia is a condition that affects the process of hemostasis, meaning your blood doesn't clot properly, and your bleeding lasts longer. You can fight it back by injecting (in this type of hemophilia) Factor VIII, which your body lacks. However, it’s only a temporary fix. What does this mod add? Modification “Hemophilia Traits” adds new traits for your characters: - Moderate hemophilia A (1-5%) +4 - Severe hemophilia A (<1%) +8 In the game context: These traits affect only external bleeding, so no bruises or other internal bleedings, at least for now. With the Moderate hemophilia, your bleeding lasts longer and prevents the wound from healing. However, for minor wounds, it may stop on its own without needing a Factor VIII injection. In the case of the Severe hemophilia, your bleeding, no matter how small, will most probably never stop without a Factor VIII injection, and wounds stay open. Actually, with both types, there is small chance (smaller with severe type) that bleeding will stop on its own, but easy, don’t pump yourself up, control your emotions. Bleeding can start again if the wound isn’t fully healed and you don’t take Factor VIII injection. The mentioned factor can be found in your world, especially in hospitals and any places where you can find other medications. Be careful! You have to be careful because scratches, no matter how small, won’t heal if they bleed, and even with moderate hemophilia, deep cuts or lacerations without Factor VIII will likely stay with you until your character perishes. The following applies only to B41, at least for now But wait! I play with super small loot! Okay, so you like it hard and now your character is going to bleed for eternity? Or you like the outdoors and live in the wilds without even a chance to find Factor VIII? Let me tell you about: Common Yarrow (Achillea millefolium). It's a herb you can use, even without having hemophilia. Look for it in the forest. You can put a couple of them in a pot of water or saucepan, boil it, and soak bandages in it. Pretty much like disinfecting bandages with water. Now, a bandage soaked in yarrow decoction will help you with bleeding. It won't work like Factor VIII, but it will greatly increase your chance of stopping the bleeding. In the modification name, I use type A hemophilia, but the differences between types are mainly in the factors that are missing. Additionally if you'd like, you can I would greatly appreciate it! Workshop ID: 2933878989 Mod ID: Hemophilia Workshop ID: 2933878989 Mod ID: Hemophilia

989 Downloads Details →
Player Skin Retexture – Project Zomboid Mod

Player Skin Retexture

von 76561198086436324

This mode changes the player's skin. face is different from the basic face. +9/12 Change Skin, Tweaked Harry's Healthier Skin Complexion and TED BEER`s Player Skin Retexture Underwear Male - Harry's Healthier Skin Complexion Female - TED BEER`s Player Skin Retexture Underwear Workshop ID: 2598888871 Mod ID: PlayerSkinRetexture

794 Downloads Details →
Stay Awake Longer + MP Fast Sleep [B42] – Project Zomboid Mod

Stay Awake Longer + MP Fast Sleep [B42]

von 76561198378787939

Stay awake longer before exhaustion forces you to bed. Your character builds fatigue more slowly, so you can push further into the night and get more done before you have to sleep. Rebuilt from the ground up for Build 42, with additional QOL, and proper multiplayer integration. How it works - Every in-game minute the fatigue you've gained while awake is scaled down toward your configured target, so the slow-down is smooth across the whole day instead of jumping around a single threshold like the original. - Set roughly how many hours you want to stay up. Vanilla is ~16; the default is 19. - Wakeful and Sleepyhead characters get their own targets, so the traits still matter - Sleepyhead even defaults below the baseline so it tires a touch faster. New: Multiplayer Fast Sleep On a server the world keeps running for everyone else, so sleeping can't fast-forward time the way it does in single-player - a full night's rest can mean sitting and waiting for real-world minutes. With Fast Sleep on, your fatigue drains in real time while you sleep and you wake automatically once it's gone, so a full night lands in a configurable handful of real seconds (5-400, default 30). Single-player is left completely untouched. If you want more features, it may be better to download "Sleep With Friends" and disable the Fast Sleep function, but this at least allows you to set and forget it, mostly there to integrate with Pass Out. Sandbox options Compatibility - Single-player, multiplayer and split-screen. - Client-side; works on dedicated servers. - Pass Out friendly: if you also run my Pass Out mod, collapsing from exhaustion stays slow and punishing by default - Fast Sleep won't rush you back up (toggleable). No hard dependency; nothing required. B42 port and rework by turnip. Original by Fajdek: https://steamcommunity.com/sharedfiles/filedetails/?id=2892858984 Workshop ID: 3745725324 Mod ID: stay-awake-longer

2,024 Downloads Details →
Three Round Burst (UPDATED Re-Upload) – Project Zomboid Mod

Three Round Burst (UPDATED Re-Upload)

von 76561199042257388

Adds Three Round Burst Fire Mode Commissioned by Totally Innocent The gif frames cannot capture the burst shot frames so i cannot provide visuals sorry adds Burst mode to the vanilla AssaultRifle This mod was ment to be an API to be used by other modders for modders: to use this mod as an api add this to your weapon script: FireModePossibilities = Auto/Single/Burst, Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 3008972901 Mod ID: ThreeRoundBurst

1,303 Downloads Details →
[WYD] VHS Skill Tapes: Trapping – Project Zomboid Mod

[WYD] VHS Skill Tapes: Trapping

von 76561198076948732

This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Trapping set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3684944900 Mod ID: SkillTapesTrapper42

1,563 Downloads Details →
[B41] True Music Addon: Kendrick Lamar Collection – Project Zomboid Mod

[B41] True Music Addon: Kendrick Lamar Collection

von 76561198051946284

Kendrick Lamar Collection Your one-stop-shop for all of Kendrick's major releases. NOT TESTED FOR B42 -- DON'T ASK This Includes - good kid, m.A.A.d city (Deluxe) - To Pimp A Butterfly - DAMN. - Mr. Morale And The Big Steppers - GNX I made a vinyl for each disk (8 total), and the cassettes are color coordinated (walls pink). I wasn't planning on adding anything else, but I can if there's enough demand. Also I couldn't decide if it's worth it to include the collector's edition of DAMN. Please let me know in the comments. I didn't include the features in the track titles (with exception) and I'm not going to. Too many names without commas will turn into alphanumeric soup, so I'll just keep it simple. Please support the artist https://interscope.com/pages/kendrick-lamar © 2012-2024 pgLang/Top Dawg Entertainment/Aftermath/Interscope Records (i am but a thief) Workshop ID: 3420068318 Mod ID: truemusic_kendrick_lamar_collection

1,039 Downloads Details →
Uncle Wolf Pack Ones – Project Zomboid Mod

Uncle Wolf Pack Ones

von 76561198326212453

Este mod agrega un sistema de economia in-game que permite a los jugadores vender los objetos de valor obtenidos de los zombies por "Spiffo Dolares" a su vez los jugadores pueden usar esta moneda para comprar e interactuar con el apartado de "Mercader" en el menu de fabricacion donde podrán obtener diferentes artículos comprando previamente el "teléfono satelital" y tambien pudiendo utilizar esta moneda para comerciar con los otros jugadores. Pensado para servidores de RPG. Workshop ID: 2719865855 Mod ID: UncleWolfPackOnes

987 Downloads Details →
Lil Bit of Fallout – Project Zomboid Mod

Lil Bit of Fallout

von 76561198225371748

This mod adds 2 items from the Fallout games. Vaultboy Bobblehead to decorate your base with. Can also be admired with no effect. Wasteland Survival Guide, a book with book stats. I like Fallout and I thought these wouldn't destroy players immersion to much. Check the collection above for more goodness:spiffo: My youtube: https://www.youtube.com/channel/UCiyYHYKooCAjKD3c5kIeKzA Workshop ID: 723699635 Mod ID: LboFallout

769 Downloads Details →

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