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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
00_clothing_focks_s
von 76561198118836137
for_shop Workshop ID: 3102966151 Mod ID: horizon_shop
ZiYongCheBao
von 76561198227102696
` Workshop ID: 2981639466 Mod ID: PaintCar Map Folder: PaintCar
Tweak Totally's Additonal Military Textures Insulation
von 76561198020698277
Update values on Desert and Urban helmets and desert bulletproof vest from Totally's Additonal Military Textures. Desert camo bulletproof vest, same stats as Civilian vest, less insulation and wind resistance. Desert helmet, no insulation. Urban helmet increase insulation by 10 from standard military helmet. Workshop ID: 2932089344 Mod ID: SSP-TweakTIAMT
Mystic's Long Hair
von 76561198003562675
Adds a custom hair inspired by Rebecca Chang in Dead Rising 2. Customized to fit my own character but if anyone likes it as well, be my guest! Workshop ID: 3775339561 Mod ID: MysticLongHairB42
Hey Hey People
von 76561199052748799
Replace jumpscare sound with Buttery Smooth Voice of SsethTzeetach Build 42 Compatible Workshop ID: 2963968762 Mod ID: 2963968762/heyheypeople
BUTCHER VANITY Yi Xi Plush - B41/B42
von 76561199075437321
requires a library mod in B42 they say her plushies a problem... now you can have the company of the cannibalistic butcher vanity yi xi plush! so now if the zomboids dont manage to eat you first... she definitely will. possible incompatibilities: - non-windows operating systems (no clue why they hate this mod). Workshop ID: 3616846132 Mod ID: YiXiPlush
[RUS] MALE VOICE - REWORKED
von 76561199167726397
Русский мужской голос Для озвучки персонажа я использовал нейросеть, остальные звуки взяты с интернета. Полностью переделал чтобы слышался как-будто настоящий человек. Версия женщины уже готова! Прикреплена как необходима. Если есть недочёты пишите! ========================================================================== Russian male voice For the character's voice I used a neural network, the rest of the sounds are taken from the Internet. Completely redesigned to make it sound like a real person. The woman's version is ready! Attached as needed. If there are any shortcomings, write! Workshop ID: 3401755398 Mod ID: VoiceSASHA
Gendarmerie Ford Explorer 2013
von 76561198009753945
reskin du mod Police Ford Explorer Workshop ID: 3173877186 Mod ID: Gendarmerie_Ford_Explorer_2013
KD6's M3 Grease Gun
von 76561198034115854
This mod adds a M3 Grease gun. Items should spawn in gun stores. -Slow rate of fire -Higher base durability Works with build .41+ and MP compatible. Workshop ID: 3027100566 Mod ID: KD6M3GG ------------------------------------------------------------------------------------------------------------------------- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. ------------------------------------------------------------------------------------------------------------------------- Thanks for stopping by, Also if you wish to support me with a donation please feel free to donate here. https://ko-fi.com/kd6pzproject
True Music Addon: Random Music Pack
von 76561198134467842
2 hours 30+ minutes worth of random musics(hidden gachi, anime, synthwave, etc) Made for playing with my friends 38 different musics Music Lists:(Some names are placeholder /not correct) Akatsuki Record - Adieu to this Lively Graveyard Akatsuki Record - Necromantic Basshunter - DotA Bon Jovi - It's My Life Doom - BFG Division Doom - Rip & Tear DragonForce - Through The Fire And Flames Fitz and the Tantrums - HandClap Girls' Generation - Gee Hanatan - Self Inflicted Anchromatic Hard Bass School - Narkotik Kal Hard Bass School - Opa Blia Initial D - Grand Prix Initial D - Heartbeat Initial D - Remember Me Iron Maiden - The Trooper Kafu - Devil Limp Bizkit - Rollin Mega Drive - Flawless Michael Jackson - Smooth Criminal Michael Jackson - Thriller Mick Gordon - I'm Back (to Rise) Miku - Puppet Clown Pierrot Miku - Real Hero Bean Monster Musume no Iru Nichijou - Papi Dance Payday 2 Official Soundtrack - DonAcDum Simon Viklund - Break the Rules Survivor - Burning Heart Tamon Official - Alternative Cover TEARA - Eden The Protomen - Act II - Keep Quiet The Protomen - Act II - Light Up The Night The Protomen - This City Made Us Vickeblanka - Black Catcher Vickeblanka - Black Rover Workshop ID: 2765100676 Mod ID: Inconsistent_Music_Pack_One
RAboi' s Customize 86 Oshkosh P19A Skin Extend / RAboi 的奥什科什P19A车款定制皮肤
von 76561198119863877
𓊈𒆜 RAboi的悍马车款定制皮肤 𒆜𓊉࿐ 感谢 '86 Oshkosh P19A + Military Trailers 以及创作者 KI5 技术支持特别感谢: KICHI, Ethan_Z ✦ 使用该模组请务必安装KI5的'86 Oshkosh P19A + Military Trailers模组 ✦ KI5奥什科什模组Workshop ID: 2566953935 / Mod ID: 86oshkoshP19A ▀▄▀▄▀▄ 本模组可兼容其他P19A款式车皮不造成任何冲突可放心服用 ▄▀▄▀▄▀ 输入指令 /addvehicle 车款皮肤ID 名字或者坐标 车款皮肤ID如下: Vehicle IDs【定制车款IDs】: 一款雾雨摸泥沙定制车款: 86oshkoshFRTR55_Kasumizawa_Miyu ❰❰❰❰ 增加各款车性能差别 ❱❱❱❱ playerDamageProtection 保护玩家车内所受伤害 engineForce 引擎马力 maxSpeed 最高速度f engineQuality 引擎最高品质 frontEndHealth 前方血量 rearEndHealth 后方血量 GasTank 油箱容量 GloveBox 手套箱容量 ╰┈➤ 欢迎订阅RAboi其他模组: Workshop ID: 3347404986 Mod ID: RAboi86oshkoshP19A
SkyrimLevelUpSound
von 76561197995885151
FOR HUMOR Workshop ID: 2975022154 Mod ID: SkyrimLevelUpSound
Diggertown
von 76561198026494787
Diggertown Let me tell you how it all started, how Jerry Spade became the king of Diggertown. This town didn’t have nothin for nobody. A dried up farm town that died a dozen years ago. Then Jerry shows up. Money in his pocket and a silver tongue. Folks flocked to him like pigs to a trough. They built underground markets. Underground shops. Underground banks. A whole city. Someone called it Diggertown. The name stuck. But the money had to run out eventually, and Jerry clamped down. No one could enter or leave. Last I heard Jerry Spade locked himself in his mansion, and he watches as the towns folk scramble in the dirt. Mark my words. Stay away from Diggertown. Description This mod installs the map Diggertown. A 4x3 cell mod for the Vanilla map. Calls 19,23 to 22,25. Diggertown is an above ground and below ground city, traversed by climbable ladders, usable elevators, and rideable trains. Survive on the surface, or descend into Diggertown depths. Collectible maps and diaries are spread throughout the map. Explore the cult city and reap the rewards of the haunted underground. If you can survive, find your way into Jerry Spade's mansion, and learn the true story of what really happened in Diggertown. Special Thanks Special thanks to Azakaela, SAGE of Secrets, for extensive help with basement code and tons of great advice. Special thanks to Pert, Dylan, Daddie Dirks, Melo, Oujinjin, and anyone else's tiles I used. Special thanks to Lee-Bop Macaroni for helping so much with 3D work. Special thanks to Gabester for getting me in the PZ Mod Discord server. Special thanks to Kaizokuroof, Father GrimCreaper72, Gargisnar, and anyone else on Discord who reached out and helped me struggle through the endless, endless nonsense. Mod Details For Multiplayer servers: Disable Anti Cheat 2 and Anti Cheat 12 Workshop ID: 3231505663 Mod ID: Diggertown Map Folder: dtown
Sandbox Options-简中汉化
von 76561199440035517
Simplified Chinese Translation Mod 修改沙盒设置Sandbox Options-汉化 适合强迫症使用(不装也不影响游玩) 汉化效果预览: 需要同时订阅启用原mod 需要确保加载mod时此汉化mod覆盖原mod 方式一、先加载原mod,后加载汉化 方式二、在游戏内调整加载顺序时让汉化mod在原mod下方 我的所有汉化mod,特别是以原mod作为前置mod运行的汉化mod,如果出现不能正常运行的情况请查看是否是原mod有更新,更新后可以留言通知我,我会尽快同步更新 点此加入TG群聊,反馈、提问及沟通更加方便高效,还能第一时间查看汉化施工进度。也能聊天,但目前没人,所以还是反馈汉化问题为主 其他由我创建的汉化 在此合集内查看 鸣谢(无先后顺序) - 所有的模组作者 没有他们的付出,社区不会有如此之多优秀的模组,更不会有这个汉化 - Chat-GPT4o、讯飞星火——我最聪明、可靠,学识过人的伙伴,没有TA们的帮助,我的工作量将成倍增加,虽然TA们不上Steam也不玩僵毁,不是个人,也不认识我 - 矮控 在如何给没有语言文件的mod做汉化这方面,姐姐的文章给了我极其大的帮助 Workshop ID: 3272189756 Mod ID: ZHCNChangeSandBox
[42.20] Night Sprinters - Dusk and Dawn
von 76561197998259741
How It Works This mod reads the same seasonal day/night cycle the game's own lighting, farming and foraging use. Zombies turn once the sky is a quarter dark, and are gone again by the time it's half light. Both are measured against the actual sky, not the clock, so they follow the season on their own: dusk dawn sprinters on off active June 21:49 07:11 22:54 05:37 6h 43m March 19:30 07:30 20:53 05:30 8h 37m December 17:11 07:49 18:52 05:23 10h 31m Sprinter percentage double slowly. It reaches a peak 3 hours after nightfall then reverses as it nears sunrise. at nightfall 1.0% + 10 min 2.0% + 30 min 4.0% + 1 hour 8.0% + 90 min 16.0% + 2 hours 32.0% + 2h 30m 64.0% + 3 hours 100.0% Short nights can end before the transition finishes. In summer the percentage may never reach 100%. Settings Timing - Nightfall offset - shift the changeover up to 3 hours either side of true sunset - Daybreak offset - the same for sunrise The transition - Transition length - 0 to 360 minutes. Set it to 0 for the old mod behavior. - Transition curve - Linear, Gentle, Building, Steep, Avalanche. Steeper curves hold the low numbers longer and then climb hard. - Opening percentage - how many are already running the moment the sun goes down. Default 1%. - Maximum percentage - the most that ever run at night, at the deepest point of the night. Set this to 5 with an opening of 1 and the night climbs 1% to 5% and back down instead of taking over completely. Default 100%. Speeds - Nighttime zombie speed - Sprinters, Fast Shamblers, Shamblers or Random. The speed the ramp climbs towards. - Rain Sprinters - force full night behavior while it rains. There is no daytime speed option. Daytime is your vanilla Zombie Lore -> Speed setting, read live, and it is what the ramp falls back to by morning. Scope This mod adds one thing: a speed that zombies ramp towards at night. - Day is your vanilla Zombie Lore -> Speed setting, read live - Night is the one setting this mod adds Sight, hearing, memory, cognition, toughness and strength are left entirely alone. The mod reads your Zombie Lore settings and never writes to them. Compatibility - Zombie Lore -> Day/Night Zombie Speed Effect should be Both. On Day the game forces every zombie to Shambler all night long - exactly when this mod wants sprinters - and it re-applies that every frame, so the game wins and this mod does nothing. On Night nights work fine, but the game forces Shambler during the day, overriding your Zombie Lore -> Speed setting. The mod tells you which case you're in rather than fighting it. - RandomZombies is handed control during the day and taken back at night. - Existing saves are fine. Zombies are picked up on their next update. Technical notes Multiplayer. Each zombie's roll is derived from its persistent outfit identity, with the hat-state bit removed; its online id is used only while that identity is unavailable. The server and clients therefore make the same choice through ownership handoffs. Optional Detailed debug logging exchanges a bounded per-zombie roster and reports exact agreement or the specific identity, ownership, clock, application or replication failure. Credits This is a Build 42 fork of NightSprinters. All credit for the original concept and implementation goes to The Illuminati Workshop ID: 3777915284 Mod ID: NightSprintersDynamic Workshop ID: 3777915284 Mod ID: NightSprintersDynamic
Donkey-驴服·冒险者指南测试
von 76561198169284458
手册焊死在身上不允许丢弃! Workshop ID: 3735002092 Mod ID: DonkeyCM
Foraging Light Tuning (B42)
von 76561199133259679
Compatible with Project Zomboid Build 42.12.3 – 42.20.3 Foraging Light Tuning Formerly: Foraging Light Fix & Tuning Foraging Light Tuning lets you control how much flashlights help during Search Mode / Foraging in Project Zomboid Build 42. In newer B42 builds, an active flashlight can make foraging behave almost like full daylight. That avoids older light fluctuation issues, but it can also make night foraging feel too forgiving. This mod restores configurable control over flashlight brightness for foraging, so a flashlight can help a lot without necessarily removing the darkness penalty completely. Safe for existing saves. Can be enabled or disabled anytime. The Workshop name changed, but the internal mod ID remains ForagingLightFix to preserve save/server compatibility and existing sandbox settings. What This Mod Does - Adds configurable flashlight support for Search Mode / Foraging. - Lets you control the minimum effective light provided by an active flashlight. - Allows flashlights to reduce the foraging Darkness Effect without always acting like full daylight. - Keeps foraging light calculations stable while using flashlights. - Allows stronger nearby light sources, such as daylight, ambient light, street lights, or lit rooms, to still improve visibility. - Affects both the real Search Radius and the Investigate Area tooltip. How It Works Minimum-Light Mode OFF If a flashlight is equipped and turned on, foraging uses the newer vanilla-style behavior: - Effective light can reach 1.0. - Darkness Effect becomes 1. - The flashlight removes the darkness penalty. Use this if you prefer the current vanilla flashlight behavior. Minimum-Light Mode ON If a flashlight is equipped and turned on, the flashlight provides at least the configured Min Light (Flashlight) value. - Default value: 0.8. - Higher value = less darkness penalty. - Lower value = harsher night foraging. - Nearby stable light sources can still raise the effective light level above the flashlight minimum. - The mod keeps tuned flashlight behavior stable while avoiding older square-to-square light spikes. This is the recommended mode if you want flashlights to help at night without making darkness behave exactly like daylight. Sandbox Options All options appear under Foraging Light Tuning: - Minimum-Light Mode — enables the tuned flashlight behavior. - Min Light (Flashlight) — minimum effective light while using a flashlight when Minimum-Light Mode is enabled. Suggested Presets - Easy: 1.0 — flashlight removes the darkness penalty. - Moderate: 0.8 — default; useful flashlight support without fully replacing daylight. - Tough: 0.5 — flashlights help, but night foraging remains punishing. Compatibility Notes - Designed for Project Zomboid Build 42. - Reviewed through Build 42.20.3. - Compatible with Build 42.12.3 – 42.20.3. - Does not add items, traits, recipes, map content, or permanent world data. - Safe to add or remove from existing saves. - Internal mod ID remains ForagingLightFix for compatibility with previous versions. Possible Conflicts Conflicts are more likely with mods that also change: - Search Mode / Foraging light calculations. - Foraging Darkness Effect behavior. - Flashlight handling specifically for foraging. Translations Includes translations for: CH, CN, CS, DA, DE, EN, ES, FR, HU, IT, JP, KO, NO, PL, PT, PTBR, RO, RU, TR and UA Suggestions and corrections are welcome. More Mods & Feedback You can find my other Project Zomboid mods here If you find this Workshop item useful, please consider leaving a thumbs up and adding it to your favorites — it helps other players discover it. Feedback, bug reports, balance suggestions, and translation improvements are always welcome. Workshop ID: 3596478900 Mod ID: ForagingLightFix
Custom Day Length [MP ONLY]
von 76561198149334191
WORKS ONLY IN MULTIPLAYER!!! This mod adds new Sandbox setting that overrides default Day Length It allows to set day length in minutes Player stats decrease (hunger, thirst, fitness, etc) is not affected by custom day length (unlike original sandbox setting) Keep default Day Length setting at "1 hour" Workshop ID: 2735221173 Mod ID: CustomDayLength
Azit MOD
von 76561198057513041
start at comfort azit Workshop ID: 2649951851 Mod ID: MyFirst Map Folder: azit
Edible Sugar and Recipe Tweaks (B41)
von 76561198040648347
Makes sugar edible! Sugar now has nutritional value! Minor tweaks to recipes that use sugar! Also buffed hot cuppa fatigue! DO NOT load this mod onto a previous save unless you're fine with the sugar you have looted disappearing. Specifics below! -Changes Sugar from a drainable item to a nonperishable, packaged food. -Sugar Nutrition: 2090.1 calories and 565.9 carbohydrates, 0 protein and lipids. -Changes cake preparation and both cuppas nutrition. -Cake Nutrition: 1003.2 calories and 271.6 carbohydrates, protein and lipids unchanged. -Cuppa Nutrition: 334.4 calories and 90.5 carbohydrates, protein and lipids unchanged. -Hot cuppas now provide -15 fatigue change! Now it's actually worth using those tea bags! -Recipes that used sugar as an ingredient (jarring, cuppa, and cake batter) will still use the same amount of sugar they did before I made sugar edible. -Because sugar is now a food item you can't find partially empty bags of sugar, this will result in more sugar in your playthroughs. -Adding sugar to a mug of water will provide you with calories and carbs as well as minor hunger reduction. You can do this in the base game but you'd actually get 0 calories and carbs from doing this, just wasting your sugar. A few of you may be wondering why I picked those specific calorie and carbohydrate values. Originally I was going to just use the value of 1 kg of sugar based off the USDA website, but I realized it might be a bit strong. Since honey is the closest thing to edible sugar in the base game I looked at it's ingame nutrition and USDA nutrition, found the equivalent ratios for calories and carbohydrates (irl honey has 1.84x more calories and 1.76x more carbs than the game honey for the same weight), and found the "game values" for sugar. I then made sure the cake and cuppa recipes had at least the same amount of calories and carbs as the amount of sugar that went in them. Note: This is my first Zomboid mod and one of the few mods I've ever made in general. If the base game or mods changes anything significant about what I've changed here I can't guarantee this will be compatible. Compatible with Vanilla Food Fixes (although the amount of sugar used in beverages, not cuppas, is changed with it on) Workshop ID: 2110914525 Mod ID: EatSugar Special thanks to Soul Filcher on TIS discord for helping me implement recipe changes.
Todds mods: Multiplayer Fast Forwarding
von 76561197961614308
Server-authoritative multiplayer time acceleration for Project Zomboid Build 42.20 Stable. Choose x1, x2, x3, x5 or x10. Acceleration begins when every connected player agrees. Includes remappable hotkeys, an optional administrator override, nearby-zombie protection and automatic safety resets. Admin controls allow admins to override vote and force a particular speed This is as close as i can make it to single player fast forwarding. All timed actions are also fast forwarded: Reading, Cooking, Transferring items, All timed actions including chopping trees. Pause function added. Also Z-Safe option added. this option allows you to disable your local zombie protection for you only. Does not affect other players unless they also toggle off. Draggable settings: You can now drag the time controls to anywhere on your screen. Right click to unlock, right click again to lock. Safe to add to an existing server or save. Support Discord for todds mods, please join and report any bugs you may find https://discord.gg/RyMnCzFPUE If you like this mod, Please consider giving me a good rating, or maybe buying me a Kofi :) All rights reserved. Use of the official unmodified Workshop item is permitted. Reuploads, forks, ports, translations, mod-pack inclusion, and reuse of code or artwork require prior written permission. Workshop ID: 3774750148 Mod ID: MultiplayerFastForwarding
Universal Dye B42
von 76561198035317334
Universal Hair Dye with 126 colors for Project Zomboid B42 ================================================ DESCRIPTION ================================================ A simple mod that lets you dye your hair and beard with ANY color! Choose from 126 different colors including rainbow, natural tones, and grays. ================================================ FEATURES ================================================ - 126 COLORS: Full rainbow spectrum, natural hair colors, and grays - CHARACTER CREATION: All 126 colors available when creating your character! - IN-GAME DYE: Right-click the dye bottle to change color anytime - VISUAL COLOR PICKER: Grid-based UI to easily find your perfect shade - REUSABLE: The dye bottle never runs out - MULTIPLAYER COMPATIBLE: Works on servers ================================================ HOW TO USE ================================================ DURING CHARACTER CREATION: - Click on the hair color button - Our extended 126-color palette replaces the vanilla picker - Pick any color you want! IN-GAME: 1. Get a Universal Hair Dye (spawn with /additem UniversalDye.UniversalHairDye or find in loot) 2. Right-click the bottle in your inventory 3. Select "Dye hair" or "Dye beard" 4. Click on any color in the color picker 5. Wait for the action to complete - done! ================================================ LOOT LOCATIONS ================================================ Find the Universal Hair Dye in: - Bathrooms (cabinets, counters, shelves) - Beauty stores (very common) - Pharmacies - Bedroom dressers and wardrobes ================================================ LANGUAGES ================================================ - English - Francais ================================================ REQUIREMENTS ================================================ - Project Zomboid Build 42+ Compatible Build 42 | Solo & Multiplayer Workshop ID: 3710411312 Mod ID: UniversalDye
ZLBOH
von 76561198328722618
Use for ZL Server Workshop ID: 2995661724 Mod ID: ZLBOH
Fixing parts
von 76561199263121994
No more sitting in the safehouse and thinking about what to do with your stack of pistols. Now, take the parts out of firearms you're not going to use, then use them to fix your primary weapon! Dismantle: The more condition it has, the more parts you obtain from it. (absolute condition) Fix: Use your M9 parts to repair your favorite M16, even though it may not work in real life. Modify: You can change how many parts you obtain from each condition, you can also enable random result. Random result: When you dismantle a gun, there's a chance to obtain more or less parts, 1 or 2. Maybe add special part for each type of gun in the future? Workshop ID: 3154481170 Mod ID: Fixing parts
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten