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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Real advertisement by Mewa – Project Zomboid Mod

Real advertisement by Mewa

von 76561198390126839

Multiple advertisement trailers like: -Better Call Saul -Cars adds -other one It works on multiplayer too. Might not working properly with other other trailers texture mods!!! More screenshots soon _____________________ _____________________ Workshop ID: 3252257643 Mod ID: Real_Mewa

1,086 Downloads Details →
True Music: Long Long Time - Linda Ronstadt
 – Project Zomboid Mod

True Music: Long Long Time - Linda Ronstadt

von 76561198184680962

That one silly song from The Last Of Us!! :3 Workshop ID: 2926220426 Mod ID: LongLongTime

882 Downloads Details →
Not Onion PvP & Death Fixes – Project Zomboid Mod

Not Onion PvP & Death Fixes

von 76561197984540815

A fix for terrible car PvP mechanics and also fixes the death bug that occurs on occasion when a player dies by teleporting the player 5 seconds after death. This mod applies damage to players in cars when shot at a player location (not with aim highlighting) and also applies splash damage to make car PvP fairer. It also adds a restriction for vehicle drivers and passengers to only be able to shoot in the direct their window is faction. Please do not repackage and redistribute my mods please without permission. Workshop ID: 3682201116 Mod ID: OnionP

1,177 Downloads Details →
True Music Addon: DOT1 – Project Zomboid Mod

True Music Addon: DOT1

von 76561198307170373

DOT1 Workshop ID: 3255889849 Mod ID: DOT1

1,120 Downloads Details →
Prushka – Project Zomboid Mod

Prushka

von 76561198047485926

# PrushkaPZ Add Prushka.zip to the game + Now a White Whistle too Right click at Prushka or go to the crafting menu Check out Prushka Check out to see what's left. Become a White Whistle Turn a Cartridge into a White Whistle Call Prushka Prushka will soothe your stress, boredom, and unhappy. If you can't hear any sound, turn off the GodMode If you have no idea what this is about, please watch the anime Made in Abyss: Dawn of the Deep Soul. Workshop ID: 2799362959 Mod ID: Prushka

940 Downloads Details →
Ammo Loot Drop · Modern Firearms System B42 · Zombies Drop Ammo – Project Zomboid Mod

Ammo Loot Drop · Modern Firearms System B42 · Zombies Drop Ammo

von 76561198047485926

Once activated, every zombie you eliminate has a chance to drop ammo, ensuring you're always locked and loaded for the next wave of zeds. No more scrounging for bullets in desperate times Requires Modern Firearms System, which supplies the ammo itself. This mod only adds it to the zombie loot tables. Five mods in one, enable only the ones you want - Ammo Loot Drop Modern Firearms System · loose rounds · default rate 2 - Ammo Loot Drop Modern Firearms System Box · boxes · default rate 0.2 - Ammo Loot Drop Modern Firearms System Carton · cartons · default rate 0.02 - Ammo Loot Drop Modern Firearms System Weapons · the guns themselves · default rate 0.1 - Ammo Loot Drop Modern Firearms System Magazines · spare magazines · default rate 0.5 Zombies may drop loose rounds: - 14.5mm Heavy Round - .50 BMG Round - 8.6mm Round - 5.8mm Round - 5.45x39 Round - Underbarrel Grenade Round - Crossbow Bolt Boxes for six of those and cartons for five: Modern Firearms System ships no box or carton for the grenade round and no carton for the crossbow bolt, so neither does this. A box is 20 rounds for 14.5mm and .50 BMG and 50 for the rest, and a carton is 12 boxes, which is why the carton default rate is a hundredth of the loose round one. Which calibers this covers Modern Firearms System redefines the vanilla rounds (9mm, .45, .44, .38, 5.56, 7.62 and shotgun shells) in place, so those items are already covered by the base Ammo Loot Drop. This mod adds only the seven calibers Modern Firearms System brings that vanilla has no item for. Run both and every round in your game is on the table, with no caliber counted twice. Drop rate Each mod has its own drop rate in the sandbox settings, so you can tune them to your playstyle. Choosing which ammo drops Every round type has an on/off switch of its own next to the drop rate, all on by default. Turn one off and zombies stop carrying it, handy when you have already disabled that caliber in your weapon mod. Choosing which zombies drop Only Armed Zombies Drop Ammo sits next to the drop rate and starts off, so nothing changes until you turn it on. Left off, every zombie carries ammo, uniforms and all. One thing to know about the 14.5mm carton Modern Firearms System defines a carton of 14.5mm and spawns it in gun stores and army storage, but ships no recipe to open it, unlike the other four cartons. The carton mod drops it the same way the base mod already spawns it. If you would rather not carry one you cannot open, turn it off next to the carton drop rate. Guns Ammo Loot Drop Modern Firearms System Weapons puts the 164 firearms Modern Firearms System adds on those same corpses, across 13 calibers. Nothing here is a new item, so a gun off a zombie is the same gun you would have found in a gun store. The 20 vanilla firearms come off corpses here too, so nothing else from the family has to be installed for a zombie to drop an M9 or a JS-2000. 7.62x51mm (42) / 9x19mm (39) / 5.56x45mm (22) / 12g Shotgun (11) / .44 Magnum (9) / .45 ACP (9) / .50 BMG (9) / 5.45x39 (8) / 5.8mm (7) / 8.6mm (4) / .38 Special (2) / 14.5mm (1) / Crossbow Bolts (1) Drop a Magazine With It starts on. How Full the Magazine Is starts at 50. Launchers, belt fed and anti-materiel are the exception: they only ever come off soldiers, ghillie snipers and private militia, whichever way that switch is set. Servers and hosted games The server rolls corpse loot, so these must be active on the server, not just in your own list; a hosted game counts as a server. Mods are matched by id, never by folder name, and one with a missing requirement is dropped at startup with only a line in the server log. Modern Firearms System installs into a folder called Escape from Kentucky4215, but its id is ModernFirearmsSystem. Mods=ModernFirearmsSystem;AmmoLootDropMFSB42;AmmoLootDropMFSB42Box;AmmoLootDropMFSB42Carton;AmmoLootDropMFSB42Weapon;AmmoLootDropMFSB42Magazine WorkshopItems=3633421539;3783765042 Never run out of ammo again (= ^_^ =) Alternate Version Explore my other Workshop mods If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Workshop ID: 3783765042 Mod ID: AmmoLootDropMFSB42 Mod ID: AmmoLootDropMFSB42Box Mod ID: AmmoLootDropMFSB42Carton Mod ID: AmmoLootDropMFSB42Magazine Mod ID: AmmoLootDropMFSB42Weapon

1,968 Downloads Details →
True Music Addon: USA Marching Songs – Project Zomboid Mod

True Music Addon: USA Marching Songs

von 76561198319369654

A mix of military patriotic songs, marching songs, marching cadences, and Civil War songs for True Music. Ever wanted to feel like a real American playing Project Zomboid? Or roleplay as a paramilitary squad within the zone? Now you can. There's about 15 different tracks I think, don't really remember. Have fun. Workshop ID: 2955284626 Mod ID: ZMBD_Army

867 Downloads Details →
Usable Rubik's Cubes – Project Zomboid Mod

Usable Rubik's Cubes

von 76561198149079762

Usable Rubik's Cube v1.02 41.66+ As of June 2023, this mod is no longer in active development. Adds the ability to finally solve those Rubik's Cubes you've been collecting. Upon successfully solving it, you'll be rewarded with a reduction in boredom and stress, and a slight increase in happiness. However, you aren't guaranteed to solve it every time, resulting in a very minor gain in boredom and stress. This mod can be safely added to an already existing save. Please post any problems or bugs in DIscussions. Tested in 41.66 SP. Workshop ID: 2775392037 Mod ID: djRubiksCube

1,159 Downloads Details →
KMZ_EXCLUDE – Project Zomboid Mod

KMZ_EXCLUDE

von 76561199501318684

原模组:3340134879,原作者:DJK。如不允许修改请留言,将下架该mod。 wendy服务器自用,因此默认的排除列表可能不适配其他服务器产生报错。本mod对于原mod进行了如下修改: 1.添加可以将某特质排除在抽取外的功能, 如需修改请按如下路径打开文件"KMZ-exclude\media\lua\client\kmz.lua", 添加新的排除特性: 在 excludedTraits 表中添加特性ID即可: local excludedTraits = { -- 现有排除项... "specweapons", "specguns", -- 添加新的排除特性 "illiterate", -- 例子:文盲 "claustrophobic", -- 例子:幽闭恐惧症 "cowardly", -- 例子:懦弱 } 删除排除特性(让某个特性可以被获得): 只需从 excludedTraits 表中删除或注释掉对应的行: local excludedTraits = { -- "specweapons", -- 注释掉后,武器专精就可以被获得了 "specguns", "problunt", -- 等等... } 2.修改原双true时优先增加正面特性的逻辑,改为: 双true时50%随机选择增加正面或移除负面 ? 单true时只执行对应操作 ? 双false时什么都不做。 可于"KMZ-exclude\media\sandbox-options.txt"中进行选择,默认双true。 Workshop ID: 3679609326 Mod ID: KMZ_exclude

1,379 Downloads Details →
[COS]klukai_Girls_Frontline (B41) – Project Zomboid Mod

[COS]klukai_Girls_Frontline (B41)

von 76561198074175464

Main Original Skin Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3540839416&searchtext= Thanks to @CreamPie for allowing make B41 Version! Workshop ID: 3563212256 Mod ID: klukai_Girls_Frontline_B41

1,123 Downloads Details →
Debug Profession – Project Zomboid Mod

Debug Profession

von 76561198063161282

Just for fun. Skills: All Search mode: +100% Chance, +100 Radius Traits: Axe Man, Burglar, Marksman, Night Owl Trait Points: 10000 Excluded Desensitized for more trait choices. Does not require Profession Framework. Workshop ID: 2751976031 Mod ID: DebugProfession

860 Downloads Details →
Donkey-驴服-car变色 – Project Zomboid Mod

Donkey-驴服-car变色

von 76561198169284458

测试 Workshop ID: 3738454121 Mod ID: LVBS

1,452 Downloads Details →
Only Louisville with Bunker and submarine – Project Zomboid Mod

Only Louisville with Bunker and submarine

von 76561198454661137

This is a map with just Louisville and 2 bunker and a submarine. Workshop ID: 2792888245 Mod ID: Louisville Bunker and submarine Map Folder: bunker 1 Map Folder: bunker 2 Map Folder: Only Louisville Map Folder: sousmarin

650 Downloads Details →
Ted's More Cigarettes – Project Zomboid Mod

Ted's More Cigarettes

von 76561199055207470

Are you a smoker? Even if you're not, once you see these packs, you might become one. Want more cigarettes? This is the perfect mod - it brings over 50 new cigarette packs and 5 cigarette cartons that you can find in homes, stores, gas stations and more. And here's the good news: the mod works on version B42.19 and is compatible with all other mods! Compatible with: Should be Compatible with Authentic Z and is Verified to be completely Compatible with True Smoking! And if you want to join our community, see the entire list of cigarettes, updates, features and so on, here's the server! https://discord.gg/X2vMxxdaJ 🌐 Translations for: AR CH CN DE EN ES FR IT JP KO PL PTBR RU TH TR UA Workshop ID: 3744726476 Mod ID: Ted'sMoreCigarettes

1,675 Downloads Details →
that DAMN Library JP Translation – Project Zomboid Mod

that DAMN Library JP Translation

von 76561198070311320

that DAMN Libraryの日本語翻訳MODです。 AIに翻訳させたので少しおかしな部分があるかもしれません。 Workshop ID: 3300826502 Mod ID: damnlib_jp

1,184 Downloads Details →
Auto Campfire Info – Project Zomboid Mod

Auto Campfire Info

von 76561198164339567

Campfire info window will automatically - Show when lighting fire - Show when adding fuel - Hide when putting out fire For Campfire, Antique Oven, Fireplace, Charcoal Barbecue and Propane Barbecue. Workshop ID: 3047075627 Mod ID: AutoCampfireInfo Check out my other mods

900 Downloads Details →
Eagles Music | Album: On The Border – Project Zomboid Mod

Eagles Music | Album: On The Border

von 76561199258285984

Eagles Music | Album: On The Border Generated with New Music Builder On The Border Side A 01 Already Gone 02 You Never Cry Like a Lover 03 Midnight Flyer 04 My Man 05 On the Border On The Border Side B 01 James Dean 02 Ol' 55 03 Is It True 04 Good Day in Hell 05 The Best of My Love Workshop ID: 3754867583 Mod ID: 3EaglesMusic

1,652 Downloads Details →
Planet Terror Shop ATMS – Project Zomboid Mod

Planet Terror Shop ATMS

von 76561198078391958

atm shops for the planet terror server. Sell jewellery for cash and spend the cash on items with good prices to not break the server. Also the food dispenser has been replaced with planet terror items from the planet terror mods Workshop ID: 3252818727 Mod ID: Planet Terror Shop ATMS

1,092 Downloads Details →
Pipers Rest – Project Zomboid Mod

Pipers Rest

von 76561198148241189

A small house by a lake, you can find it by following the railroad tracks to the left in the southeast of the map, you'll come to a dirt path by a fence, just off the tracks, its roughly where I marked the blue circle on the vanilla map screenshot Occupies cells 39x39 and 40x39 Workshop ID: 2779670597 Mod ID: PipersRest Map Folder: PipersRest

686 Downloads Details →
ATF Casino – Project Zomboid Mod

ATF Casino

von 76561197984809068

ATF Casino A multiplayer casino for the After the Fall server. Sit down at a table, buy chips against your ATF Economy balance, and play real hands against other survivors or the house. Requires the Storm mod loader on the server. Clients auto-subscribe via Workshop on connect. Games - Blackjack — multi-seat table vs. a house dealer, shoe-shuffled, standard hit/stand/double/split rules. - Roulette — full inside and outside bet board, animated wheel, multiple players per spin. - Texas Hold'em — cash-game tables with blinds, betting rounds, and side pots; showdown handled by a real hand evaluator on the server. The Floor - NPC dealers and patrons populate the casino so it feels alive even when the room is quiet. - Chips settle through the ATF Economy on the server — no client-side balances, no desync. - Anti-cheat guards on seats, packet parsing, and assault detection: no shooting the dealer to skip the payout. After The Fall: the #1 multiplayer server in the world Tested and compatible with 42.20.2 Workshop ID: 3787641058 Mod ID: atf-casino-b42

2,307 Downloads Details →
Dark Presence – Project Zomboid Mod

Dark Presence

von 76561198875202045

Dark Presence My first big mod :) Something got into the Knox County dark, and it doesn't want you to see. After nightfall some of the dead come back wrong. They're wrapped in a skin of darkness that swallows bullets and blades whole. You can put a full magazine into a Taken and it won't so much as stumble. The one thing that touches them is light. Hold a flashlight beam, a road flare, your headlights, or plain daylight on one long enough and the dark burns off it. Then it dies like anything else. - Taken carry a darkness shield you have to burn down with light before you can kill them. A steady beam held on one drops it fast. Ambient light does it slowly. A faint ring marks the one you're burning and tightens as the dark comes off it, so you can see how close you are. - They own the dark. Shielded Taken don't scare off, and the night hides them. How fast one reaches you depends on what it is: some sprint, some come at a walk, all of them take the same light to break. - Finish what you start. A Taken you burned but didn't put down will knit its shield back together once it's in real darkness again. Burn one all the way and it's done for good — that part is permanent, no matter how dark it gets. - Light is a refuge. Stand in a well-lit doorway or room and the Taken will not come in after you; they gather out at the edge of the light and wait. Step back out into the dark and they are on you immediately. Your own aimed beam is the exception — that's the weapon, and they'll press through it. - Weather matters. In rain, fog and storms the dark bleeds in early and only the light you're carrying will cleanse a shield. A lantern in a lit house won't cut it in a downpour. There's a story being written about your survivor. Eleven pages, third person, by a man at a typewriter who died a long time ago and can't stop typing. The Taken carry it. Kill one and it might drop the next chapter you haven't read. If you'd rather not go looking, there's a dead radio frequency that only speaks in the small hours. Sit by it and the author will read you a page himself. Every page tells you something that's already on its way, and every page costs you. One turns the dead toward your light. One kills the power. One teaches the dark the sound of your breathing. The further you read, the harder it wants you, and the ending it has written for you is a small, tidy death, alone in the last of the dark. The more of the manuscript you read, the more the dark drinks the daylight. Colour bleeds out of the world, the nights get deeper, and the sun starts setting earlier and rising later. Read enough of it and you'll lose real hours of daylight off both ends of the day. The author has an ending in mind for you, and it isn't a kind one. But the margins of the manuscript argue with him. There's a second hand in there, scared and hurried, and if you read far enough it leaves you a way to write a different ending than the one the dark wrote. Getting there is its own thing. So is what it asks of you. Read all eleven pages and find out. Sandbox options for most of it: when the dark arrives, how fast shields burn and whether they heal, how many Taken, ambient spawns, the radio, the Leak, walker possession, dread, the shield rings, and the rest. You can switch the whole story off and keep just the light-versus-Taken survival if that's all you're after. The mod's own music and the Taken's voices have their own volume sliders, on a rebindable key (F8 by default), so you can set them where you want them without touching the rest of the game's sound. You also decide what's left when it's over. By default, seeing the story through ends it: the dark leaves for good and Knox County goes back to an ordinary apocalypse. If you'd rather it never quite let go, set it to linger instead, and a weaker shadow of the dark stays with you for the rest of the run. In the base mod, a Taken can still perceive you while you're standing in light — it just won't walk into it. The optional True Dark add-on removes that last gap: with it, a Taken in light genuinely cannot see or hear you at all, full stop, and one out in the dark sees further than it should. To do that it has to reach deeper into the game than a normal mod can, so it runs on the ZombieBuddy framework and needs a launch-option tweak. It's fiddly to set up and completely optional. Important Notes - Build 42 (42.20). Built and tested for singleplayer. - Multiplayer supported but only with Story Mode option being off. - Safe to drop into an existing save. If you want it gone, do it after the story's finished rather than mid-run. - Plays nicely with most things. Anything that hard-overrides the climate or the lighting could clash. Mods For Better Experience Music from the Alan Wake Original Score by Petri Alanko. All rights to Alan Wake and its music belong to Remedy Entertainment; this is a non-commercial fan mod. Stay in the light. Good luck surviving. Bug reports and feedback welcome. Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3774351457 Mod ID: DarkPresence Mod ID: DarkPresenceTrueDark

1,609 Downloads Details →
[B42] monstersauce simple mod – Project Zomboid Mod

[B42] monstersauce simple mod

von 76561198066922575

A collection of simple mods. Contains: +Drainable Uses; Shows the number of uses for drainable items. +Skillup Displays; Shows Current level (Axe 3/10) instead of (+1 Axe) +Replace Battery; Quickly swap out batteries. +Item Merge; Merge drainables; threads; soaps; spices and stuff. +empty out containers; empty out wallets, lunchbags, etc. +read & walk; read while walking. +keyring options; because there is so many keys now, help quickly fetch them. +weapon compare; tooltip to compare weapon with equipped +clothes compare; see above. +Item marker; if you favorite a screwdriver, it will affect some recipes, so now you can just mark the item and be not favorited. +add option to open car hood anywhere, faster +add option to show tooltip for hotbar +doctorview; see if you are still bleeding +woodfuel; campfire helper +carhood; opens car hood faster +carexp; shows if you will recieve exp from parts uninstall/install (+off road ratings) +player loot filter +zombie loot filter +player status; work in progress; see wake up time, bleeding time, calories, weight, more coming. +recipes: pack garbage bags pack/unpack (plastic bags,matchbox,matchbook, pills and stuff) Workshop ID: 3386806552 Mod ID: msauce.simple

1,127 Downloads Details →
phrases of a sniper from tf2 (RUS) – Project Zomboid Mod

phrases of a sniper from tf2 (RUS)

von 76561198978201425

This mod adds sniper words from tf2 Workshop ID: 3309497255 Mod ID: Snipertf2phrases

894 Downloads Details →
[Read Description!][Pre build 41] Silent Hill 1 & 2 Music Replacement Mod [Archived] – Project Zomboid Mod

[Read Description!][Pre build 41] Silent Hill 1 & 2 Music Replacement Mod [Archived]

von 76561198063430248

THIS MOD IS OUTDATED PLEASE GO TO THE NEW MOD THAT WORKS WITH BUILD 41: https://steamcommunity.com/sharedfiles/filedetails/?id=2718650240 This replaces all the EARLY ACCESS songs with music from Silent Hill 1 & 2. Zomboid seems to not be able to detect mods that change .bank files so you will have to install them manually: INSTALLATION: Optional:Make a backup of your OldMusic.bank file located in ProjectZomboid\media\sound\banks\Desktop (Otherwise you can validate your game to overwrite this installation) Locate this mod in steamapps\workshop\content\108600\2282665384, drag and drop the media folder in the mod into your ProjectZomboid Directory usually in C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid Startup game, go to options -> audio, and change music library to EARLY ACCESS. Restart Game and Enjoy Notes: This has been done without the official fmod project so expect some of the songs to cut out before they properly finish. Until the devs release the FMod projects for their banks then this is something that will never truly go away. I will most likely be making updates to this to better work with the current fmod song lengths so the cut out's happen less often Original Composer: Akira Yamaoka Silent Hill 1 & 2 and their music is owned by Konami Workshop ID: 2282665384 Mod ID: silentHillMusicMod

445 Downloads Details →

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Project Zomboid Details →

Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

Project Zomboid Server mieten