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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Unstuck Me – Project Zomboid Mod

Unstuck Me

von 76561198066965807

Ever vaulted a fence into water, gotten wedged under a pier, or fallen through a broken staircase? This mod adds a contextual "Unstuck Me" option to your radial menu that appears only when your character is detected as stuck. Three cases are handled:\n\n- On foot: standing on water or an invalid tile for 5 seconds without moving. Slice appears in the emote radial (Q). Teleports you to the last inland-safe square you walked on (preferring tiles not on a shoreline). If no safe square was recorded, scans outward up to 30 tiles.\n- In a vehicle: detects vehicles that are jittering with no net movement (the classic spawn-clip / wedge bug). Slice appears in the vehicle radial (V). Ejects you and teleports to the last safe square before you got in.\n- Inside a Project RV interior: if the parent RV is destroyed/despawned while you're inside the prefab room, you'd normally exit to stale coords. This mod detects the orphan state and cleans up before teleporting. Soft dependency — works fine without Project RV installed.\n\nWhen detected on foot, your character audibly shouts "I'm stuck!" — a short speech event that, like any vanilla vocal emote, can draw zombies in earshot. Being stuck isn't free. A 5-second cooldown is applied after each teleport.\n\nClient-side only. No sandbox options. Compatible with most B42 mods. Hotkey F7 dumps current state to the Lua console for debugging. v2 — Adds in-vehicle stuck detection (slice in the vehicle radial when wedged) and Project RV interior orphan rescue (when the parent RV is destroyed while you're inside). Soft dep on Project RV; works fine without it. Support If my mods saved your save (or your sanity), a coffee keeps the late-night debugging going. Every tip funds more time spent reverse-engineering kahlua quirks so you don't have to. Buy me a coffee on Ko-fi: https://ko-fi.com/grphx Workshop ID: 3713203692 Mod ID: UnstuckMe

1,349 Downloads Details →
1000 traits(skill) 42.X – Project Zomboid Mod

1000 traits(skill) 42.X

von 76561198287491810

This is a modified mod of Cheaterman original author:Svarog https://steamcommunity.com/sharedfiles/filedetails/?id=498864415&searchtext=cheat 使用方法:在新建人物时,为自己增加一个cheateman的DEBUFF,它会增加你100技能点 cheatman2 增加500点并每个初始技能3级开始游戏 cheateman3 增加1000点并每个技能10级开始游戏 Workshop ID: 2455218794 Mod ID: Cheateman

915 Downloads Details →
Anthro Survivors - Crepcy – Project Zomboid Mod

Anthro Survivors - Crepcy

von 76561198198461173

Crepcy (References taked by Xochi) Workshop ID: 2982578301 Mod ID: Crepcy

785 Downloads Details →
Debug Trash UI – Project Zomboid Mod

Debug Trash UI

von 76561198108077384

Adds the Trash UI from the debug option to normal game. Nothing else. Workshop ID: 2868145886 Mod ID: Debug Trash UI

499 Downloads Details →
PerfsQOL - Crowbar Prying, Lockpicking and more! [42.20 MP & SP] – Project Zomboid Mod

PerfsQOL - Crowbar Prying, Lockpicking and more! [42.20 MP & SP]

von 76561198071021295

PerfsQOL Collection PerfsQOL is a collection of practical quality-of-life additions, and Vanilla inspired features for Project Zomboid Build 42. Hosted world Mod Manager Adds a "HOSTED WORLDS" button to your main menu mods page - Populates both the "Mods" and "Steam Workshop" tabs after selecting mods for your hosted world so you don't have to Crate Plates - Rename wooden, metal and military crates to add name plates of what you store inside the crate - Can rightclick the crate to hide plate if you wish to have crate named but have no label - Supports A-Z, 0-9, Spaces and Cyrillic symbols as requested / 8 Characters per plate Crowbar Prying - Pry open locked doors, windows, and vehicle doors, Supports normal doors, garage doors, metal doors, security doors, and prison-cell doors where applicable. - Success is influenced by Strength, traits, occupations, and the type of target as well as endurance. - Windows may shatter during an attempt, wearing gloves reduces chances and types of cuts possible Paperclip Lockpicking - Lockpick normal doors, openable windows, and vehicle doors. - Success is influenced by the Burglar occupation, Dextrous and Inventive traits, Sneaking, Nimble, and negative traits such as Clumsy or All Thumbs. - Security doors and prison-cell doors can optionally be enabled. - Failed vehicle lockpicks have a low chance to permanently break the lock. Farming, Fishing and Character Journals - Have a Diary or Journal and a writing utensil on character - Read seed packets to gain the plants information and then Log the plant into your farming journal - Log fish you have caught into your journal, logging species and size. Logs date and time as well - Write Daily journal entry for your character, logging time survived, skill levels, injurys at time of writing and more - Trade journals with friends in multiplayer to learn about the seeds they have found without having to have the seed packets Fence Scrapping - Use Bolt Cutters or Sheet Metal Snips to cut down certain fences and fence posts into scrap metal - Use Hacksaws, big or small to scrap the fence posts Gain Access to Project Zomboids advanced audio settings button Gain the ability to change every audio in the game by slider - PerfsQOL users automatically have the "Continue" button and "Click to Start" BOOM sounds reduced to a ear friendly 25% - but feel free to change to whatever works best for your ears! make it 200% and gain the deaf trait! Reset LUA button - Just got a new mod and don't want to restart your whole game over and over? Reload the LUA.... - Gain access to -debug mode "Reset LUA" button on main menu WITHOUT having to be in -debug mode Improved Bandage Replacement - Right-click a dirty bandage in the Health panel to select Replace Bandage. Can disinfect before replacing if possible - Automatically removes the dirty bandage and applies a selected clean replacement. Bulk Inventory Actions - Rip All, Dismantle All, Disinfect All, Open All Ammo Boxes ect. Tailoring Additions - Craft 1 Sheet from 12 Ripped Sheets. - Craft a Rag Bandana from 4 Ripped Sheets. Spare Engine Parts Crafting - Craft Spare Engine Parts from Scrap Metal. Requires a Welding Torch and Welding Mask. - Uses Mechanics and Metalworking skill requirements, Scrap cost and skill requirements are configurable in Sandbox Settings. Cookware Crafting - Combine 2 Baking Pans into 1 Cooking Pot, Combine 2 Baking Trays into 1 Roasting Pan. - Requires a nearby crafting surface, Welding Torch, Welding Mask, and the configured skills. - Cooking and Metalworking requirements are configurable. Alternative Can Opening - Open compatible vanilla canned food with a Screwdriver, Fork or Spoon. You may hurt your fingies tho.... - Supports multiple vanilla variants of these tools. Skill Book Titles - Setting to enable skill book title colors - Red= leveled past book use, Green= Current Book, Yellow= Needed for future leveling - Works with NeatUI, Has Been Read? and other ui mods. World Map Discovery Certain world-map objects can now teach your character about the world map... Day 1 or 4 months in? Reveal the whole map and minimap on a character Basis. - Globe Lamps provide a Learn All Hidden Map Areas option. Map of USA too! - Includes a confirmation window to prevent accidental use. - Map discovery is stored per character/Reset on death. Built Multiplayer friendly - The feature can be disabled through Sandbox Settings. Detailed Moodle Tooltips - Includes Endurance, Heavy Load, Tiredness, Hunger, Thirst, Pain, Panic, Stress, Sickness, temperature, injuries, and more. - Displays effects such as movement penalties, damage reductions, healing changes, trip chances, carrying-capacity changes, and activity restrictions. Hotbar Improvements - Hotbar weapon slots receive a condition-colored background. Colors transition from green through yellow and orange to red as condition decreases. - Fishing Rod indicates if has NO bait attached - Flashlight indicates if turned on, as well as battery life remaining Perfs Trait and Occupation Details Relevant character descriptions now show their PerfsQOL effects. - Trait and occupation tooltips display their prying and lockpicking bonuses or penalties. - Descriptions automatically reflect the values selected in Sandbox Settings. - Lists Occupational Starter Kit items if enabled in sandbox settings Occupational Starter Kits - Disabled by Deafult - Enable for Each Occupation to start with items selected best for their job choice - Designed for fun characterization of your occupations, not built for all around balance Main Menu TV Static - Gain access to a volume slide that only affects main menu sounds to hide the loud tv static, reverts back to master volume when loading into world - Options> Mods > Perfs MENU STATIC BEGONE slider Surf for Emergency Broadcast - Right click any radio to attempt to surf for the emergency broadcast station. Customizable chance and cooldown Sit for Carving - Sandbox customizable speedboost to carving recipes that allow sitting Sandbox Configuration PerfsQOL includes extensive Sandbox Settings coverage on a page basis - Almost all modules are highly sandbox configurable, some can be disabled or are disabled by default if it tweaks balance or progression of base game survival. Compatibility - Designed for Project Zomboid Build 42. Built with both Single-player AND Multiplayer behavior in mind. - Uses vanilla items, recipes, animations, timed actions, and character systems wherever possible. HEY! Im running out of space to have detailed stats on new modules until i redesign a description lol, check Change Notes for always up-to-date list of features. Workshop ID: 3781328591 Mod ID: PerfsQOL

2,026 Downloads Details →
Sooner Denser Late-Game (for Bandits / Week One / True Companions) – Project Zomboid Mod

Sooner Denser Late-Game (for Bandits / Week One / True Companions)

von 76561198002640790

⭐ This mod is designed to work WITH OR WITHOUT the "True Companions" mod enabled and "Week One AI NPC Overhaul" mod enabled. However, many significant changes/features are added that tweak the "True Companions" and "Week One AI NPC Overhaul" mods to make them mesh better with this current mod so that if you CHOOSE to enable those mods they won't conflict at all with the goals and design of THIS mod. You can enable BOTH, EITHER, or NEITHER: all those different setups should each work. This mod makes the late-game of "Week One" stay chaotic instead of having the civilian population simply collapse on a timer. Civilian population now declines based on NPCs actually dying near the player, both regionally and globally. Your actions therefore affect how long civilization survives: the more civilians die, the fewer will spawn later. NPCs also only become zombies through actual zombie bites/scratches rather than Week One's default time-based infection system. You can also skip directly from Week One's starting day to the main outbreak by pressing "T" and saying "13", "14", or "15". 🙈 NOTE: for the first 10-20 seconds after starting a new game the screen will just be black before the darkness fades. If it hasn't faded by then just press escape or click a few times and the game will start. This only happens when starting a completely new game. 🤖 Now fully compatible with Week One AI NPC Overhaul here https://steamcommunity.com/sharedfiles/filedetails/?id=3782586843&tscn=1788047964 (WITH or WITHOUT the "True Companions" mod enabled) with extra additional features added regardless: even without "True Companions" mod enabled, NPCs given ammo boxes method will now add those to their total ammo similarly to the way the "True Companions" mod does! After our most recent updates the "True Companions" mod should now be much more compatible with "Week One AI NPC Overhaul" with this setup! A number of small tweaks are made to compensate for neutral NPCs now being much more plentiful in late-game to make sure they aren't too annoying, destructive or aggressive (they won't just destroy/loot the whole map) and to make sure they are't too passive, subservient or exploitable (you can't just instantly recruit a gigantic army of npcs for free to all do your bidding and fight your battles for you). There are also additional tweaks to make sure they aren't too monotonous or boring: they will switch up their behavior periodically based on the situation and (if "True Companions" mod is enabled) now have additional player/NPC interactions available (like buying/selling). Main Features - Skip directly to day 13, 14, or 15 using the normal Bandits/Week One chat. - Civilian populations persist based on actual in-game deaths rather than a predetermined countdown. - Population decline is tracked regionally, so heavily affected areas become increasingly depopulated. - Neutral civilians continue trying to live normally when no immediate threat is nearby. - Civilians remain active after the outbreak instead of becoming passive or automatically dying off. - NPC behavior has greater individual variation instead of everyone behaving like a hive-mind. - Every civilian has individual strength, endurance, accuracy and health stats. - Civilian pathfinding has been tweaked to improve survivability. - Unneeded destruction is reduced: damaged non-barricaded doors will usually burst open instead of being destroyed. - Some civilians clean up nearby corpses, graves and blood once an area is secure. - Recruitment through speech using BWO's method (with 'T'-key, now re-bindable) is limited by player/NPC respect rather than allowing instant loyalty. - Recruitment using True Componions mod's method has additional affinity/food-based behavior and compatibility tweaks. - Burger-Flipper/Chef characters can be paid by NPCs at food establishments instead of automatically recruiting them. - Early-week loot is temporarily more plentiful, then returns to normal scarcity after ~5 days. - It's far better to simply DISMISS excess NPCs than have them following the player around forever. Once dismissed, NPCs will revert to their normal behavior: they'll protect themselves and fulfil their own needs. Their affinity is retained and the player will be able to re-hire dismissed NPCs for free. Recommended Settings Under "Bandits Week One" Sandbox Options: - Final Solution event: OFF - Boeing crash event: OFF(STRONGLY recommended) - Jet strafing runs: OFF - Jet bombing runs: OFF - Jet gas runs: OFF - Start with a babe: OFF Under "True Companions" Sandbox Options (if "True Companions" mod is enabled): - Companions can't be killed: OFF - Restore lost companions (experimental): OFF - Protect recruited companions: OFF - Companions can zombify: ON Under Game Options ▶ MODS ▶ "AI Week One" (if "Week One AI NPC Overhaul" mod is enabled): - NPC Behavior ▶ Maximum AI distance (tiles): 5 - Cost and Performance ▶ temperature: 1.0 - Connection ▶ Model: Gemini 3.6 Flash (recommended) Compatibility / Development This mod is being developed as an integration layer between Bandits Week One, True Companions, Week One AI NPC Overhaul, and other NPC systems. This mod adds/changes several True Companions behaviors, including recruitment, affinity, NPC orders and NPC decision-making. The goal is for True Companions to remain the primary authority over NPC relationships/orders while this mod handles the surrounding Bandits/Week One systems. This mod brings the most interesting/immersive aspects of Week One's early-game civilian population into the late-game: FAR more neutral NPC civilians will remain active, nearby, and potentially recruitable than Week One normally allows. A major goal is therefore to keep the game balanced despite having DOZENS of potentially recruitable NPCs where the original systems were designed for only a HANDFUL. Because of this, part of this mod's job is making sure newer NPC frameworks that replace/override Bandits/Week One recruitment systems (such as True Companions and Week One AI NPC Overhaul) don't accidentally allow the player to instantly turn this much larger civilian population into a huge army of loyal puppets. In Progress Give orders Using ">>" plus the following: Currently available: - "Wear" - NPC wears all clothing/armor in a bag held in the player's secondary hand. - "Carry" - NPC carries all items in the bag, even above normal carrying capacity. - "Everybody/Everyone/You Guys/Y'all" + "Follow" OR "Leave" - Using this on a large group of NPCs will cause them to all either follow or leave. Examples: - ">> carry this stuff" - ">> everyone follow me!" Affinity/respect can be lost through excessive orders (except telling them to leave: that's free). Workshop ID: 3774747517 Mod ID: tightTimeWeekOne

1,614 Downloads Details →
모자 없음 – Project Zomboid Mod

모자 없음

von 76561198062695591

👒❌ 👓🕶️❌ Workshop ID: 3393011303 Mod ID: Hx_KR_Custom_NHD

406 Downloads Details →
True Music | Валентин Стрыкало - Сборка альбомов | Valentin Strykalo - Collected Albums – Project Zomboid Mod

True Music | Валентин Стрыкало - Сборка альбомов | Valentin Strykalo - Collected Albums

von 76561199117951154

Сборка альбомов группы Валентин Стрыкало: Альбом «Смирись и расслабься!» (2012): - Отель Кооператор - Фанк - Песня для девочек - Рустем - 45 лет - Всё решено - Кайен - Он постоянно - Лишь однажды - Наше лето - Русский рок - Серёжа - Первомай - Я бью женщин и детей - Gay Porn - Так гріє - Дешёвые драмы Альбом «Часть чего-то большего» (2013): - Самый лучший друг - Офисный стиляга - Все мои друзья - Знаешь, Таня - Космос нас ждет - Кладбище самолетов - Ты не такая - Танцы - Ебашь, Альбина - Преждевременное семяизвержение - Сега - винтовар - Я стараюсь быть лучше - Взрослые травмы - Улица Сталеваров Альбом «Развлечение» (2016): - Ускользает - О брат - 92 - Решится само собой - Делать это трезвым - Тени - Бесполезно - Подворотня - мой дом Workshop ID: 3257609633 Mod ID: ValentinStrykaloMusicPack

884 Downloads Details →
Skill Book Name Fix – Project Zomboid Mod

Skill Book Name Fix

von 76561198006484170

This mod fixes the name of skills books, so that they get filtered together properly. Example: "Advanced Carpentry" is now " Carpentry for the Advanced" Workshop ID: 2725827223 Mod ID: SBFix

895 Downloads Details →
Instant Item Transfer [B42] – Project Zomboid Mod

Instant Item Transfer [B42]

von 76561198410133704

The updated version for B42.7 has been released. Please unsubscribe then resubscribe, and enable the mod, as usual. This mod allows you instantly transfer items between your inventory and containers. Only the speed of item transfers is affected; all other actions and their speed remain unchanged because I don't want PZ to turn into a clown game. This mod does not affect performance (in fact, it even improves performance for transferring items) and can be safely added to or removed from your existing saves. This mod does not conflict with other mods regardless of the load order. Tired of grinding? Give this mod a try! Now you are ultra super dexterous!!! Workshop ID: 3418662022 Mod ID: InstantItemTransfer Mod ID: InstantItemTransfer

1,060 Downloads Details →
Acey's Candy Mod – Project Zomboid Mod

Acey's Candy Mod

von 76561198062494234

Want fatigue and endurance buffs from consumables without feeling dirty? Visit Acey's Candy Store, currently with 4 original candy bars and some stat changes to various other sweets from vanilla. Ultra-rares of snacks and packs of soda with full 3d modeling are coming soon. Look anywhere you'd expect to find candy to find these items. Workshop ID: 2976368994 Mod ID: AceysCandyStore

909 Downloads Details →
Dirkerdam to Louisville – Project Zomboid Mod

Dirkerdam to Louisville

von 76561198027751633

This is a highway to the road to Louisville from Dirkerdam (going through roads added by OVER THE RIVER) THURSDOID UPDATE GAMERS: THE MOD WORKS IN MY DEDICATED SERVER, USE IF YOU WANT. NOTE I CANNOT SUPPORT YOUR ISSUES BECAUSE IM A NOOB. it is very WIP and im using it on my server with my friends, don't download as I'm not trying to support for other people. if it works you can use it but, just know I only learned how to make a map just today and made this in one day. Workshop ID: 3386004907 Mod ID: HentaiDirkerdamtoLouisville Map Folder: dirkerdamtolouisvilletemplate

768 Downloads Details →
Display Zombies – Project Zomboid Mod

Display Zombies

von 76561198117365445

Display Zombies Makes zombies visible on the map, minimap, and screen (even if they're standing behind a wall!) Features: - Heatmap display on zombies — you will always see zombies even through walls - Semi-transparent zombie rendering on the screen, even when they are not directly visible - Zombie squares on the minimap and the world map - Height-based color highlighting: — Same height as the player: red — Higher: yellow — Lower: blue - Show all zombies or only zombies within a specified radius The visibility radius is displayed on the screen and on the maps - Height visibility settings: Show zombies on all height levels or only within ±1 floor (customizable range) Flexible customization via Sandbox Options and mod called "Mod Options": - Every feature can be disabled - Colors, transparency, and other options every feature can be customized - Performance options Compatibility: - Works in multiplayer - Safe to add to an existing save - Safe to remove from an existing save Coming soon: - Dedicated mod tab in the game's settings — Color selection via the in-game color picker — Editing numbers and float values via input fields - A new improved version of the heatmap — more visually appealing - Admin settings in Sandbox Options — Lock specific mod settings on servers — Configure available values and more server-side control tools Feel free to share your ideas and suggestions in the comments! Workshop ID: 3615277699 Mod ID: DisplayZombies

1,042 Downloads Details →
APC By Papa_Chad but FASTER – Project Zomboid Mod

APC By Papa_Chad but FASTER

von 76561198064443007

ALL CREDITS GO TO PAPACHAD I JUST MADE IT GO ZOOM Workshop ID: 3028968941 Mod ID: PapachadAPCFAST

924 Downloads Details →
shopsxlax – Project Zomboid Mod

shopsxlax

von 76561198269275660

this is a patch for the shops mod for the lax rp pvp server Workshop ID: 2944511239 Mod ID: shopsxlax

851 Downloads Details →
automatic daily server restart – Project Zomboid Mod

automatic daily server restart

von 76561198064409198

📜English 🧟‍♂️ Auto Server Restart – Scheduled Restarts This mod introduces an automatic server restart system for Project Zomboid, designed to improve performance and prevent memory saturation on dedicated servers. 🔧 Main Features: ⏰ Configurable auto-restart: by default, the server restarts every 7 in-game days (≈ 7 real hours, since 1 IRL hour = 24 in-game hours). 📢 Restart warnings: when there are 10 minutes left, a countdown message appears every minute. 🚨 Final alert: at 3 minutes remaining, a sound plays to notify players so they can move to a safe area. 🛠️ Sandbox options: Set the number of in-game days before the automatic restart triggers. Customize the restart message with any text you want to display to players. 🎯 Benefits: Keeps your server clean and optimized. Prevents crashes due to memory overload. Provides players with clear warnings and enough time to prepare before the restart. ⚡ A practical and lightweight mod, perfect for community or roleplay servers that need stability and automatic management without manual restarts. commands: /wr_restartnow: requires admin permissions; forces an immediate restart of the dedicated server. /wr_restart : requires admin permissions; schedules a restart in N minutes (default is 1). _______________________________________________________________ 📜 Español 🧟‍♂️ Auto Server Restart – Reinicios Programados Este mod añade un sistema de reinicio automático del servidor para Project Zomboid, pensado para mejorar el rendimiento y evitar saturación de memoria en servidores dedicados. 🔧 Características principales: ⏰ Reinicio automático configurable: por defecto el servidor se reinicia cada 7 días en el juego (≈ 7 horas en la vida real, ya que 1 hora IRL = 24 horas en juego). 📢 Avisos de reinicio: cuando faltan 10 minutos, aparece un mensaje de cuenta regresiva cada minuto. 🚨 Alerta final: a los 3 minutos restantes, suena un aviso sonoro para que los jugadores sepan que deben moverse a un lugar seguro. 🛠️ Opciones Sandbox: Configura cuántos días en juego deben pasar antes de activar el reinicio automático. Personaliza el mensaje de reinicio con el texto que quieras mostrar a los jugadores. 🎯 Beneficios: Mantiene tu servidor limpio y con mejor rendimiento. Evita caídas por exceso de memoria. Da a los jugadores avisos claros y tiempo suficiente para prepararse antes del reinicio. ⚡ Un mod práctico y ligero, ideal para administradores de servidores comunitarios o roleplay que buscan estabilidad y orden sin necesidad de reinicios manuales. Comandos: /wr_restartnow: requiere permisos de administrador; fuerza el reinicio inmediato del servidor dedicado. /wr_restart : requiere permisos de administrador; programa un reinicio en N minutos (por defecto 1). _______________________________________________________________ EN: If you like my mods, please consider supporting me with a coffee ES: Si te gustan mis mods, considera apoyarme con un café. Support: Workshop ID: 3578016373 Mod ID: WeeklyRestart Workshop ID: 3578016373 Mod ID: WeeklyRestart

1,263 Downloads Details →
Double Fanny Pack Capacity – Project Zomboid Mod

Double Fanny Pack Capacity

von 76561198067634298

Increases fanny pack capacity from 1 to 2. Workshop ID: 2883664724 Mod ID: FannyPackBuff

1,109 Downloads Details →
[B42 STABLE] Visual Sounds – Project Zomboid Mod

[B42 STABLE] Visual Sounds

von 76561198045778396

This is the updated version of the Visual Sounds B42 mod from gosmocho. The original mod was created by Sweet rolls. If you are the original author and want this taken down, please reach out and I will remove it from the Workshop immediately. Mods I created or maintain - Home Inventory - Zone Crafting - Visual Sounds Workshop ID: 3715662935 Mod ID: visual_sound_extended_b42

1,501 Downloads Details →
True Music Addon: 80's SPLATTERFest – Project Zomboid Mod

True Music Addon: 80's SPLATTERFest

von 76561198014748819

All the messiest, goriest, blood-soakingest crunchy riffs and jams that your heart desires. We've got hard rock, punk and metal classics from some of the best (and not-so-best) horror hits and misses of the 80's, brought to you in scattered vinyl and cassette form for you to find amidst the wreckage of society that so many of those very same movies tried to warn us all about. Workshop ID: 2747470697 Mod ID: SPLATTERA23

766 Downloads Details →
True Music - Miatriss – Project Zomboid Mod

True Music - Miatriss

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Я был крайне разочарован отсутствием аддона на True music с треками Миатрисс, что пошел и добавил его сам. For build 42: https://steamcommunity.com/sharedfiles/filedetails/?id=3754150588 Список треков в моде: Режим Вдох The Desolate Hope The Winter Story Game over (Y.G.I.O.) - 2016 remastered Five Nights at Freddy's 2 - 2016 remastered Five Nights at Freddy's 4 - 2016 remastered Five Nights at Freddy's Song (Metal version) - 2016 remastered Влом Твердый знак Всегдашка Бабл блю Пофигу Хватит Welcome to the sister location Lament Exotic Butters We are number one Tassel Town - remix Die house - remix Tell me father Mew Mew Tetris Part of the storms - remix Nyan! Beneath the mask - remix Oh well Yandere song Blitz it Vibes December Oblivion - remix Bounce Дедлайн Other friends - remix Get Insane December - любой ценой Твердый знак - remix Крик Take me! Шкатулка Он не был предателем Карусель M.I.L.F. - remix Без ответа Always wanted Буллетпруф Ой зря Lunchbox friends Меня зовут Миёк Long night Save me Мам, я уеду Bunny defender Начать сначала Freddy you're supposed to bhe on lockdown Hex of PINK ff006E Вдох(Phonk version) Доброта не в моде Bunny defender(tanukikid remix) Пофигу (ЪУЪ) Влом (ЪУЪ) Спать (ЪУЪ) Bubble blue (ЪУЪ) Чё ты сделаешь (ЪУЪ) Дедлайн (ЪУЪ) Естественный отбор (ЪУЪ) Артблок (ЪУЪ) Схожу с ума (ЪУЪ) Я так вижу (ЪУЪ) Ъ (ЪУЪ) Часть треков были пропущены в виду лени, так что если вам нужно их добавить, то отпишитесь в комменты. Workshop ID: 3393040534 Mod ID: miatriss_true_music

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Việt Hóa Project Zomboid B42 – Project Zomboid Mod

Việt Hóa Project Zomboid B42

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Việt Hóa - PZ B42 Một bản mod Việt hóa dành cho Project Zomboid Build 42, giúp anh em sinh tồn ở Knox bằng tiếng Việt cho dễ hiểu, dễ chơi và đỡ lú hơn. Bản dịch vẫn đang được cập nhật dần, nên có thể vẫn còn vài chỗ chưa mượt, thiếu câu hoặc dịch hơi “ngáo”. Nếu gặp lỗi, mọi người cứ góp ý nhẹ nhàng để mình sửa thêm nha. Cảm ơn mọi người đã ủng hộ. Chúc anh em sống sót lâu hơn cái cách game này muốn mình ra đi. Lưu ý Mod chỉ hỗ trợ bản B42. Một số nội dung mới hoặc nội dung từ mod khác có thể chưa được Việt hóa. Danh sách mod VH: - More Traits - ... ━━━━━━━━━━━━━━━━━━━━ Ủng hộ mình bằng cách tặng giải thưởng nhé <3 ━━━━━━━━━━━━━━━━━━━━ Workshop ID: 3748572569 Mod ID: VHTheSilentCatXB42 Workshop ID: 3748572569 Mod ID: VHTheSilentCatXB42

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Gay Cigarettes – Project Zomboid Mod

Gay Cigarettes

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Adds GAY Cigarettes to your world! Decreases unhappiness. Not a smoker? BECOME A SMOKER and smoke GAY Cigarettes today! Workshop ID: 3364203593 Mod ID: GAYCIGS

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True Music Addon: K-POP Music Pack – Project Zomboid Mod

True Music Addon: K-POP Music Pack

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K-POP songs for True Music mod. Workshop ID: 2837558154 Mod ID: kpop_music_pack

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Da Lench Mob Music | Album: Guerillas In Tha Mist – Project Zomboid Mod

Da Lench Mob Music | Album: Guerillas In Tha Mist

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Da Lench Mob Music | Album: Guerillas In Tha Mist Generated with New Music Builder Guerillas In Tha Mist Side A 01 Capital Punishment In America 02 Buck Tha Devil 03 Lost In Tha System 04 You & Your Heroes 05 All On My Nut Sac 06 Guerillas In Tha Mist Guerillas In Tha Mist Side B 01 Lenchmob Also In Tha Group 02 Ain't Got No Class 03 Freedom Got An A.K 04 Ankle Blues 05 Who Ya Gonna Shoot Wit That 06 Lord Have Mercy 07 Inside Tha Head Of A Black Man Workshop ID: 3755847483 Mod ID: 1LenchAlbum

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