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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
True Music Addon: K-POP Music Pack
von 76561198010108491
K-POP songs for True Music mod. Workshop ID: 2837558154 Mod ID: kpop_music_pack
Da Lench Mob Music | Album: Guerillas In Tha Mist
von 76561199258285984
Da Lench Mob Music | Album: Guerillas In Tha Mist Generated with New Music Builder Guerillas In Tha Mist Side A 01 Capital Punishment In America 02 Buck Tha Devil 03 Lost In Tha System 04 You & Your Heroes 05 All On My Nut Sac 06 Guerillas In Tha Mist Guerillas In Tha Mist Side B 01 Lenchmob Also In Tha Group 02 Ain't Got No Class 03 Freedom Got An A.K 04 Ankle Blues 05 Who Ya Gonna Shoot Wit That 06 Lord Have Mercy 07 Inside Tha Head Of A Black Man Workshop ID: 3755847483 Mod ID: 1LenchAlbum
Drivin In My Car!
von 76561198177750087
Truck! Mod created by the meme. It was created after discussing it in a private server match. This mod adds more music to vehicles radios. To sync in multiplayer, all passengers must tune into a radio station that the mod recognizes. Asgore's songs have an additional sound effect when killing with the vehicle. To listen to the music selection, these are the radio channels, only vehicles: 96.6 - Asgore Trap Remix (No VA) 96.8 - Asgore Runs Over Dess Original (Original VA) 97.0 - Asgore Runs Over Dess (The meme) 97.2 - Asgore Full Version 97.4 - Asgore Remix 97.6 - Heart Burn Buster 97.8 - Heart Burn Buster Loop To reset the music, simply make a change to the radio, such as syntonize it or changing the volume. Credits: Asgore Runs Over Dess remix: @SharaXOfficial Asgore Runs Over VA: ?@Bub8les? Asgore Runs Over Lyrics: @KennyTheLyr1c1st,? ?@RagamuffinWLYR? Asgore Trap Remix: ?@zebuez, ?@MythicApex? Heart Burn Buster: ??@jabibixd Heart Burn Buster Loop: @Megalomercy Workshop ID: 3534014096 Mod ID: Driving_In_My_Car
PZ Pulse Language Pack
von 76561197997861906
PZ Pulse speaks every language Project Zomboid does. Subscribe alongside PZ Pulse, set your game language, and the dashboard follows it. All 27 languages Cestina, Dansk, Deutsch, Espanol (Espana, Argentina, Chile, Mexico), Francais, Italiano, Magyar, Nederlands, Norsk, Polski, Portugues (Portugal, Brasil), Romana, Suomi, Turkce, Catala, Bahasa Indonesia, Russian, Ukrainian, Japanese, Korean, Thai, and Chinese in both Simplified and Traditional. It may shock you to learn that I do not in fact speak every language. About a third of the pack is the game's own vocabulary. Where Project Zomboid already has a word for Hunger, Fracture or Endurance, this pack uses that word instead of inventing a second one, so the dashboard reads the same as the character window beside it. The rest is machine-generated and has not been checked by a native speaker. It is meant as a starting point, not as a finished translation. Found a bad string? Corrections are very welcome. Say the language, the label you saw, and what it should be, and it goes into the next update. Alternatively, just make a better language pack and let this one serve as an example of how to do it. I am not formally entering the translation business. Here is a GitHub for this language pack. Notes - It does not need to be installed on the server you play on. - The game loads text-only translation mods for you without needing permission. Steam Workshop Meta - Hi: - This mod goes with: PZ Pulse - Check out: my other mods. Workshop ID: 3781404865 Mod ID: PZ_Pulse_Language_Pack
True Detective
von 76561198097675149
True Detective A fedora, a leather coat, a loaded revolver — and a magnifying glass that reads the dead. Build 42.20 profession mod: the playable Detective occupation. - Always starts with a fedora, a leather coat, and trousers. Any color. - Always a loaded revolver and spare .357 rounds. Never a pistol. - Always a magnifying glass. 75% each: smoking pipe with tobacco, cigarette pack, lighter, a full bottle of whiskey. - +2 Aiming at the Veteran's price (-8 points). - Survey Sense: equip the magnifying glass and stand still for five seconds. The Detective whispers what he finds — up to five of the closest zombies, named by room or by direction, groups called out as groups. Silent: the dead never hear it. Each zombie is read only once. - Urban foraging: Veteran-level search vision, ceiling dark-room reading, professional affinity for trash, junk, junk weapons, ammunition, and medical finds. No plants. Mod ID: TrueDetective Source: https://github.com/kodexArg/TrueDetective Homepage: https://kodexarg.com Issues and pull requests welcome. License: MIT Workshop ID: 3383387174 Mod ID: TrueDetective
Pitstop (RU)
von 76561198212702180
Локализирует мод добавляющий город "Pitstop" (Ссылка на оригинальный мод ниже описании, для работы локализатора требуется обязательно!!!) Original author mod ( needed for working ) :https://steamcommunity.com/sharedfiles/filedetails/?id=2597946327 Оригинальный мод от автора ( без оригинального мода локализация работать не будет ) : https://steamcommunity.com/sharedfiles/filedetails/?id=2597946327 Workshop ID: 2738383024 Mod ID: PitstopRU
Braven's Achievements Fixed [42.15+]
von 76561198082667250
Braven's Achievements Fork of original mod (<- for credits, original mod is not needed to function). Disable/uninstall original mod! All credits for mod idea go to BitBraven. Fixes here are: - Compatibility with 42.13+ MP - Fixed saving and restoring achievements in multilpayer (server-side storage) - Fixed unable to get barricades related achievement using new barricades building process from build menu - Fixed unable to get Bleach achievement - Fixed "Be awake for 5 hours at night" achievement - Use UTF-8 enconding for RU Translation and small fixes to translation. Workshop ID: 3654477633 Mod ID: BB4213_Achievements
Obvious Weapons [B41/B42]
von 76561199503391478
This mod converts 11* vanilla game items into fully functional melee weapons, which are: - Carving Fork - Corkscrew - Wooden Cutting Table - Tent Peg - Sturdy Stick - Notched Plank - Bell - Grill Brush - Handle - Mop - Plastic Cutting Table (New Weapon) Este mod convierte 11* items del juego vanilla en armas cuerpo a cuerpo completamente funcionales, las cuales son - Trinchador - Sacacorchos - Tabla de Madera para cortar - Varilla de Tienda - Palo Robusto - Tablón Con muescas - Campana - Cepillo de Barbacoa - Mango - Fregona - Tabla de Plastico para cortar (Nueva) Workshop ID: 3364827719 Mod ID: Obvious Weapons
Buffy's Chat (RU)
von 76561198062363887
Buffy Chat mode for roleplay servers. Translated for Russian Замечательный мод на рп-кубики, переведенный командой русского рп-сервера NextDay для общего пользования. Credits and thanks go to Buffy for keeping the code Open Source! Free use for all communities! Workshop ID: 2823339001 Mod ID: roleplaychatRU
真音乐添加:丁真个人单曲
von 76561199231407114
包含ZOOD、I Got Smoke两首歌 Workshop ID: 2876356394 Mod ID: dingzhen
Rev's Brita Helmets Give Bullet Protection
von 76561198031385308
A mod that gives brita helmets 50% bullet protection. Workshop ID: 3327303945 Mod ID: Rev's_Brita_Helmets_Rebalanced
Cat Vehicle Claim
von 76561197964026972
Claim vehicles in multiplayer to prevent unauthorized access. Owners can manage guest permissions via a right-click UI. Includes trunk, mechanics, and passenger access controls. Workshop ID: 3733708988 Mod ID: Cat_VehicleClaim
Sling Mod Vanilla PTBR
von 76561199131666750
Translation for PTBR Mod Sling Vanilla. This mode is standalone (Doesn't need another one to run). Making it clear that I have no intention of stealing the original creator's credits is just a way I found to bring it to our language, that is, all rights go to the original creator. Workshop ID: 2962394743 Mod ID: TwoWeaponsOnBack
[WYD] VHS Skill Tapes: Driving
von 76561198076948732
This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Driving set, a modded skill by Afterworlds, and updated for B42.13+ by MV75. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3680650593 Mod ID: SkillTapesDriver42
Snake ModPack Fixes
von 76561198077234078
A few fixes for Snake ModPack of PZ build 41.78. Features: - add compfortability with SOTO (https://steamcommunity.com/sharedfiles/filedetails/?id=2840805724) - add "Reloading +1" for "Crazy gunmaker" - reduce to 10 uses Propane Torch for scrap vehicle Fixes: - fix error when loading Creater charcter menu - fix issue when add new trait in multiplayer Know issues: - profession linked traits dont displayed when create character Workshop ID: 2912083520 Mod ID: TallerMecanicoFix Mod ID: AmmoMakerFix
简单交易
von 76561198320586145
自己添加一些配方,自用 Workshop ID: 3413039870 Mod ID: jiandanjiaoyi Mod ID: jiandanjiaoyikuozhan
Zed's EasyMove
von 76561198043849998
Zed's EasyMove Move furniture with contents using carts and trolleys. Allows overweight loads if the cart is empty so you can move a whole wardrobe at once. If the cart is not empty, it will check the weight of the contents and allow you to move it if it's within the cart's weight limit. Usual furniture moving skills apply, and tools just have to be in your inventory, not necessarily equipped. Compatible with: - SaucedCarts - Pushable Shopping Carts - ZuperCarts - Carts & Trolleys - Sauced Carro Cartonero Especially useful with Project RV Interior when you want to move all your stuff from one car to another. Tested on 42.15 SP. Didn't test on MP yet. ☕ Support the Developer: PS: You can also put corpses on carts and move them around. Workshop ID: 3692079035 Mod ID: ZEasyMove
Nusa On Top
von 76561198123517410
42.19.0 Workshop ID: 3650245686 Mod ID: ATA_BMW_E36_NSO Mod ID: AVCS4213 Mod ID: AVCSAddonContainer Mod ID: Dodge_CC_B42_NSO Mod ID: NoZombiesAllowed42 Mod ID: NSO-MDZ42 Mod ID: NSO-MDZombie42 Mod ID: nso_shops42 Mod ID: NSO-OZD42 Mod ID: nsoserversetting Mod ID: NSO-Skins Mod ID: NSO_Verified Mod ID: NSOVanillaPatch
Eugene Porter - TWD Voice Sound Effect
von 76561198072777956
"Not a scientist", Eugene Porter from The Walking Dead SFX Mod for PZ available in the Steam workshop now! The perfect addition to your Eugene roleplay! It features many sound effects dedicated to the fake scientist! The mod includes: -7 unique "Alert/Scared" SFX! -6 exclusive Head Smash SFX (stomps, headshots, melee kills, etc.) -4 new different sounds for stealth kills, walker sounds added! -4 new zombie scratching sounds, including some Eugene screams! - Custom 'Level up' sound! - Custom "Death/Eaten" sound! Be careful that the sound effects don't always play and to avoid repetitions they play from time to time, don't panic if you don't hear any SFX the first time! If you want to make sure it's working, remember to prioritize it with the mod manager. This mod may conflict with other mods that change the alert, zombie head cracking sounds and "thangs" like that. My other The Walking Dead Mods! Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Workshop ID: 3164314300 Mod ID: EugenePorter
The Alan Parsons Project Music | Album: I Robot
von 76561199258285984
The Alan Parsons Project Music | Album: I Robot Generated with New Music Builder I Robot Side A 01 I Robot 02 I Wouldn't Want To Be Like You 03 Some Other Time 04 Breakdown 05 Don't Let It Show I Robot Side B 01 The Voice 02 Nucleus 03 Day After Day (The Show Must Go On) 04 Total Eclipse 05 Genesis Ch.1 V.32 Workshop ID: 3755894883 Mod ID: 2ParsonsAlbum
逃离肯塔基:更好地制作箭 EscapeFromKentuckyA:Better Crafting-Arrows
von 76561199069655806
该mod是对mod《逃离肯塔基》的配方表的修改,修改了以下内容: -去除了普通箭制作中需要信用卡作为材料的要求 -允许选择用木胶、胶水、胶带、管道胶带其中之一作为三种箭制造的材料 -制作箭的工具选择由原先剪刀增加至可以选择剪刀、厨房刀、大砍刀、猎刀、石刀其中一种 如果出现了bug或需要进行更新,请告知我。 This mod is a modification of the recipe list for the "逃离肯塔基"(EscapeFromKentuckyA) mod. It includes the following changes: -Removed the requirement of a credit card as a material for crafting regular arrows. -Allows the selection of one of the following materials for crafting arrows: wood glue, glue, duct tape, or scotchtape tape. -Expanded the choice of tools for arrow crafting, which now includes scissors, kitchen knife, machete, hunting knife, or flint knife. If you encounter any bugs or require updates, please notify me. Workshop ID: 3006202278 Mod ID: Better Crafting-Arrows
1.0
von 76561199071449813
just a pudding Workshop ID: 3770011083 Mod ID: Military_Tool_Kit_patch
Simple Secure Locks (Now with Simple Lockpicking)
von 76561198815133191
Multiplayer door, window, and vehicle lock system for Project Zomboid Build 42 unstable. Secure doors windows and garage-style doors with keyed padlocks or combination padlocks. Keyed padlocks generate unique matching keys on first install, keep their identity when removed, support named keys, and can be copied through crafting with blank keys. Combination padlocks can be opened by any player who knows the code. With Lockpicking skill you can pick any type of lock. (inc. vanilla locks and cars too!) If you dont want spend time with Skill you can always try to break lock with hammer crowbar axe etc. or maybe you try to cut lock with Bolt Cutters? (need Strength and Welding for stronger locks tho) General Info - Lock doors, windows, player-built doors, and garage-style doors. - Keyed padlocks and combination padlocks for world objects. - Unique keyed locks: a key from another lock will not open yours. - Named keys, key renaming, blank keys, and crafting-based key copying. - Lockpicking skill, skill books, a practice lock, lockpick sets, and improvised lockpicks. - Vanilla locked doors, vehicle doors, and trunks can be picked when lockpicking is enabled. - Selectable 3-point Lockpicker trait starts with +2 Lockpicking and a lockpick set; Burglar starts at level 4 with a lockpick set. - Smashed or breached windows can still be passed through. - Admin-only missing-key recovery. - Lock inspection shows condition, effective door health, both front/back barricades, and total protection from each side. - Admin-only diagnostics report grouped lock copies, native state, blockers, reinforcement, credential health, and ownership without exposing combination codes. - Admin repair can rebuild a valid grouped lock or clean proven orphaned Secure Locks state while leaving ordinary barricades alone. Tamper alarms - Craft a tamper alarm with 1 Scrap Metal, 2 Electronics Scrap, 1 Electric Wire, 1 nonempty Battery, and a kept screwdriver. No skill level is required. - Install or remove the alarm while the Secure Locks padlock is unlocked. It arms when the padlock is locked. - Lockpicking, forced-entry, bolt-cutter attempts, and standard weapon hits can trigger the alarm. - Alarm broadcasts the vanilla house-alarm sound and attracts nearby zombies. - Alarm duration is controlled in sandbox settings from 5 to 300 real seconds. The default is 180 seconds (3 minutes). - Unlocking with the matching key or correct combination immediately disarms a ringing alarm for every player. - While active, the server emits noise at the protected door every five seconds to attract existing zombies. The alarm never spawns zombies. - Removing the padlock normally returns its installed alarm. Successfully cutting or forcing the lock, or destroying the protected door, destroys the alarm with it. - The entire alarm feature can be disabled in sandbox settings without changing existing lock behavior. - alarm goes weee wooo Sandbox controls - Separate percentage multipliers tune lockpicking chance, lockpicking time, forced-entry chance, forced-entry time, and installed-lock reinforcement. - Reinforcement multiplier scales both bonus door health and melee damage resistance. Setting it to zero disables both. - Tamper alarms have independent enable, trigger chance, zombie-noise radius, duration, lockpicking trigger, and forced-entry trigger settings. Lock tiers and loot Locks spawn as loot: stock brass locks, blue ABUS Titalium locks, bright yellow Master Lock Magnum locks, and black Abloy Protec2 locks. Better locks are harder to cut and add stronger temporary reinforcement while installed. Also you need to manually unlock door via context menu if door is locked. - Colored inventory icons, placed lock models, and matching colored keys help identify lock tiers. - Blank keys spawn as loot and can also be forged, then used to copy padlock keys. - Copied keys preserve the original lock credential, tier color, visible lock ID, and receive numbered Copy names. Lockpicking details - New Lockpicking Skill and Skill Books. - Practice locks give safer training XP. - Lockpicking XP is awarded on completed attempts and additional XP is awarded on success for secure locks, vanilla doors, vehicles, and practice locks. - Interrupted or invalid attempts do not award XP. - Secure padlocks use lock-tier difficulty, so better locks stay risky even for skilled players. - Every target uses an explicit level 0-10 chance/time curve; sandbox chance and time multipliers apply afterward. - At level 4, a basic padlock defaults to 56 percent success in 26 seconds, while an ABUS defaults to 29 percent in 49 seconds. - Master Lock Magnum requires level 6 and reaches 42 percent at level 10; Abloy Protec2 requires level 8 and reaches 28 percent at level 10. - Vanilla door lockpicking ranges from 25 percent in 42 seconds at level 0 to 85 percent in 12 seconds at level 10. - Vehicle lockpicking is tuned separately: - Level 0: rough, about 18 percent success and 50 seconds. - Level 10: strong, up to 88 percent success and about 12 seconds. - Vanilla doors and vehicles get persistent random lock quality. Walking away and trying again does not reroll it. - Military, Army, police, prison, SWAT, bunker, checkpoint, and security targets get another 1.35x difficulty modifier. - Failed vehicle attempts make extra noise and can trigger an existing car alarm. - Successful vehicle lockpicking clears the alarm state before unlocking. Breaking, cutting, and reinforcement - Bolt-cutter breaking uses Strength and Welding requirements by lock tier. - Forced lock breaking uses a hammer or crowbar and is noisy. Axes and other weapons can damage the actual door. - Failed force attempts wear the lock down, gradually improving later attempts without exceeding that tier's maximum chance. - Removing and reinstalling the same padlock preserves its condition, so worn locks cannot be repaired for free. - Installed locks add temporary door health and reduce direct melee weapon damage while they remain installed. - Generic Brass: +500 door health and 30 percent melee damage resistance. - ABUS Titalium: +1000 door health and 40 percent melee damage resistance. - Master Lock Magnum: +1750 door health and 50 percent melee damage resistance. - Abloy Protec2: +2750 door health and 60 percent melee damage resistance. - Locked doors remain vulnerable to normal melee attacks. Player-built-door blockers briefly yield to the server-authoritative swing so vanilla axe and weapon damage reaches the reinforced door while safehouse interaction rules remain respected. - Destroying a player-built locked door clears the secure lock without returning the ruined padlock. Locked doors remain protected from the Disassemble shortcut. - Removing a lock removes its bonus without healing damage already done to the real door. technical notes - Lock state is stored on the world object and synchronized through mod data. - Door groups are handled so double doors, player-built doors, windows, and garage-style targets behave consistently. - Combination codes are kept in a server-side save vault instead of synchronized world data. - When moving a server save, also move Zomboid/Lua/SimpleSecureLocks or old combination codes will be missing. - Server and every player must use the same mod version. Supported languages: English, Turkish, Italian, German, Russian, Japanese, and Simplified Chinese. The game automatically uses each player's selected language. If you seen any bugs and stuff please contact or leave a comment. And don't forget sometimes breaking door or smashing window is easier then cutting lock. Workshop ID: 3759953037 Mod ID: secure_locks_b42
SpongieOpenJacketsRU
von 76561198066745592
Translate RU Workshop ID: 2881191353 Mod ID: SpnOpenClothRU
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten