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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Resident Evil Weapons and MP5 Conversion Mod – Project Zomboid Mod

Resident Evil Weapons and MP5 Conversion Mod

von 76561198283158501

This mod only contains the weapons from huanxi (526581483)'s mod and I made the MP5 use 9mm ammo instead since it is commonly chambered in 9x19mm Parabellum. I AM NOT THE CREATOR of this mod for Project Zomboid, so I won't be able to fix it if this mod does eventually break or has some issues. I only converted the LE5 to use 9mm. Here's the link to the original mod and the English version of altair720230 fix: Original Mod English Version Workshop ID: 2959779213 Mod ID: REWMODALT

1,077 Downloads Details →
Apocalipse [BR] Multiplayer Farming system – Project Zomboid Mod

Apocalipse [BR] Multiplayer Farming system

von 76561198394820414

ApocalipseBR - Farming System Server-side Build 42 farming performance patch for multiplayer worlds with large farms. What It Does Project Zomboid's vanilla farming system can process every plant in a single EveryTenMinutes update. On servers with many planted crops, that creates large main-thread spikes. This mod keeps vanilla farming behavior, but spreads plant maintenance across server ticks in small batches. The way this mod achieves the claims above is by patching the .lua module SFarmingSystem, specifically the EveryTenMinutes, in which is the heavy work is triggered, this is a completly server-side mod that doesn't affect anything but the server's pacing of plant simulation to spread work between ticks, instead of processing all plants in a single tick. - Keeps vanilla planting, watering, harvesting, growth, disease, health, and plow-fade logic. - Replaces the heavy farming EveryTenMinutes pass with a queued server-side processor. - Processes plant work gradually across OnTick instead of all at once. - Reduces multiplayer hitching caused by large farming updates. Compatibility - Build 42.19+. - Server-side optimization mod. - Does not add new crops, recipes, items, or farming UI. - Designed to preserve vanilla farming rules while improving update scheduling. Admin Notes The mod logs when farming jobs are queued and periodically reports queue backlog while work is draining. This helps confirm that plant processing is moving through ticks instead of blocking one large update. Expected telemetry change: - Large spikes in EveryTenMinutes farming callbacks should drop sharply. - A smaller amount of work may appear under this mod's OnTick callback. - If queue backlog grows continuously, the per-tick plant budget may need tuning for your server scale. ApocalipseBR Created for the ApocalipseBR multiplayer server environment. https://apocalipse.cloud/ Workshop ID: 3781972601 Mod ID: ApocalypseBR_FarmingSystem

1,839 Downloads Details →
True Music Addon: good kid, m.A.A.d city By Kendrick Lamar – Project Zomboid Mod

True Music Addon: good kid, m.A.A.d city By Kendrick Lamar

von 76561198887174940

"good kid, m.A.A.d city (Deluxe)" by Kendrick Lamar, including the songs "County Building Blues" and "Cartoons & Cereal". Contains 19 cassettes and one vinyl. Workshop ID: 3003889685 Mod ID: good kid m.A.A.d city - Album by Kendrick Lamar

953 Downloads Details →
[B42] The Darkness Is Coming 2 – Project Zomboid Mod

[B42] The Darkness Is Coming 2

von 76561198013042524

The Darkness Is Coming returns to B42! Answers for FAQs - Mod is developed for Singleplayer and is very briefly tested for Multiplayer. - This mod works as intended as of 42.20. - There may be some little bugs here and there. But the mod works! If it doesn't work entirely, you either have a mod conflict or you're doing something wrong. Features - Highly customizable experience through Sandbox Options! - Adds periods of darkness in Knox County that could go on for days! - Adds thick fog during the darkness. - Adds ambient sirens and spooked crows that go off to warn of an imminent Darkness Event in handpicked locations in the map! - Zombies slowly become sprinters when the darkness falls. - Use the dedicated radio station (99.8) to get warnings and lore about the darkness. - Adds snow (snow melts and doesn't stay), similar to Silent Hill 1's otherworld. - The world transforms during the darkness. Trash, blood, grime, overgrowth. You might have to walk some distance away and then walk back if trash and blood is not cleaned up at event end. This is usually needed if you reloaded a save. - Light sources are very important. Staying in the darkness without any light source (indoors or outdoors) will increase your stress and damage your health, and can even kill you. This gives the player a reason to maintain a light source even in their base. - Wake up everyone, with added stress, when sleeping if sirens go off while sleeping. - Improved hazardous darkness - Vehicle Malfunctions during darkness - Hazardous Fog AI Disclosure I am not a huge fan of AI but it is the reality, and it saves time if used well (not like 90% of the content on the workshop lately). I have to use it for my professional career and it comes in handy sometimes. !!!AI was not used to write this mod!!! AI was used for code reviews and figuring out obscure bugs by having it analyze the decompiled spaghetti code of Project Zomboid. I also used AI for the radio broadcasts! I suck at creative writing. I was always into math and science, not much into literature. I have a thread about the radio broadcasts and I would love if some creative mind/s would collaborate and create broadcasts that actually fit the lore of the mod and game. I COULD do it myself but it will take me a lot of time and thinking, and frankly they won't be good. I can also spend the time working on other projects. Sorry about this. I understand some of the lines seem a bit cringe and look and sound very AI generated. This is being taken care of by Loksus who decided to spend their free time to help remake the lore and broadcasts. Lore "The Darkness Is Coming!" became a popular cry for help, with whoever is still alive to experience this supernatural event. Parts of the world started experiencing periods of total darkness. Black clouds would cover the skies. Clouds thick enough that they completely block out the sun! The air would turn foul. An unexplained, and sometimes hazardous, thick fog would also set in. Scientists started recommending the use of gas masks to stop this anomalous atmospheric matter from invading human bodies. But unfortunately they couldn't find any scientific reasoning behind these events, leading everyone to believe that this event is of a supernatural nature. They did come up with a warning system that could detect traces of this anomalous matter. Authorities set up a number of sensor and sirens to warn everyone about this hazardous phenomenon. A year later, the Knox Event happened. These are truly the end times. Access to the Automated Emergency Broadcast System became essential to survival. Compatibility List of compatible mods - Blackout Predators Extensions You can modify the experience's ambience and lore to your liking. Through the TDIC_ThirdPartyConfig file, you can override and add custom: - Custom siren sounds - Custom siren locations - Custom crow sounds (or any replacement to it) - Custom broadcasts Future Improvements (by importance) - Implement non-AI generated radio broadcasts - Fix any bugs reported by the community - Improve gameplay during darkness events - reward risks taken during darkness events - Test in MP Credits Thanks to >>> this guy <<< for copying my B41 mod and creating an AI slop version of it, without even giving me credit. I mainly created this mod out of love for this game and community, but some spite was fuelling the process too. Thanks to the PZ Modding Community for help. Thanks to all the people that left suggestions of possible features. If your requests were not added, I can assure you I did take them in consideration and there's no ruling out that I won't implement them. Thanks to TIS for this highly moddable game and also to Team Silent that create the franchise that was an inspiration for this mod. Compatibility Please be respectful in the comments or I will lock them. Before asking if something is compatible with this mod, use initiative and test it yourself and post your results. I did add some compatibility with Night Sprinters and Random Zombies. I do mod commissions - Discord: _mon.key Workshop ID: 3783794171 Mod ID: TheDarknessIsComing2

1,845 Downloads Details →
LeaperZedII – Project Zomboid Mod

LeaperZedII

von 76561199042257388

LeaperZedII Update: Leapers change their skin when they are outside and will only happen once it will change into their season skin version this adds a surprise impact Bug fix: Non admin players will no longer use leaper animations whenever they loot a leaper skin ----------------------- B41 / B42 can be installed mid save MP / SP ------------------------ Mod by Glytch3r All my mods are commissioned including this one For custom pz mod commissions Glytch3r me via discord discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3412759659 Mod ID: LeaperZedII

679 Downloads Details →
CarryingCapacityTweak42 – Project Zomboid Mod

CarryingCapacityTweak42

von 76561198023324811

This is not my mod, and I take no credit for it. I searched high and low, tried to find the lua and resources myself and couldn't, found this mod that more or less did exactly what I wanted but it wasn't for Build 42. All I did was some copypasta around and renaming of the folders.... it "works" for me for , I can't guarentee it's a bugless transition to or that it will or won't work for you. Pretty much all I wanted to do was boost my usual 18.00 weight to 27.00 weight; This mod does that with it's default value of 7. I do not intend on doing anything with this unless it breaks. I will leave any of that to the original author. This is merely to bring what is to . Below is the url and information to the original mod. If the original gets updated to I will be deleting this, until then this should work for ----------------------------------------------------------------------- https://steamcommunity.com/sharedfiles/filedetails/?id=3173879440&searchtext=carrying ----------------------------------------------------------------------- This mod tweaks the carrying capacity of the character based on their strength value. SP and MP ready! Setting example with max. character strength (without weight modifiers): A range value of 3 results in a max. carrying capacity of 20kg. A range value of 7 results in a max. carrying capacity of 30kg (default mod setting). A range value of 11 results in a max. carrying capacity of 40kg. A range value of 14 results in a max. carrying capacity of 50kg. IMPORTANT NOTE to remove the mod safely from a savegame: 1. Switch the mod setting "onOff" to "off". 2. Run your savegame once. (To reset to original) 3. Close your game. 4. Remove the mod safely. Feedback appreciated. Enjoy :) Workshop ID: 3173879440 Mod ID: CarryingCapacityTweak ----------------------------------------------------------------------- Workshop ID: 3412255197 Mod ID: CarryingCapacityTweak42

919 Downloads Details →
[B42/B42.18] Pukeko Loading – Project Zomboid Mod

[B42/B42.18] Pukeko Loading

von 76561199001960996

INITIALIZATION!!!!! Pukeko Loading replaces loading icons with a bouncing pukeko chick. A small scale slop™ mod while I focus on developing my homepage. Inspired by MisterOty's Hood Irony. Features: - All three vanilla loading icons are replaced with a bouncing Pukeko gif. - pukeko chick. Loading Icon: Original Gif: Known Issues: - none. Update Logs: - B42.16 version bump. - B42.13 version bump. - Initial Release. My Mods: - Present Wrapping - Pukeko Loading - Morale Patches - Injectors - Project CardZ - Read your Manga - Chonker - Weapon Cases Support My Projects - Commission Mods - Public Development Blog: Consider any membership (free or paid) on my Patreon! I'll appreciate it a lot! :³ GitHub source code. Workshop ID: 3582579233 Mod ID: PukekoLoading

1,117 Downloads Details →
zk_FanWep – Project Zomboid Mod

zk_FanWep

von 76561198297516113

自用MOD Workshop ID: 2975836073 Mod ID: Fantasy Arsenal

849 Downloads Details →
A car buff mod – Project Zomboid Mod

A car buff mod

von 76561198066732137

Allows characters to install/uninstall car parts without reading the magazine for the car type This process takes longer, a higher mechanics skill requirement, bigger chance of failure and extra damage to the parts. Compatability: Compatible tested and confirmed with Filibuster Rhymes' Used Cars! Not compatible with mods which change the <module Base template> for vehicles. This was created because I have done some things around the car in real life, such as change break pads, but it took me a long time and I almost damaged the car in the process. Workshop ID: 2718732550 Mod ID: acarbuffmod

781 Downloads Details →
Vehicle Power and Appliance Library – Project Zomboid Mod

Vehicle Power and Appliance Library

von 76561198439236513

New Update - Performance and Optimization Restructured the code, replaced a rearm-workaround with a shared keep-alive component that only keeps a vehicle simulating while something on it is actually running. Overall this should work more reliably. Sadly no new feature additions in this update aside from an optional NeatUI patch for the Power Info UI (just turn the NeatUI patch on or off in mod selection) - focus this week was on my new mod, the Vehicle Fluid Logistics Library. This mod makes Campers into more than "Storage with Seats". You do not need RV Interior to use them for cooking and food storage or as power provider. This mod was inspired by what Tsar's Common Library does for the Autotsar Trailers and expands on the concept in multiple ways. Headline Features: - Turns vehicles and trailers into generator-powered mobile mini-bases with two operating modes (independent - the generator powers appliances on the vehicle/trailer and the vehicle can still move around, connected/wired to the local grid - the generator powers the vehicle/trailer appliances but also like a regular generator the surrounding area) - Ability to "plug in" your vehicle/trailer to an existing powered building or generator to charge up (can be enabled by installing electric wire in the shore inlet slot in the mechanics UI) - Power Info overview panel to show exactly what is consuming how much of your fuel and if you are currently running on battery power or not. (Optional NeatUI patch included) - Appliances (currently fridges, freezers and ovens - more coming soon) converted from classic home appliances via context menu can be installed into part slots in the mechanics UI. Can also use previously converted parts by Tsar's Common Library mechanisms. - A purely optional JAVA patch to make the fridge and freezer behave just like an installed variant in your base. Without it or should the JAVA part ever fail it will fallback to a lua-approximation of the preservation and freezing mechanic (when you are too far away from your vehicle it will no longer keep your food fresh and frozen without the JAVA patch) - A lot of features are configurable via sandbox options. Notice: The fuel tank will auto-feed the generator, so if you install a generator without fuel inside it will initially drain the gas tank for the fuel a generator stores. Patches Ready-made patches that put existing vehicle mods on this library: - KI5 Campers Patch - KI5 Vehicles Patch - Autotsar Generator Trailer Patch - Filibuster Rhymes' Used Cars Patch More Features - Noise - running generators attract zombies just like in vanilla; the vehicle body muffles the sound. - Battery - carries the appliances when nothing else is powering them, and recharges once power returns. - Built-in generators - a vehicle can BE the generator: fixed in place, repairable, never removable. - Charger slots - mounts that top up ordinary batteries while power is running. - Fuel - the gas tank auto-feeds the generator; tankless vehicles pour straight into the unit. - Upkeep - generators wear down as they run just like in vanilla, and can be repaired without taking them out. - Mechanics window - the generator mount shows its fuel level and real condition. Connected means parked - With a generator plugged in, the RV will not start or move - and neither will whatever is towing it. Unplug from the seated radial menu, or switch on an optional on-screen Exit Vehicle button in the mod options. This is done purely with logic gating the ignition, no wonky physics or vehicles sinking in the ground. - If the engine was ALREADY running when you connected, you keep full control and get a warning instead of a dead ignition. - Drive off anyway and the generator tears loose: it unplugs itself and takes 10 percent condition damage. Drive off on shore power and the inlet wire is destroyed - fit a new one to reconnect. - Standalone mode never blocks anything. What to select in mod selector: RV Power Lib - always enable. Pure Lua, no dependencies. Its built-in food preservation is a lua workaround - simulated cooling, loaded areas only. It works, but has some shortcomings, for full vanilla-like fridge/freezer functionality use the Java Bridge. RV Power Lib - Java Bridge - optional. A ZombieBuddy patch that makes the RV fridge and freezer real fridges to the engine: native freezing, thawing and rot, correct across unloaded areas and reloads. Falls back to the Lua preservation automatically when ZombieBuddy is absent; safe to toggle mid-save. RV Power Lib Neat UI - NeatUI style reskin of the Power Info panel, only works if NeatUI Framework is active. For modders Registry-driven: ship the parts in your vehicle script and call RVPower.registerVehicle(...) once from shared Lua to integrate it with this library. Appliance slots can be ADD-ON parts or REPLACE existing storage. Two small reference examples, commented and playable as they are: - Vanilla Van Reference Example - the ADD-ON pattern, two files. - Trailer Generator Reference Example - the vehicle that IS the generator: no item behind the part, the vehicle's own tank as its fuel. Requirements None for the library. The Java Bridge needs ZombieBuddy. Powered vehicles and trailers come from consumer mods - see the Patches section above, or the reference examples under For modders. Check out my other mod series turning vehicle tanks into fully usable fluid storage - water, fuel, propane and drinkables, with transfers and tank designation HERE. Multiplayer Tested on a dedicated server, all states replicate and no desync should happen. Disclaimer: This was not tested with a lot of players around, only 1 - but it should still hold up. The vehicle in the preview images is from KI5's Campers! - it is not required, it is just what the library is doing its work on. No third-party assets. Created with LLM assistance. Workshop ID: 3787451639 Mod ID: RVPowerLib Mod ID: RVPowerLibNeatUI Mod ID: RVPowerLibJava

1,862 Downloads Details →
Fruity Farmer Fruit Trees – Project Zomboid Mod

Fruity Farmer Fruit Trees

von 76561198032391398

Made for B42.20+: Grow nine THIRTEEN renewable Fruit Tree species through Project Zomboid's Agriculture system. That's right, Fruit Farming has finally come to Project Zomboid. As of August 17, we now have apple, avocado, banana, cherry, grapefruit, mango, orange, peach, pear.. and the new ones lemon, lime, olive, and grape fruit trees from seeds, pits, or suckers. Fruit Trees use custom visual stages, suffer normal crop problems, survive harvesting, and become dormant during winter when growing seasons are enabled. Seeds can be extracted from fresh, stale, or rotten vanilla fruit (certain fruit need tweezers). Banana plants use suckers found in gardening supplies and return a sucker when harvested. Can this mod be added to an existing Save? Yes. What does a Fruit Tree need to grow? Um, mostly water. Yeah, water. Water good for fruit tree. Fertilizer will also work. Do the Fruit Trees suffer from the same diseases/problems as Vegetables? The Fruit Trees seem to get mildew more than anything else, so make sure you have your mildew spray nearby. Do Fruit Farms work the same was as Vegetable Farms? Pretty much. Fruit farming works using the same system, though you can set Farming Speed and Farming Seasons independently of the Vanilla farm settings. Will this mod make me more attractive to women? What Fruit Farmer doesn't look attractive to women? Does it work in multiplayer? It should, but I have no way to test it. Let me know how it works. Where do I find banana suckers? What are banana suckers? Bananas don't have their own seeds like the other fruit, the sucker is essentially a new shoot. You'll find these suckers in garden supply stores, or anywhere that carries seeds and gardening equipment. PRO TIP: The seeds take 80 to 100 days to grow to a fruit tree to fruit bearing stage, so if you want fruit before winter, plant those seeds within the first week. 2nd PRO TIP: If you want your fruit a lot sooner, change the Farming Speed in Sandbox. If you want B41 grow times, then the number is approx 4.5 Don't forget to leave a rating if this mod works for you! Translations: English Russian — contributed by @AVA French German Spanish Brazilian Portuguese Polish Simplified Chinese Japanese If you have any corrections for the translations, just let me know. Check out my other mods Leave a cool rating if you find this mod useful. Workshop ID: 3781883471 Mod ID: FruityFarmer

1,976 Downloads Details →
[UNOFFICAL][B42.20] MyGo角色幻化+乐器 MyGo Character And Weapon – Project Zomboid Mod

[UNOFFICAL][B42.20] MyGo角色幻化+乐器 MyGo Character And Weapon

von 76561198374289864

本模组在旧版基础上解决了42.13版本无法正常生成,穿戴以及武器攻击距离异常的问题.42.20版本依然可以使用 This mod solves the problems of abnormal generation, wearing, and weapon attack distance in version 42.13 based on the old version.Version 42.20 can still be used 原模组链接 MyGo角色幻化+乐器 MyGo Character And Weapon https://steamcommunity.com/sharedfiles/filedetails/?id=3338150836&searchtext=MYGO 若原作者进行修复适配或提出异议,我会自行下架本修复后版本。若有其他严重影响游玩的问题,请直接提出,我会尝试修复。 If the original author makes modifications or raises objections, I will remove the repaired version on my own. If there are any other serious issues that affect the gameplay, please raise them directly and I will try to fix them. 添加Mygo角色幻化: 1.高松灯 2.千早爱音 3.长崎素世 4.椎名立希 5.要乐奈 添加Mygo乐器: 1.爱音吉他 2.猫抓板吉他 3.素世贝斯 Workshop ID: 3661673757 Mod ID: MygoCloth_FIX

1,367 Downloads Details →
Rosewood Trader – Project Zomboid Mod

Rosewood Trader

von 76561199240402399

A house and shop just west of Rosewood located in cell 25, 38 Workshop ID: 2993825928 Mod ID: RosewoodTrader Map Folder: Rosewood Trader

770 Downloads Details →
[B42] Nimzy's Dew Extravangza – Project Zomboid Mod

[B42] Nimzy's Dew Extravangza

von 76561198065764999

Welcome to Nimzy's Dew Extravangza! Experience all the delicious flavors of Mountain Dew while you fight for your survival in the zombie apocolypse. Is it the most lore accurate mod ever? No - but who cares, it's Mountain Dew! Workshop ID: 3400355461 Mod ID: NimzyDewExtravangza_B42

707 Downloads Details →
(B41) The DHS & FEDRA Uniforms on Vanilla 1.2.1 – Project Zomboid Mod

(B41) The DHS & FEDRA Uniforms on Vanilla 1.2.1

von 76561198969079348

Update 2: - Added FRUC support (Non Animated) - More clothing pieces Update 2.1 - Added 3 more textures for SPH Helmet This is something i've been working past week, Came about as result of me loosing FEDRA gear i collected so far on a RP server because addon adding said gear broke there lol but anywayyy This mod adds Dept of Homeland Security Federal Protective Service and Investigators Uniforms on vanilla assets, aswell as FEDRA Uniforms from TLOU also on vanilla assets It includes but isn't limited to: - Uniforms - Helmets - ID's & Badges - Vests - Jumpsuits - Hazmat Suits - Vehicles More may be added in the future via updates They support spongie open jackets by default and can be found in Police, Military & Surplus locations Credits Me - Scripting, Texturing Jack Rossman - Answering my code related questions on how to do some stuff Workshop ID: 3430709196 Mod ID: FEDRAVanillaPack Mod ID: FEDRAVehiclesPack

879 Downloads Details →
ESSENTIALS - True Moozic Addon – Project Zomboid Mod

ESSENTIALS - True Moozic Addon

von 76561197969430887

Over 100 absolute era-accurate classics that simply needed to be available in Knox County as you attempt to survive. (That means all songs are from 1993 or earlier!) This simple little mod is designed to work alongside the 'True Moozic' B42 MP mod. Fully compatible with 42.20+. These songs can only be found on cassette (no vinyls), and are found all around Knox County. Enjoy! You can find the list of songs here: https://pastebin.com/sPFu5CSD If you're in the Australia/Oceanic/South-East Asia region and want to play on a Multiplayer server where these tapes can be found, checkout the MELBOURNE APOCALYPSE server! Find us on Battlemetrics! Workshop ID: 3687081106 Mod ID: EssentialsB42

1,775 Downloads Details →
僵尸掉落真实枪械弹药 – Project Zomboid Mod

僵尸掉落真实枪械弹药

von 76561198832459144

Real Firearm Ammo Loot B42 僵尸掉落真实枪械弹药 Zombies drop ammunition from the Real Firearms. 感谢 喵老大_MiaoLD, SportXAI, Riko Prushka 。 Workshop ID: 3683898226 Mod ID: RealFirearmAmmoLoot_B42

1,277 Downloads Details →
[B41] Hope's Better Jams – Project Zomboid Mod

[B41] Hope's Better Jams

von 76561198299332391

Add 14 new craftable jams to the vanilla game. -Water + Sugar + Fruit + Jar + Jar Lid = Jam -Each jam gives -30 hunger and +10 happiness -You can use the jams in recipes like honey -Making jams gives you cooking xp -Send me your suggestion and thoughts about mod ^^ Workshop ID: 3409265219 Mod ID: 76561198299332391

943 Downloads Details →
True Music: Pink Floyd Music Pack Vol. 1 – Project Zomboid Mod

True Music: Pink Floyd Music Pack Vol. 1

von 76561198049375251

Albums included: - The Piper At The Gates Of Dawn (2011 Remaster) - A Saucerful of Secrets (2011 Remaster) - Ummagumma (1994 Remaster) - Meddle (1992 Remaster) - Obscured by Clouds (2016 Remix) - The Dark Side Of The Moon (2003 Remaster) - The Dark Side Of The Moon (Live at Wembley 1974) - Wish You Were Here - Animals (2011 Remaster) - The Wall - A Momentary Lapse of Reason (2019 Remix) - The Division Bell Workshop ID: 2971658552 Mod ID: pink_floyd_music_pack

868 Downloads Details →
Craftable Pencil [B42] – Project Zomboid Mod

Craftable Pencil [B42]

von 76561198352424979

This mod adds a simple recipe for the vanilla Pencil. The recipe is intentionally designed as a simple wilderness crafting item. The recipe requires: 1× Small Handle 1× Charcoal (any charcoal) Any Sharp Knife (Kept after crafting, Not dull, May degrade sligthly after using) Results: 1× Pencil Why? If you're playing with little or no loot (AKA Wilderness/No Loot Survival), eventually finding a pencil can become a small but annoying roadblock. You can survive in the wilderness, gather resources, craft your own tools, and become completely self-sufficient... yet you're still waiting for the game to hand you one Pencil. So I decided: Fine. I'll make one myself. This mod simply removes that roadblock and gives you a way to craft a Pencil using basic wilderness resources. Compatibility: This mod adds a recipe for the existing vanilla "Base.Pencil" and does not replace or modify the vanilla Pencil. Workshop ID: 3787670932 Mod ID: CraftablePencil

1,490 Downloads Details →
serverAuto – Project Zomboid Mod

serverAuto

von 76561199074174826

serverfix Workshop ID: 3781506624 Mod ID: AutoAll

1,721 Downloads Details →
[B42.12] Make Dried Fruit – Project Zomboid Mod

[B42.12] Make Dried Fruit

von 76561198049529007

VERSION 42.12 Version 42.13 : https://steamcommunity.com/sharedfiles/filedetails/?id=3417502641 Workshop ID: 3626185645 Mod ID: B42.12Makedriedfruit

789 Downloads Details →
More Gloves - Bags - Jackets [B42] - Русификация – Project Zomboid Mod

More Gloves - Bags - Jackets [B42] - Русификация

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Русификация More Gloves - More Bags - More Jackets Набор новых рюкзаков, перчаток и верхней одежды для разнообразия экипировки и ролевой игры в постапокалиптическом мире. Что делает мод? • Новые рюкзаки: Пожарный, полицейский, тактический, рейнджер, сумка через плечо, вещевой мешок, медицинская поясная сумка и самодельный мешок из верёвки - с разной вместимостью и скоростью бега. • Новые перчатки: Рабочие в горошек, кожаные без пальцев, нитриловые, тяжелоатлетические, сварщика и кикбоксерские. Плюс 3 самодельных варианта бинтов для рук. • Новые куртки и жилеты: Холщовая куртка, джинсовая жилетка, панк-куртка, гоночная куртка, тактическая куртка, худи с карманами, толстовка, худи без рукавов и профессиональная пожарная куртка. • Поиск: Предметы можно найти в логичных местах (бары, армейские спальни, шкафчики в спортзалах, гардеробы) и на зомби. Ключевые особенности: Разнообразие экипировки для разных ролей, реалистичное размещение по миру, безопасное добавление в сохранения, перевод на несколько языков. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3583127910 Mod ID: MORGLOBAGJACVRUS

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True Music Addon: DJZERO – Project Zomboid Mod

True Music Addon: DJZERO

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Musica personalizada para el servidor PROJECT ZERO. Nuestri discord: https://discord.gg/NSS5hAqs6s Workshop ID: 3225253608 Mod ID: DJZERO

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