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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

New Music - ACDC – Project Zomboid Mod

New Music - ACDC

von 76561199446419840

New Music - ACDC Time Period Accurate ACDC - Back In Black Side A 01 ACDC - Hells Bells 02 ACDC - Shoot To Thrill 03 ACDC - What Do You Do for Money Honey 04 ACDC - Givin the Dog a Bone 05 ACDC - Let Me Put My Love Into You ACDC - Back In Black Side B 01 ACDC - Back In Black 02 ACDC - You Shook Me All Night Long 03 ACDC - Have a Drink on Me 04 ACDC - Shake a Leg 05 ACDC - Rock And Roll Aint Noise Pollution ACDC - High Voltage Side A 01 ACDC - Its a Long Way to the Top 02 ACDC - Rock N Roll Singer 03 ACDC - The Jack 04 ACDC - Live Wire 05 ACDC - T.N.T ACDC - High Voltage Side B 01 ACDC - Can I Sit Next to You Girl 02 ACDC - Little Lover 03 ACDC - Shes Got Balls 04 ACDC - High Voltage ACDC - Highway To Hell Side A 01 ACDC - Highway to Hell 02 ACDC - Girls Got Rhythm 03 ACDC - Walk All Over You 04 ACDC - Touch Too Much 05 ACDC - Beating Around the Bush ACDC - Highway To Hell Side B 01 ACDC - Shot Down In Flames 02 ACDC - Get It Hot 03 ACDC - If You Want Blood Youve Got It 04 ACDC - Love Hungry Man 05 ACDC - Night Prowler ACDC - The Razors Edge Side A 01 ACDC - Thunderstruck 02 ACDC - Fire Your Guns 03 ACDC - Moneytalks 04 ACDC - The Razors Edge 05 ACDC - Mistress For Christmas 06 ACDC - Rock Your Heart Out ACDC - The Razors Edge Side B 01 ACDC - Are You Ready 02 ACDC - Got You by the Balls 03 ACDC - Shot of Love 04 ACDC - Lets Make It 05 ACDC - Goodbye and Good Riddance to Bad Luck 06 ACDC - If You Dare Want an Album Comment It! Workshop ID: 3750211036 Mod ID: NMACDC

1,655 Downloads Details →
[B42] & [B41] Thop's Reskin | warmer faces & minimalistic nudity – Project Zomboid Mod

[B42] & [B41] Thop's Reskin | warmer faces & minimalistic nudity

von 76561198209275476

This is a reskin which modifies the original textures to provide warmer faces on humans and minimalistic nudity for humans and zombies. This mod was designed to work with the Pear-shaped XL mod, as such you will see two different versions after downloading. One is optimized for the XL models, while the other is for the vanilla models. I designed the XL textures first, then went back and modified them for vanilla as well. The only difference between the two is that the texture for the ass crack is much larger on the XL model to account for the different shape of the model. I haven't tried the other pear shaped models, but I'm sure one of the two variants will suit each of them. Two things led to this mod's creation. 1) the vanilla faces look so dead, which is something that should only apply to the zombies! I drew some new eyes which have some warmth to them, which I am quite satisfied with. 2) I thought looting cool heart underwear off a zombie only to reveal another set of underwear underneath was silly! Originally, I was just gonna slap my custom faces onto another nudity mod and call it a day, but as it turns out I didn't care for any of the current nudity mods. So, I've spent quite a few hours over the past several weeks in order to redraw the mid-region of each model. Underwear was removed, shading was added where there should be genitals, bottoms were drawn, and other textures that originally went under the underwear (such as bruises/veins) were drawn so that it looked like a natural extension of what was already present on the vanilla models. If you see anything that needs adjusting, let me know! This mod was removed from the workshop for being indecent. As such, this version only has images of the characters on the character creation screen, far off to the right in the images section so that you can only see if it you explicitly look for it. This was done to mimic the other nudity reskin's for zomboid that have been on the workshop for a long time and therefore appear to be in compliance. Workshop ID: 2922538577 Mod ID: Thop'sReskin Mod ID: Thop'sReskinXL

754 Downloads Details →
One/Life Event Panel: Admin Fence – Project Zomboid Mod

One/Life Event Panel: Admin Fence

von 76561199042257388

Multiplayer Admin Start Fences (BETA) Update: added AdminRadZone and AdminWarp to minitoolkit panel if mods are installed Adds Fenced Non-PvP Zones To Place And Remove For The Purpose of Smoothly Starting Players At The Same Time During Events inside safezone non admin players are god mode(sandbox option) this is mainly used for server wide event hosting this is to prep the players so that they dont die while they wait for other players Sandbox option zone recovery feature non admin players are god mode inside non pvp zones to open the panel you must use right click context menu but it should be close to your characters square (i made it this way to minimize cluster) Important Note: always use the panel to toggle the zone recovery feature this will ensure the sandbox is synced This mod is a beta version and will not receive update instead i will release an alpha version sometime in the future ----------------------- B41 MP can be installed mid save WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! You may not remove this mod after using it if you do, you might have lingering god mode players after un-installation since this mod auto remove the god mode when its added to the player by this mod also the demo tools (2nd parent button) one of its child button contains an explosion so dont use it ------------------------ Mod by Glytch3r Commissioned by Sly Project One/Life Server All my mods are commissioned including this one For custom pz mod commissions Contact Glytch3r via discord discord: glytch3r https://ko-fi.com/glytch3r Workshop ID: 3549371441 Mod ID: AdminFence Workshop ID: 3549371441 Mod ID: AdminFence

740 Downloads Details →
Gears of War Menu – Project Zomboid Mod

Gears of War Menu

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Replaces the main menu music with the original Gears of War's menu music. The background is replaced with a Gears of War themed one as well. Requires Musical Menu Framework. Pairs really well with Gears of War UI Sounds. Workshop ID: 3228292864 Mod ID: GearsMenu

341 Downloads Details →
AQ-TEAM Easier life with small fixes – Project Zomboid Mod

AQ-TEAM Easier life with small fixes

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MOD WORKS WITH ANY VERSION OF 41.XX WORKS WITH EXISTING SAVES & WORKS ON MULTIPLAYER CAN BE DELETED WITHOUT PROBLEM ( just be missed jar of Strawberries after that) WORKS WITH REST OF FOOD MODS AND NOT OVERIDE GAME FILES FEATURES: - Getting Seeds From Vegetables What Can Be Planted (knife requried) Important Note: You will Get Always Random Amount Of Seeds Depending on how much seed was in source (range is 0~14) - Reciving Jar Lid With Empty Jar +Contents After Open Jar - Crafting Jar of Strewberries - Increase Life Of All Jars After Preparate (cooked) - Added Jars with Content To Spawns in: ------------------------------------------------------------- PREPARATE & MODIFY ELRICOFATAL ------------------------------------------------------------- IF YOU HAVE PROBLEMS WITH MOD YOU HAVE 2 OPTIONS : - EMAIL: [email protected] - ====================================== Mod commissioned by A lot of people Best Mods 2022 OR Best Mods 2022 IF WANNA REQUEST MOD or MODPACK -> CLICK ON REQUEST TAB Mod permission according to TIS policy: This mod can be added to and extended by anyone in the community, but credit must be given to the original author within the files of the mod - and posted alongside the mod wherever it roams.ELRICOFATAL. Mod Support Languges Translated by Me: - German - English - Spanish - French - Italian - Polish - Russian - Turkish - Norvegian If you found any bug or misspell in translation inform that in Translation BUG Discussion If you want other language translation send it to Translation Discussion Workshop ID: 2897591332 Mod ID: AQTMFoodFIX

982 Downloads Details →
Money is Power – Project Zomboid Mod

Money is Power

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Money makes your stronker (Every bill will increase max carry weight by 0.0002) This also includes containers such as crates and backpacks. You can search wallets for a varied amount of money (This is affected by the lucky trait) The max roll is 55, the game will roll a number between 0 and 55. Currently you can get 0-76 dollars If you have Lucky: --You get +1 dollar to every roll unless you get nothing. --Your rolls always have +4 (eg, if you roll 1, the value changes to a 5) If you're curious how much money drops your weight, $1000 will increase your carry load by 0.2 Also, after searching a wallet, you get an Empty Wallet which can be salvaged for a leather scrap. Time to stock up all that money! If you want a more up to date mod with more features try this mod by DragonKing lDCCl https://steamcommunity.com/sharedfiles/filedetails/?id=2965950189 There's no guarantee that i'll get back to this mod before PZ43 comes out. Thanks DragonKing for taking up the mantle! Workshop ID: 2738690129 Mod ID: votex09.moneyispower

903 Downloads Details →
Realistic Car Physics [B42] - Русификация – Project Zomboid Mod

Realistic Car Physics [B42] - Русификация

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Русификация Realistic Car Physics Полный переработка физики транспортных средств с реалистичной трансмиссией, системой буксировки и поведением на разных типах покрытия. Требует ручной установки! Что делает мод? • Реалистичная трансмиссия: 3-8-ступенчатые АКПП с гидротрансформатором (совместимо с Project Summer Car) • Система сцепления: Разное сцепление на бездорожье, дождe и снегу • Улучшенная буксировка: Прицепы легко следуют за автомобилем, требуется ключ или взлом • Реалистичные шины: Визуальная блокировка при торможении, пробуксовка, влияние давления и состояния • Настройка руления: Регулировка отзывчивости на низких и высоких скоростях • Механика двигателя: Разные красные зоны для автомобилей, ручное переключение передач • Круиз-контроль: Улучшенная и безопасная система Ключевые особенности: Реалистичная трансмиссия, улучшенная буксировка, продвинутая физика шин, полная настраиваемость. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3601508538 Mod ID: REACARPHYRUS

589 Downloads Details →
Farming Expansion [B42] - Русификатор – Project Zomboid Mod

Farming Expansion [B42] - Русификатор

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Русификатор Farming Expansion Мод добавляет систему выращивания многолетних фруктовых деревьев и винограда, а также глубокую цепочку крафта для производства алкогольных напитков. Что делает мод? • Многолетние растения: Яблони, вишни и виноград зимуют, приостанавливая рост, и дают урожай из года в год. • Глубокая переработка: Создавайте вино, пиво, сидр, виски и сахар через систему брожения в бочках и самогонном аппарате. • Полный цикл: Используйте свежие и гнилые фрукты для создания семян, выжимайте соки, готовьте основы для алкоголя. • Постоянное развитие: Мод активно обновляется, добавляются новые фрукты, рецепты и исправления баланса. Ключевые особенности: Устойчивое фермерство, разнообразная алкогольная промышленность, реалистичные циклы производства, полная локализация. Хочу перевод Поддержать переводчика Workshop ID: 3587832597 Mod ID: FARMEXPARUS

698 Downloads Details →
Raven Creek Tailored Spawns – Project Zomboid Mod

Raven Creek Tailored Spawns

von 76561197994453674

limited number of raven creek spawns (32) tailored for varied & viable starts on high population runs cellX = 14, cellY = 39, relX = 137, relY = 8, relZ = 1 shotgun houses cellX = 14, cellY = 39, relX = 199, relY = 172, relZ = 1 dorm cellX = 14, cellY = 40, relX = 121, relY = 61, relZ = 1 culdesac 1 cellX = 14, cellY = 40, relX = 111, relY = 201, relZ = 0 culdesac 2 cellX = 14, cellY = 41, relX = 62, relY = 35, relZ = 0 culdesac 3/large house cellX = 14, cellY = 42, relX = 74, relY = 112, relZ = 0 fishing hut cellX = 14, cellY = 41, relX = 107, relY = 242, relZ = 0 drive in booth cellX = 14, cellY = 41, relX = 15, relY = 221, relZ = 2 drive in apartment tower 1 cellX = 13, cellY = 41, relX = 194, relY = 195, relZ = 0 soccer field locker room cellX = 13, cellY = 38, relX = 258, relY = 22, relZ = 0 entry forest adjacent giga-mart cellX = 13, cellY = 37, relX = 141, relY = 144, relZ = 0 entry large residential project cellX = 10, cellY = 37, relX = 46, relY = 269, relZ = 4 riverside hotel cellX = 11, cellY = 38, relX = 158, relY = 145, relZ = 4 riverside construction roof cellX = 11, cellY = 38, relX = 190, relY = 272, relZ = 4 riverside hotel tower 1 cellX = 11, cellY = 39, relX = 221, relY = 155, relZ = 2 riverside shack cellX = 11, cellY = 39, relX = 278, relY = 159, relZ = 4 riverside luxury apartments cellX = 12, cellY = 39, relX = 23, relY = 61, relZ = 0 riverside house cellX = 14, cellY = 41, relX = 240, relY = 56, relZ = 0 trailer park tv trailer cellX = 12, cellY = 40, relX = 254, relY = 269, relZ = 0 midtown bar cellX = 12, cellY = 41, relX = 172, relY = 77, relZ = 2 riverside sex party cellX = 12, cellY = 38, relX = 99, relY = 141, relZ = 2 central oversized apartment cellX = 13, cellY = 41, relX = 83, relY = 99, relZ = 2 fieldside house attic cellX = 12, cellY = 37, relX = 25, relY = 206, relZ = 1 gated neighborhood back house cellX = 12, cellY = 37, relX = 14, relY = 117, relZ = 6 central oversized apartment 2, laundromat cellX = 11, cellY = 37, relX = 83, relY = 222, relZ = 4 hopium tower cellX = 11, cellY = 38, relX = 272, relY = 78, relZ = 1 cozy police station break room cellX = 14, cellY = 39, relX = 49, relY = 223, relZ = 2 college campus class building cellX = 13, cellY = 38, relX = 65, relY = 72, relZ = 1 police station smaller, fenced cellX = 13, cellY = 37, relX = 23, relY = 75, relZ = 4 fire dept cellX = 13, cellY = 40, relX = 141, relY = 70, relZ = 0 small schoolhouse, fenced cellX = 14, cellY = 39, relX = 264, relY = 94, relZ = 0 fossoil, near shotgun houses cellX = 13, cellY = 38, relX = 156, relY = 123, relZ = 2 forest adjacent mixed used building Workshop ID: 3326071044 Mod ID: SpawnsRCTailored Map Folder: Raven Creek

897 Downloads Details →
DDT Music | Album: Актриса Весна – Project Zomboid Mod

DDT Music | Album: Актриса Весна

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DDT Music | Album: Актриса Весна Generated with New Music Builder Актриса Весна Side A 01 Дождь 02 В последнюю осень 03 Фома 04 Родина Актриса Весна Side B 01 У тебя есть сын 02 Храм 03 Что такое осень 04 Ночь 05 Актриса весна Workshop ID: 3754265646 Mod ID: 1DDTAlbum

1,358 Downloads Details →
Craftable New Horizon Uniforms_Addon – Project Zomboid Mod

Craftable New Horizon Uniforms_Addon

von 76561198874558693

Mod simple que expande las recetas de los uniformes del mod: New Horizon Uniforms. Recetas que en el mod base solo se pueden hacer con otros mods activos. El objetivo de este mod es tener otra opción para poder confeccionar los uniformes con ítems del juego base. Simple mod that expands the mod's uniform recipes: New Horizon Uniforms. Recipes that in the base mod can only be made with other active mods. The objective of this mod is to have another option to be able to make the uniforms with items from the base game. Todos los agradecimientos son destinados a su creador. Gracias por su maravilloso trabajo. All thanks go to its creator. Thanks for his wonderful work. Workshop ID: 2970372902 Mod ID: ARNHOutfits

639 Downloads Details →
Better Outpost – Project Zomboid Mod

Better Outpost

von 76561198334124125

This mod was inspired by a simple observation while playing Project Zomboid. I not have thousands of hours in the game, but one thing stood out to me: Louisville feels underserved when it comes to military presence and access points. Currently, there is only one main entrance to Louisville I which feels somewhat weak for such a massive city. In a real zombie apocalypse, there would likely be multiple checkpoints, quarantine zones, and evacuation outposts scattered around. I also noticed that several outposts already exist on the vanilla map, but they are often unused or irrelevant. That felt like a missed opportunity. **Better Outpost** introduces a new custom map area designed to address this issue. It adds an additional military-style outpost near Louisville, creating another way to access the city while adding a stronger sense of realism. I'm aware that some in the community prefer Project Zomboid to be as punishing as possible, and this extra access point might make things a little easier. But my intention is not to break the challenge but€” only to add more immersion and variety. ---------------------------------------- Features - Compatible with Build 41+ - Adds a new military outpost near Louisville - Provides an alternate entry point into the city ---------------------------------------- I hope you enjoy it - feedback is welcome! Workshop ID: 3561612652 Mod ID: BetterOutpost Map Folder: BetterOutpost

1,049 Downloads Details →
Iron Pipe from Sheet Metal – Project Zomboid Mod

Iron Pipe from Sheet Metal

von 76561198132543457

Adds a simple Welding recipe to Build 42. Craft 1x Iron Pipe and 1x Metal Scrap from 1x Sheet Metal. Requires Welding (Metalworking) level 3 and a Welding Torch. Craftable on any crafting surface. Balanced, vanilla-friendly, no dependencies. Workshop ID: 3778647886 Mod ID: IronPipeFromSheet

1,995 Downloads Details →
[B42]DebugMenu (Traducción Español) – Project Zomboid Mod

[B42]DebugMenu (Traducción Español)

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Una Traduccion al español de DebugMenu Dejadme saber si hay algun error Workshop ID: 3557490187 Mod ID: QNWDebugMenuB421_Spanish Mod ID: QNWDebugMenuB421_Spanish_old

871 Downloads Details →
Umbrellas+ [B42/B41] – Project Zomboid Mod

Umbrellas+ [B42/B41]

von 76561198021157883

Lore and time friendly Umbrellas Updated for B42. Perfect for roleplay servers and screenshots. New spawn locations. Fully translated using TIS translation files. Cleaned up code. Come get one of the most under utilised items in the game! Rep your favourite Gas station, your go to restaurant, KY sports team and many more. Can you collect all 26 umbrellas? You might not know? An umbrella makes a mighty fine improvised weapon and gives you XP in the Spear class! An umbrella reduces the effects of rain. No more having to spend points on Outdoorsman! An umbrella can be held in your secondary while you destroy boids with your weapon in your primary and keep a cold or flu at bay! When foraging in the rain, using an umbrella gives you a 90% reduction to the rain component of the weather penalty! What you get: 26 new umbrella designs to suit the needs of any fashionista. New open and closed umbrella variants, with the closed umbrellas retaining their use as improvised weapons. Is it safe to be added to my current game? Yes. Tested by myself in both SP and MP self hosted B42.20.4 (Keep in mind that loot respawn settings and already-discovered cells may affect when you start finding the new umbrellas) Is it safe to be used with other mods? Yes, it should not have any issues with another mod, it adds items and does not overwrite original code, tested with multiple QoL mods. Vanilla friendly Umbrellas+ uses the existing Project Zomboid umbrella mechanics rather than introducing new or overpowered mechanics. The umbrellas use the vanilla rain protection system, durability and open/close functionality. Credits & permissions Most textures are used from the vanilla game, with a few extra textures added. Poster image by macrovector on Freepik. Workshop ID: 3218578484 Mod ID: Umbrellas

689 Downloads Details →
[B42.20]背包扩容+水背包升级 – Project Zomboid Mod

[B42.20]背包扩容+水背包升级

von 76561198410694992

以下两款mod的合体,但我觉得效率太慢,想复刻以前背着300L双耳罐汽油跑的风采,因此进行了小小的修改 https://steamcommunity.com/sharedfiles/filedetails/?id=3712569610 https://steamcommunity.com/sharedfiles/filedetails/?id=3655303949 背包扩容工具每次扩容100的重量。水背包升级除了用水瓶外,现在可以用水桶(木桶、铁桶、雕刻桶)、瓶装水进行升级 注意1:水袋背包背在身上时不计算重量,拿到手上时会计算重量,因此需要区分装液体和液体转移! 注意2:水袋背包装液体时要用空的背包装,否则会因为装备到手上时超过解包空间的50上限然后把里面的东西全爆地上! 注意3:液体转移可以直接背着水袋背包完成,因此不会爆东西,如果区分不过来,就专门准备一个空的水袋背包进行升级。 Workshop ID: 3730830969 Mod ID: Beibaokuorong

1,707 Downloads Details →
Rompehogares City – Project Zomboid Mod

Rompehogares City

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Small city 1 cell - 27x36 Main street stores, a gas station, houses, a small mall and a gated comunity. Workshop ID: 3481719716 Mod ID: RompehogaresRulomegadeth Map Folder: Rompehogares

1,093 Downloads Details →
The Raccoon Reckoning: Rodent Meat Reclassified – Project Zomboid Mod

The Raccoon Reckoning: Rodent Meat Reclassified

von 76561199037073818

As a former biologist, I am really bothered to see raccoons classified as rodents. They are not rodents. In fact they belong to the procyonid family and are more closely related to weasels and bears. This is a simple mod that reclassifies "Rodent Meat" as "Small Animal Meat". Here's what happened: The year is 1993. Civilization clings to order with duct tape and denial. In the ashes of ecological collapse and late-stage capitalism, a single memo from the Department of Food Identity and Classification sends shockwaves across the crumbling remnants of society: “Effective immediately, raccoons are to be reclassified as rodents.” What starts as a bureaucratic hiccup spirals into utter pandemonium. Hunting laws implode. Street food stalls go rogue. Five-star chefs riot. Backwoods survivalists rejoice. Vegan militias march. And somewhere in a fortified basement bunker, a government whistleblower gnaws on smoked raccoon jerky while uploading the truth to the darknet. Enter Kate, a disgraced food inspector turned underground document smuggler with a raccoon sidekick named Spiffo. She’s on a mission to uncover the sinister origins of the reclassification. Blending post-apocalyptic satire, culinary horror, and rodent-based resistance, The Raccoon Reckoning is a darkly hilarious, hyper-paranoid tale of identity, meat, and what happens when you underestimate the raccoons. Tagline: They called them pests. They called them dinner. But they never asked... what do the raccoons call us? Workshop ID: 3449554731 Mod ID: MeNoRodent

617 Downloads Details →
Sanity B42 – Project Zomboid Mod

Sanity B42

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Project Zomboid Sanity Mod - BETA for Build 42 Survive the apocalypse with a whole new level of realism! The Sanity Mod for Project Zomboid brings mental health into the equation, adding layers of complexity to your survival experience. Whether you're playing solo or with others, this mod challenges you to balance both physical and mental well-being. With overhauled features and improvements, it's the most immersive Sanity mod yet for Build 42. New Features in BETA Build 42 - CDDA-Inspired Sanity Scenario: A challenge mode for hardcore survivalists. - Dirtyness Impacts Sanity: Keep clean or suffer the mental consequences. - Expanded Stat Integration: New stats now influence sanity: - Infection - Sickness - Temperature - Morale - Fear - Discomfort - Reduced Sanity Regeneration: Bad stats now prevent faster recovery, even during sleep. - Bug Fixes and Code Optimization: Long-standing bugs fixed for smoother gameplay, plus a cleaner and more efficient mod. Key Features of the Sanity Mod (B41 and B42) - Dynamic Sanity System: - Hunger, Thirst, Fatigue, and Stress affect your character’s Sanity. - Mental multipliers like Pain, Panic, and Health influence how quickly sanity changes. - Dirtyness now adds to the stress and decreases your Sanity. - Behavioral Reactions to Sanity Loss: - As your sanity depletes, your character will exhibit behaviors such as mumbling, shaking, and erratic actions. - Customizable Settings: - Set thresholds for sanity degradation and frequency of insane actions in the sandbox settings. - Adjust the speed of insanity progression to tailor your gameplay. - Expanded Stat Influence on Sanity: - New additions like Infection, Sickness, and Temperature now impact mental health. - Morale and Fear are critical to keeping your sanity in check. - Less Sanity Regeneration with Bad Stats: If your stats drop too low, you will recover sanity at a slower rate, even during sleep. - Optimized Overlay Display: The mod is fully compatible with 1920x1080 resolution, and overlays are clearly visible, helping you track your mental state. Tips for Managing Sanity Strategies for maintaining your mental health in the apocalypse: - Monitor Core Stats: Keep your Hunger, Thirst, and Fatigue in check to prevent negative effects on your sanity. - Manage Mental Stressors: - Pain, Panic, and Fear are key contributors to insanity—manage them as best as you can. - Stay clean to avoid the sanity-depleting effects of dirt and filth. - Engage in Sanity-Boosting Activities: - Rest, Exercise, and Read to recover lost sanity. - Perform tasks that boost morale and lower stress. - Sleep Carefully: Keep an eye on your stats before sleeping—low morale and health will make sanity recovery slower. Compatibility and Enhancements - Fully Compatible with Build 42 Mods: Works seamlessly with other mods designed for Build 42. - Incompatible with Danger Moodles (Insanity): Do not use these mods together as they may cause conflicts. - Optional Enhancements: Pair with additional immersion mods for a richer experience: - Pair with Immersive Overlays 4K B42 With Sanity Overlay for enhanced visual effects. Workshop Details - Workshop ID: 3390307636 - Mod IDs: - MoodleDescRocky_XB42 - MoodleSanityRocky_XB42 - Rocky_SanityB42 Survive Smarter, Not Just Longer! Embrace the challenge of balancing physical and mental survival in the apocalypse.

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Omnissian Axe – Project Zomboid Mod

Omnissian Axe

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Warhammer 40K Adeptus Mechanicus Omnissian Axe. Also known as Tech-Priest's Power Axe or Sollex-Pattern Omnissian Axe. Damn thing has too many names. The model is created by pauazap on Sketchfab. I made this mod for a youtube video. Workshop ID: 3268972651 Mod ID: OmnissianAxe

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Custom Main Menu – Project Zomboid Mod

Custom Main Menu

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This is a main menu template mod helping you to create your own main menu, It was used for my video on making menu mods. It's really easy and will take about 30 mins to make one. Subscribe and follow the video, or dive in the folder and make sense that way. I made it pretty clear, maybe. Video Link- https://www.youtube.com/watch?v=nSbDtWclGoc If you don't want to make one yourself I've made 2 already that you can find in the collection above. I just didn't want to be that person and post every menu mod you can think of. So I hope to see a few Main Menu mods coming out from some of ya. Credit isn't necessary but would be really appreciated <3 I'll see ya all later! Workshop ID: 882492394 Mod ID: customtitle

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Sun Is Gone [SP/MP] – Project Zomboid Mod

Sun Is Gone [SP/MP]

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You get one day. Nobody tells you what for. At midnight the sun goes out. Not sets — goes out, and does not come back. The power dies with it and everything still walking in Knox County turns around and starts heading your way. Most of what happens after that is just physics. THE COLD The ground keeps giving up its heat into a sky that gives nothing back. You're below freezing inside a day. Then it hangs around six below for most of a week while all the standing water in the world freezes out, and the moment that's finished it falls off a cliff: about -20 by the end of the first week, -50 by the second. It's heading for -75 and never quite gets there. THE LAST SNOW The moisture already up there has to come down somewhere, so it snows — properly, for about four days. Then the sky is empty and nothing ever falls from it again. The ground stays white because at these temperatures nothing melts. That last snowfall is the only calendar you get. WATER Your taps stopped at midnight, and open barrels freeze out over the following nights. Water means going outside, packing snow, carrying it home and melting it over a fire. The fire wants wood, and a fire at sixty below wants a great deal more of it than a fire in autumn does. THE DEAD Dead tissue doesn't articulate at twenty below. They stiffen as the world cools — except near heat, where they loosen up again. So the fire keeping you alive is also the reason the things outside your door can still move properly. Leave it long enough and they start dropping where they stand and staying there, until the county is bodies in the snow and not much else. They come every midnight. The first night is everything the county still has. Every night after that is smaller than the one before. DEAD AIR Hour zero takes the transmitters with the grid. Every station the game shipped with goes off the band for good - the news, the talk radio, the TV, the emergency broadcast that was supposed to tell you where to go. Turn the dial as far as you like; there is nobody on it. VHS tapes still play, so the only voices left in Knox County are the ones you find and put in a machine yourself. There's no quest, no objective, and nothing on the radio explaining what happened. You just need to survive as long as you can. That's the whole of it. SETTINGS 26 options under "Sun Is Gone" in sandbox. If it's too dark to play, turn Darkness down — that one's there because 100 really is a sky with nothing left in it. You can also change how cold it finally gets, how long the snow lasts, how big the first night is, and switch off any individual system you don't want. COMPATIBILITY Works with Frostbite by JulianFVM. I checked — it reads the air temperature this mod drives, so the cold here feeds its frostbite risk directly rather than the two fighting. Works with The Horde Is Coming by Benooo. If you have it, this mod stops building hordes itself and just hands it a budget each midnight - it does the batching, pathing and sound far better than a ring of spawns ever would. This mod still decides when the night comes and how big it is. Works with Blackout Predators by Glapnak, with one setting changed. Its volatiles decide it is night from the CLOCK, not from the light, so on its defaults they sleep from 6am in a world that has no morning. Set its Night Start Hour to 1 and its Day Start Hour to 0 and they hunt 23 hours out of 24. Do not set both to 0 - that gives you no night at all rather than all night. Two things worth knowing. Its nests do not refill a slot for a very long time after something kills the occupant, and this mod's cold kills everything once it is past -25, so give it a couple of weeks and the volatiles are gone with the rest of the county. Turn "Cold takes them too" off if you want them to last. And its roaming volatiles are rolled from ordinary zombies at night - which is exactly when the midnight horde arrives, so a share of every night one comes at you sprinting. Works with my other mod, Dark Presence, from its version 1.2.15 on. Both mods darken the world through the same climate channels, so that one hands the sky over once the sun goes out here - its storms still bring the Taken, the music and the flicker, they just stop recolouring a sky already darker than a storm can make it. Its manuscript blackouts also stop handing you the power back, which they used to do ninety seconds later and for good. Worth knowing before you pair them: a Taken's shield burns off in light, and there is no daylight left, so after hour zero the only thing that cleanses one is a torch beam or a flare. Does NOT work with Antarctica Survival B42. Both mods drive temperature and the snow system and would fight over them every frame. It's marked incompatible so the game will tell you. No screen shader, so it runs alongside colour-grade and shader mods. MULTIPLAYER (Experimental) All of it works on a server. The server decides when the sun goes out and tells everyone, so you share one hour zero, one cold and one last snowfall - join a server that went dark two weeks ago and you arrive into the dark, not into a sunset animation. The dead are shared too. The preparation day is empty for everybody, the midnight hordes come for whichever player is nearest, and the frost stiffens and thins them out the same as in single player. Warmth is worked out around every player, so a zombie thaws next to whichever fire is closest. It might not be yours. Inspired by The Sun Vanished ARG by Aidan Elliott. Please report anything broken in the comments — console.txt lines starting with are the useful part, and there's a "write diagnostics to the console" sandbox option if you need more of them. Recommend using these mods for better user expierence: Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3787603803 Mod ID: SunIsGone

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Mexiox´s - Bonice – Project Zomboid Mod

Mexiox´s - Bonice

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NO, NO TENEMOS LOS DERECHOS DE LA MARCA, NI TAMPOCO GANAMOS NADA AL PUBLICARLO. Muy buenas supervivientes, este mod agrega 7 nuevos helados al juego, estos son los famosos Bonice mexicanos, estos solamente los van a poder encontrar en los zombies que tengan la ropa y mochilas de Bonice, asi como en la vida real. Las sabores agregados son: - Mango - Limon - Fresa - Combinado (Fresa y mora azul) - Tamarindo - Uva - Mora Fresa ¿Tienes alguna duda de nuestros mods? contactanos en nuestro server de discord y síguenos en nuestras redes sociales. Discord Instagram If you like our mods, would you kindly buy us a taquito? 😊 Copyright 2023 Mexiox. This item is not authorized for posting on Steam, except under the Steam account named ESuances that includes copy, modify or redistribute files of code contained in this mod. This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. This mod is compatible with multiplayer and dedicated servers. Workshop ID: 3018626133 Mod ID: Bonice

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[LRZ]Vanilla Weapon Upgrades – Project Zomboid Mod

[LRZ]Vanilla Weapon Upgrades

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Update: fixed crowbar function fixed fixed the tool type tag so that enhanced weapons can also be used as tools. Adds tungsten steel, titanium alloy, and master-crafted variants for over 80 vanilla weapons. Tungsten steel versions can deliver a more powerful strike but are heavier and slower. Titanium alloy weapons deal slightly less damage but are faster. Master-crafted custom variants are overall enhanced versions of the original weapons but cannot be repaired. This mod is part of the LBZ I Am Legend mod series. It can be used standalone or in combination with the following mods: Zombie Nests - Medium and large buildings in the game will randomly become dangerous zombie nests. https://steamcommunity.com/sharedfiles/filedetails/?id=3784724072 Light-Sensitive Zombies - Adds a light reaction mechanic to zombies. Sunlight, electric lights, and other light sources weaken zombies, while darkness strengthens them. https://steamcommunity.com/sharedfiles/filedetails/?id=3784724678 Legendary Items - Special legendary items with unique mechanics. https://steamcommunity.com/sharedfiles/filedetails/?id=3784725743 Vanilla Weapon Upgrades: Adds tungsten steel, titanium alloy, and master-crafted variants for over 80 vanilla weapons, each with different enhancement properties. https://steamcommunity.com/sharedfiles/filedetails/?id=3784718988 Mutations - Adds new mutation enhancement paths for players. Search for different gene mutagens and inject them to gain various buffs. https://steamcommunity.com/sharedfiles/filedetails/?id=3784725366 More Boss: Adds more bosses to the game, each with unique mechanics. https://steamcommunity.com/sharedfiles/filedetails/?id=3787356355 Workshop ID: 3784718988 Mod ID: LRZ_AdvancedVanillaWeapons Workshop ID: 3784718988 Mod ID: LRZ_AdvancedVanillaWeapons

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