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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
More Aviator Colors
von 76561198280001466
Adds 5 new colors for aviators that can be found in the world Workshop ID: 3316031879 Mod ID: Aviators
DWTB M911 Fix (B42.20)
von 76561198012598892
DWTB M911 Fix Safety net for the KI5 '82 Oshkosh M911 on Project Zomboid Build 42.20. Stops this client crash on join: attempted index: registerVehicleScript of non-table: null 82oshkoshM911_client.lua:14 v1.3 CHANGELOG - Nuclear fix: ships Hooks/DAMN_EnterAnimations.lua + Hooks/DAMN_SemiAttachmentHelper.lua so M911 require always gets a real table - Hooks do not depend on Vehicles/TimedActions/ISEnterVehicle (damnlib path that can fail on B42.20) - Early shared + client 00_ stubs still present - Console prints confirm load from 00_ and Hooks paths REQUIRED LOAD ORDER This mod only works if it is active and listed before 82oshkoshM911. Your client console MUST show: loading DWTB_M911_Fix v1.3 safety stubs applied If "loading DWTB_M911_Fix" is missing, the mod is not in the server Mods= list (or not subscribed). - damnlib - KI5minifixes (optional) - DWTB_M911_Fix (this mod — Workshop 3775614709) - 82oshkoshM911 Server.ini example: WorkshopItems=...;3171167894;3775614709;2618213077;... Mods=...;damnlib;KI5minifixes;DWTB_M911_Fix;82oshkoshM911;... After changing Mods / WorkshopItems: restart the server. Clients must subscribe to Workshop 3775614709 (unsubscribe/resubscribe if an old build is cached). What it covers - DAMN.EnterAnimations:registerVehicleScript (+ Hooks module) - DAMN.SemiAttachmentHelper:registerVehicleScript (+ Hooks module) - DAMN.Armor:add - DAMN.MechOverlay:addParts Notes - Lua-only compatibility fix by Death with the Boys / Rraiders. - Not affiliated with KI5. Credit for M911 and damnlib belongs to the original authors. B42.20 Ready · Workshop 3775614709 Workshop ID: 3775614709 Mod ID: DWTB_M911_Fix
KRBK_Intro
von 76561198179477498
KRBK_Intro Workshop ID: 3159226955 Mod ID: 3888882121
BTSE Player Made Vending
von 76561198049006419
making vending machines craftable by players but without global shop access Workshop ID: 3684968263 Mod ID: BTSE_VendingCraftPatch
KS_HONGSWOOD
von 76561198006527506
ks 1 server made by Hong Workshop ID: 3582220097 Mod ID: 3582220097
Spawn Point CHS
von 76561198102472011
共计汉化了92个出生点. Workshop ID: 3422295433 Mod ID: SpawnPointCHS
Create Engine Parts
von 76561198958157458
"Man, I wish I didn't have to destroy all vehicles in a 50 mile radius to fix mine..." Then don't. Make some parts under the Metalworking tab in the crafting menu. Workshop ID: 2982083883 Mod ID: createEngineParts
[B42] 末日房车MKI 多人修复 Multiplayer Fix
von 76561198350670807
末日房车B42多人模式完全修复 需要先订阅原版mod(末日房车MKI B42),在其之上启用本mod即可生效。 主要功能: - 车辆与房车空间稳定绑定:重启、传送、驾驶后不再错乱 - 可靠的"离开"按钮:无论车辆当前在哪里都会自动回到车上座位,车被开走也会自动追踪 - 满座时会提示并安全留在房车内,保证不会被困在房车空间、也不会被丢在野外 - 城镇断电断水后房车内部依然有电有水:服务器自动维护发电机,屋顶所有储水罐(每个600L)自动保持满水,接上水管即可无限用水 - 引擎每分钟自动恢复5点耐久,不破坏平衡 - 车身部件自动维修并对所有玩家同步,后备箱容量不再越来越小 - 修复停好的车辆有时无法上车的问题 Doomsday Motorhome MKI B42 - Full Multiplayer Fix Subscribe to the original MKI B42 mod first, then enable this on top of it. Main features: - Stable vehicle-to-interior binding: survives restarts, teleports and driving - Reliable "leave" button: you are seated back into the vehicle wherever it currently is, chased down even while being driven - When all seats are taken you are told so and stay safely inside - you can never be trapped or stranded in the field - Interiors keep electricity and water even after the town shutoff: server-managed generator, and every roof water tank (600L each) stays automatically full - pipe them to the sinks for unlimited water - Engine slowly self-repairs (+5 condition per minute, balance-friendly) - Body parts auto-repair in sync for every player; the trunk no longer shrinks over time - Fixed parked vehicles sometimes being unboardable Workshop ID: 3789681985 Mod ID: MKI42Fix
Redison Skin KI5
von 76561198814040752
Кому нравится - ставьте палец вверх. Skins for KI5 92nissanGTR - 1 skin. Давненько его делал для себя и прочие работы, которые не выкладывал и делались под заказ, но эту выложить можно. Может что-то ещё будет позже. Пока только 1 скин. Могу и что-то сделать под заказ, если кому-то надобно. Workshop ID: 3516204908 Mod ID: Redison Skin KI5
Dead Pixels Mod Pack
von 76561198129397316
For use ONLY on the Dead Pixels PZ Server, you are not authorized to use it on any server, public or private without written consent from all Dead Pixels staff. The process can be started by visiting our website or joining the discord and opening a ticket. Absolutely NO permission is given under any circumstance to re-post or re-publish this mod or its contents, or any other mod in this workshop, whole or in part, to any platform, Steam or otherwise. Created by Atoxwarrior Workshop ID: 2069639811 Mod ID: DeadPixelsModPack1 Map Folder: Camp Hill Map Folder: CDC Map Folder: Dead Pixels Mod Pack 1 Map Folder: Junkyard Map Folder: Lakewood Map Folder: Mauckport Map Folder: Mini 3 Mile Island Map Folder: Otis Base Map Folder: Outpost Map Folder: Radio Map Folder: Stonehill Map Folder: Twinlakes
Korean Translation Delta (Build 42)
von 76561198874264767
프로젝트 좀보이드 빌드 42용 한국어 번역 보강 패치입니다. 챗지피티 40시간 굴려서 만든 번역 모드에요. 개인 사용 목적으로 만들어졌습니다만 쓰실 분은 마음껏 쓰세요. 바닐라 한국어(KO)에서 누락/공백이거나 영어로 남아 있던 항목을 중심으로 빌드 42 번역 범위 전반을 보강합니다. 게임 내 남아있는 모든 영어 텍스트를 번역한 것은 아닙니다. 현재 진행 상황(빌드 42 JSON 번역 범위 기준): 확인 가능한 비공백 영문 항목은 반영 완료입니다. 원문 영어가 비어 있는 키, 의도적으로 영어를 유지한 항목, 이미지 기반 인쇄물 같은 부분은 번역하지 않았습니다. Workshop ID: 3652024434 Mod ID: DZserverKoreanTranslationPatch Made for personal use. Feel free to use/edit/redistribute all you want. But don't expect perfection or a good quality :P
ClothesBOX_ch5
von 76561198096667470
ClothesBOX_ch5 Workshop ID: 2719860138 Mod ID: ClothesBOX_ch5
True Music Addon: *Cowboy Plays*
von 76561198387360781
*Sad Hours* Workshop ID: 3195252854 Mod ID: 06209892564
Battle Royale B41
von 76561198329871201
Transform your server into a Project Zomboid Battle Royale. Roleplay You've been trapped in the Kentucky's restricted area for too long. Surviving is such a nightmare it surely cannot get worse.. or can it? Among the other lies coming from the outside world, there was a rumor of countless hordes freely roaming the lands. Now that you've lost all your contacts out there, you're not so confident anymore. Overview - A safe zone (circle) exists, that reduces over time. - Exits (sewer manholes) appear in (or close to) the safe zone. - A new panel shows all players, indicating who died, who escaped, and for the others wether they are in the safe zone or not. - When a player is out of the safe zone its screen darkens. - When a player is out of the safe zone zombies spawn closeby and frequently. - When a player is out of the safe zone they lose health over time. - The safe zone is displayed on the world (for better graphic, increase UI rendering FPS under Game Options > Display > UI). - The safe zone is displayed on the map (and on the minimap). - See the dedicated post for the details on all Sandbox Options. - The gameplay can vary a lot depending on the Number of Players Vs Number of Exits as well as depending on the Reduction Speed of the Safe Zone. Suggested mods - Realistic Weapon Values Battle Royale. - Battle Royale for B42. Credits where it is due - Thanx to Djackz for all those hours of large scale testing, advices and reports. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. You wanna support? A nice word is always welcome. Constructive feedback too. Else you can I really hope Nexon wont sue me for this Workshop ID: 2970134188 Mod ID: BattleRoyale
Bridge Crossing
von 76561198062055440
A safe place across the bridge. This is a sinlge play focused base, it works on mp also, but keep in mind this base is very op, a lot of loots in early game for those who enjoy last stand or just want a slow paced game. This building contains: - Well - Laundry - Small bathroom - TV room with books - Kitchen - Food Storage - Item Storage - Weapon Storage - Bedroom with 6 beds - 4 Garages - Rooftop access - Spawnpoint inside the base Note: Reduced fridge and freezer numbers. Doesn't appear on the minimap. I don't know how to do it. Workshop ID: 2909880419 Mod ID: Bridge Crossing Map Folder: brigdecrossing
Kaskad Music | Album: Запись с концертов в Афганистане
von 76561199258285984
Kaskad Music | Album: Запись с концертов в Афганистане Generated with New Music Builder Запись с концертов в Афганистане Side A 01 Еще печалиться нам рано 02 Кабул далекий 03 Киплинга солдат 04 Зорька 05 Мы выходим на рассвете 06 Падает звезда 07 Кукушка 08 Вспомним, ребята 09 Синева Запись с концертов в Афганистане Side B 01 Чаквардак 02 А у разведчика судьба порой 03 Если хочешь есть варенье 04 Шли сегодня танки без привала 05 Ох, уехал мой любимый 06 Здесь под небом чужим 07 Цыганочка-афганочка 08 Финал Workshop ID: 3754282396 Mod ID: 1KaskadAlbum
Amaretto Community Center
von 76561198973054309
Made for the Amaretto Sour Community! https://discord.gg/amaretto Amaretto Community Center A Quarantine zone built by the Amaretto Organization and military to protect what remains of the uninfected population. It is the most well-known operational quarantine zone. It is still heavily guarded by a sizable military force years after the outbreak. The military has increased security in to prevent the undead and the bandits alike from gaining a foothold in the quarantine zone. There are still cases of infection that occur in the QZ, but the authorities often cover them up and downplay the actual amount. In the city, there are also attacks committed by several groups. Amaretto can be considered a safe place in comparison to other QZs, since it wasn't a total war zone most of the time. Location Located just north of Muldraugh on main highway to Westpoint. Notes Map Cells Used 37x29 Known Conflicts Chinatown Xonic's Mega Mall Special Thanks: Biggsy - Thank you for being my mentor and friend, guiding me through every step of mapping and offering invaluable tips from start to finish. MrGrey - Thank you for teaching me tips and guides on mapping. Melos - Thank you for your support in troubleshooting and helping me overcome challenges during the map’s creation. Daddy Dirkiedirk - Thank you for your tutorial videos, which provided important guidance and knowledge throughout this project. Engr. Jumchii, Hibiki, and Sassy - Thank you for your creativity and expertise in interior designing the Hub building and creating the initial layout of the map. Credits to everyone from the unofficial mapping discord! Thank you for your assets and help. This map is almost complete but remains in development. A few minor glitches are still present, and updates in the next 2-3 months will focus solely on miscellaneous items rather than the map itself. Please report any glitches in the forum or comments, and they will be addressed in future updates. Workshop ID: 3354616247 Mod ID: AmarettoCommunityCenter Map Folder: AmarettoCommunityCenter
True Music Addon Red Dead Redemption 2
von 76561198010560006
Original Score and some songs from the RDR2 soundtrack Workshop ID: 3346954814 Mod ID: truemusicrdr2
Ayame Nakiri Outfit [B42.2]
von 76561199102681607
Now updated for Build 42 Stable! I've made this outfit mod cause no one else would If the textures are blurry for you guys make sure your texture resolution in the options menu is atleast 1k or 2k You can find this outfit in the " Shoes " Section with Clothing Unlocked option turned on. If you don't play with it on then you can craft it in the " Hololive " Section for only 2 money. There shouldn't ( hopefully ) be any bugs but let me know if there is, I'm very new to mod creation so don't roast me about its quality , I had to learn and make this all in 6 hours. Do enjoy tho ^w^ Workshop ID: 3174665521 Mod ID: AyameOutfit
Aiterons coin
von 76561198211669377
Aiterons coin for trade in MP. Only spawn by debug. Workshop ID: 2784259021 Mod ID: AiteronsCoin
Occult Zombies - Paranormal retexture mod!
von 76561198035231228
Yet again I have too much time on my hands and decided to use it making another texture mod for my own entertainment. This one is inspired by tropes of occult magicks and evil spirits controlling the dead to come get us! Oooh, spooky! Just two months late for Halloween, too! These fellas are most inspired by the Call of Duty zombies series and the Sniper Elite Zombie Army series, the dead being controlled by dark demonic forces and necromancers that seek to swell their numbers with their very victims' flesh... not only is your body at stake but a bite could mean your soul is damned and enslaved by dark powers, too! Enjoy - as always the screenshots are not to hint at any features but merely to add flavour and lore if you're a roleplaying player like me, zombies will act according to your settings and this is purely cosmetic! Workshop ID: 2689713571 Mod ID: Occult Zombies Mod ID: Occult Zombies Old No Symbols Mod ID: Occult Zombies Old
Flexible Spawn: Start with Gear & Skills
von 76561199258130868
Start the Apocalypse Your Way Have you ever wondered why your character wakes up in the middle of a zombie apocalypse with absolutely nothing? Or why doesn't your character know how to fix cars, while he lives in the Kentucky suburbs? With this custom spawn mod, you decide how your survival begins. 📦 Choose Your Starting Kit Perfect for roleplaying, custom scenarios, prepared survivors, military characters, or simply starting the apocalypse with the starting gear you imagine. Configure your starting items by selecting pre-made starter packs, including: • Tailoring • Mechanics • Fishing • Farming & Gardening • Medical Supplies • Camping Gear • Weapons • ...and more! Need specific items? Simply enter any item IDs in the Custom Items field and spawn with loot exactly you need. If you want to spawn with mod items, you need to find mod items id in mod files. Example: for Guns of Marz it looks like MarzGuns.M16A1. Unique feature: Spawn the weapon magazines fully loaded Are you tired of Chinese start-with-guns mods that give you guns with empty magazines? Enable the Sandbox option "load all magazines" to have all firearm magazines spawn fully loaded, so you don't need to load magazines yourself and you're ready for action from the very beginning. ⭐ Skip the Mindless Grind Sick of carving hundreds of wooden spoons just to convince the game you know how to carve wood? Or repeatedly uninstalling and reinstalling the same car door because apparently that's how real mechanics learn? You can set your starting skills in the Sandbox settings. Enable "maximum non-combat skills" to start with Level 10 in every non-combat skill. That means no more pointless grinding of: • Mechanics • Metalworking • Tailoring • Carpentry • Electrical • Cooking • Farming • Fishing ...and other non-combat skills. In this option Combat skills are NOT affected to keep balance, so you'll still have to earn your zombie-killing expertise the hard way. Need even more freedom? Use the Sandbox settings to customize every skill level individually, setting any level from 0 to 10. Build exactly the survivor you have in mind — but be careful, this can significantly affect game balance. ✔ Features • Multiple ready-made starting kits • Custom starting items via Item IDs • Individually configurable skill levels (0–10) • Optional start with level 10 non-combat skills • Optional fully loaded magazines at game start Warning: This mod for singleplayer only. My other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3759812962
Bandits Week One B41 Light Spawn Fix
von 76561198002640790
Light Load Week One: Simple Spawn Fix A lightweight tweak for Bandits Week One (Build 41) that makes spawning behave better and puts less strain on your PC. What it does: - Stops NPC populations from spiraling out of control - Keeps the world feeling more populated nearby, without wasting resources far away - Prevents zombies from instantly spawning in huge clumps right next to you when entering buildings - Smoothly reintroduces zombies over time instead of dumping them all at once NPC changes: - NPC population now reacts to what actually happens in your game - Fewer "infinite replacements" when NPCs die - Local areas lose population as people die there - The world gradually empties out based on your actions, not just a timer - Small tweaks to NPC behavior/path-finding so that they survive a little bit longer, react more intelligently to danger and continue to behave normally even if they live much longer than expected Why use it: - Feels more natural - Less immersion-breaking spawn behavior - Better performance in longer sessions - Still keeps intended population levels-- just handled more cleanly Notes: - Designed for Build 41 (re-uploaded Bandits Week One) - Recommended (but not required): - -> Disable "Final Solution event" - -> Disable "Start with a babe" (this one is STRONGLY Recommended) If you want to skip ahead to when things actually start happening: - Press 8 -> step forward day-by-day (to EARLY part of outbreak) - Press 9 -> jump to MIDDLE of outbreak If you have a very large home base or want to switch to a new base location (so NPC civilians don't spawn there): - Press 7 -> Sets current building as "home base" so that NPC civilians that are already there will de-spawn and no new NPC civilians spawn there in the future (might need to press it several times in a row to ensure ALL NPCs there de-spawn) Workshop ID: 3704132471 Mod ID: lightLoadWeekOne
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Sandbox-Einstellungen: alle 62 Panel-Werte
Project Zomboid SandboxVars.lua im Panel konfigurieren: alle 62 Werte, Build-41/42-Unterschiede, Grenzen und sichere Empfehlungen.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
The Indie Stone veröffentlichte am 26. August 2026 Sicherheitskorrekturen für 42.20.4 Stable, 42.19.2 Unstable und 41.78.21 Legacy. Wähle den Patch für…
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten