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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Fix and Continue your 42.15 MP save in 42.16+
von 76561197962543701
Last build was for 42.17.0; if you still need to convert a 42.15 save, leave a comment and I'll look into it <3 ENABLING THIS MOD IN-GAME WILL NOT FIX ANYTHING, PLEASE READ THE INSTRUCTIONS Note: Do whatever you need to to fix the Echo Creek spawn location issue. Remove it in your server settings in-game, delete the Echo Creek line from your _spawnregions.lua file, add a mod, whatever you want. This fix is unrelated to the Echo Creek spawn removal, and is not needed to fix a single-player game. This patch fixes only this specific error related to Base.Log_Stack_01 when connecting to multiplayer saves from before 42.16. Open console.txt at the location it's telling you, and confirm that you have this error WorldDictionary.init> Exception thrown zombie.world.WorldDictionaryException: Missing dictionary script on client: Base.Log_Stack_01 at ScriptsDictionary$ScriptRegister.parseLoadListClient(ScriptsDictionary.java:253). If you're trying to connect to a server or hosted world started before 42.16, you're seeing the "unexpected error" screen, and you see the Base.Log_Stack_01 dictionary error in console.txt after a failed connection, this can help! IMPORTANT NOTES If you've tried to fix your <42.16 world by deleting or replacing the WorldDictionary files and are here because your world got jumbled up, you must restore a backup first. This fix won't help unless you have your original WorldDictionary files. If your world was created on 42.16+ and you're seeing the Base.Log_Stack_01 error, try to repair/reinstall your server. You have outdated files from 42.15.x hanging around in your server installation. Splitscreen co-op was reported broken in 42.16.1+ You'll have to wait for Indie Stone to fix it https://theindiestone.com/forums/index.php?/topic/93585-42161-sp-split-screen-cant-add-2nd-player-back-in-the-game/ WARNING This java fix allows pre-42.16 multiplayer worlds to load and lets you join them. If something goes wrong, you can undo the java changes by verifying files in steam, using your server host's "repair" function, or replacing your modified projectzomboid.jar with a backup. BACKUP YOUR WORLD Indie Stone recommends a new save for every update, and continuing 42.15->42.16 is not officially supported--there might be in-game problems beyond the one breaking issue that this fixes. All I can do it get you past the initial load/login so you can try to continue your world <3 This is at your own risk, and you may run into other issues. Don't bother Indie Stone with bug reports that you cannot reproduce on a fresh save! How to Install Though this isn't really a mod that you can enable, I'm putting it here for folks to easily find and download the needed files. This is a java patch that must be applied to the SERVER, whether that server is dedicated or run from the in-game "Host" option Backup your world, fully update your computer/server to the latest game version, and exit the game or shutdown your server. You may need to disable any auto-update/repair features that restore game files to their original version until you're sure that you're fixed Subscribe to the mod, and locate the downloaded files The mod will download to <your Steam Library>/steamapps/workshop/content/108600/3697304203/mods/DictionaryFix Within, you'll find subfolders corresponding to specific versions of b42. Open the one that exactly matches your game version. The folder name must match your game version exactly If you don't see a folder exactly matching the current game version, wait for this mod to update Locate your projectzomboid.jar file - For dedicated servers-- you're on your own to find it and download it. The jar file lives in the java directory somewhere in the server's data, but its location will vary based on your server provider or hosting technique. Some commercial hosting providers may not provide access to this path. - For GPORTAL, FTP to /java. It's sometimes hidden, but it's there. - For Indifferent Broccoli, FTP to /server-files/java - For Nitrado, FTP to /zomboidunstable/java - For ich777/steamcmd docker containers, "java" is in the container root, up one level from the "Zomboid" folder with all of the server data - For others, good luck! If I see comments about specific hosting providers/techniques, I'll post them here - For Windows self-host <your steam library>/steamapps/common/ProjectZomboid/projectzomboid.jar - For Linux self-host <your steam library>/steamapps/common/ProjectZomboid/projectzomboid/projectzomboid.jar Replace class files in the jar The easiest way to do this is with an archive manager like 7-Zip or WinRAR. jar files are archives similar to zip files, and many programs can open/modify them. - Open the jar archive, and navigate to zombie/world - Navigate within your downloaded workshop items (see above) to <your game version>/zombie/world - Replace the 6 ScriptsDictionary*.class files in the jar with the matching files from your workshop download - Close the archive. If you run a dedicated server, reupload the modified projectzomboid.jar back where you found it Start your server/hosted session and log in! The patch is active and worked if your server log shows something like this, shortly before you see ***SERVER STARTED *** Once the world is successfully loaded with this patch present and is re-saved, the WorldDictionary is rewritten without the problem data Once your world is fixed, you don't need to redo this specific patch for future game updates If you still have the Log_Stack_01 error even after the server log shows that the patch worked Your server install has files from 42.15 still present, and you'd have issues even with a fresh world. Backup your world, do whatever is appropriate for a repair/reinstall of your server (you specifically need to rebuild PZ's media/ folder), and try the patch again. Fallback Methods If your server host overwrites the changes that you make to projectzomboid.jar as part of a startup/repair process that you cannot disable, there are some additional things you can try detailed in the discussions Background More detailed explanation moved to discussions, I hit the character limit In addition to removing the Echo Creek spawn location, the 42.16 release removed the sprite script formerly in the WorldDictionary for Base.Log_Stack_01. Though the game can smoothly handle adding and removing some things from this dictionary, it apparently cannot handle this (or Indie Stone chose not to do it smoothly, for whatever reason). This 42.15 script in your server's data leads to fatal disagreement with connecting clients. I've tested some suggestions that simply forcing the server to rebuild the dictionary from scratch is enough to fix the issue. This is true sometimes and maybe you would be one of the lucky ones, but it isn't guaranteed and it can jumble up all the items in your world. This fix preserves your world's dictionary and specific ID-mapping by simply skipping the <42.16 entry that causes the failure Workshop ID: 3697304203 Mod ID: buckmaDictionaryFix16
Cumbia Villera Argentina
von 76561198345776505
*write unique description* Workshop ID: 2932818427 Mod ID: Cumbia
30 Days of Night Zombie Reskin - Build 41
von 76561198087553011
A mod based off the 30 Days of Night Vampires! Special thank you to the creator of the Infected Style Zeds author, without his mod this wouldn't exist Vampire Progression Mods used in the screenshots Shark's (and Peach's) Military Uniform Improvements Shark's Law Enforcement Overhaul VANILLA FIREARMS EXPANSION (B41.65) Ekron Fluffy Hair Spongie's Hair Yaki's Hair Salon Better Flashlights
Captain's Track Jacket
von 76561198034728767
Made for my friend Asephy of his oc's track jacket Workshop ID: 3040931482 Mod ID: CaptainTrackJacket
Suddens Music Addon
von 76561199095900720
i js made this for my own multiplayer playthrough so i probably wont do maintenance on this unless i want more songs only has songs for the Electric Guitar at this time, each song unlocks at Level 5. all songs included are instrumentals, though they arent necessarily only guitar and may have backing drums etc. songlist is: 7 - Arctic Monkeys When The Sun Goes Down - Arctic Monkeys R U Mine? - Arctic Monkeys Crying Lightning - Arctic Monkeys Knee Socks - Arctic Monkeys Dakota - Stereophonics Everlong - Foo Fighters Freebird (trimmed to the second half) - Lynrd Skynrd Iron Man - Black Sabbath Money For Nothing - Dire Straits Take Me Out - Franz Ferdinand Workshop ID: 3269828517 Mod ID: SuddensMusicMod
True Music Addon: KatEyedSoulReaver's Mixtapes
von 76561198204400340
Personal mixtapes by KatEyedSoulReaver. Not time period style but a mix of later decades. MUST HAVE BUILD 42 TRUE MUSIC MOD if playing B42 unstable version link here => https://steamcommunity.com/sharedfiles/filedetails/?id=3397198968&searchtext=true+music If playing Build 41, you MUST have True Music installed. Link here => https://steamcommunity.com/sharedfiles/filedetails/?id=2613146550&searchtext=True+Music Girl Power #1 List of Songs 1. Ava Max - Kings & Queens 2. Demi Lovato - Confident 3. Halsey - Castle 4. Katy Perry - Firework 5. Kelly Clarkson - Stronger 6. Lady Gaga - Born This Way 7. Ariana Grande - Rain On Me 8. Miley Cyrus - Midnight Sky 9. Taylor Swift - Shake it Off Girl Power #2 List of Songs 1. Adele - Rolling in the Deep 2. Adele - Set Fire to the Rain 3. Anna Kendrick - Cups 4. Black Eyed Peas - I Gotta Feeling 5. KT Tunstall - Black Horse and the Cherry Tree 6. Rachel Platten - Fight Song 7. Chilling Adventures of Sabrina - Straight to Hell 8. Selena Gomez and Marshmello - Wolves The Mix #1 List of Songs 1. Adam Lambert - For Your Entertainment 2. Adam Lambert - If I Had You 3. HIM - Wings of a Butterfly 4. Jace Everett - Bad Things 5. Papa Roach - Getting Away With Murder 6. Radiohead - Creep 7. Stone Sour - Say You'll Haunt Me 8. The Score - Legend 9. Twenty One Pilots - Stressed Out Workshop ID: 3003882826 Mod ID: KatEyedSoulReaverMixtape
Bee Movie VHS
von 76561198022259651
Update 2024-12-17: Mod should work for build 42. Will do additional testing after full release to ensure. - - - - - - - - - - - - - Adds the entire script of the Bee Movie onto a VHS for your viewing pleasure Workshop ID: 3171973425 Mod ID: BeeMovie
True Music Addon: Guardians of the Galaxy: Awesome Mix (Vol. 1 & Vol. 2)
von 76561198074961476
Table of Contents - Come and get your love - I want you back - Spirit in the sky - Hooked on a feeling - Escape (The Pina Colada Song) - O-o-h Child - Ain't No Mountain High Enough - I'm Not In Love - Fooled Around And Fell In Love - Go All the Way - Moonage Daydream - Cherry bomb - Wham Bam Shang-A-Lang - Fox on the run - Mr. Blue Sky Workshop ID: 2798002496 Mod ID: Guardians of the Galaxy soundtrack
Fractures and burns throughout the body
von 76561198062695591
- Sniper incident Sniper Incident You were a sniper perched on a cliff in a war zone. Unfortunately, you were spotted by an enemy sniper. Luckily, the shot grazed your head, and you didn't die. However, due to the impact, you fell off the cliff, and you start with every bone in your body broken. No bandages are applied. Point: -20 Xp Boost: Aiming 3 - Rehabilitation process Rehabilitation Process You miraculously survived a severe car accident, a fall from the third floor, or a tumble down multiple stairs. Unfortunately, the end is near, and your bones haven't healed yet. You start with every bone in your body broken. Don't worry, splints are in place. Point: -25 - Full-body burn Full-Body Burns Due to an accident, you've suffered third-degree burns all over your body. As a temporary measure, the affected areas have been disinfected and bandaged. Point: -16 Sandbox Fracture date Burn date Apply with advanced bandage. Workshop ID: 3342766522 Mod ID: WholeBodyFracture
66-77 Ford Bronco
von 76561198119566912
This is in fact, built off of some assets from the Dash Everest (its a cool mod, definitely check it out) HOWEVER, nothing in this mod is directly taken from the Dash Everest mod, without heavy modification. If you have the Dash Everest mod, this mod is essentially the same, but more realistic than game lore friendly. This mod also includes more profession vehicles. Known bugs - some text is backwards
Enable Hidden Traits
von 76561198149431556
Im not sure if these thing are really working though but trasnlations worked blacksmith : contents are not added in game so not included marksman for police officer : not included because It didnt show up for unkown reason gift of gab : no NPC here so not included Workshop ID: 2596544602 Mod ID: EHT
FantasyWorkshop 4.0 bug fix
von 76561198119713302
This is the FantasyWorkshop 4.0 Bug Fix mod. -Features & Fixes Armor Defense Fix: Fixed a bug where armor pieces displayed defense stats, but actual protection was 0%. Equipment Slots: Enabled equipping belt and chest gear that previously could not be worn. Crafting Menu Organization: Fixed an issue where cat47 items appeared out of place, ensuring they are now properly categorized under "可变身形VSGirlBody" along with all other items. No Lua Scripts: Avoided using Lua scripts entirely to eliminate potential mod conflicts and improve stability. Important Notice: If you wish to unsubscribe or stop using this mod midway, please follow these steps: 1. Unequip all items provided by this mod. 2. Return to the main menu to save your game, and then disable the mod. If you find any bugs you'd like to report, please leave them in the discussions Workshop ID: 3792805942 Mod ID: FantasyWorkshop_BugFix_42
Tot's Modified Spear Traps
von 76561198081258706
THIS IS A MOD OF A MOD, IF THE ORIGINAL MOD CREATOR REQUESTS, I WILL TAKE IT DOWN DO NOT SUBSCRIBE TO ORIGINAL AT THE SAME TIME AS THIS MOD AS THEY SHARE A STEAM ID IN-GAME This is relatively untested so tell me if anything breaks and I will try to fix it but no guarantees. Adds spear traps to the game (Tot's version only makes the spears take 1 durability damage instead of outright breaking them) Original Mod: Spear Traps Workshop ID: 2910935981 Mod ID: SpearTraps
BetterSorting-SoulFilcher'sFarmingTime Patch
von 76561198057421383
This Patch assignes Soul Filcher's Farming Time items to the correct categories in order to better integrate with BetterSorting. Safe for all saves! Workshop ID: 2725706876 Mod ID: BSSFFT
ApexCharacter
von 76561199193863491
添加了三种职业 动力小子,命脉,地平线 动力小子:缓慢回复生命值,制作肾上腺素和跳板 肾上腺素:让自己和队友速度加快 跳板:让经过的玩家加速 命脉:制作治疗无人机,游戏内48小时可召唤一次空投 治疗无人机:部署在地面时给附近玩家回复生命值 空投:会在世界随机生成,也可以由命脉呼叫,奖励不同 地平线:免疫摔落伤害,制作纽特 纽特:吸引附近僵尸注意力,清理地面掉落物,再次使用前注意清空 按Q打开技能轮盘 基本物品都需要按Q使用 Workshop ID: 2948000917 Mod ID: ApexCharacter
[B42] Vorpal Weapons (Unofficial)
von 76561198001322354
After you kill enough zeds your weapon will gain a name and increased power. Keep going and it may happen again. Vorpal Weapons (647041145) was created by electroglyph, and is based on Heroic Weapons (627270530) by tommysticks. Workshop ID: 3387982744 Mod ID: VorpalWeaponsB42
Ammo Converter Firearms B41
von 76561198047485926
Convert ammo to any type Firearms B41 .22 LR Round .223 Remington Round .308 Winchester Round 5.56x45mm Round .38 Special Round .44 Magnum Round .45 ACP Round 9x19mm Parabellum Round 12ga Shotgun Shell 7.62x51mm Round 7.62x39mm Round .44-40 WCF Round .357 Round .30-06 Round Exchange ammo for ammo No other recipe requires If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Workshop ID: 2984300779 Mod ID: AmmoConverterFirearmsB41
1.3
von 76561199071449813
M998pudding Workshop ID: 3769997282 Mod ID: U.S. M998 Humvee by Papa_Chad_patch
Alyans Music | Album: На заре
von 76561199258285984
Alyans Music | Album: На заре Generated with New Music Builder На заре Side A 01 На заре миллениум версия 02 День освобождения 03 Фальстарт 04 Падение взлёт На заре Side B 01 Дайте огня 02 Вальс 03 Порабощенные трудом 04 На Заре - Rock Panorama 87 Workshop ID: 3755502085 Mod ID: 1AlyansAlbum
They'll Float Too
von 76561198042129148
AKA; TTRP Rapture. A joke mod that replaces the player and zombie death animations with floating far into the sky. This mod works in both B41 and B42. Disable ragdolls to see the effect in B42. It is not intended to be a fully feature complete mod or anything else other than a humurous addition to single player or co-op runs. The bodies do not dissappear and are fully lootable once the animation cycle finishes playing. If you would like additional features or would like to seriously use this mod for any reason such as a themed RP run for your server. Feel free to reach out and inquire about a commission. I likely do not intend to fix anything other than game-breaking bugs with this mod otherwise. Art and icons by Chuckleberry FInn Workshop ID: 3502840308 Mod ID: TTRPRapture
True Music Addon: version pvtazos solo para los fuertes
von 76561198813416288
I've seen a couple of people actually subscribed to my troll of a list that I made at 3am with a couple of friends on discord to play on a private server, so I feel a bit obligated to list the songs I have added to the mod because atm there's about 180+ people concerned of what's in it. 30 Seconds to Mars - ATTACK Aaron Smith - Dancin Alesana - Heavy Hangs the Albatross Asking Alexandria - The Violence Billie Eilish - Bury a Friend Brand New - Sic Transit Gloria Bring Me the Horizon - Mantra Bring Me the Horizon - Parasite Eve Bring Me the Horizon - Dear Diary Call Of Duty - Track #115 Cardinal - Psychosis CORPSE - E-Girls are Ruining my Life CORPSE - Hot Demon Bitches Near U ! ! ! Cult to Follow - 10 Seconds from Panic Cult to Follow - Murder Melody Electric Light Orchestra - Mr. Blue Sky Faraon Love Shady - Soy Guapo Faraon Love Shady - Una Cunumi Foo Fighter - The Pretender Get Scared - Dance with the Dead Get Scared - Sarcasm Ghost Town - Party in the Graveyard Green Day - Boulevard of Broken Dreams softwilly - GRUNK! Hail the Sun - Black Serotonin Ice Nine Kills - A Rash Decision (Surprise track for a friend, I don't want him to know what it is so...) Single File - Zombies Ate My Neighbors Tom Cardy - Mixed Messages Current Joys - Televisions Skillet - Not Gonna Die Starset - Carnivore Starset - My Demons The Animals - The House of the Rising Sun The Clash At Demonheads - Black Sheep The Used - The Bird and The Worn Thousand Foot Krutch - Courtesy Call Thousand Foot Krutch - Phenomenon Three Days Grace - Animal I Have Become Three Days Grace - I Hate Everything About You Workshop ID: 2805252140 Mod ID: pvtazos_muzik_ultra_ii
The Director
von 76561198066965807
The Director "It's not just spawning zombies. It's deciding what to do about you." A cognitive AI for Project Zomboid. Server-side overseer that watches every move you make, builds a Bayesian model of who you are as a player, and writes a different scenario for every survivor it meets. Inspired by Left 4 Dead's AI Director, but pushed several decades forward in capability. What it actually does Every cycle, an 18-module cognitive pipeline runs end to end: - Perceive - events tagged with semantic context (loud, aggressive, vulnerable, at_night, in_storm_phase) - Remember - short-term episodic memory consolidates into long-term narrative beats (firefight, hubris, near-death recovery, betrayal) - Model you - Bayesian Beta distributions track paranoid, confident, methodical, aggressive, hoarder, explorer, expert beliefs that tighten as evidence accumulates - Predict you - a Theory-of-Mind layer models what you think the Director will do next, so it can subvert your expectations - Deliberate - generates 5-10 candidate plans, simulates your likely response via Monte Carlo rollout, scores them on 7 competing objectives - Learn - a UCB1 multi-armed bandit Q-table records what works on you specifically across 420 state buckets; persists across save/load - Reflect - every 30 in-game minutes, the Director self-critiques and adjusts strategy - Narrate - procedural taunts reference your actual history ("You came back to that street. Brave. Or stupid.") Action vocabulary The Director picks from 12 tactical levers each cycle, weighted by a learned-reward bandit: - spawn_horde - walker / fast_shambler / fake_shambler / sprinter / crawler / mixed. The two new tiers landed in v1.2.0 via B42.18's per-zombie speed API. Tier is gated by belief: fake shamblers (look slow, then run when you commit) are reserved for players who actually scout before engaging - a charger would read them the same as walkers, so the trick has no audience. Fast shamblers fill the buildup band; sprinters are saved for the climax. - lure_existing / redirect_zombies - pulls or nudges nearby zombies via a world-sound source - siege_phase - sustained multi-cycle pressure at intensity 1-5 - ambient_sound / phantom_gunshot / broadcast_static - atmospheric cues that don't spawn anything but make you check the corners - meta_event_nudge - bumps a Knox Event helicopter (or similar) at a thematically-fitting moment - weather_nudge - pushes weather toward whatever the persona prefers - taunt - procedural chat referencing your actual profile and history - wait - enforced relax windows (the same trick L4D uses) - cull_distant - removes off-screen zombies to make room for fresh pressure Personas Pick the Director's voice in sandbox options: - Patient - long lulls, rare big strikes - Sadistic - targets your weakest moments (low HP, sleeping, low ammo) - Tactical - methodical, consistent pressure - Narrator - heavy taunting, theatrical pacing Cross-mod awareness The Director auto-detects every active mod on the server and adapts. Hand-written adapters ship for Warlord, Calm Before The Storm, Here They Come!, Bandits NPC, Helicopter Event Framework, and Hordes Alpha. Mods we've never heard of get conservative defaults via name-keyword detection. Other mod authors can ship their own adapter without forking The Director - drop a ZT_Adapter_YourName.lua file in the Adapters folder and it auto-loads. See the Discussions tab for the adapter protocol. Persistent across sessions Every belief, every Q-value, every narrative beat, every persona drift is saved. Load your save a week later and the Director continues the campaign it was running. Tactician Notes Right-click in the world, "Zombie Tactician", "Open Tactician Notes" for a live, color-coded panel showing the Director thinking in real time. Watch each cycle's perception, beliefs, projected outcomes, decision rationale, and self-reflection scroll by like an LLM monologue. Other admin tools in the same menu: Dump Brain State, Force Cycle Now, Reset Learned Data. Compatibility - Build 42.18 unstable - Singleplayer and dedicated MP (per-player belief tracking) - Pure Lua. No external services, no API keys, no network calls - Save-safe: persistence migrates between schema versions automatically A note on what this is This mod is the result of building, from scratch in Lua, what an LLM would have done if Project Zomboid's kahlua sandbox allowed network access. It mimics LLM-style cognition (multi-step reasoning, persistent beliefs, theory-of-mind, reflection) without being one. Every implicit LLM capability is an explicit module. It is also early. Beliefs may drift in unexpected ways. Personas may need tuning. The Tactician Notes panel is your friend - open it, watch the brain reason, and report what feels off. Credits - Architecture inspired by Mike Booth (L4D AI Director), Dave Mark (Behavioral Mathematics for Game AI), Jeff Orkin (F.E.A.R. GOAP) Step right up. Support If my mods saved your save (or your sanity), a coffee keeps the late-night debugging going. Every tip funds more time spent reverse-engineering kahlua quirks so you don't have to. Buy me a coffee on Ko-fi: https://ko-fi.com/grphx Workshop ID: 3720305815 Mod ID: ZombieTactician
Heal From Food
von 76561199238012612
Food restores some HP. Ru Еда восстанавливает некоторое количество HP. 41+ Build. Workshop ID: 2775441244 Mod ID: Heal From Food
MY HOME2
von 76561198168620690
Add a small house to the forest west of West Point. Existing MY HOME mode should be disabled. 2021-12-06 09:52-I added lighting to the greenhouse. Sadly, it conflicts with Immersive CD Players mode. If you set the map, the Immersive CD Players mode will not be executed. Workshop ID: 2674006354 Mod ID: �뀋�뀋 Map Folder: MY HOME2
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Sandbox-Einstellungen: alle 62 Panel-Werte
Project Zomboid SandboxVars.lua im Panel konfigurieren: alle 62 Werte, Build-41/42-Unterschiede, Grenzen und sichere Empfehlungen.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
The Indie Stone veröffentlichte am 26. August 2026 Sicherheitskorrekturen für 42.20.4 Stable, 42.19.2 Unstable und 41.78.21 Legacy. Wähle den Patch für…
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten