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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Cuffs and Collars Overhaul [B41/B42] – Project Zomboid Mod

Cuffs and Collars Overhaul [B41/B42]

von 76561198046280405

Cuffs and Collars Overhaul for Build 41 and Build 42. Build 42 includes automatic collar/cuffs synchronization, tint matching, adjusted ties, waistcoats, and suit jackets, plus Tomb's Player Body compatibility. Workshop ID: 3564690987 Mod ID: Collar Mod ID: Collar_tomb

1,064 Downloads Details →
Mod Order Menu Crash Fix [B42] – Project Zomboid Mod

Mod Order Menu Crash Fix [B42]

von 76561198068286957

Fixes a crash that would occur when trying to open the mod order menu on a save which was missing a mod. How to use : This mod only needs to be enable in the main menu to work. This mod is save compatible and can be removed whenever. Only for Build 42 Thank you If you're enjoying this mod, please consider rating it and check out my other mods ! Right click to wear

857 Downloads Details →
Extra Vanilla Spawnpoints – Project Zomboid Mod

Extra Vanilla Spawnpoints

von 76561198138494366

Adds several new spawn points, based on the sub-module you activate. The current list of added spawn points includes: - Tanglewood (West of Riverside; the abandoned "ghost town"). - Muldraugh Campground; located Northeast of Muldraugh, in the woods. - Cabin Spawns; various random cabins, mostly isolated; one overlap location with Muldraugh Campground. - Farmhouse Spawns; random farmhouses to spawn at. To Be Added Soon: - South LV/East WP Campground - "Secluded Spawns" (Places out in the middles of nowhere - cabins, warehouses, etc). IMPORTANT! Please note, the game considers each of these spawn-point sub-modules to be a separate map! You will need to activate them individually in the sandbox settings for each one you want to allow spawns to happen at! Support Me On Ko-FI!: Donations are never expected, but greatly appreciated! Love what I make, and want to help support me somehow? Please consider a donation through Ko-Fi! Workshop ID: 2917202050 Mod ID: ExtraVanillaSpawnsCabins Mod ID: ExtraVanillaSpawnsFarmhouses Mod ID: ExtraVanillaSpawnsMuldraughCampground Mod ID: ExtraVanillaSpawnsTanglewood Map Folder: CabinSpawns Map Folder: FarmhouseSpawns Map Folder: MuldraughCampground Map Folder: TanglewoodSpawns

859 Downloads Details →
砂糖的武器包 [B42] – Project Zomboid Mod

砂糖的武器包 [B42]

von 76561198980711676

砂糖的武器包 为末日带来一批精心打磨的自定义冷兵器与配套刀鞘。每把武器都有专属模型、图标与手感;而在武士刀类武器之中,还蕴藏着一套独有的居合连招——它不会写在任何说明里,等待剑客在刀光中自行领悟。 主要内容 - 自定义武器 — 多把风格各异的刀剑,从朴素实用到传世名刃皆有,可在世界中自然搜刮获得(刷新率可在沙盒调整)。 - 最高段位名刃 — “紫微·宗师”以帝紫七星为徽,默认不参与世界刷新,供服务器作为宗师段位奖励授予。 - 玄潮大太刀 — 深海墨绿与铜绿潮纹覆盖超长刃身;慢、重、长、耐用,配套背负长鞘与专属肩扛姿态。 - 原皮大太刀 — 银刃、黑柄、旧金刀装与黑色编纹长鞘保留 Nihontō 模板最初的肃穆外观,完整支持背负与肩扛,但不使用武士刀的居合蓄力招式。 - 天青大太刀 — 雨过天青的裂釉与青花簇花封进冷银长刃;比玄潮更快、更精准,配套背负长鞘与肩扛姿态,但不使用武士刀的居合蓄力招式。 - 刀鞘系统 — 每把刀均有配套刀鞘,可佩戴于腰间或背后;佩戴方式可在穿戴菜单中调整,同一部位互斥。全部武器支持像原版长刃一样直接挂背。 - 居合连招 — 手持支持的武士刀或横刀(原版武士刀亦可在沙盒中启用),非瞄准状态下按住鼠标左键,你会看到角色做出一个不同寻常的动作。大太刀不支持此招式。 - 视听反馈 — 自制动作动画、刀光特效与剑鸣音效,出招的每个阶段都有清晰的视听语言。 多人联机 完整支持多人:你的架势、斩击与剑鸣,队友和对手都看得见、听得到——但你的底牌只有你自己知道。剑鸣不会吸引丧尸。 使用方法 - 启用本模组,进入或新建存档 - 寻获任意一把武士刀类武器并双手持握 - 在非瞄准状态下按住鼠标左键,观察角色的动作与头顶的变化 - 相信直觉,选择合适的时机松开 沙盒选项 居合连招的开关、节奏、消耗、冷却与适用范围均可调整;刷新相关设置合并为“武器刷新率”和“刀鞘刷新率”两项,设为 0 即关闭对应类别的自然刷新,并保留物品之间原有的稀有度比例。 其他说明 - 需要 Build 42.20 及以上版本。 权限声明 / Permissions 您可以在个人用途和非商业多人服务器上自由使用该模组,但不能在模组包中使用!未经许可,请勿在其他地方重新分发或重复使用此模组的文件。 本模组仅可在获得原作者明确许可的前提下进行添加与扩展。获得许可后,必须在模组文件内以及该模组在网络上出现的任何地方注明原作者署名。 若未获得许可,不得对本模组进行任何修改。 You may freely use this mod for personal use and on non-commercial multiplayer servers, but it may not be included in modpacks! Without permission, do not redistribute or reuse this mod's files elsewhere. This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received, you may not alter the mod. Workshop ID: 3780229132 Mod ID: SatoWeaponPackB42

1,590 Downloads Details →
New Skin Cars – Project Zomboid Mod

New Skin Cars

von 76561198387867714

? Post-Apocalyptic Vehicle Pack by Asinsina Over 100 vehicles. Endless survival stories. Transform your wasteland experience with a massive collection of handcrafted rides — built for survivors, scavengers, and road warriors alike. Inspired by the gritty style of the 1980s and 1990s, this pack blends military, police, and civilian designs from across the world to create the ultimate lore-friendly post-apocalyptic fleet. ? Features ? 100+ unique vehicle models — cars, trucks, vans, off-road beasts, and more ? Authentic post-apocalyptic design — rust, dents, grime, and survival mods ? Seamless integration with vanilla visuals ? Upgradeable & reinforceable through engineering ? Fully compatible with RV interiors and vehicle overhaul mods ? Perfect for both solo adventures and multiplayer servers ? Built for Survivors Every vehicle tells a story — from abandoned police cruisers to armored delivery vans. Each one is detailed with realistic wear, patched repairs, and improvised armor, giving your world that raw, lived-in atmosphere every apocalypse needs. Whether you’re building a convoy, setting up a base, or hitting the road with your crew — these rides make survival feel cinematic and immersive. ?? Compatibility & Notes Works with most vehicle mods and texture packs Fully balanced for vanilla gameplay No required dependencies Regular updates and new additions planned "In the apocalypse, every car has a history — and every road has a story waiting to be told." Subscribe, start your engine, and survive the wasteland in style. Workshop ID: 3600981513 Mod ID: NewSkinCars

883 Downloads Details →
[BR] TrakMechanic - Car's pieces! – Project Zomboid Mod

[BR] TrakMechanic - Car's pieces!

von 76561198131452005

This mod recipes from the car parts in general on zomboid, your car consert adds: Magazines can be housed in: Libraries, Book Stores, Workshops, Shelves, Magazine Boxes and Electronic Stores (Attention, this mod is currently only translated into Portuguese!) Workshop ID: 2843944606 Mod ID: TrakMechanic

859 Downloads Details →
Wash All – Project Zomboid Mod

Wash All

von 76561198079832246

Adds an All button in the Wash context menu. Washes you and every washable item in your main inventory in one click. Simple lightweight mod, Should be compatible with anything. Seamlessly fits in the context menu and also translates to every language. Multiplayer should work, let me know. (anyone..? At this point it's fair to assume it works.) Workshop ID: 3790314566 Mod ID: WashAll

1,935 Downloads Details →
Wilderness Progression: Archery Nexus – Project Zomboid Mod

Wilderness Progression: Archery Nexus

von 76561197985835087

A Project Zomboid Build 42 companion for Archery Nexus. It preserves the original bow, assets, animations and sounds while integrating archery with Build 42's vanilla crafting, skill progression and equipment systems. Dependencies and Compatibility - Requires Archery Nexus - Incompatible with Archery Nexus Fixed and Archery Nexus Lite - Compatible with Pat’s NPC – Project Remnants - Compatible with Bandits - Compatible with Bandits Creator Features Archery Progression - Adds a dedicated Archery skill - Strength and Archery improve bow damage, while Archery also improves accuracy and nocking speed - Adds Archery skill books Arrows, Durability & Recovery - Stone and Iron Arrows are implemented as distinct ammunition types with separate arrowheads and crafting paths - Arrows can be recovered from zombie corpses, during animal butchering or by players who were struck by them - Arrows that do not hit a character can be recovered from the ground or near walls, trees and other obstacles they strike - Recovered arrows retain their material and remaining condition, but impacts can damage or break them - Arrows, including broken ones, can be dismantled for a chance to recover each individual component - Fallen arrows left outdoors on natural ground can eventually disappear through normal world-item cleanup Quiver & Equipment Compatibility - The primitive quiver occupies the bandolier slot instead of the satchel slot - The bow can use the ordinary Back slot or the primitive quiver's dedicated slot - When equipped, the primitive quiver is the default container for arrows returned by unnocking the bow - Automatic reloading draws usable arrows from the equipped primitive quiver before other carried containers Bow Handling - Nock arrows automatically or choose Stone and Iron Arrows through context and reload menus - The bow reserves both hands while equipped, uses Archery Nexus's dedicated bow stance while aiming, shows an arrowless drawn string when aimed empty, and keeps the string relaxed at rest or while nocking and unnocking - Holding a drawn bow drains Endurance and slowly builds arm muscle strain - The "Bow Endurance Drain" option controls how quickly holding a drawn bow consumes Endurance - The "Bow Muscle Strain" option independently controls how quickly holding a drawn bow builds arm muscle strain - Low Endurance never prevents releasing an arrow; below 25%, it progressively reduces shot damage, range and accuracy - Arm pain progressively slows the bow's draw-to-ready time and reduces shot damage without ever preventing aiming - Unloading or unequipping returns the nocked arrow without losing its material or condition - Bow shots no longer produce the inherited firearm muzzle-flash lighting effect Crafting Changes - Recipes use appropriate materials and skill requirements while awarding XP for the corresponding crafting skill - Stone Arrowhead knapping - Iron Arrowhead forging - Stone and Iron Arrow carving - Feather halves can be prepared from any feather - Ten Iron Arrowheads can be converted into one Iron Scrap Configuration The following options appear on the Wilderness Progression sandbox page: - "Default Arrow for Reload-key Nocking" can be set to Iron Arrow (default) or Stone Arrow. - "Increased Bow Hit Chance" is enabled by default and applies when "Firearms Use Damage Chance" is set to "Zombies only". - "Bow Endurance Drain" controls how quickly holding a drawn bow consumes Endurance. It defaults to Normal. - "Bow Muscle Strain" controls how quickly holding a drawn bow builds arm muscle strain. It defaults to Normal. Other Mods Wilderness Progression is designed for survivors who want to leave the towns behind and build a self-sufficient life using what the wilderness provides. It bridges important gaps in firestarting, pottery, blacksmithing, tailoring and resource gathering—without bypassing vanilla skills or handing out overpowered shortcuts. Wilderness Progression can be enabled alongside this mod for even deeper wilderness immersion. Multiplayer Notice Multiplayer authority and synchronization paths are implemented and covered by automated tests, but the mod has not yet completed a live hosted or dedicated multiplayer pass. Please report any multiplayer-specific issues you encounter. Feedback and suggestions in the comments are welcome. Workshop ID: 3776221203 Mod ID: WildernessProgressionArcheryNexusCompanion

1,606 Downloads Details →
Palm Trees – Project Zomboid Mod

Palm Trees

von 76561198198908734

This mod overwrites almost all trees with palm trees. Recommended for tropical maps such as Kingsmouth. This mod also allows you to harvest coconuts from palm trees while holding an axe or a knife. The harvested coconuts can be opened and then it is possible to drink the coconut milk, eat its flesh, or create alcoholic cocktails. Once consumed, you are left with a bowl - the coconut shell. Workshop ID: 2964104984 Mod ID: Palm trees

589 Downloads Details →
Someone called RPG? [B42] – Project Zomboid Mod

Someone called RPG? [B42]

von 76561198023316543

Someone called RPG? Every jacket can be trash. Every pair of socks can become a build. Someone called RPG? turns clothing into persistent randomized RPG loot. Every eligible piece receives a rarity, upgraded clothing stats, 75 item levels, permanent gem sockets and a set of affixes that stays attached to that exact item through containers, corpses, saves and multiplayer transfers. Six rarity tiers - Common - +1% base clothing stats, one small affix, may have a drawback - Uncommon - +2% base clothing stats, one or two affixes, may have a drawback - Rare - +5% base clothing stats, two affixes, rarely has a drawback - Super Rare - +15% base clothing stats, three positive affixes - Legendary - +30% base clothing stats, four strong positive affixes - Mythical - +50% base clothing stats and an additional set of high-value stat bonuses Low-tier drawbacks range from -1% to -5%. Super Rare, Legendary and Mythical clothing never rolls a negative affix. Level your favorite gear - Every direct player zombie kill grants one XP credit to every rarity item currently worn - Level 1 costs 100 kills; each next level costs 5% more and resets the item's current counter - Every level adds +0.1 in that stat's displayed unit to all positive bonuses already on that item - Level 75 permanently unlocks one additional random stat bonus - Level, progress and the Item Level 75 bonus stay on the physical item through saves and multiplayer transfers Socket stones - Common clothing has 1 socket; Uncommon 2; Rare 3; Super Rare 5; Legendary 7; Mythical 10 - Grey Socket Stone adds +0.1 to every positive bonus on that item - Red Socket Stone adds +1 to every positive bonus on that item - Violet Socket Stone adds +5 to every positive bonus on that item - Stones drop only from zombies: 8% Grey, 2% Red and 0.25% Violet; one zombie can drop at most one - Right-click owned rarity clothing and open Someone called RPG? -> Sockets to insert a stone - Inserted stones are permanent. They improve clothing stats, normal bonuses, additional Mythical bonuses and the Item Level 75 bonus, but never make a penalty worse Stat bonuses Clothing can roll Bite Defense, Scratch Defense, Bullet Defense, Insulation, Wind resistance, Water resistance, Condition, Combat speed modifier, Encumbrance, Health Recovery, Endurance Regeneration, Endurance Used, Endurance Reserve and Encumbrance Limit. Combat bonuses use real Build 42.20 weapon fields: Damage, Aiming, Recoil Delay, Aiming Time, Range and Angle. Range works with melee weapons and firearms; Angle widens the melee targeting cone and is shown in degrees. Mythical items also receive an additional package of strong stats without generated fantasy names. Level 75 plus ten Violet stones can add another +57.5 points before stat-specific safety caps. Built for looting - Clothing from containers, zombie outfits, starting inventories and crafting can receive rarity rolls - Works automatically with conventional clothing added by other mods - Names and detailed tooltips show the permanent roll on each item - Native tooltip colors distinguish tiers, positive bonuses, drawbacks and inactive effects - The vanilla inventory list keeps the name prefix; tier colours use the supported tooltip and TooltipLib paths instead of replacing a global inventory renderer - TooltipLib-based inventory renderers are supported automatically when TooltipLib is installed; it is not required - Inventory actions appear only when one owned rarity garment is selected; client options provide an optional world menu and outfit-summary keybind - Player-facing tooltip, menu and notification text is ready for community translations - Hard outfit caps prevent jewelry and layered clothing from creating unlimited bonuses - Sandbox settings control high-tier frequency, individual tier availability, drawbacks and advanced effects; disabled tiers are redistributed across the tiers left enabled Multiplayer Rarity rolls, zombie-kill progression, socket insertion and gameplay effects are server-authoritative. The server validates ownership, consumes the exact physical stone and synchronizes the changed item. Install the mod on the server and every client. Item rolls and sockets are stored on the items themselves, so traded and looted equipment keeps the same identity for everyone. Requirements Project Zomboid Build 42.20 stable or newer. No other mod is required. Build 41 is not supported. No vanilla files are replaced. Build 42.20 note: movement-speed affixes are intentionally not rolled because the game's exposed clothing run-speed modifier is not consumed by its current movement calculation. Every listed effect above is active. Workshop ID: 3775673766 Mod ID: RarityThreads

1,500 Downloads Details →
Horry County Sheriff Skins – Project Zomboid Mod

Horry County Sheriff Skins

von 76561199101576148

Horry County Sheriff Vehicle Textures IMPORTANT UPDATE Following a recent update to KI5’s Ford CVPI, the mod was changed due to issues with vehicle shadows. The sheriff vehicle textures for the Ford CVPI now replace its standard paint schemes. These changes do not affect the Chevy Suburban PD. Description A collection of Horry County Sheriff police vehicle textures. The vehicles do not spawn naturally in the world. They were created as separate variants and do not modify KI5’s original files, except for the Ford CVPI paint scheme changes described above. Contents The mod contains 32 texture variants with different unit numbers: - 16 variants for the ’99 Ford CVPI. - 16 variants for the ’93 Chevy Suburban PD. Project World This mod was created for the Project World roleplay server. Feedback If you have any interesting ideas or encounter a bug, you can report it on my Discord server: My Discord Server Credit Where It’s Due This mod may be modified or extended by members of the community, but the creators of the original materials must be credited both within the mod files and wherever the resulting work is published. Workshop ID: 3507694478 Mod ID: HorryCountySheriffSkins

665 Downloads Details →
Automatically balanced weight and transfer items – Project Zomboid Mod

Automatically balanced weight and transfer items

von 76561199172890846

Do you have the following troubles: When you drag items into your backpack and find it's already full, then you need to carefully and accurately put them into other backpacks. This is really a torture, wasting time on such meaningless things. Especially when you have many backpacks, you'll be even more miserable. Now you don't need to do this anymore. You just need to drag items into your backpack without checking if it's full. This mod will automatically transfer the items to other backpacks with available space. Now just enjoy the pleasure of exploring the world and scavenging for items. Don't let meaningless things make you unhappy. Workshop ID: 3462347292 Mod ID: yxjs_AutoTransfer

721 Downloads Details →
MGS3 [Snake Eater] Death Music – Project Zomboid Mod

MGS3 [Snake Eater] Death Music

von 76561198273014565

Replaces the in-game death music with the mission failed music from Metal Gear Solid 3. All credits go to the creators of Metal Gear Solid 3, "Konami Computer Entertainment Japan". Music From: https://www.youtube.com/watch?v=_cMhT7d59lY This mod was requested by "John". Workshop ID: 2797010311 Mod ID: SnakeEaterDeathMusic

816 Downloads Details →
EBF Admin Fix – Project Zomboid Mod

EBF Admin Fix

von 76561198076051298

EBF Admin Fix Small multiplayer-focused admin panel fixes for Project Zomboid Build 42.20. Current fixes - Keeps the Build 42.20 admin scoreboard fixes active without reapplying the old Fast Move patch that is no longer needed in the current game files. - Makes admin medical checks open immediately when the requester has the CanMedicalCheat capability, without asking the target player to accept or refuse. - Adds Medical Check, Check Stats, Trade, and Inventory buttons to the ESC online-player scoreboard admin controls, with remote admin actions that ignore the normal distance limit. - Hides and blocks the ESC scoreboard God Mod button to prevent admins from giving god mode to other players from that window. - Keeps ESC scoreboard admin controls hidden for non-admin players and automatically arranges the right-side button area so controls do not overlap or clip their text. - Uses a forced single right-side vertical ESC scoreboard button list from the top area down near the Refresh button, and keeps the player list resized before rendering. - Adds an admin ESC menu toggle to switch the global world map and minimap between visible and hidden-unvisited mode for every player. Compatibility - Designed for Project Zomboid Build 42.20. - Compatible with Windows and Linux dedicated servers. - Works as a standalone mod. - Uses small Lua patches instead of replacing vanilla admin panel files. - Multiplayer-focused. Mod ID: ebfadminfix Workshop ID: 3725275328 Mod ID: ebfadminfix

1,015 Downloads Details →
Turbo Revenant: 1989 Porsche 911 [B42 Patch] – Project Zomboid Mod

Turbo Revenant: 1989 Porsche 911 [B42 Patch]

von 76561199841906216

🏎️ TURBO REVENANT: 1989 Porsche 911 The turbo returns from the dead — now in Build 42. This mod brings the legendary 1989 Porsche 911 Turbo to Project Zomboid Build 42. The original mod by MrDanny was made for Build 41. This patch adapts it to work fully in Build 42, with updated vehicle scripts, physics, sounds, and collision. ⚠️ IMPORTANT — REQUIRED SUBSCRIPTION ⚠️ You MUST subscribe to the original base mod for this patch to work: 👉 1989 Porsche 911 Turbo by MrDanny Without the base mod subscribed, the vehicle will have NO model and NO textures. You do NOT need to activate the base mod in your mod list — just stay subscribed so the files are on your disk. 🔧 WHAT THIS PATCH DOES - Adapts vehicle script to Build 42 format - Adds proper collision template (CarSportsCollision) - Adds B42 sound system (SoundsSportsCar) - Adds gear ratio system (5-speed transmission) - Fixes physics values for B42 engine parser - Updates container and part definitions - Spawns naturally in parking lots, sport zones, and traffic jams 🎨 FEATURES - 6 color options + 6 pattern variants (12 skins total) - Sports car handling and performance - Natural world spawn in parkingstall, sport, good, and trafficjam zones - Full mechanics overlay support 📋 HOW TO INSTALL - Subscribe to 1989 Porsche 911 Turbo (base mod — required!) - Subscribe to this mod - Activate Turbo Revenant in your mod list (you do NOT need to activate the base mod) - Start or continue your game — the Porsche will spawn naturally or use: /addvehicle Base.89porshce911turbo 🏆 CREDITS - MrDanny — Original 1989 Porsche 911 Turbo mod (3D model, textures, and all original assets) - Original Workshop Page - XaviChang — Build 42 adaptation, vehicle script rewrite, and patch All original assets belong to their respective creators. This is a compatibility patch, not a replacement. ☕ Support the Developer If you enjoy this mod and want to support my work, you can buy me a coffee! Your support helps me keep creating and improving mods for the community. ☕ buymeacoffee.com/XaviChang Every coffee fuels another late-night coding session! ☕🎮 Workshop ID: 3701525779 Mod ID: TurboRevenantPorsche911

1,312 Downloads Details →
Desert Conversion [B42] – Project Zomboid Mod

Desert Conversion [B42]

von 76561198255003525

Mod changes tiles so they look desert-ish. It also removes all the trees from map, kills all crops outside buildings (made via lua everytick event so may be a bit rough and sometimes errors can pop up) Optional! Also mod changes all lakes and rivers color to smth dirty and hazardous. When you stand next to watersource you gain food sicknes fast, so you can die. Use masks for protection. And do not drink tainted water - its 100% lethal for players (like drinking bleach). Didn't test in MP, because i made it specifically for singleplayer Youtube video. Pairs good with infinite sandstorm Also I used some of Manik's retextures to make fences look weathered. INCOMPATIBLE WITH Christmas Time mod Note! Mod changes appearance of grass tiles, not functionality. Workshop ID: 3658945335 Mod ID: DesertConversion Mod ID: DesertConversionNormalWater

990 Downloads Details →
JOKER86 Modding Cars B42.20 – Project Zomboid Mod

JOKER86 Modding Cars B42.20

von 76561198080312744

Bienvenido a J0K3R86 Modding Cars y al mundo de la mecánica automotriz. Aquí encontrarás sistemas de reparación avanzada para vehículos vanilla y vehículos de mods. ¿Qué contiene este mod? Sistema de reparación de maleteros. Mejoras en la reparación de motores, dependiendo del nivel de porcentaje configurado en la sandbox integrada. Sistema de inflado de neumáticos más rápido. Vehículos personalizados: vehículos de carreras (NASCAR 1993), camionetas de carrera (Speed Trucks), vehículos variados de la comunidad y vehículos de streamers. Cada vehículo está totalmente personalizado y cuenta con una tabla de loot equivalente a la del juego base, lo cual permite mantener la experiencia original del jugador sin romper el equilibrio del juego. Si te gusta el mundo de la mecánica automotriz, las carreras de NASCAR y la velocidad, este es tu mod. No solo puedes disfrutarlo en una partida individual, sino que también puedes jugar con tus amigos y disfrutar juntos del mundo de las carreras. El mod cuenta con traducción completa en: AR — Español Argentino ES — Español EN — Inglés RU — Ruso Si te gusta el contenido de este mod, puedes dejar tu Like / Feedback sobre el mismo. Puedes hacerlo por aquí o en mi canal de Discord. También puedes apoyar este proyecto, si así lo deseas, invitándome un cafecito. ☕ Tu apoyo es completamente voluntario, pero será muy agradecido y me ayudará a seguir manteniendo el mod, mejorándolo y creando nuevo contenido para la comunidad. Discord: https://discord.gg/rNp6Rm9NA ⚠️ TÉRMINOS DE REDISTRIBUCIÓN La redistribución de este mod sin el permiso explícito del creador original está prohibida bajo ninguna circunstancia. Esto incluye, entre otros: Subir este mod a Steam Workshop o cualquier otro sitio. Distribuirlo como parte de otro mod o modpack. Distribuir versiones modificadas del mod. El producto solo puede ser publicado en Steam a través de una cuenta con el nombre J0K3R86. © 2025-2026 J0K3R86 Welcome to J0K3R86 Modding Cars and the world of automotive mechanics. Here you will find advanced repair systems for vanilla vehicles and modded vehicles. What does this mod contain? Trunk repair system. Engine repair improvements based on the percentage level configured in the integrated sandbox. Faster tire inflation system. Custom vehicles: racing vehicles (1993 NASCAR), racing trucks (Speed Trucks), various community vehicles, and streamer cars. Each vehicle is fully customized and includes a loot table equivalent to the base game, helping preserve the original player experience without disrupting the game's balance. If you enjoy the world of automotive mechanics, NASCAR racing, and speed, this is the mod for you. You can enjoy it not only in single-player, but also with your friends and experience the world of racing together. The mod features full translations in: AR — Argentine Spanish ES — Spanish EN — English RU — Russian If you enjoy the content of this mod, feel free to leave a Like / Feedback. You can do so here or on my Discord channel. You can also support this project, if you wish, by buying me a coffee. ☕ Your support is completely voluntary, but it is greatly appreciated and helps me maintain the mod, improve it, and create new content for the community. Discord: https://discord.gg/rNp6Rm9NA ⚠️ REDISTRIBUTION TERMS Redistribution of this mod without the explicit permission of the original creator is strictly prohibited under any circumstances. This includes, but is not limited to: Uploading this mod to Steam Workshop or any other website. Distributing it as part of another mod or modpack. Distributing modified versions of the mod. The product may only be published on Steam through an account named J0K3R86. © 2025-2026 J0K3R86 Workshop ID: 3600615228 Mod ID: J0K3R86_Mechanic Mod ID: J0K3R86_Performance Mod ID: JMCArmors Mod ID: JOKER86 Modding Cars Mod ID: Nascar Racing Mod ID: Nascar Trucks Mod ID: Streamers Cars

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Waifu Zombie Re-Textured – Project Zomboid Mod

Waifu Zombie Re-Textured

von 76561199588234984

Care for a bit more variety? This mod brings more lovely Anime Zombie Girls to the field! How many more? 3x more! Note: This mod has sound, and rare spawns. A VERY SPECIAL THANX! I have seen this mod reposted so much idk who to credit really, so a thank you to all who support and enjoy this mod base. I am going to mention Daddy Dirkie Dirk, and Blackbeard without their guidance I wouldn't of tried any of this. Workshop ID: 3434803060 Mod ID: WZRT Mod ID: sound

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joelwinsagain's 90's Hats – Project Zomboid Mod

joelwinsagain's 90's Hats

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Adds several new time-period appropriate hats and football helmets that spawn in wardrobes and stores. Includes: Hats: Boston Red Sox Chicago Cubs Chicago White Sox Cincinnati Reds Coors Banquet Ford Hartford Whalers Kenworth Los Angeles Dodgers Miller LITE New York Yankees STP Summit Racing Texas Rangers Tractor Supply Co. Helmets: Atlanta Falcons Dallas Cowboys Green Bay Packers Indianapolis Colts Los Angeles Raiders Pittsburgh Steelers The football helmet texture map mirrors the logo for theopposite side, so the packers helmet is very noticably wrong on one side, but I had to include it anyways because my wife is a Packers fan. I might make a variant version with the teture map corrected for logos that need to be displayed left to right on both sides Does not replace any vanilla items Workshop ID: 3278249749 Mod ID: jwaHats Mod ID: jwaHats

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42.13 FUMOs in Project Zomboid Unofficial Update!! – Project Zomboid Mod

42.13 FUMOs in Project Zomboid Unofficial Update!!

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Adds ability to have fumos in project zomboid! (This is an unofficial update to the 42.13 unstable branch. Single player tested only) Mod contains 31 Fumo models. Characters are based on Touhou project (created by ZUN and shanghai alice) all copyrights belongs to them. This is a fan mod update that was originally made by mikimax 22 & doogymoney. All credit goes to them for all the modeling, icons, code, etc... I just made this work for newest version with a handful of extra spawn spots (still very rare). Gigamart still has the best odds of getting them. This is my first time doing any Project Zomboid modding of any kind. Please let me know if there are any errors and I'll do my best to fix them. Eventually I may look into adding more character relevant locations at similarly low chance such as currently having Yuyuko spawning chance in food related areas. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2830301361 All images are from the original mod as well. When the mod author updates their own mod I will take this one down or if they want this removed for any reason. Workshop ID: 3649512803 Mod ID: FUMOTH 42.13 Unofficial Update

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Resident Evil REmake UI sounds – Project Zomboid Mod

Resident Evil REmake UI sounds

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Utilizes the user interface sounds from Resident Evil REmake to replace Project Zomboid's. Workshop ID: 3231373951 Mod ID: ResiREUI

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FocusOnFight – Project Zomboid Mod

FocusOnFight

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Sometimes you just want focus on fight? Don't want to worry for Hunger or Thirst? So this is for you. Now you are immune to Hunger, Thirst, Temperature, Wetness, Fatigue and Boredom. Focus on fight and heal, or anything you want! You can set what you are immune to in sandbox. Workshop ID: 2942511220 Mod ID: FocusOnFight

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Leather From Belts and Holsters – Project Zomboid Mod

Leather From Belts and Holsters

von 76561198125404164

Adds the ability to get Leather Strips from Belts and Holsters. Gives a small amount of XP depending on current Tailoring level. Should be compatable with ' V I S I B L E H O L S T E R S ' Added the recipe for getting 1 Leather Strip from certain Wallets. Workshop ID: 3077788158 Mod ID: leatherfrombelts

1,041 Downloads Details →
High-Range Wireless Detonator – Project Zomboid Mod

High-Range Wireless Detonator

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Adds a recipe magazine for high-range detonator that can be linked with different traps. Has range of 300 in-game tiles, while the original remote controllers have range of 7-15 tiles P.S (Multiplayer): All remotes in MP are currently not working. This is a bug in the vanilla game Firts you need to find recipe magazine called "Barely Legal Magazine - D.I.Y Wireless high-range detonator" and read it in order to learn a craft of detonator Then, if you have level 6 electricity, you can craft it You will need: Screwdriver Radio transmitter x1 Wire (1 unit) Electric wire x2 Glue (4 units) Electronic scrap x4 Also, i was to lazy to make a 3d model of magazine, so it will have engineer magazine worldmodel Workshop ID: 2844125439 Mod ID: HighRangeDetonatorCrafted

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Seite 616 von 2572 (61,720 Ergebnisse)

Project Zomboid Details →

Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

Project Zomboid Server mieten