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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Inventory Tetris - EFT Backpacks – Project Zomboid Mod

Inventory Tetris - EFT Backpacks

von 76561199233794092

This is a set of patches to reduce and make backpacks from Nik's Escape from Tarkov Backpacks to be as close as possible to Battlestate's Escape from Tarkov backpacks when using Inventory Tetris B41. I am well informed of most likely the same mod like this one but it is under B42. Workshop ID: 3491277503 Mod ID: InventoryTetris_6x12CORPSES Mod ID: InventoryTetris_EFT_Backpacks

820 Downloads Details →
Trajes de Capybara – Project Zomboid Mod

Trajes de Capybara

von 76561198839942709

This mod adds several full-body capybara suits that go in the shoe slot. I made it drunk at 3 AM. I hate capybaras. Workshop ID: 3420060931 Mod ID: SeunaCapybara

939 Downloads Details →
buffy's playable sounds – Project Zomboid Mod

buffy's playable sounds

von 76561197995819728

place sounds in a separate mod into media\sound and play them by specifying a below command and the filename example usage: /playsound50 blue_feather this will play the example file named blue_feather.ogg without the need to specify the extension /playsoundglobal /playsound50 /playsound100 /playsound250 stop currently playing sounds /stopsound requested additional commands /globalevent /localevent included sample sound library: ambience1 ambience2 ambience3 blue_feather (sounds were sourced from https://scpcb.fandom.com/wiki/Music) Workshop ID: 3210544832 Mod ID: buffysounds

486 Downloads Details →
Safehouse Vehicle Lock [41/42] – Project Zomboid Mod

Safehouse Vehicle Lock [41/42]

von 76561197960801216

Safehouse Vehicle Lock (B41/B42 MP/Server) Lock down your safehouses from vehicle snooping, part tampering, and “drive‑in” trespass griefing. 🛡️🚗 When any vehicle is parked inside a claimed safehouse (including the 1‑tile border), this mod applies safehouse‑style access rules to the vehicle itself — perfect for servers running SafehouseTrespass. 🔒 What it does • Safehouse vehicle protection: Vehicles inside/touching a safehouse border are protected so only the safehouse owner/members can interact (doors/windows/locks/trunk/mechanics/fuel/etc.). Admin/Moderator bypass. 👮 • Key ownership exception (default ON): Non‑members can still interact with a protected vehicle if they possess that vehicle’s key. 🔑 • Client-side blocking: Hides/blocks vehicle context menus and wraps common vehicle actions so unauthorized players get no interaction options. 🚫 • Timed-action enforcement: Blocks part install/uninstall timed-actions when the player isn’t allowed (prevents bypass via alternate UI paths). ⏳ • Server-side container enforcement: Blocks trunk/seat/glovebox/gastank access on the server when the player isn’t allowed. 📦 • Vehicle entry blocking: Non‑members without allowed access can’t enter vehicles in/at safehouses. 🚪 • Vehicle exit blocking: Non‑members without allowed access can’t exit vehicles in/at safehouses and get a warning message. ⚠️ Passenger safety (prevents “stuck passengers”) 🧍🧍 While in/at a safehouse, non‑member passengers may enter/exit passenger seats if the driver is present and either: • is a member of that safehouse, or • has the vehicle key. Hotwired/no‑key non‑member driver behavior remains blocked. SVU / Tuning2 protection 🧰 Blocks SVU/Tuning2‑style upgrade/armor removal for non‑members inside safehouses (key does not bypass). Trailer locking (separate feature) 🪝🔐 Lock trailers to the towing vehicle so unauthorized players can’t detach them. Clear warning message 💬 Unauthorized players are warned with: “You are not a member of this Safehouse. Vehicle Access Denied.” Multiplayer / Dedicated Server friendly 🌐 • Designed for B41/B42 multiplayer safehouses • Client-side UI/action blocking + server-side container access enforcement • Admins and Moderators bypass by default Recommended server setup ✅ Add the mod to both WorkshopItems= and Mods= so clients download it automatically. Notes / Compatibility 🧩 • Built for B41/B42 MP safehouses and common vehicle mods • Mods that add completely custom vehicle interactions may require compatibility patches Modification and distribution or repackaging of this mod is expressly forbidden without the Author's Consent. Workshop ID: 3708037028 Mod ID: SafehouseVehicleLock Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261

1,453 Downloads Details →
TAC 5 Radio Overhaul – Project Zomboid Mod

TAC 5 Radio Overhaul

von 76561198068788655

Overhauls How you Hold Radio's With New animations & Adds My Falcon 4 PRC Radio As an Example! Hold That Thing Like im talking to you with it! To add compat to other radio's just copy my script example on the PRC! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, Electronix Stores or Anywhere. Workshop ID: 3607411505 Mod ID: TAC_5

797 Downloads Details →
True Music 90s Rap b42 – Project Zomboid Mod

True Music 90s Rap b42

von 76561198090406261

This True music Addon for rap music Build 42 100+ songs Les gooooo Workshop ID: 3557241713 Mod ID: rapmusicvolme2 Goes good with these 3 mods for a varied mix: https://steamcommunity.com/sharedfiles/filedetails/?id=3556977916 And https://steamcommunity.com/sharedfiles/filedetails/?id=3451083146 And https://steamcommunity.com/sharedfiles/filedetails/?id=3414963004

757 Downloads Details →
STALKER Armor Pack (Only Exoskeletons and Armbands) – Project Zomboid Mod

STALKER Armor Pack (Only Exoskeletons and Armbands)

von 76561198035695029

I couldn't find a mod that only made the exoskeletons spawn, so I tried doing it myself. The other armors are still in there, as I was too afraid of breaking something if I started deleting files. All I did was modify the destributions. ORIGINAL DESCRIPTION: "Please, check the discussions and the pinned messages. Features - Adds about 100 outfits and 70 head pieces to the game, based on the S.T.A.L.K.E.R. universe, including the three vanilla games and outfits from the Anomaly mod. Beginning from simple Rookie outfits, to the basic outfits, Berril, NBC outfits, SEVA, Skat-9, Exosuits and Exoskeletons. - All items are distributed across the map on containers. NEW: Options for distribution. Need feedback on this. Last patch heavily nerfed spawn rates, and added extra mods for increasing the spawn rates if anybody wants them. - All items are balanced to not be overpowered, although some are better than others, specially the exoskeleton, which is better than vanilla outfits in terms of stats. - Each outfit (with the exception of the Rookie Jackets), has three items: Jacket, Vest and Trousers. Although some include Shoes and Gloves (such as the Exosuit). In most of the outfits (Berril, Skat-9 and Exosuits being the exceptions), you can wear the hood up or down. - You can mix all outfits as you want for more interesting cosmetic looks. All factions have similar colours in between their own outfits, which allows for easy combinations. - Features all 9 vanilla S.T.A.L.K.E.R. factions: Loners, Duty, Freedom, Mercenaries, Ecologists, Monolith, Military, Bandits and Clear Sky. NEW: Lastest patch added UNISG, Renegades and Sin factions. - Back attachments: some outfits only are complete when using the back attachments, these are the Exoskeleton Power Supply, SEVA Breathing System, the SSP-99M Breathing System and the Oxygen Tank. None of these have any utilities in the game, they do not power anything nor help you breathe anywhere, they are mere cosmetics, and you can even still wear a backpack while wearing them. - Gas Mask Filter System: The pack includes 9 different type of Gas Masks. It also includes one new item named "Gas Mask Filter". By having one in your inventory and right clicking any of the new Gas Masks (without a filter), you can insert the Gas Mask Filter into the Gas Mask. By right clicking the Gas Mask (with a filter), you can remove the Gas Mask Filter. This is done through the recipe system. At this moment, it also has no utility, other than pure cosmetics and immersion. - S.T.A.L.K.E.R. Exoskeletons: While wearing an Exosuit, the player may decide to also wear an Exoskeleton frame, these, along with their power supply, complete the exoskeleton in terms of cosmetics. The Exoskeleton, along with the Back Attachments, use a new outfit slot and do not overwrite any other clothes. This means that you can wear the exoskeleton over other outfits, this is not intended, but there is no fix. - Patch System: Based on StalkerZ Roleplay DayZ server's system, this patch system allows players to wear patches of their faction. Beginning by wearing an Armband, which is a new outfit slot. Then you can equip any patch you wish to display your faction. This also allows for, in PvP, players kill others and take their patches as rewards. - NEW: Artefact Containers: Lastest patch adds artefact containers to the game. The four from Anomaly. These act as fanny packs, and you can put things inside. This mod does not add artefacts, but this is an extra help for servers who wish to use artefact containers. DISCLAIMER: I am a 3D artist. I am not a coder. While I had ideas for the Exoskeleton Power Supply to power the Exoskeleton itself, and act like batteries for it, I can't really code something like that. While we do not have any radiation system, outside of mods such as Toxic Air or Toxic Fog, making the Gas Mask Filter System usable, for the filters to actually be useful for something and be spent overtime, I also do not know how to make this usable. I recommend you use mods that include this, there are a bunch in the Workshop! Patches and mods of this mod: - STALKER Zombies Addon ( https://steamcommunity.com/sharedfiles/filedetails/?id=2836082843 by Arcalane): makes it so that some zombies wear STALKER outfits from this mod. - Functional Exoskeletons ( https://steamcommunity.com/sharedfiles/filedetails/?id=2882963187 by GSQ): Changes how the exoskeletons work along with the power supplies. - STALKER Functional Exoskeletons REFORGED: https://steamcommunity.com/sharedfiles/filedetails/?id=2924374398 by Nasovic - Spanish Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=2846079400 by Siowar Credits and thanks - Kyne's Peace/ZunaSW: All the mod, code, 3D models, textures. - GSC Game World: For the S.T.A.L.K.E.R. universe. - Thanks to the S.T.A.L.K.E.R. Anomaly team, for huge inspiration, outfit ideas, and easy references. - Thanks to StalkerZ DayZ Server for huge inspiration, including the Patch System. - Russian translators: https://steamcommunity.com/profiles/76561199048350046 and https://steamcommunity.com/id/se7enpitt - Portuguese Brazilian translator: https://steamcommunity.com/id/bolomole - Ukranian translator: https://steamcommunity.com/profiles/76561198802002408 Bug reports are welcomed. Feedback is welcomed, specially about balance and distribution." I take no credit for the mod, all I did was modify the destributions. ORIGINAL MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2831715402 Workshop ID: 3259346686 Mod ID: StalkerArmorPackExoArms

756 Downloads Details →
[B41]Tomura firearms – Project Zomboid Mod

[B41]Tomura firearms

von 76561198080899307

Tomura Firearms is a firearm expansion and remodel mod for Project Zomboid B41. This mod replaces all vanilla firearm 3D models and adds many new firearms. As an overall balance adjustment, firearm ranges have been increased, and weapon weights have been adjusted to be closer to their real-world counterparts. Handguns are lighter and easier to carry, but harder to hit with. Rifles are heavier, but easier to aim and hit with. The vanilla recoil system has been removed, and differences in recoil feel are instead represented through weapon-specific animation speeds. Other features include vanilla attachment support for modded weapons, small ammo drops from zombies, the ability to open ammo boxes while walking, a pseudo 3-round burst system for the VP70, and sandbox options to adjust spawn rates. Since this mod changes firing speed on a per-weapon basis, it may conflict with other mods that also modify firearm firing speed. The M1 Garand being unable to reload mid-clip is intentional. ■ Notes I am Japanese, and English is not my native language. Because of that, some English descriptions or translations may sound unnatural. I do not plan to make a B42 version, because I am not confident that I can keep up with the frequent B42 updates. However, modifications or ports for B42 are welcome. Bug fixes, modifications, translations, and standalone versions of some weapon files are allowed. The 3D models, textures, and icons were created by me. However, the explosion texture and sound files are from free assets. Please be careful when modifying or redistributing this mod. Some of the scripts were made with the help of AI. Because of this, I may not be able to respond to bug fix requests or feature requests. Also, I made these models after only about one month of learning Blender, so please forgive the rough quality of some of the 3D models. ■ Added / Changed Weapons 【Handguns】 ・M9 (Vanilla Remodel) ・M1911 (Vanilla Remodel) ・Desert Eagle (Vanilla Remodel) ・M36 (Vanilla Remodel) ・M625 (Vanilla Remodel) ・M29 (Vanilla Remodel) ・Browning Hi-Power ・Colt SAA ・Contender ・Desert Eagle .50AE ・G17 ・P7 ・M11 ・M1851 ・M712 ・M712 Stock ・MAC-10 ・Makarov ・P08 ・M39 ・M5906 ・TEC-9 ・TEC-9 Auto ・USP ・VP70 ・VP70 Stock ・Woodsman ・Woodsman Target 【Rifles / SMGs】 ・M700 (Vanilla Remodel) ・M70 (Vanilla Remodel) ・M16 (Vanilla Remodel) ・M14 (Vanilla Remodel) ・AK-47 ・XM4 ・M1 Carbine ・Model 8 5-round ・Model 8 15-round ・SM1903 ・M1 Garand ・M1918 BAR ・M60 ・M249 ・M3 ・MP5 ・Thompson ・FNC (Semi-auto only) 【Shotguns】 ・M870 (Vanilla Remodel) ・M870 Sawnoff (Vanilla Remodel) ・M1878 (Vanilla Remodel) ・M1878 Sawnoff (Vanilla Remodel) ・Auto-5 ・Benelli M3 ・Mossberg 500 ・SPAS-12 【Grenade Launcher】 ・M79 Workshop ID: 3721402153 Mod ID: Tomura firearms

1,182 Downloads Details →
Extreme Survival PZ Modpack armas e acessórios – Project Zomboid Mod

Extreme Survival PZ Modpack armas e acessórios

von 76561197987711861

Armas Workshop ID: 2927929255 Mod ID: Arsenal(26)GunFighter Mod ID: BCGRareWeapons Mod ID: BCGTools Mod ID: Bracers Mod ID: Brita_2 Mod ID: Brita Mod ID: MandelaBowAndArrow Mod ID: modoptions Mod ID: MWPWeapons Mod ID: NVG Mod ID: NVAPI Mod ID: Remastered Kitsune's Crossbow Mod Mod ID: ScrapWeapons(new version) Mod ID: SpearTraps Mod ID: SWD Mod ID: Tactical Weapons Mod ID: SlayerArsenal

738 Downloads Details →
KD6's M1918 BAR – Project Zomboid Mod

KD6's M1918 BAR

von 76561198034115854

This mod adds a M1918 BAR. This mod requires the 'KD6's .30-06 Ammo' mod to function properly. This mod optionally uses the 'KD6's Weapon Attachment Companion Mod'. - Mild fatigue gain from extended use. - High damage. - Heavy weapon. Works with build .41+ and MP compatible. ------------------------------------------------------------------------------------------------------------------------- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Workshop ID: 3039299380 Mod ID: KD6M918BAR

899 Downloads Details →
Dragon's Drinks – Project Zomboid Mod

Dragon's Drinks

von 76561197988858005

A mod that adds in more drinks - Energy Drinks, Soda, and maybe more in the future. They're all fictitious and I created this mod because I didn't like how empty soda machines were, or how "generic" the sodas were. More will be added in the future, and eventually a static item so you can actually hold the drinks as you drink them instead of the generic soda model or thin air. Tags:B41,Food,Items Workshop ID: 2492335219 Mod ID: DragonsDrinks

648 Downloads Details →
M9 replacement for 9mm Pistol (Build 41) – Project Zomboid Mod

M9 replacement for 9mm Pistol (Build 41)

von 76561198060208392

M9 replacement for 9mm Pistol (Build 41) THIS DOES NOT ADD NEW GUNS, THIS REPLACES "Handgun03.X" under "media\models_X\weapons\firearm" Works with all 41.x builds as this only modifies model: "ProjectZomboid\media\models_X\weapons\firearm" This mod includes the remodel and each weapon finish texture I am aware that the muzzle flash does not align with the weapon properly, as a band-aid fix, heres a mod I made to remove the muzzle flash https://steamcommunity.com/sharedfiles/filedetails/?id=2099496047 NOT INCLUDED IN THIS PACKAGE, THESE WAS MADE FOR FUN Workshop ID: 2140413780 Mod ID: M9Black Mod ID: M9Default Mod ID: M9Replacement Mod ID: M9Sand Mod ID: M9Stainless Mod ID: M9TwoTone

443 Downloads Details →
Better Server Presentation – Project Zomboid Mod

Better Server Presentation

von 76561198029886463

📝 Finally give your server a real presentation! 🏆 Better Server Presentation is the first mod available on the Workshop entirely dedicated to improving and customizing the presentation of Project Zomboid servers. It replaces the small vanilla PublicDescription and ServerWelcomeMessage editors with two fully featured modern RichText editors with real-time previews. Easily create a clear and customized presentation for your server, both in the public server browser and in the message displayed in the chat when players connect. ━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━ 📝 Two dedicated RichText editors 👀 Real-time previews 🎨 Colors and formatting 📋 Completely redesigned interfaces 📏 Real-time character counters 🧩 Ready-to-customize templates ↵ Automatic line-break conversion 🔍 Automatic Server Patch detection ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🌐 PUBLIC DESCRIPTION ━━━━━━━━━━━━━━━━━━━━━━━━━━ Edit the PublicDescription option displayed in the public server browser. ✔ Large multiline editing area ✔ Real-time RichText preview ✔ Colors, headings, and formatting ✔ Automatic line breaks ✔ Counter adjusted to the active limit ✔ Saving is blocked if the limit is exceeded 🟢 Vanilla Mode ✔ No additional installation required ✔ Limit of 256 characters 🟣 Extended Mode ✔ Optional Server Patch ✔ Limit increased to 1024 characters ✔ Fully automatic detection ✔ No manual configuration required in the mod The Server Patch is only used to extend the PublicDescription limit. When installed correctly, the editor automatically detects the 1024-character limit. Without the patch, it remains limited to 256 characters. 👉 Download the Server Patch The download includes documentation for Windows, Linux, and hosting providers, a manual installation guide, automatic installers, and SmartServerDescriptionPatch.jar. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬 WELCOME MESSAGE ━━━━━━━━━━━━━━━━━━━━━━━━━━ Edit the ServerWelcomeMessage option available in the Chat section of the server settings. This message is automatically displayed in chat after a player connects. ✔ Large multiline editing area ✔ Real-time RichText chat preview ✔ Colors, headings, text sizes, and alignments ✔ Line breaks and paragraphs ✔ Built-in welcome message template ✔ Restore the vanilla message ✔ Character counter and length warnings ✔ 4096-character safety limit 💡 Project Zomboid does not impose any official limit on the vanilla ServerWelcomeMessage option. The 4096-character limit is a safeguard added by the mod to prevent excessively long messages. 💡 The welcome message editor works entirely without the Server Patch. ━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ IMPORTANT INFORMATION ━━━━━━━━━━━━━━━━━━━━━━━━━━ The Server Patch only modifies the startup files to load SmartServerDescriptionPatch.jar. ✔ projectzomboid.jar is never modified or replaced ✔ Modified files are automatically backed up ✔ The server must be stopped before installation or uninstallation ✔ Only use the patch that matches your game version ✔ Check its compatibility after every Project Zomboid update A complete server backup is still strongly recommended. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎮 COMPATIBILITY ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🖥️ Windows 🐧 Linux 🌐 Dedicated servers 🏠 Hosting through the Host button 🗄️ Hosted servers Better Server Presentation only improves the editing interfaces for PublicDescription and ServerWelcomeMessage. The vanilla system for saving and loading server options remains unchanged. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔒 RIGHTS & DISTRIBUTION ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏴 Knox MCMXCI - 51.38.43.107:16261 🏴 👉 Available as an open mod. ❌ Any reproduction, modification, reupload, or redistribution without permission is strictly prohibited. For any requests, please contact me. ⬇️ Discord Contact ━━━━━━━━━━━━━━━━━━━━━━━━━━ 💖 SUPPORT ━━━━━━━━━━━━━━━━━━━━━━━━━━ Thank you to everyone who supports Better Server Presentation ❤️ If you enjoy the mod, please leave a thumbs up 👍 And if you feel like it, you can also buy me a coffee ☕ Workshop ID: 3772330860 Mod ID: SmartServerDescription

1,463 Downloads Details →
Glasses With Gas Masks – Project Zomboid Mod

Glasses With Gas Masks

von 76561197975162896

Lets you keep prescription glasses on under any full-face gas mask or welding mask. What it does By default, equipping a gas mask or welding mask auto-removes prescription glasses, because the mask's body location is exclusive with the eyes slot. This mod registers two parallel body locations that copy every other exclusion exactly, except the eye-coverage one, and reassigns masks to use them. Compatibility - Works with vanilla gas masks, the welding mask, and any modded mask that uses the vanilla MaskEyes / MaskFull body locations. - Other exclusions are preserved: you still can't combine a mask with another mask, a hazmat suit, or any hat where the base game blocks it. - Build 42 only. Tested on 42.18 Solo/Multiplayer. - Safe to add or remove on an existing save. Caveats - Glasses are not rendered on the face under the mask. The gameplay bonus from prescription glasses still applies. - Modded masks that use a custom body location (rather than the vanilla MaskEyes/MaskFull) are not covered. Most workshop mods reuse the vanilla locations. Workshop ID: 3731723471 Mod ID: GlassesWithGasMasks

1,558 Downloads Details →
GunMaker – Project Zomboid Mod

GunMaker

von 76561198387867714

GunMaker – Firearm Manufacturing Expansion Build 41 Compatible GunMaker ofrece un sistema profundo y realista donde podrás aprender a fabricar armas de fuego vanilla, su munición, cargadores y accesorios… siempre después de estudiar las revistas técnicas adecuadas. ? Características Principales • Sistema de Magazines Técnicos: Encuentra manuales y guías que desbloquean la creación de cada tipo de arma, calibre, cargador y accesorio. • Crafting Avanzado y Progresivo: Fabricar armas no es sencillo: requiere Metalworking, Mechanics y materiales específicos según el arma. • Municiones y Cargadores Fabricables: Crea tus propios cargadores y produce munición de calibres vanilla mediante procesos detallados y balanceados. • Accesorios Craftables: Miras, supresores, empuñaduras y demás attachments también requieren manuales especializados antes de fabricarse. ? Detalles Técnicos • Compatible al 100% con Build 41 • Tablas de loot personalizadas para revistas técnicas • Recetas que no sobrescriben armas vanilla • Ajustado para no romper el equilibrio del combate • Scripts LUA limpios para máxima compatibilidad ? Ideal para • Servidores hardcore orientados al realismo • Campañas de largo plazo • Roleplay militar, ingeniero o armero • Jugadores que disfrutan la progresión técnica Workshop ID: 3608967807 Mod ID: GunMaker

985 Downloads Details →
zj55自用水晶 – Project Zomboid Mod

zj55自用水晶

von 76561198942426101

服务器自用

623 Downloads Details →
Toxic Sky Anomalies – Project Zomboid Mod

Toxic Sky Anomalies

von 76561197964030253

Required Dependency Toxic Sky is required for this mod to function properly. It Came Without Warning You heard rumors about them. And it seems they were true. The Monoliths are anomalous structures that appeared during the Knox Infection and seem to share a mysterious connection with the infected. But that’s not all. Each Monolith emits its own hazardous zone capable of taking a heavy toll on survivors — though the zones themselves do not directly kill. Gas masks and SCBA equipment have proven useful when dealing with prolonged exposure. Some survivors even claim that destroyed Monoliths leave behind valuable loot, indispensable for those willing to take the risk. And as if that weren’t enough, many report strange radio transmissions originating from the Monoliths themselves. Which only makes it easier to find them — and destroy them. A Brief Overview Toxic Sky Anomalies adds randomly spawning Monoliths that permanently persist on the map until destroyed. As usual, the mod includes extensive sandbox and configuration options. Use the vanilla Project Zomboid military tracking system found in Military Walkies and Military HAM Radios to determine the radio distance to anomaly targets. Each Monolith transmits on two frequencies: - 11.2 MHz — a strong long-range signal transmitted twice per day across the region - 11.4 MHz — a more active short-range signal intended for nearby survivors The Monoliths function as stationary anomaly bosses that continuously spawn waves until destroyed. Survivors who manage to overcome them may be rewarded with valuable loot. The system uses Toxic Sky core logic, meaning every Monolith creates a Hazard Zone with unique environmental dangers. However, these zones only deal indirect damage. You will not be instantly poisoned or continuously lose health — though there are plenty of other ways for the anomalies to make your life miserable. A unique VHS tape can also be discovered through event drops in both SP and MP. It contains radio frequencies and fragments of lore surrounding the Monoliths. They are also fully compatible with MP and SP. Otherwise, the new hazard zones are fully compatible with the Toxic Sky ZoneUI and can be placed and controlled by admins directly via the TS ZoneUI. Mods that gives you a different TSA experience: Toxic Sky Anomalies (Guns of Marz add-on) - by IronLungs (Thanks dude!) Q&A Question: I don´t see any monoliths appearing - what am I doing wrong? Answer: Monoliths have the same gate protection as Toxic Sky. Only when Water and Power is shutdown, the Event-Manager will start it´s work. Mods that manipulate Water&Power (Let you restore it) can interfere with that state. Best solution is to switch off the condition in the mod options! Question: Dude, I hear them on the radio with weird messages mixed in! But I can´t find them?! Answer: Monoliths transmit on two radio frequencies: 11.2 and 11.4. On 11.2, a strong, map-wide signal is transmitted twice a day, which can be detected using military walkie-talkies and military radios (the rangefinder from Project Zomboid) – this allows you to determine the distance to the source. 11.4 is a weaker signal with a range of up to around 2,000 metres and transmits every 30–40 minutes. This signal can also be tracked, but you need to be much closer to the source to get a clear reading. The frequencies are fixed and do not change. Finding them can be part of the challenge! And they do even send out RP valuable bits and snippets :3 Question: Help, weird stuff happens with my character and I see strange colors around my screen Answer: Congrats, you found a monolith zone. Each zone has it´s own hazard specific effect. Gasmasks work fine if a monolith is still young, but they loose effectivness the older it gets. Question: Dude, I pumped 5 magazines into the monolith and nothing happens?! This is broken! Answer: Technically - no. Monoliths are bulletproof by design. If you want to take them down, you have to get up close and personal. Two-handed weapons deal significantly more damage than one-handed weapons, so if you try to stab it to death with a knife... be prepared. That may take a LONG while! Question: What do you mean - the OLDER IT GETS? Answer: Haha, Monoliths can mature if you don´t take them out. If they are fully matured, they will drop more loot (Usealy 4-5 days) but their zone effect will grow stronger and only a SCBA gear will protect you fully then. Question: I got a ton of beans from my monolith kill and some aviator shades - wtf Answer: Yeah well I did try to keep the loot table as usefull as possible - but sometimes you can be unlucky. You find the loot table under TSA_LootTables.lua and can adjust the items, and the weights of common, uncommon and rare items. Question: I want to use this for my server! Will the Monoliths spawn in Johns bedroom?! Answer: It depends. TSA uses, like TS itself now, a native recognition of Project Zomboids Safehouse System in Multiplayer. If you use that, you are fine. The Event Manager will not place monoliths in your living room or garden. But I cannot guarantee that it might, some day, spawn in such a way that a town is partialy disrupted by it´s vicinity. Doing a automated spawn system is hard enough, and I never intended it to work with MP. I tried my best to guardrail it. Question: How do I place that as an Admin/GM/Mod on my server? Answer: Easy! Use the Toxic Sky Zone Panel - It´s a button in your admin tools, clearly labeled. If the button isn´t there, well, then another mod has overwritten it. Use the chat command /ts zoneui or /ts panel instead. it will open the pannel. TSA is a addon for TS, so it loads nativly into the Zone UI and can be choosed from the dropdowns. Question: OH GOD WILL THE MONOLITHS SPAWN THE ENTIRE WORLD?! Answer: No, there can only be 10 Monoliths active, at any given time - but you can adjust it in the mod options / sandbox options Question: I want the Monoliths to drop more and I want bigger waves and I also want them to spawn each hour! And no damn sprinters! Answer: Thats...not a question. But fear not, you can adjust all of that in the mod options / sandbox options. A personal note “Toxic Sky Anomalies” is actually my labour of love when it comes to mods. I’ve always been a big fan of titles like “Into the Radius”, “Stalker” and “SCP Universe”. That’s where the idea for the anomalies with the monoliths came from. Although they weren’t monoliths from the start. Initially, I had some spectacular ideas involving particle fountains and the like, but this proved problematic with the pipeline I had available – no real shader manipulation without interfering with the world’s graphics pipeline. And unfortunately, that isn’t possible without a Java mod. I don’t intend to ever do that in Java either, but depending on how things develop, that might change in the future. Thanks for playing! Permissions & Disclaimer Toxic Sky Anomalies is released as a community mod. - You are free to use this mod in servers, modpacks, or collections. - You may modify or expand the mod for personal or server use. - If you publish edits or derivative versions, please credit Toxic Sky Anomalies or Toxic Sky and mention the original author. Reuploads of the mod itself without modification are discouraged. If you want to build upon the project, please provide proper credit. Thank you — and enjoy the hunt for the Monoliths in Toxic Sky Anomalies. Workshop ID: 3726591479 Mod ID: TSAnomalies

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'69 Dacia 1300 MILITIA – Project Zomboid Mod

'69 Dacia 1300 MILITIA

von 76561198813346217

This mod adds the MILITIA version of the Dacia 1300 from 1969. (Also known as Renault 12). -It includes working lightbar and sirens. --------------------------------------------------------------------------------------------- Please report any bugs you encounter! ----------------------------------------------------------------------- Workshop ID: 3005688441 Mod ID: Daciam

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Fast Reload Speed [B42 / MP] – Project Zomboid Mod

Fast Reload Speed [B42 / MP]

von 76561198107689711

No matter how high you push the Reloading skill in Project Zomboid, feeding rounds in and swapping magazines still takes forever. I made this mod to take the edge off that frustration. It lets you set, for yourself, how much faster loading rounds and swapping magazines get with each level of the Reloading skill. Level 1 is someone picking up a gun for the very first time in their life, so I left it at the vanilla numbers. I use a level cap mod called Skill Limiter, which means my Reloading skill can only ever reach 7. So I treat level 7 as a special forces operator who is thoroughly comfortable in a fight, and tuned the per-level increase so that a tactical reload finishes in the low 2 second range. If you'd rather treat level 10 as the true firearms master, lower the per-level increase. Or if you consider the extremely fast loading and reloading you get past level 7 to be acceptable game-y power, feel free to leave it as is. Direct Gun Loading Base Per Level Magazine Swap Base Per Level Magazine Fill Base Per Level Vanilla Build 42 uses Base / Per Level for all three. Set a group back to those numbers if you want it to behave exactly like vanilla. Add Reload XP setting (Vanila Xp setting fix) In the basic version of Zomboid, the gun reload level increases too quickly, but even after reducing the XP multiplier, the level increase speed didn’t decrease, so we added a reload XP multiplier setting EN KO Workshop ID: 3775418723 Mod ID: FastReload

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Longer Lasting Flashlights – Project Zomboid Mod

Longer Lasting Flashlights

von 76561197971748281

50% longer lasting hand torch and flashlight. Workshop ID: 3172012917 Mod ID: longerlastingflashlights

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D5K Energy Drinks – Project Zomboid Mod

D5K Energy Drinks

von 76561198444110296

Join my discord for better feedback, sneak peaks and release notifications for new mods and new content! My Discord Check out my other work on Project Zomboid! My collection Adds Six of the Finnish energy drinks to the game! HungerChange = -5 UnhappyChange = -20 ThirstChange = -25 FatigueChange = -25 StressChange = -15 EnduranceChange = 10 Note! Maximum of 2 cans per day! Future plans of the mod I'm planning to do a 6 drink pack (3 cheap ones and 3 "premium" ones) Cheaper ones have worse stats than the premium ones, but every one of these drinks still only help the player in someway. I am also planning to do 3D world models in the future Workshop ID: 2748751113 Mod ID: DKED Workshop ID: 2748751113 Mod ID: DKED

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SOD Zrap Retexture Pack – Project Zomboid Mod

SOD Zrap Retexture Pack

von 76561198083042035

this is a retexture pack made by norse customs. original mod was made by TTAJ1bl4 https://steamcommunity.com/sharedfiles/filedetails/?id=3109566500&searchtext=zrap. This retexture was made for the State of Decay: The Collapse RP Server https://discord.gg/yjdfqDmzzu any questions about the retextures please feel free to message me on discord - norsecustoms Workshop ID: 3289399782 Mod ID: SODZRAP

871 Downloads Details →
Lifestyle:Revise – Project Zomboid Mod

Lifestyle:Revise

von 76561199041938227

每级冥想经验为99999999. Meditation experience per level is 99999999. Workshop ID: 3281806088 Mod ID: Lifestyle_Zy

633 Downloads Details →
The Ark: Female Choice – Project Zomboid Mod

The Ark: Female Choice

von 76561198068788655

B42 Wow! no evil choice in the char creator Forcing you to be Male. Patch Is Now Allowing you to play female Slight chance of it breaking things. but yknow thats actually preffered over being forced to do something i dont wish to. Workshop ID: 3708220503 Mod ID: TheArk_FemaleChoice

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