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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
GDJZSWDQ
von 76561198208282725
GDJZSWDQ Workshop ID: 2837503026 Mod ID: MoreBuildsPlus_Eroge Mod ID: MoreBuilds_Eroge
Safe Login by Gus Puffy
von 76561197984809068
Protects players for up to 10 seconds after spawning with invisibility and god mode.\n\n If the player moves before the timer expires, protection is cancelled immediately.\n
[B42] Better Clothing Info - Spanish
von 76561199592234537
Traduccion completa del mod Better Clothing Info al Español para B42. Workshop ID: 3667117889 Mod ID: Better_Clothing_Info_Spanish
Militar Point Grim
von 76561198452466476
Militar Point Grim Nuevas Zonas ⭐ Puerto de carga. ⭐ Helipuerto con Bahia Medica. ⭐ Hospital. ⭐ Zona De Regugiados. ⭐ Bunkers ⭐ Punto de Respostaje ⛽ y otras zonas mas, espero que lo disfruten, como es mi primer mapa espero me comuniquen si algo no esta bien. ⚠️Este mapa tiene conflicto con el mapa mod de "Dead in Hong Kong"⚠️ ⚠️Este mapa esta ubicado en la celda 44,20⚠️ (Ahora quiero agreadecer a la comunidad de Unofficial PZ Mapping Discord y el usuario DevJcode que me ayudaron a creer esta mapa brindandome toda su informacion. ) Aca la expansion de este mapa, es su celda hermana la 45.20. descarguen ambas celdas para mayor Disfrute GVairportM Otro De Mis Mods. 𝗨𝗺𝗯𝗿𝗲𝗹𝗹𝗮 𝗙𝗹𝗮𝗴𝘀 Militar Point Grim New Zones ⭐ Cargo Port ⭐ Helipad with Medical Bay ⭐ Hospital ⭐ Refugee Zone ⭐ Bunkers ⭐ Fueling Point ⛽ And other zones as well. I hope you enjoy it. As this is my first map, please let me know if anything is wrong. (I would like to thank the Unofficial PZ Mapping Discord community and the user DevJcode for helping me create this map by providing all their information.) ⚠️ This map conflicts with the "Dead in Hong Kong" mod map.⚠️ ⚠️ This map is located in cell 44,20⚠️ Here's the expansion of this map; it's its sister cell, 45.20. Download both cells for greater enjoyment. GVairportM Otro de mis Mods 𝗨𝗺𝗯𝗿𝗲𝗹𝗹𝗮 𝗙𝗹𝗮𝗴𝘀 workshop id : 3612797022 Workshop ID: 3612797022 Mod ID: GrimVille1 Map Folder: GrimVille1
69camaro_RE
von 76561198400367147
修改了刷新倍率 自用 勿下 69camaro_RE Workshop ID: 3184106959 Mod ID: 69camaro_RE
Authentic Z - Traduzione in Italiano
von 76561198053090332
ITALIAN TRANSLATION This mod is a simple translation of the mod Authentic Z If you encounter any errors while playing let me know and I will correct them as soon as possible! Workshop ID: 2958997132 Mod ID: Authentic Z - Backpacks+ITA Mod ID: Authentic Z - CurrentITA Mod ID: Authentic Z - LiteITA
Skill Book Writing
von 76561198077465326
Skill Books — Writing Skill books no longer drop as loot. Your survivors write them — from what they actually know. Knowledge stops being a lucky find on a shelf and becomes something the experienced members of your community produce and pass down. Built for big dedicated / multiplayer servers: all the heavy lifting happens once at world boot, so there is zero runtime loot overhead. What it does - No more skill-book loot — from every source. Vanilla skill books stop appearing in containers, vehicles and stashes, from foraging the ground, and on the workbenches / counters / shelves that randomized buildings pre-dress. The boxed "sets" (slipcases that unpack into 5 volumes) are caught too. - Write skill books — produce a book for a skill you're good at, for others to read. - Books for skills that never had one — Strength, Fitness and the melee skills, enabled per category by the admin. It does not change how reading a book grants XP — it uses the vanilla system untouched. It only removes the loot and adds a way to make books. Recipe magazines and story/flavor books are never touched — only real skill books and their sets. How writing works - Bind an Empty Skill Book — a simple craft any survivor can do from the start, on any surface. Uses a notebook/journal/diary + glue + leather strips + thread. - Write it — right-click the Empty Skill Book → Write skill book → choose a skill → choose a volume. You need a pen or pencil on you. A skill/volume only shows up when you're skilled enough: level ≥ 2 × tier (Vol. 1 needs level 2, Vol. 5 needs level 10). Writing higher volumes takes longer (configurable). You write books mostly for lower-level players to read — by the time you can write Volume 1, you've already outgrown it. It's a knowledge economy, not a personal shortcut. Multiplayer-ready - Server-authoritative — the server validates your skill level, the writing tool and the blank book before creating anything. No client-side forging. - Instant sync — the written book appears immediately, no relog. - Performance — one item scan + a few quick pruning passes (loot tables, foraging, story clutter) at boot; nothing per tick, nothing on loot rolls. Each pass logs how many entries it removed to the server console. Works with other mods - Writable automatically — books from mods that follow the vanilla convention (e.g. Lifestyle: Cleaning / Music / Dancing, and others) can be written without any hard dependency. Toggle with Allow writing modded books. - Loot removal also covers modded books — with one limit. Modded skill books that register into the loot tables the normal (vanilla) way can be stopped from spawning, together with the vanilla ones (scope All) — including books and slipcase sets that map mods add to their own buildings. But mods that inject and re-bake their own loot a different way after the distribution merge — like Lifestyle — are not affected: their books keep spawning. Use scope Vanilla only to strip the base-game books exclusively. - Won't eat your car manuals — many vehicle / crafting mods (KI5 packs, DAMN library, etc.) file their recipe magazines under the "Skill Book" category. The mod tells them apart from real skill books, so those magazines keep spawning normally. Sandbox options - Disable skill book spawns — turn the container/vehicle loot removal on/off, with an All / Vanilla-only scope. - Remove foraged skill books — also strip them from the foraging system (independent toggle). - Remove story-clutter skill books — also strip the ones placed on surfaces by randomized buildings (independent toggle). - Never-remove list — a text field of item names the mod must always leave alone, applied across every removal pass. Semicolon-separated, short names or full types, e.g. BookFarming5;Base.BookCarpentry1;Lifestyle.BookMusic1 — handy to keep one specific book findable. - Allow writing vanilla books and modded books — toggle each source. - Passive-skill books (Strength, Fitness, Sprinting, Lightfooted, Nimble, Sneaking) — off by default. - Combat-skill books (Axe, Long Blunt, Short Blunt, Short Blade, Spear) — off by default. - Writing time — base time + per-tier multiplier. Languages English and Português (Brasil). Want the mod in your language? It's only a few dozen short lines and anyone can help — no coding needed. See How to help translate the mod. Build 42. Safe to add mid-save: already-spawned books are not touched; only future loot stops carrying them. Permissions for Modders Ask for permission. This mod may not be included in modpacks, collections distributed as a single download, or any form of redistribution without the express permission of the original creator. Extensions and patches are also subject to this restriction. Having received permission, credit must be given to the original creator both within the mod files and wherever the mod is published online. Copyright Copyright 2026 Leandro Ferreira. This item is not authorized for posting on Steam, except under the Steam account named leozimmelo. All rights reserved. This mod may not be reuploaded, mirrored, or included in modpacks or collections distributed as a single download without the express written permission of the original creator. Workshop ID: 3743350882 Mod ID: SkillBooksWriting
Addon [M&S] Star Wars: The Return of the Jedi
von 76561199123838323
After rescuing Han Solo from Jabba the Hutt, the Rebel Alliance attempts to destroy the second Death Star while Luke struggles to help Darth Vader back from the dark side. The final installment of OG trilogy! I will be moving onto the Back to the Future series so keep a look out for those! Workshop ID: 3688989930 Mod ID: JediReturn
Zomboid Drop More [B42] - Русификация
von 76561198414246143
Русификация Zomboid Drop More Мод добавляет зомби реалистичные предметы, которые они могли носить с собой при жизни — оружие, бытовые вещи и материалы. Что делает мод? • Реалистичные луты: Зомби теперь могут дропить оружие, предметы первой необходимости и материалы • Логичное наполнение: Создаёт ощущение, что зомби были реальными людьми с личными вещами • Совместимость с сохранениями: Можно безопасно добавить к существующей игре • Поддержка модовых предметов: В дропах могут появляться предметы из других модов Ключевые особенности: Повышение реализма, разнообразие лутинга, интеграция в лор игры. Хочу перевод Поддержать переводчика Workshop ID: 3588393809 Mod ID: ZOMDROMORRUS
[B42.20.2] PZ Argentina
von 76561198201155498
Argentine Spanish Translation — Project Zomboid B42 This mod fully translates Project Zomboid into Rioplatense Spanish: no "neutral Spanish" dubbing feel. No "vehículo", "golosina", or "coche" — here it's auto, caramelo, and reja, just like real life. The entire game, all systems: UI, items, recipes, radio broadcasts, magazines, the Survival Guide (100% translated), and more. Features - Complete and active translation for Build 42, featuring 100% Argentine terminology. - Covers UI, items, construction, radio, printed media, sandbox options, and the entire Survival Guide. - Ongoing maintenance: continuously reviewed and updated as missing text or typos are found. Important before installing - Only works with Build 42. If you play on Build 41, check out my other mod (below, under "My Other Mods"). - The game's tutorial cannot be translated via mods: Project Zomboid disables all mods as soon as you enter the tutorial, so it will always show the original English text. - If you subscribe and the translation isn't applied automatically, you'll need to manually replace the game's original language files with the mod's files. I've uploaded a (https://drive.google.com/file/d/1CpSqjRDQ3HjJw1Aww3DO2KoRPrEUxelm/view?usp=drive_link)]step-by-step tutorial explaining how to do it — this is the same method required if you want the translation inside the game tutorial as well. My Other Mods Was the mod helpful? Workshop ID: 3338271891 Mod ID: PZA-B42_AR_Tex
True Music: Deathcore
von 76561198184840918
You ever wanted to listen to a bunch of deathcore while playing Project Zomboid? Now you can! This mod adds 70 Deathcore songs to Project Zomboid. There are 30 songs from the first generation of deathcore in the 2000s, 30 songs from the late 2010s-2020s that are meant to represent modern deathcore, and 10 "WTF?" songs that are either iconic or ungodly heavy. Enjoy! Update 8-17-2024 Added 40 more deathcore songs to the mod, 20 classics and 20 modern songs. Workshop ID: 3297249789 Mod ID: true_music_deathcore
Book Consumer [B42]
von 76561198069682455
Port of Book Consumer mod by Konijima to Build 42. Workshop ID: 3772533498 Mod ID: BookConsumerB42
SYN Missing Skill Books Mod
von 76561198267049483
SYN Missing Skill Books & Mags Mod 1.0 01. Missing skill books are added to the zomboid game - Melee and ranged combat, defense and maintenance skill books. - Movement skill books. 02. Distribution of the missing books are added to many logical places. - Book stores now have a chance to spawn these books. - Libraries now have a chance to spawn all these books. 03. Magazines are added to book stores and libraries. - Book stores now have a chance to spawn all magazines. - Libraries now have a chance to spawn all magazines. 04. Weight of skill books are adjusted (Lowered) to reflect real books in life with higher level books weighing more than low level books. 05. New graphic icons for the combat skill books and movement skill books. Workshop ID: 865177530 Mod ID: SYNMissingBooksNMags
There's Nothing we can do (Bitten)
von 76561198090869206
This mod adds the iconic Napoleon song whenever you're bitten. I can't implement a timer so if you are bitten twice the sound overlaps. Workshop ID: 3221312786 Mod ID: theresnothingwecandobite
New music : Mojave Radio
von 76561198846297689
MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER FNV Full Album 01 Mojave Radio - Big Iron 02 Mojave Radio - Heartaches by the Numbers 03 Mojave Radio - In The Shadow Of The Valley 04 Mojave Radio - Stars Of The Midnight Ranger 05 Mojave Radio - Goin Under 06 Mojave Radio - Happy Times 07 Mojave Radio - I'm Moving Out 08 Mojave Radio - I'm So Blue 09 Mojave Radio - It's A Sin To Tell A Lie 10 Mojave Radio - Its A Sin 11 Mojave Radio - Johnny Guitar 12 Mojave Radio - Lazy Day Blues 13 Mojave Radio - Let's Ride Into The Sunset Together 14 Mojave Radio - Lone Star 15 Mojave Radio - Roundhouse Rock Workshop ID: 3774519907 Mod ID: NEWMUSIC_MOJAVERADIO
Inventory Tetris Search Mode Hotkey
von 76561198142196952
Adds a hotkey to search a container. Default key is F Key can be changed in the settings Workshop ID: 3496500773 Mod ID: TETRIS_SEARCH_HOTKEY
Real Sugar Calories
von 76561198039256021
A Simple mod that takes sugar in game and changes it's calories to 1,710 which is the real caloric content of one pound bag of sugar. If there is an interest in more real caloric content, I might go ahead and make it one big mod of real values, just let me know which items bug you! If adding mid-save your sugar will still have the old value, but other than that it is fine to add it mid save or remove mid save. Any conflictions? Recipe conflictions? Please let me know. This works with B41 and B42! A big sugary thank you to Nurver for the mod poster! And for showing me how to code the "Nurver" way! Check out his great mods as well!! Another big sugary thank you to Chuck for explaining the B42 file structure to me more in depth, you probably have his mods already, but if ya don't you're missing out! Check his work out! Workshop ID: 3390655673 Mod ID: realsugarcalories
Dynamic Traits - Moodle Patch
von 76561197997398232
In the mod Dynamic Traits, some of the added moodle functionality can be a bit... overwhelming. This is a patch for that, based on the Discussion post on that mod's page. This mod is to avoid having to re-patch the mod if it updates. And enforce server-client consistency. Workshop ID: 2851882894 Mod ID: DynTraitsMoodlePatch
aMOOzon
von 76561198382202648
aMOOzon Delivery Service Working for ALL future b42+ MP this is a custom livery for the stepvan Workshop ID: 3402604488 Mod ID: aMOOzonDeliveryService Side note: i would Love it if you checked my MOOOsic on youtube ^-^ https://www.youtube.com/@a_cow_says THX MOO Workshop ID: 3402604488 Mod ID: aMOOzonDeliveryService
Feverish Fellow
von 76561198012867335
Adds a trait to start the game with a Cold. Includes sandbox options to set the starting intensity of the Cold, plus the option to make it permanent. If Infinite Cold is enabled, your Cold intensity can never fall below the specified level. The trait is removed after having 0 cold intensity for 1 in-game hour. By default, intensity is 100 and permanence is disabled. The Moodle breakpoints for the intensity is the following: >20 = Runny Nose >40 = The Sniffles >60 = You Have A Cold >80 = You Have A Nasty Cold Max intensity is 100. Trait Points Description Feverish Fellow +3 You start the game with a cold. If you think this trait does not give enough points, you can give yourself extra points to compensate by choosing Custom Sandbox, clicking the Character tab, and changing the Free Trait Points value to your desired amount. It also accepts negative values if you think this trait gives too many points. Check out my other mods: John Cena Bing Chilling Jumpscare Broken & Burnt Body Cursed Crotch Feverish Fellow Workshop ID: 3045440791 Mod ID: FeverishFellow
Tactical Sheath Katana Repair
von 76561198079454482
This allows for repair of the Katana from the Tactical Sheaths Mod Workshop ID: 3142261861 Mod ID: TSKatanaRepair
Make Hoodies Visible Under Jackets Again
von 76561198149017120
Edits BodyLocations.lua to remove/comment out the last line of code added post-41.73. Not compatible with other mods that edit this file (More Shoes being the most prominent). Make sure this is the at the absolute BOTTOM of your load order. Zomboid's lua implementation lacks the io module, so I can't seamlessly edit files on the fly and just remove the line from whatever lua file you're currently using, it has to be replaced. If you have a way around this, let me know! Zomboid's modding API is barely documented, there has to be a better way to do this. Workshop ID: 2966510645 Mod ID: BodyLocMod
True Music Addon: Silent Hill
von 76561198366785447
Adds the Silent Hill Sounds Box Collection to Project Zomboid through the True Music framework. Features tracks from Silent Hill 1-4, as well as Origins, Homecoming, and Shattered Memories. Workshop ID: 2955668361 Mod ID: SH_Music
自定义-无卡壳,无弹壳
von 76561198327136125
This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 2918629122 Mod ID: A26 Setting
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Sandbox-Einstellungen: alle 62 Panel-Werte
Project Zomboid SandboxVars.lua im Panel konfigurieren: alle 62 Werte, Build-41/42-Unterschiede, Grenzen und sichere Empfehlungen.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
The Indie Stone veröffentlichte am 26. August 2026 Sicherheitskorrekturen für 42.20.4 Stable, 42.19.2 Unstable und 41.78.21 Legacy. Wähle den Patch für…
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten