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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

zk_core – Project Zomboid Mod

zk_core

von 76561198297516113

zk系列模组核心,拥有不确定性,可能导致模组加载相关问题,非专业人士不要订阅 Workshop ID: 3054389094 Mod ID: Daisy County Mod ID: Nettle Township Mod ID: FantasyWorkshopVS2 Mod ID: Orchidwood(official version) Mod ID: RaccoonCity Mod ID: Southwood2.0 Mod ID: Walnut_ridge Mod ID: Zeland_Extra Map Folder: Daisy County Map Folder: Nettle Township Map Folder: orchidwood Map Folder: RaccoonCity Map Folder: Southwood2.0 Map Folder: Walnut_ridge

845 Downloads Details →
[B42MP] Frockin Backstage! – Project Zomboid Mod

[B42MP] Frockin Backstage!

von 76561198087493411

FROCKIN BACKSTAGE! This is the core infrastructure for the Frockin Splendor! series of mods and spin-offs, which was previously hosted in Frockin’ Splendor! Volume 2. It contains principally the bodylocations (clothing slots) framework and associated parameters and logic critical for Frockin Splendor! series of mods and spin-offs, and a few less critical features, resources and assets. On its own this mod does not add any intractable items into the game. Modders are welcomed to link this mod as a dependency to utilise its features and content. Please see FOR MODDERS for detailed documentation. IMPORTANT: GRACE PERIOD I will be migrating the core infrastructure out of Frockin' Splendor! Volume 2 into this mod after a grace period. The grace period will last exactly 1 month, from 8th September 2026 to 8th October 2026. For the duration of the grace period the core infrastructure will be jointly hosted in both Frockin’ Backstage! and Frockin’ Splendor! Volume 2. They do not conflict with each other. The functions and features are identical. There will be no change to existing mods’ dependency requirement for the duration. This is to allow users and server hosts time to subscribe to and enable this mod without their saves and servers being affected by the migration. You should subscribe to and enable this mod at the earliest convenience if you: - Are subscribed to any of the following mod(s). - Are hosting a server with any of the following mod(s). - Are thinking of subscribing to any of the following mod(s) or any of the upcoming mod(s) in this series. After the one month grace period, existing and upcoming mods will be updated. Volume 2 will be removed as a dependency, and Backstage will be hooked up as the dependency going forward. Relevant files will be removed from Volume 2. The grace period is not expected to be extended or shortened, barring extraordinary circumstances. Frockin’ Splendor! Volume 6 and any upcoming entries in this series will only have Backstage as the required mod. Cover art is made with in-game assets. Please respect and support the original release and do not edit, re-package or re-upload this mod without permission. Workshop ID: 3798146388 Mod ID: GanydeBielovzki's Frockin Backstage!

1,976 Downloads Details →
Sanity & Darkness – Project Zomboid Mod

Sanity & Darkness

von 76561199116881450

Sanity & Darkness The night is not just dark. It watches you. Sanity & Darkness introduces a psychological horror system inspired by survival games like Don't Starve, reimagined to fit naturally into Project Zomboid. Darkness is no longer harmless. Staying in the dark will slowly erode your character’s sanity, affecting their perception, emotions, and survival. This mod focuses on atmosphere, tension, and long-term mental pressure, not jumpscares or arcade mechanics. Core Features (v1.0) - Dynamic Sanity system (no traits required) - Sanity decreases when staying in darkness at night - Sanity recovers with light, rest, reading, entertainment - Darkness can cause real damage if sanity drops too low - Psychological effects: stress, panic, unease - Subtle visual hallucinations (eyes watching from the dark) - Ambient sound effects tied to low sanity - Variable nights: some nights feel more oppressive than others Light Matters - Flashlights, vehicle lights, fires, and lit interiors help stabilize sanity - Light immediately stops darkness damage - Darkness is more dangerous when combined with rain, isolation, or corpses Comfort Is Conditional - Sweets can restore sanity - Eating comfort food does NOT restore sanity in total darkness - Fear cannot be ignored with sugar alone Hardcore Mode For players who want pure psychological horror. - Sanity UI completely disabled - No numeric feedback - Slower sanity recovery - Effects must be felt, not measured Hardcore mode does not make the game unfair — it makes it uncertain. Sandbox Options Fully configurable from Sandbox settings: - Enable / disable Sanity system - Toggle Sanity UI - Toggle darkness damage - Toggle ambient sounds - Toggle visual hallucinations - Enable Hardcore Mode Compatibility - Singleplayer & Multiplayer compatible - Client-side only - No traits or professions added - Safe to add or remove from existing saves - Compatible with most lighting and atmosphere mods Design Philosophy Sanity & Darkness is not about instant punishment. It is about: - Long nights - Poor decisions - Psychological pressure - The feeling that something is wrong If you respect the light, you will survive. If you ignore the dark, it will remember you. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3634898251 Mod ID: SanityAndDarkness

801 Downloads Details →
True Music Addon: Hatsune Miku (+ Other Vocaloids) [LEGACY] – Project Zomboid Mod

True Music Addon: Hatsune Miku (+ Other Vocaloids) [LEGACY]

von 76561198838414238

A tasteful collection of some of my favourite songs from Hatsune Miku (+ other vocaloids) updated mod (add tons more songs and names the cassettes better): https://steamcommunity.com/sharedfiles/filedetails/?id=3029057409 Workshop ID: 2989986877 Mod ID: 270SFD

851 Downloads Details →
True Music Addon: Mili – Project Zomboid Mod

True Music Addon: Mili

von 76561198353767314

What it says on the tin. Feel free to suggest songs. Workshop ID: 2843182061 Mod ID: truemusicmili

633 Downloads Details →
Vanilla Trapping Fix – Project Zomboid Mod

Vanilla Trapping Fix

von 76561199116881450

Vanilla Trapping Fix A quality-of-life overhaul for the Trapping skill that makes progression feel fairer, more intuitive, and less frustrating while staying true to the vanilla experience. Features Easier Access to Basic Traps - Crafting Bird Traps no longer requires a Trapping skill level or recipe. - Crafting Trap Crates, Metal Cage Traps, and Snare Traps no longer requires a Trapping level. - Recipes are still required where applicable, preserving progression and exploration. Proper Trapping Experience - Building traps no longer grants Carpentry XP. - Building traps now grants Trapping XP, rewarding the skill actually being used. New Trap Interaction Experience - Traps now grant Trapping XP whenever an animal interacts with them, even if the capture fails. - Lost bait and failed captures are no longer completely wasted efforts. - Every interaction contributes to your character's trapping knowledge. Improved Feedback - When a trap is triggered, the player receives a notification. - The notification does not reveal the outcome. - You must still inspect the trap yourself to discover whether the capture was successful. Why This Mod? In vanilla, Trapping can feel slow to level and heavily dependent on successful captures. This mod aims to make progression more logical and rewarding without removing challenge or significantly altering game balance. You still need to learn recipes, place traps correctly, choose appropriate bait, and wait for wildlife—but now every interaction helps your character become a better trapper. Compatible With - Singleplayer - Multiplayer - Existing Saves - Most mods that do not directly modify trapping recipes or trap behavior Vanilla Friendly No new items. No new animals. No overpowered mechanics. Just a better Trapping experience. Every trap teaches something — even when it comes back empty. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3742961627 Mod ID: VanillaTrappingFix

1,349 Downloads Details →
Infoteo's Car Parts – Project Zomboid Mod

Infoteo's Car Parts

von 76561198450882774

# Infoteo Car Parts — Build 42.20.2 **Infoteo Car Parts** amplía el sistema de fabricación permitiendo crear piezas vanilla para vehículos mediante habilidades de Mecánica, Soldadura, Sastrería y Fabricación de vidrio. El mod incorpora recetas para fabricar: * Capós y tapas de baúl. * Puertas y ventanillas. * Parabrisas y lunetas. * Asientos. * Neumáticos usados, normales y de alto rendimiento. * Frenos y suspensiones. * Depósitos de combustible. * Piezas de motor. ## Agradecimientos Agradecimiento especial a **MineHost** por proporcionar el alojamiento y el entorno de servidor utilizado para realizar pruebas de funcionamiento y compatibilidad en multijugador dedicado. Su colaboración permite continuar desarrollando, revisando y adaptando mods para las nuevas versiones de Project Zomboid. ## Permission & Redistribution Notice Este mod no puede ser copiado, resubido, redistribuido, espejado, modificado, republicado, empaquetado, incorporado en colecciones privadas o públicas, incluido en modpacks, almacenado en sitios de terceros, utilizado como base para otros mods, ni utilizado total o parcialmente sin autorización escrita explícita del autor. Queda expresamente prohibido realizar forks de este mod, ya sea de forma pública o privada, total o parcial, con o sin modificaciones, sin permiso escrito explícito del autor. También queda prohibido extraer, reutilizar, adaptar, renombrar, modificar o redistribuir cualquiera de sus archivos, scripts, assets, sonidos, texturas, configuraciones, código Lua, traducciones o partes internas sin autorización escrita explícita. Se permite únicamente compartir el enlace original de Steam Workshop. Cualquier copia, fork, redistribución, reupload, modificación no autorizada, uso parcial, uso total, publicación alternativa o almacenamiento fuera de la página original será considerado una infracción a los permisos establecidos por el autor. Workshop ID: 3655047305 Mod ID: InfoteoCarParts

1,688 Downloads Details →
BM Custom Background [1] – Project Zomboid Mod

BM Custom Background [1]

von 76561198002525459

Enable the mod in-game and restart your game for it to take full effect. This mod has technically been superseded by my all-in-one custom background + logos mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3405763212 Check out my other mods here: https://steamcommunity.com/profiles/76561198002525459/myworkshopfiles/?appid=108600 Workshop ID: 3394894432 Mod ID: BMMainMenuBG

379 Downloads Details →
Poké Balls – Project Zomboid Mod

Poké Balls

von 76561198081052030

Adds collectible Poké Balls to the world. There are 29 different kinds to find. Collect them all! Every ball is modeled as well, so you can use them as decoration for your home or to display. Each kind of ball spawns in different locations. Poké Balls can be found just about anywhere, Luxury Balls can be found in richer neighborhoods, Heavy Balls can be found in industrial areas, etc. You can also loot just about every kind off zombies. I'm sure at least a few other survivors picked a couple up while scavenging. Feel free to leave any feedback. Rate, like, comment, whatever. Let me know if you think I'm doing a good or bad job. Workshop ID: 3239614866 Mod ID: pokeballs

678 Downloads Details →
Barefooter Trait – Project Zomboid Mod

Barefooter Trait

von 76561198023073855

This mod adds a trait called Barefooter. This does not enable going barefoot with any more ease than the vanilla game. Rather, it adds a trait that gives you some compensation for committing your character to remaining barefoot in virtually all situations, and motivation for eschewing that desire as little as possible. You will still suffer all the normal disadvantages from being barefoot; you'll still cut your feet, scratch them, have relatively little stomp power, need to wear more heavy clothing to compensate in winter, or occasionally even don boots at the cost of unhappiness. +4 Trait Points (bonus in exchange for the limitations inherent in being barefoot in PZ) +2 Lightfooted (because bare feet are much quieter than shoes, and there's no other implementation of that yet) +2 Nimble (because the ability to feel the ground as you move in combat lets you keep your eyes on the target but still move efficiently, a.k.a. better situational awareness through another sensory input path) Constantly gain unhappiness while wearing anything on your feet. Shoes are uncomfortable! Gradually lose unhappiness once you are barefoot again. Ahhh, such relief! Happiness gain and loss are calibrated to be impactful but not over-the-top. You should see the first tier of Unhappy moodle hit within 3-5 minutes real-time, or a couple of hours game-time. I kept the unhappiness loss to a level at which it will help mitigate other sources of unhappiness, but hopefully not make unhappiness an irrelevant thing. May need some further calibration... if so, let me know! Workshop ID: 3234095603 Mod ID: BarefooterTrait

815 Downloads Details →
Jumper – Project Zomboid Mod

Jumper

von 76561198276941338

I am on an indefinite hiatus from Project Zomboid. Feel free to use my code for future mods, and feel free to update my mods for B42. Please do not reuse their exact names or mod id's to avoid confusion and bugs for B41 players. I can only guarantee my mods worked when used alone before B42 dropped. I will no longer be retesting them when people have conflicts. Thanks for the support over the years. Remember countless visited locations (sorted by category) and jump (i.e., teleport) to them on the fly using your context menu. And if any players are within a square of your position, they can be brought with you! Details This mod adds trait called "Jumper" that is required by default in order for players to have this ability. Please enable "Only Jumpers Survived" in your sandbox options if you would like to give everyone this ability. You can also completely disable the ability to bring nearby players with a jumper in the sandbox options, or require players to be part of the same faction in order to group jump if that is more appropriate for your server. Players can use Mod Options in order to adjust various settings in game: 1) Disable Sound Effects 2) Disable Custom Animation 3) Hide Origin Location 4) Hide Recent Locations 5) Prioritize Group Jumping in Menus 6) Limit Group Jumping to Faction Members 7) Activate Single Menu Mode You can also hide various menu options, such as Rename, Move, and Forget. Please visit Mod Options in-game for more details. Please note that other players will not currently hear your sound effect or see your animation. Expanding the animation to other clients may not be realistic and I am honestly unlikely to add this; I will, however, explore ways to play the sound effect for nearby players in a future update. Custom Locations and Categories Feel free to fill your context menu with a range of locations organized by category. Locations in categories are permanent until you choose to forget them. Categories and locations can be freely renamed. Categories inserted within the Category Options menu of another category will appear directly below that category to allow a bit more freedom of organization. Finally, categories and locations can be freely moved up or down in their respective lists. Please note that there is a character limit based on the font size you are currently running when you add new categories or locations (the limit ranges from 19 to 23 characters); if your name gets cut off weirdly, just rename the category or location something shorter. Automatically Remembered Locations This mod will automatically remember where you are when the game first loads you into the game as a jumper (your "Origin"). It will also remember two of your recently visited locations (a "Recent Past" location and a "Distant Past" location); these will appear after you begin exploring, and will be updated automatically as you move around the map. Works in both SP and MP, but local splitscreen with two Jumpers would cause location storage conflicts (I may improve this in the future, but programming for splitscreen will require a significant increase in my code complexity). As far as I know, this mod works with every anti-cheat protection enabled. Please let me know via the comments below if you believe you have discovered otherwise! Jump to Locations on Map Using either G (by default) on a keyboard or Select (also known as Back or Share) on a controller, you can now teleport to your cursor on the world map. Ability must be enabled in sandbox options (as it is not ideal for most PvP servers for obvious reasons). The keyboard shortcut can be rebound in the UI section of Key Bindings in the Game Options menu. This ability is limited the same as any other ability in this mod; to use it, players must be jumpers, and they must have energy if you enable those features. Find Other Survivors Using sandbox options, you may optionally enable the ability for jumpers to randomly jump to any survivor on the map, or, alternatively, any jumper on the map! Costs and Requirements Your wishes have been granted! In large part thanks to Aronai (Arokha), who sent me a significant and well-written chunk of the logic via Discord, Jumper now has sandbox options that allow server owners to establish requirements and costs for jumping. You may now require players to have enough energy before jumping, and you can stop players from jumping if they are too hungry or thirsty or stressed. You can also use these requirements as costs; if you enable Jump Costs in sandbox options, a jump that requires you to have 20% of your endurance will also spend 20% of your endurance. Finally, you can set a pain threshold, beyond which jumpers are in too much pain to use their abilities. Find Zombified Players Have you ever lost a zombified "ancestor" who happened to be carrying a real juicy Skill Recovery Journal? Wanna find that sucker faster? Play on a small server with just your homies who won't mind if you hunt all of their zombified ancestors on their behalf? Then you're in luck. Have the admin enable "Allow Jumpers to Find Zombified Players" in the sandbox options to add a context menu option for teleporting to a nearby "living" zombified player (dead bodies get removed from the search). This will make it much easier to find nearby player-zombies and recover your stuff. Like this mod? Feel free to check out my other mods: Meditation: Sit, cross your legs, and meditate in order to hide, rest, and recover. Dawn of the Zed: Selectively hide UI elements on gamepad or keyboard. Interface Reflexes: Close windows that clutter your screen by aiming or using a shortcut key. Position Breakdown: Show your location (in tile, chunk, or cell terms) in a simple, highly customizable overlay that can be toggled using Dawn of the Zed. Trash Talker: Given a trait, you will talk trash when you kill zombies. Customizable lines. Talking draws zombies. Mobile Reader: Keep walking or driving while you read books or open your map. Legible Mods: Makes the windows for various hosting options larger so that longer names of mods and their locations can be read. Legible Container Headers: Makes your inventory capacity easier to read under various resolutions and font sizes. Workshop ID: 2904523075 Mod ID: Jumper

794 Downloads Details →
"Schrodinger" Zombies (Infected Style Zeds Remastered) – Project Zomboid Mod

"Schrodinger" Zombies (Infected Style Zeds Remastered)

von 76561198150448344

a complete remake of that one mod made by Creaosisissquared. i did this because i noticed he removed my from the creators section and im very petty. (he has since added me back) gives zombies a more "infected" type look without all the extra stuff like veins or milky white eyes. mod named after my own zombie writing project thingy. he is a far better pixel artist than me, but i figured that extreme detail isn't really all that important in a game like this lol. Workshop ID: 3025953254 Mod ID: InfectedStyleZeds Mod ID: InfectedStyleZedsBLOOD

489 Downloads Details →
AMMO MAKER 汉化 – Project Zomboid Mod

AMMO MAKER 汉化

von 76561198992147537

找了半天没找到完整汉化,自己动手汉化了下,排序放在个人汉化下面。 Workshop ID: 3490541505 Mod ID: AmmoMaker_CN

1,023 Downloads Details →
Snow Lands - Visible Snow Roads – Project Zomboid Mod

Snow Lands - Visible Snow Roads

von 76561198009092725

Default Snow without the Darker Snow edit, makes it so the roads are "slightly" visible while snow is on the ground but roads are still almost impossible to see during a snow storm. Texture Compression - OFF Double-Sized Textures - ON If these settings are not on you might see parts of the grid through the snow. Works on my server using Cryogenic Winter + Ceaseless Snow For the Darker Snow version - https://steamcommunity.com/sharedfiles/filedetails/?id=3371613588 Workshop ID: 3371637368 Mod ID: SLVisibleRoads

722 Downloads Details →
Draad's Tactical Callouts – Project Zomboid Mod

Draad's Tactical Callouts

von 76561198018508396

Replaces Q shouts with tactical callouts. Rather than shouting or whispering "Hey!" "Hey you!" "Over here!", your character will shout or whisper "Contact!" "Hostiles!" "Target!". Workshop ID: 2970687825 Mod ID: Draad-Milsim

513 Downloads Details →
Vehicle Fluid Logistics - KI5 Campers Patch – Project Zomboid Mod

Vehicle Fluid Logistics - KI5 Campers Patch

von 76561198439236513

Gives KI5's camper trailers a fresh-water tank sized to the trailer, and makes their mounted propane bottles usable in place, through the Vehicle Fluid Logistics Library. The water tank is the camper's plumbing rather than a cargo hold, so it stays fixed to water. Nothing here touches RV Power's generators or their fuel. Requires the Vehicle Fluid Logistics Library and KI5's Campers! Check out my other mod series enabling household appliances (fridges, freezers, ovens,...) and generators as fully functional vehicle parts and containers HERE. Crossintegration with working toilet, shower, washing machine or sink coming soon! Created with LLM assistance. Workshop ID: 3791686967 Mod ID: VFluidKI5Campers

1,669 Downloads Details →
Guston – Project Zomboid Mod

Guston

von 76561198207513031

Map Spécial pour le serveur La Prophetie. Workshop ID: 3149874760 Mod ID: Guston Map Folder: Guston

258 Downloads Details →
Monkey's Armed Traits – Project Zomboid Mod

Monkey's Armed Traits

von 76561198013042524

Answers for FAQs - Mod is tested only in Singleplayer. It probably works in MP - I won't add sandbox options. I won't change trait points. It's balanced for my liking. If you feel the traits are too OP, do some roleplay on character creation and leave a few free trait points yourself. - Anyone who asks questions that are already answered will be ignored. - This mod works as intended as of the last updated date. - Mod is still in active development, so expect updates, I apologise if I break a working mod, I mainly work on mods at night. Please report any abnormal issues that are in scope with the mod. - Before commenting, read the entire description sections and look at the images. You might find what you want to ask there. What It Does - Adds traits to spawn with weapons from Firearms B41. More weapon packs might be added in the future. - There are also traits that will come with suppressors. Check out my other mods Click Right Here! I do mod commissions - Discord: _mon.key Workshop ID: 2977433948 Mod ID: MonkeysArmedTraitsBase Mod ID: MonkeysArmedTraitsFB41

561 Downloads Details →
MoreBuild Plus - Patch – Project Zomboid Mod

MoreBuild Plus - Patch

von 76561199158095080

ORIGINAL MOD BY NeonScreams - https://steamcommunity.com/id/NeonScreams Trees : - Trees need 2 logs instead of 4 Workshop ID: 2969972304 Mod ID: MoreBuildsPlusMandoDB

677 Downloads Details →
KILLING FLOOR SHOTGUN PACK (LEGACY 41 EDITION) – Project Zomboid Mod

KILLING FLOOR SHOTGUN PACK (LEGACY 41 EDITION)

von 76561198052106234

IN THIS MOD ADD 4 GUNS SHOTGUN HUNTING SHOTGUN VLAD THE IMAPLER COMBAT SHOTGUN YOU CAN FOUND THIS WEAPONS IN WAREHOUSES GUNS STORES 42 Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=3779400122 Workshop ID: 3259461070 Mod ID: KFSHOTGUNPACK

824 Downloads Details →
WDI's - 41 More Louisville Spawns – Project Zomboid Mod

WDI's - 41 More Louisville Spawns

von 76561198037525699

41 Spawn Points in Louisville Created by Windonsi 25/04/24 Different Spawn points specific to the city of Louisville, inspired by Pillow's mod but focused solely on the city. The plan is to create spawn points in exact locations for stories or player entertainment. Updates - 13/05/24 : Louisville Specific Places - Louisville Police Station & Prison : 1 Spawns - 01/05/24 : Louisville Professions - Louisville Fitness Instructor : 8 Spawns - 25/04/24 : Louisville Hospitals - Louisville General Hospital : 6 Spawns - St. Peregrin Hospital : 26 Spawns Workshop ID: 3231574062 Mod ID: MoreLouisvilleSpawnsHospitals Mod ID: MoreLouisvilleSpawnsProfessions Mod ID: MoreLouisvilleSpawnsSpecificPlaces Map Folder: General Hospital Map Folder: St Peregrin Hospital Map Folder: GYM Map Folder: Police Station & Prison

699 Downloads Details →
Danse hits 90s – Project Zomboid Mod

Danse hits 90s

von 76561198324816880

Перезалив мода, который почему то был удалён из мастерской Workshop ID: 3012904941 Mod ID: truemusic_90s_dance

649 Downloads Details →
Anthro Survivors - Artemis – Project Zomboid Mod

Anthro Survivors - Artemis

von 76561198098164837

Commission for Artemis of their Raccoon, by Bubbles Workshop ID: 2978310023 Mod ID: Artemis

716 Downloads Details →
Arithmechick's Screams of Pain [b42] – Project Zomboid Mod

Arithmechick's Screams of Pain [b42]

von 76561198050976806

Cobbled together an update. Never attempted multiplayer, try that part at your own risk. Changes from b41 version by Arithmechick: Added registry.lua for the traits Moved sandbox options to a separate .txt Changed the mod options to work with new core game menu Setup color picking for text in the mod options Setup audio adjustment in the mod options Moved the .ogg audio files to the common folder Added a bunch of debug prints for testing I think (?) everything else is as it was. Of course, this doesn't touch the new character voices. Feel free to change the .ogg in common to match them more closely, or mute screams in the in-game mod options menu if you just want to attract the zomboids. Compatible with version 42.14 of PZ Original description Causes your character to scream out loud when they're in extreme pain. The character also has a chance of audibly wincing in pain when an injury occurs. The loudness and sound radius are affected by the severity of the injury (This feature can be adjusted or disabled entirely in the sandbox settings). On top of adding immersion, this mod is incredibly useful for letting you know when your character gets injured (i.e. scratched by a tree branch). If you're bad at keeping an eye on your moodles like I am, this mod is a must-have. Sandbox Options Character's pain threshold Noise radius Enable/disable zombie attraction Enable/disable screaming caused by the player being on fire Workshop ID: 3677277569 Mod ID: TSW_ScreamsOfPain

1,046 Downloads Details →

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Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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