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- Project Zomboid
Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
New Music - Bone Thugs-N-Harmony (1994-1997)
von 76561198824087521
New Music - Bone Thugs-N-Harmony (1994-1997) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Creepin on Ah Come Up - Bone Thugs-N-Harmony Full Album 01 Intro 02 Mr. Quija 03 Thuggish Ruggish Bone 04 No Surrender 05 Down Foe My Thang 06 Creepin on Ah Come Up 07 Foe Tha Love of $ 08 Moe Cheese E. 1999 Eternal - Bone Thugs-N-Harmony Side A 01 Da Introduction 02 East 1999 03 Eternal 04 Crept and We Came 05 Down '71 (The Getaway) 06 Mr. Bill Collector 07 Budsmokers Only 08 Tha Crossroads 09 Me Killa E. 1999 Eternal - Bone Thugs-N-Harmony Side B 01 Land of Tha Heartless 02 No Shorts, No Losses 03 1st of Tha Month 04 Buddah Lovaz 05 Die Die Die 06 Mr. Quija 2 07 Mo'murda 08 Shotz to Tha Double Glock The Art of War: World War 1 - Bone Thugs-N-Harmony Side A 01 Retaliation 02 Handle the Vibe 03 Look into My Eyes 04 Body Rott 05 It's All Mo' Thug 06 Ready 4 War 07 Ain't Nothin' Changed The Art of War: World War 1 - Bone Thugs-N-Harmony Side B 01 Clog up Yo Mind 02 It's All Real 03 Hardtimes 04 Mind of a Souljah 05 If I Could Teach the World 06 Family Tree The Art of War: World War 2 - Bone Thugs-N-Harmony Side A 01 Mo' Thug 02 Thug Luv 03 Hatin' Nation 04 7 Sign 05 Wasteland Warriors 06 Neighborhood Slang 07 U Ain't Bone 08 Get'cha Thug On The Art of War: World War 2 - Bone Thugs-N-Harmony Side B 01 All Original 02 Blaze It 03 Let the Law End 04 Whom Die They Lie 05 How Many of Us Have Them 06 Evil Paradise 07 Mo' Thug Family Tree Workshop ID: 3760566628 Mod ID: NewMusic_BoneThugs
Furry Mod - Unoffical Hotfix - [Depreciated]
von 76561198150718649
This mod allows you to be an anthropomorphic animal (aka. furry). - 2/19/2025 - The official has received an update, this version is no longer required, it will remain here for archival purposes. - Credit to Tidurian for finding the problem and posting a fix for problem. Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681&searchtext=anthro+survivors Original Authors: Wuffick and Jaql (Please don't pester them, they got their own issues) Workshop ID: 3426799766 Mod ID: FurryMod
The Last of Us
von 76561197999277987
Adds additional modifications to the game, used by The Last of Us server. Join our Discord at https://discord.gg/thelastofus Workshop ID: 2749212969 Mod ID: TLOU
Craftable Sledgehammer b41
von 76561198031808026
its a Craftable Sledge hammer cost 1 Branch 15 scrap metal builds:40/41 only Workshop ID: 2719652479 Mod ID: CraftableSledgehammer
True Workbenches
von 76561199093286905
q Workshop ID: 3649842824 Mod ID: True_Workbenches
Fast Hands
von 76561198082422330
Tired of slowly moving items from one container to another? Feel like you're spending half your life just transferring loot? 🛠️ Introducing Fast Hands! 🛠️ With this mod, you get XP every time you move an item, and as your Fast Hands skill levels up, your transfer speed increases! 💨 How It Works: ✔️ Move an item → Gain XP ✔️ Level up → Move items faster ✔️ Items can only give XP once per in-game day (so no farming, you cheater 😏) ✔️ Speed scales with skill level (higher level = almost instant transfers!) ☕ Support me here! For B42 use this mod; https://steamcommunity.com/sharedfiles/filedetails/?id=3693357365 Workshop ID: 3420182892 Mod ID: FastHands
Serega Pirate Music Pack
von 76561198170301289
Список песен: Просто так Прости малышка Почему ты еще не фанат На луне Маша Извини, сегодня праздник Гимн Дахака Вайбмен Апельсин А ты Я это я Я взлетаю вверх Тп на аме И я кричу, остановите катку Мой байк Workshop ID: 2777109368 Mod ID: seryoga_pirate_pack
Panty Sniffer 42.20
von 76561198367667595
Remember to like the mod It's been a few years now in the apocalypse pleasure is practically gone. You've been left with nothing to help ease the pain in Build 42. BUT NO MORE! You can now embrace the degeneracy once more and start sniffing panties again. There is still no guarantee its fresh Each pair is randomly assigned a clean or dirty value and the majority of the time you'll simply sniff them and move on with your life. However, about 10% of the time your character may actually find themselves enjoying the process or even disgusted by their own actions and it'll affect their happiness slightly. Very rarely (~1%) your degeneracy will reach an all time high and you'll shout out in absolute pleasure or agony. BUT WHY???? It's been a whole year since Build 42 launched and the peoples outcry was too loud to bare. Someone had to stop everyone's pain their..LACK OF ENTERTAINMENT It should work as the original in Build 41. If you find any issues please let me know and as always No judgment. Enjoy the apocalypse. Enjoy your panties. Simply, Enjoy. Usage Breakdown Any Clothing Item that attaches to the Body Location "Underwearbottom" should work Every item in-game has an ID assigned when it is spawned. If the panties has an even IDs the mod considers it to be good/fresh, and if it is an odd ID, we consider it to be rotten/bad. Completely arbitrary. 90% of the time, fresh/rotten doesn't matter. No bonuses are applied and just a random text is placed above your head to denote you have sniffed the Panti3s 9% of the time your character will really get into it and your happiness is slightly increased or decreased (between 1 and 5 units) depending on freshness. The "REACT" lines are used with up/down arrows above your head to denote happiness changes 1% of the time your character will strongly react to the process and SHOUT out loud and either get a little tipsy or a little queasy depending on the Panties freshness. The "CRIT" lines are used with up/down arrows. Each pair of Panties can only be sniffed once an hour to avoid spam sniffing for happiness farming. This is accomplished by logging a mod data datestamp to the panties when they are sniffed. The UI Translations contain 5 lines for each Neutral, Good Reaction, Bad Reaction, Good Crit and Bad Crit LESSS GOOOOOOO Workshop ID: 3622688330 Mod ID: PantySniffer42
独立宣言[b42]
von 76561198282156615
按Q发表独立宣言,B42加了声音 Workshop ID: 3394728913 Mod ID: IndependentDeclarationB42
Ash & Dust Bunker City
von 76561198148247268
This bunker has been developed for the Ash & Dust Roleplay server. A tight knit community focusing on quality Roleplay over all. You can find us here: https://discord.gg/wqE5GZbtCy Workshop ID: 3333643070 Mod ID: LpZ056 Map Folder: LpZ056
Amputations RP PTBR
von 76561199131666750
Tradução para PTBR o Mod Amputation RP. (Este mod é precisa do mod original para funcionar). Deixando bem claro que não tenho nenhuma intensão de roubar os créditos do criador original é apenas uma forma que encontrei para trazer para nosso idioma ou seja todos os direitos vai para os criador original do mod: @?? Workshop ID: 2987509832 Mod ID: AmputationsRPPTBR
Extraction Mode 简体中文汉化补丁
von 76561199079596302
本模组为 Extraction Mode 提供完整的简体中文本地化,覆盖全部界面、提示、任务、沙盒设置与物品名称。使用前请同时启用原版 Extraction Mode 模组(本模组会自动加载在原版之后)。 感谢 Extraction Mode 作者 Zakreon 为僵尸毁灭工程玩家们提供的优秀模组。 【翻译范围】 - 全部界面与 HUD(撤离、战局、藏身处、升级、任务、交易) - 车库系统(车辆存放、部署、更换、所有权转移) - 全部游戏内提示与广播消息 - 50 个任务与联络人文本(含组队欢迎界面) - 沙盒设置(更轻松的撤离 / 战局死亡处理 / 撤离治疗等) - 物品名称与右键上下文菜单 - 模组地图城镇名(兼容 Modded Maps Compatibility Patch,含 Raven Creek 渡鸦港 / Camden 卡姆登 / Yanghu 杨湖 / 浣熊市 / Willowbrook 柳溪 / HavenFall 归墟 / Dawn Town 黎明 / Blackpine 黑松 / Tikitown 提基 / 康斯镇等战局目的地) 【安装说明】 1. 订阅并启用本模组 2. 同时启用原版 Extraction Mode 3. 进入游戏后自动生效,无需额外配置 【更新维护】 跟随原版 Extraction Mode 更新同步维护(当前支持版本 0.8.91)。 遵循《统一汉化》翻译格式规范。 【版本 2.5 更新】 - 汉化管理面板(EXTRACTION MODE ADMIN):新增同名覆盖 AdminPanel.lua(仅替换显示文本,不修改任何操作逻辑),文本经 Localization.get 引用新增翻译键、Lua 保持纯 ASCII;汉化面板标题、玩家列表、全局操作按钮及提示、玩家动作面板(撤离/加入战局/带入战局/清除感染/杀死玩家)与确认对话框。 注:玩家行状态文本由服务器端生成,无法客户端本地化。 【版本 2.4 更新】 - 适配 0.8.90/0.8.91:汉化道路封锁强化提示(战局边界车辆撤离不可用、车辆无法撤离、接近被封锁道路时的弃车警告)与新增沙盒选项「发放新手手电筒」。 【版本 2.3 更新】 - 适配 0.8.89:汉化新增道路封锁(游荡尸潮封锁道路/车辆投放限制)、尸体回收(裹尸袋/车内尸体/尸体撤离)、车辆教程(投放提示)、管理员单人开关、追加尸潮延迟与波次间隔等 4 个沙盒选项、尸体处理右键菜单及相关广播消息。 - 修订:交付容器提示(若被移动需重新指派)、车辆就绪前缀(车辆投放)、车辆燃油附加费(25%)、死亡处理首句、递增尸潮波次间隔引用。 【版本 2.2 更新】 - 适配 0.8.87:汉化新增「指派配送容器」功能(可在藏身处更换每日配送容器):右键菜单、指派提示与确认、容器选择界面提示(上一层/下一个容器/旋转切换/右键取消)、错误提示及 5 条物流配送广播消息。 - 修正升级与任务需求物品译名(对齐游戏内实际物品名):小型锉刀套装 / 窗帘布与毛巾 / 蒸煮锅 (粗制亦可)·平底煮锅·平底煎锅或粗制煎锅 / 定时器或自制定时器 / 民用电台·军用无线电台或自制无线电台 / 金属管 / 医用手套 / 工具箱 (普通)。 感谢玩家 NegevKing 提供的汉化词语纠正反馈。 【版本 2.1 更新】 - 汉化调试工具面板(EXTRACTION MODE DEBUG TOOLS):新增同名覆盖 DebugPanel.lua(仅替换显示文本,不修改任何操作逻辑),文本经 getText 引用新增翻译键、Lua 保持纯 ASCII 以确保编码正常,汉化面板标题、副标题、全部操作按钮及提示、战局遭遇/匪徒阵营章节、状态提示与阵营日期窗口格式。 【版本 2.0 更新】 - 适配 0.8.86:新增 10 种藏身处升级(GPS 上行链路/装备配送/改良水压/分诊流程/优化工坊/军械流程/野战装备配载/食品准备/安静生活区/维护计划)及其全部需求与技能文本。 - 汉化新增车库拖车系统:已保存拖车/当前拖车/生成/更换/送回/删除拖车与紧急清空车辆相关提示。 - 汉化新增六处特殊战局地点(回声溪钢厂/路易斯维尔机场/军事研究基地/桑德兰山疗养院/荒郊野岭/谷地站十字路口购物中心)及运送类型文本。 - 修正:战局开始/仍活跃消息、疫苗直升机交接(三分钟)与医疗配送(首次附解药、抗感染 10%)描述 【版本 1.9 更新】 - 统一将全称「撤离模式」更名为「逃离肯塔基」,覆盖主标题、选项页标题、合作欢迎界面、调试提示与沙盒页面名。 - 修正升级需求物品名:「高能效改造」所需材料改为实际物品名「引擎零件」(Engine Parts),与游戏内物品显示一致。 【版本 1.8 更新】 - 适配 0.8.82:汉化新增「自动退出未就绪玩家」沙盒选项及说明、玩家未响应自动退出的广播消息,并同步改写就绪/战局目的地/车辆插入相关提示文本(含车库燃油与电池数值格式)。 - 移除原版已删除的旧内容:旧战局坐标沙盒参数、旧战局启动界面文案。 【版本 1.7 更新】 - 适配 0.8.81:汉化新增「递增尸潮波次」沙盒选项及说明,并补全递增波次的 HUD 状态与抵达消息(僵尸/匪徒波次)。 - 追加模组地图城镇翻译:兼容补丁新增的 Constown(康斯镇)已汉化。 【版本 1.6 更新】 - 适配 0.8.78:验证新增「车库生成车辆(液体家具物品)」修复 【版本 1.5 更新】 - 适配 0.8.77:汉化新增「遗留损失物品名」聊天消息,并补全 9 个任务的剧情描述(剧情文本/完成剧情文本)。 【版本 1.4 更新】 - 适配 0.8.76:汉化新增沙盒选项「阵营间共享任务进度」 Workshop ID: 3787385641 Mod ID: ExtractionMode_CN Workshop ID: 3787385641 Mod ID: ExtractionMode_CN
Julien's Rucksack
von 76561198336141627
Juliens Backpack Mod Mit dieser Mod erhältst du beim Erstellen eines neuen Charakters automatisch einen hochwertigen Rucksack. Features - 49 Inventarplätze für maximale Lagerkapazität - 100% Gewichtsreduktion – trage alles ohne Einschränkungen - Voll kompatibel mit Singleplayer und Multiplayer - Der Rucksack kann zusätzlich auch in der Welt gefunden werden Kompatibilität Version 42.13 English Julien’s Backpack Mod With this mod, you automatically receive a high-quality backpack when creating a new character. Features - 49 inventory slots for maximum storage capacity - 100% weight reduction — carry everything without limitations - Fully compatible with singleplayer and multiplayer - The backpack can also be found in the world Compatibility Version 42.13 WorkShop ID: 3629678458 Mod ID: /UltraBackpack
Standardized Vehicle Upgrades-标准化车辆升级 简体汉化
von 76561198886213099
原模组为原版车辆提供了大量的改装选项。 本mod仅汉化,请订阅原mod配合使用。 特别感谢Surgeol先生,协助指出并补充前置Mod中遗漏的汉化词条 感谢组内成员北尘(阳哥)的词条校对工作 Workshop ID: 3570079550 Mod ID: Standardized Vehicle Upgrades_124CN
More Trait Points
von 76561198035132392
500 More Trait Points. Alters charactercreationprofession.lua . You have been warned. Workshop ID: 3164970886 Mod ID: 500traitpoints
True Music Addon 1.01: Apocalypse Oldies (Fallout Style Radio Station Tapes)
von 76561197990948480
Long form versions of your favorite post-apocalypse tunes, inspired by the fallout series. I wanted to emulate the feeling of having a radio that plays oldies constantly instead of individual songs. This is my first mod and I don't know how to make a radio station mod (yet!). There are three cassette tapes you can find and they are each an hour or more in length. I treated the audio to make it feel vintage. The three cassettes are: - Mojave Sound Oasis - City of Diamonds Radio - Cosmic News Radio Let me know which other radio station cassettes you'd like added! Workshop ID: 2948408054 Mod ID: TrueMusicOldies
JH Made - skin for Fordmustang
von 76561199141204670
This is the Mustang Skin Mode that is decorated with JH's preference! Workshop ID: 3352865633 Mod ID: JH_Fordmustang
ZAP Glass Molding
von 76561198002966020
First let me give credit to gzeta who created the handaxe model I use for this mod. I was also inspired to create this mod from gzeta's mod found here https://steamcommunity.com/sharedfiles/filedetails/?id=2776318649&searchtext=handmade I highly recommend, very balanced good mod. This WorkShop item comes with 5 mods - the API (ZAPGlassMolding) and it's four addons.. - Weapons, - Bottle and Jars, - House Windows, - Car Windows Adds a new skill to the game - 'Glass Molding'. This lets you use Moldable glass (obtained from broken glass and glass items such as, tumbler, wine glass, bottles, jars, shattered bottle, etc.) and turn it into things by molding the glass with a Glass Molding Rod and a heat source. Moldable Glass is now Foragable easiest when searching for Trash. Things you can mold out of glass. - Glass bottles, and jars - Glass cups (Tumbler, Wine Glass, Mugs) - Glass weapons (Sword, Mallet, Bat, CombatRod, Handaxe, Knife, Machete) all requiring different level of skill to craft. Glass Molding Rod - Can be used as weapon. - Requires 3 metal bars, MetalWorking 2, Propane Torch. Also adds a Recipe to make Jar lids per request. - Need Metalworking 2, Small Metal Sheet, and 2 units of a propane torch Version 1.1 - Split the single mod into 5 mods so players can use/not use what they wish - Added 2 new Magazines, one for Car Windows and one for House Windows - Added Glass Pane - Can be found around the world - Is Craftable with a Roasting Pan and Moldable Glass or Sand - Can be used to craft House and Car Windows if the recipes are learned. - If shattered will yield 10 Moldable Glass pieces. - Added ability to Shatter Car and house windows (if in inventory, not from the world) to yield Moldable Glass. - Can also extract Glass Panes from house windows (if you pickup the window and its in your inventory) Workshop ID: 2885056350 Mod ID: ZAPGlassBottlesAndJars Mod ID: ZAPGlassCarWindows Mod ID: ZAPGlassHouseWindows Mod ID: ZAPGlassMolding Mod ID: ZAPGlassMoldingAddOnBuildingTime Mod ID: ZAPGlassWeapons
More Traits 繁中翻譯
von 76561199037724621
沒人要上只好自己上了 Workshop ID: 2811702822 Mod ID: More_Traits_CH
Visual Seasons B41&42
von 76561198019512955
Leave a place alone long enough and it grows over. Grass pushes up through the asphalt, ivy climbs the walls, roads crack, and the forest slowly takes the town back. This mod makes that happen - and unlike the alternatives, it actually works on a dedicated server. Purely visual. No temperature changes, no extra grind. Just a world that feels lived in, and then left behind. Why this one exists The popular season and overgrowth mods lean on the vanilla erosion overlay trick - and that quietly breaks in multiplayer. This one was built server-side from the start. Everything is created on the server and synced to players as normal world objects, so anyone joining later just sees it through the usual chunk streaming. That is the whole reason it exists. Seasons you can actually see - Spring - blooming bushes and fresh growth - Summer - lush, deep green overgrowth - Autumn - orange bushes, fallen leaves on the ground and across the streets - Winter - bare, dead bushes (snow stays vanilla's job) All of it uses the game's own tiles. No texture pack required. A world that ages Over time - about 200 days to full by default - the town stops looking abandoned and starts looking reclaimed: - Overgrowth - bushes, weeds and tall grass spread across lawns, road edges and straight up through the pavement - Cracks - open up on streets and building walls - Ivy - creeps up the outside of buildings - Litter - collects on streets and sidewalks - Interiors rot - grime, blown-in leaves and roots on the floors of abandoned buildings - Roofs - grow moss, cracks and leaf cover - Cars rust - a car you find on day 150 is in far rougher shape than one you found in week one - Windows shatter - in buildings nobody has entered yet, letting in the cold and the zombies - Real trees grow - choppable ones, right on the lawns, as the forest reclaims the streets And it does not spread evenly. The outskirts go first - the forest pushes in from the edges and works its way toward the centre, so the city core holds out longest. Different areas overgrow at different speeds, exactly the way a real town would fall. Once something has grown in, it stays. Distant areas age too: when a chunk finally loads it catches up on everything it missed. A town you reach for the first time on day 150 looks just as overgrown as your own backyard. Your base stays safe Any safehouse a player has claimed is left completely alone. No dirt, no cracks, no vines at home. This requires player safehouses to be enabled on the server, and players to actually claim their house. Settings There is a full sandbox page called "Visual Seasons and Decay". Set the mode, the days until the world is fully overgrown, and how much ground growth, cracks and vines you want - plus when cracks and vines start appearing. Running Mod Options as well? Then you get a live admin menu: an admin can change all of it in-game and it applies server-wide immediately. On a dedicated server the values live in servertest_SandboxVars.lua, or edit them through Host > Manage Settings and upload the file. Changes apply after a restart. It runs fine on defaults. Configuring is entirely optional. Nice to have For the richest look, grab the JUST TEXTURES version of Project Seasons - not the full one. It only swaps textures: this mod places the tiles, that pack repaints them. Nothing to set up, they just work together. Project Seasons - that item contains several versions; pick the B41 JUST TEXTURES one. For server admins Mod ID: VisualSeasons Workshop ID: 3765777494 Everything is decided on the server and pushed out as normal world objects, so clients need no special handling beyond having the mod. No new save required - it works in existing worlds. Good to know - Build 41 - singleplayer and dedicated servers. - Plays nice - it only ever touches its own objects. Your builds, the vanilla bushes and real vanilla erosion are left alone. - Permanent on purpose: broken windows and rust. - Clearable: overgrowth, cracks, litter and trees. - Free firewood - the city trees are choppable. If that bothers you, there is a switch to turn trees off entirely. Give a town a year alone and you should not recognise it. Now you will not. Workshop ID: 3765777494 Mod ID: VisualSeasons
Bobby's Crafting and Mining
von 76561198110690802
Build 42 has come early with Renewable crafting Craft Gunpowder from Pyrite, Fertiliser and charcoal. Then use them to make bullets from molds. This Mod adds an action to dig for stones in the Deep forest. These can be processed into ore that can be smelted at the Forge. These smelted ores can be made into many useful items like Machetes and Axes. Primitive recipes so that you can make everything from nothing. Tailoring recipes for converting ripped sheets into thread twine and Rope. Creating of Bags, sacks and Clothes. This has been made possible due to the Good work of Gravy from Wasteland Workshop ID: 3202047516 Mod ID: BobbyCraftingMining
New Traditional Chinese Translation For Minidoracat Server
von 76561198033176898
這是Minidoracat Server專用的中文MOD Workshop ID: 958981675 Mod ID: 958981675
Ammo Craft [SP/MP - B42.20.4+]
von 76561198393574484
Ammo Craft Ammunition is the one resource the apocalypse never restocks. Sooner or later every gun in your safehouse becomes a very expensive club. Ammo Craft closes that loop. Coke and precious metal go in, gunpowder comes out, and gunpowder becomes full boxes of ammunition — any calibre you want. Everything lives in the vanilla Metalworking crafting tab. No new interface, no new gear to find — just recipes, added on top of what the game already has. The loop 1. Make gunpowder 1x Coke + 5x Silver or Gold Scrap → 1x Gunpowder Silver and gold can be mixed freely — three silver and two gold works exactly like five of either. Both come from vanilla: strip down the jewellery, coins and trinkets you have been hoarding for no reason. The coke comes out of your dome kiln, the same one your forge already depends on. That rusted necklace in the bottom of your bag is now a magazine. 2. Make a box of ammunition 1x Gunpowder → 1x full box, calibre of your choice Nine recipes, one per calibre: - 50 rounds — 9mm, .45, .38, .357 - 20 rounds — .44, .308, 5.56, .30-30 - 25 shells — shotgun You need a blow torch and a pair of pliers on you. Neither is consumed — they are tools, not ingredients. Vise grips and blacksmith tongs work in place of pliers. Each box earns 3 Metalworking XP. Arming yourself makes you a better metalworker, slowly. 3. Or break a box back down 1x ammo box → 1x Gunpowder Sitting on four hundred .44 rounds for a revolver you do not own? Turn them into gunpowder and make something you will actually fire. One recipe covers all nine calibres — you pick which box to feed it. The exchange is deliberately one for one, so converting is a lateral move, never a profit. The only recipe that truly creates ammunition is the one that costs you coke and precious metal. One vanilla recipe is switched off Vanilla lets you pull apart a single loose round for a full unit of gunpowder, which quietly undercuts everything above — one bullet in, one whole box out. Ammo Craft disables that recipe so the box conversion is the only way to reclaim powder from ammunition. Nothing is deleted: the recipe stays in the game, it simply can no longer be completed. Remove the mod and it works exactly like vanilla again. Keeping the gun that fires them Ammunition is only half the problem. Vanilla repairs a worn firearm by taking a second, identical one apart — find a rusted pistol and the only cure is another pistol. 1x cloth + 1x bottle of oil → the gun comes back Right click any firearm in your inventory and pick Clean and repair firearm. The cloth is used up, and so is the whole bottle of oil, however much was left in it. Aiming decides how far it comes back. Your skill is the ceiling — a beginner keeps a weapon barely alive, only a marksman brings one back to factory condition: - Aiming 0 – 2 — repairs up to 25% - Aiming 3 – 4 — repairs up to 50% - Aiming 5 – 6 — repairs up to 75% - Aiming 7 and above — repairs up to 100% Cloths: ripped sheets, dirty ripped sheets, dish cloth. Oils: vegetable, olive, sesame. The tooltip shows the current condition, the ceiling your Aiming allows, what the repair will give you, and anything you are missing, in red. Past the ceiling the option greys out — your cloth and your oil are never spent for nothing. Broken weapons stay broken, exactly like in the base game. One sandbox option turns the whole thing off if you only want the ammunition recipes. It is on by default. Already running the standalone Gun Repair System mod? This one steps aside on its own, so the option never shows up twice. Balance This is meant to be a late-game industry, not a vending machine. - Every recipe needs a crafting surface. No making ammunition from a rooftop while a horde chews the stairs. - The bottleneck is real. Five pieces of silver or gold per single unit of gunpowder, and gold and silver do not respawn. - No free lunch. Converting a box back gives you exactly one unit of gunpowder — the same amount that made it. - No shortcuts. Vanilla recipes, vanilla items, vanilla skill. Nothing is overridden, nothing is buffed. Compatibility - Build 42. - Recipes are pure script; a single small Lua file switches off the vanilla loose-round recipe. No saved data, no custom interface. - The repair option is added to the inventory menu and overwrites nothing. It works on modded firearms too, and leaves the vanilla repair system alone. - Safe to add to an existing save, safe to remove at any time. - The only vanilla recipe touched is Gather Gunpowder. Any other ammunition mod that adds its own recipes keeps working untouched. - Multiplayer safe: recipes are handled entirely by the game's own crafting system. English and French translations included. Mod ID: AmmoCraft Workshop ID: 3779321284 Mod ID: AmmoCraft
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