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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Magic the Gathering Mod
von 76561198026218864
This adds magic the gathering packs and starter decks throughout Knox county featuring cards from the Beta set. Why Beta? It's lore accurate to 1994 and includes volcanic island which was missing from Alpha. Also includes three binder styles to store your cards. Massive shoutout the Pokemon mod. I learned how to write zomboid mods by reading that mod and this obviously takes huge inspiration. Packs can be opened one at a time or all at once and contain 11 commons, 3 uncommons, and 1 rare. Decks are opened all at once and contain 45 commons, 12 uncommons, and 3 rares Just like a real MTG Beta pack, there is a chance your cards are replaced by basics (or island for the rare) You may also find old collections in binders. Please provide feedback on spawn rates and locations. Find MTG cards anywhere toys spawn, or the Irvington "Wizards Keep" store. I will not write a B41 version, but anyone has permission to port it if they wish. AI disclaimer - AI was used to help me research how zomboid mods work, analyze existing mods to help me document functions and understand spawning, and wrote code and helped parse debug logs. No AI was used in the creation of assets. For that I thank Scryfall APIs and a script to make them low-res. I will not consider writing any MTG gameplay. I will not consider full-res MTG cards. I will not consider adding MTG cards printed after 1994 (Arabian Nights expansion?). Workshop ID: 3559131622 Mod ID: MTGBeta42
Doggy's Hunting Mod 简中汉化
von 76561199103258790
有问题请指正。 排序在原MOD下面。 感谢作者Sir Doggy Jvla的制作。 原模组地址:https://steamcommunity.com/sharedfiles/filedetails/?id=3351307837 Workshop ID: 3351679861 Mod ID: DoggyHuntingMod_CNJF
Street Smarts - Spanish
von 76561199592234537
Traduccion completa del mod Street Smarts al Español para B42. Workshop ID: 3667391914 Mod ID: StreetSmarts_Spanish
Weapon Smithing - Stat Upgrade System
von 76561198127563210
Weapon Smithing - Stat Upgrade System: Mod for Project Zomboid (B41) In the demonstration video, the weapon modification action appears faster due to the Efficiency Skill mod. Description WSS Upgrade System is a mod for Project Zomboid that allows players to upgrade and modify the stats of any weapon. The system includes: - Intuitive interface to view and modify weapon stats - Probability system based on resources and skills - Extended skill system up to level 20 for the WeaponModding skill - Full compatibility with any weapon - Ability to rename weapons Modifiable Stats Melee and ranged weapons: StatMin ValueMax ValueRequired Level MinDamage0.11510 MaxDamage0.1155 CriticalChance01009 MinAngle0105 MaxAngle0105 ConditionMax110010 Condition01008 ConditionLowerChance110003 DoorDamage11000 Melee weapons only: StatMin ValueMax ValueRequired Level MaxHitCount11010 TreeDamage11001 MinRange0.164 MaxRange0.166 SwingTime0.1104 MinimumSwingTime0.1107 PushBackMod0103 EnduranceMod0103 Ranged weapons only: StatMin ValueMax ValueRequired Level ReloadTime1506 ProjectileCount11008 MaxAmmo18010 JamGunChance01005 AimingTime15010 RecoilDelay15010 SoundRadius12002 How to Use Required tools: - Hammer (in primary hand) - Blowtorch (in secondary hand) - Welding mask equipped Materials usable for upgrades: - Metal Sheet (20% base chance) - Metal Tube (10% base chance) - Metal Bar (5% base chance) - Small Metal Sheet (5% base chance) - Nail (0% base chance) Upgrade Multipliers You can choose different upgrade levels, with success chance penalties based on the multiplier: MultiplierValueSuccess Penalty Normal1x0% 2x2x-5% 3x3x-10% 4x4x-15% 5x5x-20% 6x6x-25% 7x7x-30% 8x8x-35% 9x9x-40% 10x10x-45% Success Chance Factors that influence the chance of success: - The material used for the upgrade - Weapon Modding level (+3% per level) - Presence of the anvil - Selected multiplier Steps to use the system - Build a workbench - (Optional) Build an upgrade anvil and place it on the bench - Interact with the bench with the required tools - Drag a weapon and materials to the interface - Select the stat to upgrade and the desired multiplier - Click "Modify Stat" to attempt the upgrade Extended Skill System - Levels 1-10: normal Weapon Modding skill - Levels 11-20: extended skill with greater benefits - XP is earned based on successful upgrades Included Skill Books The mod includes all 10 volumes of Weapon Modding skill books, each corresponding to a level range. These books work like in the base game: they grant an XP multiplier when read. Volumes 6 to 10 are part of the extended system. Beta Version Notice Some features of the mod are still under development. Upcoming features and fixes: - Multiplier arrows for levels 11-20 of Weapon Modding (multiplier works, UI is incomplete) - Firearm magazine modification - Custom tooltips for Weapon Modding books (volumes 6-9) - Tooltip to show compatible materials - Character traits related to Weapon Modding - Bug fixes (still in testing phase) - Stat calibration: max and min values - Sandbox options - Some weapons may break if you set their maxCondition value too high. You can fix the weapon, but it's annoying Workshop ID: 3492939980 Mod ID: WeaponSmithingStatUpgrade
SAIPA 131 [B42 / B41]
von 76561199149966909
The Pride 131 can be considered the first child of the new generation of Prides, which has the most similarity to the original Korean Pride, with only some details such as the rear spoiler, the internal graphics of the rear and front lights, the side mirrors and some other parts having changed. This ultra-economical sedan was on the Saipa production line for many years and is considered one of the most popular and best-selling versions of the Pride. Workshop ID: 3461289332 Mod ID: 131
Support Goods Mega Mod_CN
von 76561198314947920
Support Goods Mega Mod - UNSTABLE 的中文化 主要方便合集自用 -------------------------------------------------------------------------- 这个模组是包含-支援部队拓展包https://steamcommunity.com/sharedfiles/filedetails/?id=3409836763 的组合,是一个更新比较勤,正在测试的不稳定版本 在原版的基础上新增了许多物品(比如农畜用品、蜂蜜、酿酒等),以及简单的商店交易 --------------------------------------------------------------------------- For non-Chinese users, you don't need this. Workshop ID: 3435013790 Mod ID: Support Goods Mega Mod_CN
1969 Kekistan Dodge Charger
von 76561198279240476
This mod replaces texture number 1 of the mod 1969 Dodge Charger by MrDanny. You need to have the original mod installed. Workshop ID: 3256496102 Mod ID: 1969KekistanDodgeCharger
Additional Kill Counters - v0.8.0
von 76561198019017110
Additional Kill Counters (AKC) The Additional Kill Counters mod adds three additional counters to an in-game window which are able to track kills that the game wouldn't in vanilla (i.e. fire, falling, double-kills). Designed for Single Player, it's been tested on Build 41. If you're playing on IWBUMS, you'll want the version of the mod found at this link, https://steamcommunity.com/sharedfiles/filedetails/?id=2451245497 . Features You can restore / hide the AKC window using a keybind. By default this is bound to right-control, but you can remap it in the in-game settings. The window is pinnable too, so you can keep it open to watch those counters track in real-time. Kill Counter Descriptions - Total - The sum of Weapons + Other - Weapons - Anything tracked by the vanilla game - Other - Kills not tracked by vanilla (i.e. fire, falling, double-kills) Known Issues - Occasionally, the game fails to register an event correctly, which means there's no event to pass to the counter for it to update. However, the mod has checks in place to periodically update the counters to catch those that have been missed which run every in-game hour. You may see numbers occasionally jump as a result of this. Future Updates - Tranlation Support - Remember Pin State Feedback Find us on GitHub to report issues. (https://github.com/CaveDann/AKCPZ)
Simple Zombie Health Bar
von 76561198988154215
Simple Zombie Health Bar adds a clean, lightweight health indicator for zombies when you target or hit them. It shows current HP at a glance without cluttering the screen, making combat easier to read while preserving the vanilla look and performance. Workshop ID: 3723920203 Mod ID: SimpleZombieHealthBar_ham
[OBSOLETE] Irrigation Pipes for Rollback Rain Collector Barrel
von 76561198993860470
Irrigation Pipes for Rollback Rain Collector Barrel 원본 모드 Irrigation pipes for farming and water supply Added Vertical pipe to Irrigation pipes Mode Workshop ID: 3406994721 Mod ID: IrrigationPipes Mod ID: IrrigationPipesAddedVerticalPipe
Map Edit Without Pens B42
von 76561198086563458
just an updated version of this mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2729545876 Workshop ID: 3396211099 Mod ID: Kaldo_MapEditWithoutPens
MoreHolster
von 76561199042257388
More Holster Adds More Holster Textures 15 hip holster textures 6 thigh holster textures requires "Visible Holster (Basic Mod)" by _moryan_ requires "PLLoot" by Paw Low ------------------------------------------------------------ Suggested mod: Dual Pistol Wield https://steamcommunity.com/sharedfiles/filedetails/?id=3174698197 ------------------------------------------------------------ Mod by Glytch3r Commissioned by Truth1130_TTV For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3188483226 Mod ID: MoreHolster
True Music Addon: Pantera
von 76561198062585166
Adds every song from every pantera studio album. Should be compatible with other music mods. Workshop ID: 3037407343 Mod ID: every_pantera_studio_album
M998 Skin
von 76561199539004533
M998 Skin(b42) 来源 https://steamcommunity.com/sharedfiles/filedetails/?id=3523134355 仅搬用于b42,出现问题请等待原作者更新到b42版本 Workshop ID: 3610196785 Mod ID: RebornM998Skinpack42
SuperBag
von 76561198014515592
Combine the School Bag and Military Backpack to make the SuperBag. Updated for Build 42 while retaining Build 41 files. Workshop ID: 3188157815 Mod ID: SuperBag
Valhalla_Framework
von 76561198298093682
Mods usados no servidor Project Zomboid Valhalla. Workshop ID: 2978326884 Mod ID: BTSE_Base Mod ID: BTSE_Chat Mod ID: BTSE_Economy Mod ID: BTSE_Examples Mod ID: BTSE_Farming Mod ID: BTSE_Locks Mod ID: BTSE_TileProtect Mod ID: BTSE_Tools Mod ID: AdminLogs Mod ID: buffygenerators Mod ID: ChunkList Mod ID: BB_CommonSense Mod ID: ContainerProtection Mod ID: CraftHelperContinued Mod ID: BB_Days_Survived_Board Mod ID: death-thunder Mod ID: BB_Deathboard Mod ID: DisplayRolesInChat Mod ID: DRAW_ON_MAP Mod ID: AkyFingersFem Mod ID: FixSurvivorKillsMP Mod ID: improvedhairmenu Mod ID: RiskyInspectWeapon Mod ID: invisibledenimpatches Mod ID: invisibleleatherpatches Mod ID: invisiblesheetpatches Mod ID: QNW_Ladder Mod ID: M14_Attachment_fix Mod ID: AkyFingers Mod ID: MapContextControl Mod ID: 50%metalweight Mod ID: modoptions Mod ID: New Era KillScore Mod ID: Anim_HandTorch Mod ID: player-death-logging Mod ID: Poncho2 Mod ID: QNW_QNWLibrary Mod ID: radialmenuapi Mod ID: RainCleansBlood Mod ID: ReducedWoodWeight2x41 Mod ID: REORDER_THE_HOTBAR Mod ID: UniversalRepairAnything Mod ID: SearchModeAPI41 Mod ID: SimpleReadWhileWalking41 Mod ID: TheStar
"Akimbo Swords" Modpack
von 76561198225371748
It's my Modpack, a one click install for all my mods that are good to have on a playthrough. With this I'm going to take a break from modding PZ, more on this below, because you're here for mods! This modpack includes 8 mods I've made: -(Achieve the Apocalypse) https://www.youtube.com/watch?v=ZynwFEQjP2w -(Pre Apocalypse Notes) https://www.youtube.com/channel/UCiyYHYKooCAjKD3c5kIeKzA -(Adventure Books. Interactive) https://www.youtube.com/channel/UCiyYHYKooCAjKD3c5kIeKzA -(Starter Battle Card Game) https://www.youtube.com/watch?v=VsE82RJeCew -(QuickChat) https://www.youtube.com/watch?v=ZEvNnLqIEXc&t=9s -(AkimbosWeed) https://www.youtube.com/channel/UCiyYHYKooCAjKD3c5kIeKzA -(Lil Bit of Fallout) https://www.youtube.com/channel/UCiyYHYKooCAjKD3c5kIeKzA -(Playable Musical Instruments) https://www.youtube.com/watch?v=xgf5W17Kb4w I left out some mods I've made like the Menu Mods and VOXU as these don't fit this pack, check the collection above if you want one of those. Now I will be adding more mods I create to this down the line as long as long as it improves gameplay. If you want any of these mods by themselves they'll be in the collection above. Spiffo Goodness for all. So yeah, I'm gonna take a break from modding PZ. It's crazy to think last year I uploaded my first mod and was so shy putting it out there and now I'm pretty fine posting to you all. Not 100% but still progress x3 Now this isn't goodbye or anything it's just that I don't have that much free time anymore and want to work on other projects. So it's a potential Goodbye! Modders disappear all the time I'm just trying to address it. Big thank you to my Followers and all the Nice Comments you really pushed me. Indiestone you're good people, keep working on this fine game also if you ever start selling those spiffo T's. Let me know. Goodbye Community <3 I'll possibly be back at somepoint, no ETA's!! (pz joke) Workshop ID: 918920369 Mod ID: AkimboSwordsModpack
EventHordeSpawner + NPC TRADER B42.19 MP
von 76561198073092514
🧟 EventHordeSpawner + NPC Trader Smart zombie hordes that hunt you down, and a traveling merchant who buys the teeth you collect from zombies in exchange for gear. 🩸 The concept HordeSpawner spawns zombie hordes around the player, outside of their field of view, making the game more fun and adding a real extra challenge. Multiple horde types, an audio and visual alert system, and — new feature — a merchant/Trader NPC who rewards players that survive a horde. Compatible with single-player and multiplayer, fully configurable via sandbox options. ⚔️ Horde types - Normal horde — a classic group converging toward the player - Wandering horde — a horde moving across the map with no fixed target - Encirclement — zombies form a circle before tightening the trap - Pincer attack — flanking attack, sandwich-style assault - Sprinters — a small group of fast and dangerous zombies - Crescendo — multiple successive waves with increasing intensity Each type has its own spawn chance, which can be adjusted independently in the settings. 🛒 The Merchant After surviving a horde, a traveling merchant appears about 15 minutes later (real time) near you — announced via an on-screen badge and a character voice message. He also has a small chance to spawn spontaneously, even without a recent horde. - Pay him with zombie teeth, collected by fighting hordes - Over 45 items sorted by category: firearms, melee weapons, ammo, gear, healing, food - Balanced pricing based on rarity — the legendary Katana is expensive and must be earned - Shop UI with icons and smooth scrolling - The merchant stays idle and plays animations (smoking, stretching...) when you're far away — he walks toward you when you approach - His vehicle only appears if he is spawned near a road; otherwise he still spawns on foot ⚙️ Full customization All options can be adjusted in the game's Sandbox menu: - Horde spawn frequency and chance (global + per type) - Minimum/maximum spawn distance - Merchant activation/deactivation, delay after horde, ambient spawn chance - New player grace period - Debug mode with right-click menu (admin) to instantly test every feature 🌐 Multiplayer Designed and tested for multiplayer from the ground up: each player has their own horde and merchant tracking, with nearby players receiving event notifications. 🇫🇷 🇬🇧 🇷🇺 🇩🇪 🇨🇳 🇵🇱 Languages Interface and messages available in French, English, Russian, German, Simplified Chinese, and Polish. 🔧 Compatibility - Build 42.19 - Compatible with most loot/item mods (the merchant checks item existence before offering them) - Note: if used alongside mods that modify zombie behavior, report any issues in the comments — the mod is actively supported 🐛 Bugs & suggestions This mod is actively in development. If you encounter an issue or have an improvement idea, leave a comment below with: - Single-player or multiplayer - Other active mods - If possible, a console log excerpt (Zomboid/console.txt) 📜 Changelog v2.0.0 - Added the traveling merchant (NPC, shop system, movement, animations) - Merchant spawn linked to hordes (15 minutes after) + ambient spawn chance - Expanded horde system (6 types) - Shop interface with icons and categories - Full FR/EN translations Thanks for trying HordeSpawner! A like and a review really help keep the mod alive. Workshop ID: 3742168608 Mod ID: HordeSpawner
MoreSkinscars+ k15+
von 76561199195845343
🛠️ K15 – Expanded Vehicle Skins Pack This mod expands the existing vehicles from the K15 pack by adding new custom skins, inspired by tuning culture, motorsports, JDM aesthetics, and underground street style. Important: This mod does NOT replace any original skins. All skins are added alongside the existing ones, keeping the original K15 designs intact. 🔹 Current Content - 25 different skins available from the start - 🎨 Varied designs: racing, street, drift, Japanese magazine–style liveries, unique graphics, and exclusive color combinations - 🚗 No new vehicles added — this mod only expands the visual variety of the existing K15 cars 🔹 Future Plans - 📈 Goal to exceed 100 skins in future updates - 🔄 Continuous updates with new designs and variations 🔹 Compatibility - ✔️ Compatible with existing saves - ✔️ No performance impact - ✔️ Designed for singleplayer and multiplayer servers If you enjoy customizing your vehicles and giving them a unique look in the apocalypse, this mod is made for you. ------------------------------------------------- ⚠️ This mod is the property of the author. Re-uploading or modifying it, in whole or in part, is not authorized without explicit permission. ------------------------------------------------- ------------------------------------------------- Workshop ID: 3653396363 Mod ID: More_skins_AURA -------------------------------------------------
ED_Shopsx
von 76561198883469520
ED_Shops. Workshop ID: 3324526958 Mod ID: ED_Shopsx
Anthro Survivor - Moki
von 76561198253186837
Add's DH magic cat's OC Moki! Has an edited waist/rear so will not fit most clothes - it's what the commissioner wanted! Updated for B42 Workshop ID: 3316394947 Mod ID: Moki
Recolored Bags V2
von 76561198026161341
So you like to bright huh? We got you covered! These bags will grab ANYONES attention! Even those deads are gonna be cockin their head to take a peek! Colors most of the bags neon like, Colors the large Alice bag a brightish blue, Colors the Other military bag with a purple accent but its kinda hard to see. Caution: That school bag might burn your eyes out Workshop ID: 2149222063 Mod ID: BackpackRecolorV2
Argentina-Futbol T-shirts (port b42)
von 76561197987675858
Actualizacion del mod de 1R4KY para que funcione en b42 Workshop ID: 3732909580 Mod ID: Arg_Tshirtsb42
Project Germany 0.1.2.2 (NOT in DEVELOPMENT)
von 76561199146685082
Hello, friends! We are developing a map for you on a German theme. This map is in deep pre-alpha. Our plans include making a full-fledged map of Germany (perhaps slightly smaller, but ultimately the map should be 500x500 cells in size). We are not sure that the game engine will allow us to make such a large map, but we know from hearsay that Build 42 will bring more opportunities to expand the map, so we will be able to expand it in the “minus” direction and build 32-storey buildings. Work on Bavaria is currently underway. In approximately a month we will be building Munich and other major cities of Bavaria. An expansion to the map is has been released (it occupies 11x9 cells now) and we have also learned how to create custom tiles and very soon our cities will acquire all sorts of thematic tiles. If you have any ideas what we should add: be sure to write in the comments! We recently started creating this map. Workshop ID: 3047297312 Mod ID: germany Map Folder: germany
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Sandbox-Einstellungen: alle 62 Panel-Werte
Project Zomboid SandboxVars.lua im Panel konfigurieren: alle 62 Werte, Build-41/42-Unterschiede, Grenzen und sichere Empfehlungen.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
The Indie Stone veröffentlichte am 26. August 2026 Sicherheitskorrekturen für 42.20.4 Stable, 42.19.2 Unstable und 41.78.21 Legacy. Wähle den Patch für…
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten