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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Uncle wong's house
von 76561198297144762
A well fence up. big rich house place. builded by a paranoid american born chinese uncle wong.he is not here. but his house is a big shiny place for survival.recommend new or leisure player unturned.exe this place containing : big house : suitable for 1-2 people .if want. can be extended to 4 if make more rooms. storage pool few ramdom small building and well fencing cover the big area. allow you to park something big . this place looks like still work in progress. i wonder where is the former owner go now...... attention! this place already have most of the stuff for your survival. it may effecting your experience . but if you like this place.you can give it a try~ the following information will impact the freshness of this place. if you really want to know . or worry about conflicts. see below location cell 23,18. next to riverside.over rich area. one farm house there the reason i build in here because here is conneting to 3 modded maps. Dirkerdam Alpha , Trelai and Fort Rock Ridge.other reason is make it subscribable and use it as one of the "mod".easy to play it in new pc or reinstall os pc it possible to move some files to overwrite cell in midgame files. but not sure it work. not much time to research it either. better start it with new save. it work in MP/SP . it work with most mods. currently not see any issue free to edit. as long u mention me in you edited version. Workshop ID: 2991110619 Mod ID: MapUnclewanghouse Map Folder: Unclewangshouse
Driver - Cars: Minimal Spawn
von 76561198082682625
This mod sets a minimum chance of spawning all cars from the Driver Cars mod. You can create a similar mod yourself, and adjust the spawn chance for yourself. How to create own mod with spawn settings: - Download the mod template: https://disk.yandex.com/d/efRvW2BY5SnWLw - Extract the "Driver_Cars_SpawnSettings" folder from the archive and place it in the path: C:\Users\%USERPROFILE%\Zomboid\Workshop\ - Adjust the "spawnChance" parameter in the file: C:\Users\%USERPROFILE%\Zomboid\Workshop\Driver_Cars_SpawnSettings\Contents\mods\Driver_Cars_SS\media\lua\shared\Driver_Cars_SpawnList_Custom.lua - Open Project Zomboid. - Go to "Workshop" tab. - "Create and update items". - Choose "Driver_Cars_SpawnSettings". - Change the settings to whatever you want - Upload to Steam Workshop now Workshop ID: 2932614040 Mod ID: Driver_Cars_SS
Rock Tour Buses
von 76561198079081509
Take a ride in an 80's rock band tour bus! If you like this content, please feel free to support me on my Patreon @ patreon.com/SkullWorkshop Workshop ID: 2884967703 Mod ID: Rock_Tour_Buses
Better Jaw Stabs [B42.20.4 SP/MP]
von 76561199150528543
Version 1.5.4 for Build 42.20.4 Stable Note: You don't need manual install anymore! But this mod needs ZombieBuddy to work properly. If you update from an old version, please resubscribe so you get the newest files. BETTER JAW STABS Fighting with short blades in vanilla PZ is very annoying. Jaw stabs (one hit kill) get disabled when more than one zombie is aware of you. Even if they are far away, high zombie awareness can make you unable to do the move. This mod changes the vanilla jaw stab logic to something you can customize, with tile based awareness check, animation speed based on skill, and some quality of life options. Very recommended for Extinction Mode. Make short blades great again! FEATURES - Smart Awareness Check: Jaw stab still works as long as there is not more than 1 aware zombie inside your safe radius (be careful with sprinters!). Default: 3 tiles. - Bonus Critical Chance: Add configurable bonus to your weapon crit chance so jaw stab triggers more often (5–10% feels balanced, not too cheat). Default: 10%. - Skill Based Animation Speed: Jaw stab animation gets faster as your Short Blade skill goes up. Default: 2% faster per level. - Prevent Knife Stick: Option to stop your knife from getting stuck in zombies when you do a jaw stab. You can configure all of these in Sandbox Options. REQUIREMENTS - ZombieBuddy (must be installed and enabled) INSTALLATION - Install Zombie Buddy and do all the steps needed to install it. - Allow this mod in the Zombie Buddy Mod Authorization Panel while the game is booting (hold SHIFT to force open it). - If you can't allow the mod (invalid signature) you need to go to this location: ..\Steam\steamapps\workshop\content\108600\3508590486\mods\Better Jaw Stabs\42\media\java and delete BetterJawStabs.jar.zbs. - Enable the mod in Mod Manager. - Exit the game and open it again. Why does this mod need Zombie Buddy? Better Jaw Stabs changes vanilla combat behavior that is hardcoded in the game and not exposed to Lua. Because of this, the mod cannot be made as a normal Lua mod. Zombie Buddy patches the game classes needed at runtime, so this mod can replace the vanilla jaw stab logic and still stay compatible when the game updates. It is much easier to maintain this way than changing the game class files directly, especially when Project Zomboid updates its code. Zombie Buddy only needs to be installed one time. After that, any mod that uses it will work without any extra setup. Tested on Build 42.20.4 Stable. Compatible with all other mods. Workshop ID: 3508590486 Mod ID: BetterJawStabs
Dead world
von 76561199245740760
Workshop ID: 3161882878 Mod ID: deadworld Map Folder: Dead world
FOOL's Map Editor
von 76561197976338694
Provides a bunch of sandbox options for editing the in-game map: Remove certain building types, restore the old lootable maps, remove the paper texture or player icon... *Keep in mind, this mod will likely conflict with any other mod that edits either ISMapDefinitions.lua or ISWorldMap.lua* Workshop ID: 2990697576 Mod ID: mapedit
Special Cars
von 76561198041979195
For my server. This is a pack of multiple car mods, so that we don't need to restart the server as often. Do not use if you don't know what it is. All content in this mod is credit to the maker of the cars. Thanks! Workshop ID: 2763929002 Mod ID: daysachbigpack
Crows Realistic Calories
von 76561198067217781
This mod may not be compatible with other mods that tweak vanilla PZ foods. Most foods have had their caloric content changed either up or down to be more inline with how many calories these foods have IRL. For the most part, some meat/canned foods have had their calorie content reduced, and most vegetables have had their calorie content increased. Looking at the vanilla PZ values, it seems as though caloric content has been worked out from an incredibly small portion of food, such as 1 strawberry or 1 floret of broccoli. The tweaks I've made should now represent vegetables as being 1 cup of said vegetable/berry, or 1 fruit depending on the item. Basically, vegetables are more viable. Some other tweaks have been made (list may be incomplete): -Seeding broccoli from farming is now usable in meal recipes like normal broccoli -Milk can now be frozen -Number of portions in an item of Processed Cheese is larger, so that the item now represents a packet of cheese slices rather than just 1 slice Since I posted this item the devs have actually updated a lot of recipes like jam on pancakes etc so I have removed those features from the mod as they're no longer needed. If you want any other recipe tweaks please let me know and I'll try to add if the idea makes sense to me Workshop ID: 2751540773 Mod ID: CrowsRealCalories
Chipped Stone Recipe
von 76561197996591065
Chipped Stone Recipe in the Survivalist category. Requires: 1 Stone, 1 Stone Hammer Wanting to keep some form of realism and balance, the crafting time is a bit high. If the crafting time is too high or you'd like to use other tools to craft chipped stones, check out the following pack. https://steamcommunity.com/sharedfiles/filedetails/?id=2691571334 Workshop ID: 2691798179 Mod ID: chippedstone
Inmersive Rosewood Expansion
von 76561199537844246
Gracias por interesarte en mis mods. Si te gustan y quieres apoyar mi trabajo, puedes hacer donativos voluntarios a través de PayPal o Binance en: [email protected] Esta es una version mejorada y que expande Rosewood, similar a otro mapa mio llamado Residental Lake y añade tiendas variadas, residencias, loot de armas, loot militar, hospital, centros de salud, farmacias, tiendas de pesca, departamento de bomberos, una zona militar dificil de acceder, zona industrial, una gasolinera mediana, y muchas cosas interesantes sin romper la experiencia del juego vanilla. Workshop ID: 3497352313 Mod ID: InRoEx Map Folder: Inmersive Rosewood Expansion
AquatsarYachtClub
von 76561199128644017
ВНИМАНИЕ #Чтобы мод работал в мультиплеере отключение античит для 12 типа пакета: AntiCheatProtectionType12=false
Anthro Survivor - Rivravs
von 76561198051998182
Adds Olaf the Polar fox to the game Workshop ID: 3273977086 Mod ID: RivRavs
More Books (Lemon Icons) B41
von 76561198082268785
Working with build 41.65 This mod adds new training books, 5 for Strength, 5 for Fitness and 5 for Maintenance. If u would want it with other Icons from An Exhilaratingly Organized Literature Mod i could do it. Let me know in the comment section. Info: Most of the code in this mod is from (Eliaz special feature is implemented in this mod too): https://steamcommunity.com/sharedfiles/filedetails/?id=2631394459 I modified the existing Lemon Icons from: https://steamcommunity.com/sharedfiles/filedetails/?id=2071347174 and i added new book for the Maintenance skill. Eliaz Special Feature: The character don't take off backpack and fanny pack during execises. Translations: - English - Polish Workshop ID: 2728588491 Mod ID: MoreBooksLemonIcons
RV Interior Keybinding +QoL
von 76561198009251303
I hope you enjoy my first attempt at a mod. I added a enter/exit hotkey button option for binding for RV interiors. it is in the key-binding section of the options menu, it's unbound by default, so bind it if you want to use it. Also fixed some of the logic for exiting the vehicle when you entered from the trunk. please post any error codes in this discord channel: https://discord.gg/BDnmudVSB Change log: 5/27: added stability with other mods 06/04: Added support/fix for respawning in an RV with a character you are using my setspawnpointonbed mod. new characters were getting locked into the RV with no way to exit, but that problem no longer exists, new characters are safe now. Added an experimental corpse remover for when you kill a zombie inside of an RV. NOTE this function is still being tested, and a new update will be coming very soon to work out the kinks of it. Right now it should remove the zombie and place it outside for you via a context menu button. 6/8: Removed the "always on" context menu fro dump corpse, now it will attempt to try to just detect the corpse. if you want to force it to always show on the context menu (if the detection of corpse fails, you can go and change the line in ProjectRVInterior_DumpCorpse.lua to true like this: "Dump.SHOW_WHEN_EMPTY = true" Workshop ID: 3727101111 Mod ID: RVInterior42Hotkey
Vanilla Vehicle Salvage
von 76561198118812771
Vanilla Vehicle Salvage lets players dismantle vehicles and recover useful salvage using a vanilla-style right-click action in Project Zomboid Build 42. Right-click eligible vehicles and choose Dismantle Vehicle. After a vanilla-style timed action, the vehicle is removed and useful salvage parts are recovered nearby. FEATURES - Adds a clean right-click context menu option for vehicles - Works on wrecked, burnt, damaged, abandoned, and normal vehicles - Uses a vanilla-feeling timed action and existing game-style behavior - Rewards useful salvage such as scrap metal, metal parts, and vehicle-related materials - Uses modest condition-based salvage profiles - Does not require a custom scanner, popup, or extra UI - Uses vanilla items - Designed to feel lightweight, practical, and close to vanilla - Built with multiplayer-safe validation to help prevent duplicate salvage and desync HOW IT WORKS Right-click a vehicle and select: Dismantle Vehicle Your character will perform a timed dismantling action. Once completed, the vehicle is removed and salvage is placed nearby. BALANCE Salvage rewards are intentionally modest. Wrecked and burnt vehicles produce lower salvage, damaged vehicles produce moderate salvage, and more intact vehicles can produce slightly better salvage. COMPATIBILITY This mod uses vanilla items and avoids adding unnecessary custom objects. It should be safe to add to an existing save. For best results, load it carefully with other vehicle or context-menu mods if they also modify vehicle behavior. MULTIPLAYER Vanilla Vehicle Salvage is designed with multiplayer safety in mind. The server validates dismantling requests before removing vehicles or spawning salvage. CREDITS Created by Rainyi. Made for Project Zomboid Build 42. Workshop ID: 3721885629 Mod ID: VanillaVehicleSalvage
keks skin B42+MP! UNOFFICIALLY!
von 76561199036052215
INOFFICIALLY MOD BY KEKS This mod is Unofficial! Original mod author: @Kekskruemelkittey I decided to port this mod to a 42+ MP build, for my server with friends! I hope someone finds this mod useful.
[B42.20]Camiseta Argentina
von 76561198217396863
This mod changes the yellow and blue American football jersey to Messi's number 10 jersey in Argentina Este mod cambia la camiseta de futbol americano amarilla y azul por la camiseta 10 de Messi en Argentina En Argentina naci! tierra de Diego y Lionel! proximamente la bandera... Enjoy! If you want to support me, give me a coffee Si quieres apoyarme, cómprame un café Otros Mods: Workshop ID: 3412468942 Mod ID: Camiseta Argentina Messi
AutoAttack
von 76561198329871201
Toggle Auto Attack On & Off. How To - Activate the mod - Go to Main Menu > OPTIONS > Key Bindings > Combat > set a key for "Auto Attack Toggle" option (NONE by default) - Enter a game with this mod active (can be added / removed anytime) - Use the key to Toggle On / Off auto attack Tips & Tricks - With Aiming mod NOT activated your character cannot move while attacking. - While your target is on ground your character cannot move while attacking. - Works only with melee weapons. - Requires ModOptions Is this cheating ? Maybe but it's like keeping attack button down. Will this help you ? Maybe but it is more likely to kill you if you use it in combat. You're warned. Credits where it is due: original idea by Drizzt. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Workshop ID: 2837527039 Mod ID: AutoAttack
New Music - ACDC
von 76561198018057844
New Music - ACDC MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER ACDC - High Voltage '76 Side A 01 It's a Long Way to the Top (If You Wanna Rock 'N' Roll) 02 Rock 'N' Roll Singer 03 The Jack 04 Live Wire 05 T.N.T. ACDC - High Voltage '76 Side B 01 Can I Sit Next to You Girl 02 Little Lover 03 She's Got Balls 04 High Voltage ACDC - Dirty Deeds Done Dirt Cheap '76 Side A 01 Dirty Deeds Done Dirt Cheap 02 Love at First Feel 03 Big Balls 04 Rocker 05 Problem Child ACDC - Dirty Deeds Done Dirt Cheap '76 Side B 01 There's Gonna Be Some Rockin' 02 Ain't No Fun (Waiting Round to Be a Millionaire) 03 Ride On 04 Squealer ACDC - Highway To Hell '79 Side A 01 Highway to Hell 02 Girls Got Rhythm 03 Walk All Over You 04 Touch Too Much 05 Beating Around the Bush ACDC - Highway To Hell '79 Side B 01 Shot Down in Flames 02 Get It Hot 03 If You Want Blood (You've Got It) 04 Love Hungry Man 05 Night Prowler ACDC - Back In Black '80 Side A 01 Hells Bells 02 Shoot to Thrill 03 What Do You Do for Money Honey 04 Givin the Dog a Bone 05 Let Me Put My Love Into You ACDC - Back In Black '80 Side B 01 Back In Black 02 You Shook Me All Night Long 03 Have a Drink on Me 04 Shake a Leg 05 Rock and Roll Ain't Noise Pollution ACDC - For Those About To Rock '81 Side A 01 For Those About to Rock (We Salute You) 02 I Put the Finger on You 03 Let's Get It Up 04 Inject the Venom 05 Snowballed ACDC - For Those About To Rock '81 Side B 01 Evil Walks 02 C.O.D. 03 Breaking the Rules 04 Night of the Long Knives 05 Spellbound ACDC - The Razors Edge '90 Side A 01 Thunderstruck 02 Fire Your Guns 03 Moneytalks 04 The Razors Edge 05 Mistress for Christmas 06 Rock Your Heart Out ACDC - The Razors Edge '90 Side B 01 Are You Ready 02 Got You by the Balls 03 Shot of Love 04 Let's Make It 05 Goodbye and Good Riddance to Bad Luck 06 If You Dare Workshop ID: 3751916395 Mod ID: NMBJACDC
ExtraMapSymbolsUI Rus
von 76561198184153909
Русификация ExtraMapSymbolsUI Workshop ID: 3053015450 Mod ID: ExtraMapSymbolsUI_Rus
VladislavMoosic - KPOP
von 76561198121547176
VladislavMoosic - KPOP music edition List of current tracks can be found here: https://pastebin.com/q0UA8uZC
Ted Food Expansion
von 76561199055207470
✅Ted Food Expansion is a massive food overhaul mod for Project Zomboid B42, adding over 300 new food items to the game — each with a fully custom 3D model. Tired of surviving on the same vanilla canned goods? This mod fills the world with a huge variety of new foods, realistically distributed across the map in locations that actually make sense.✅ 🍔 What's included: Burgers & Street Food Over 20 burger varieties and street food from around the world — Chimichurri Burger, Australian Burger, Islak Burger, Paneer Tikka Burger, Chicken Shawarma, Beef Shawarma and many more. Canned Goods A wide selection of canned food to stock up your base — Canned Curry, Canned Kimchi, Canned Feijoada, Canned Tamales, Canned Ravioli, Canned Sausages, Spam, Pâté and more. Exotic Fruits Fruits from around the world — Dragon Fruit, Rambutan, Mangosteen, Snake Fruit, Custard Apple, Kiwano, Strawberries, Logan Berry, Pine Berry and more. Drinks & Snacks Sodas, alcoholic beverages, candy, gum and other snacks to keep your character's morale up during the apocalypse. Meat Fresh cuts including Minced Meat and Alligator Meat, found at freezers across the map. Pet Food Premium Cat Food and Premium Dog Food — because your apocalypse pet deserves the best. 🗺️ Loot distribution: All items spawn in logical locations across the map — burger restaurants, supermarkets, grocery stands,cafeterias, pet shops, generic fridges and crates. Spawn rates are fully customizable via sandbox settings. ⚙️ Sandbox settings: Control how often each category of food spawns in the world: Burger spawn rate Drink spawn rate Alcoholic beverages spawn rate Canned food spawn rate Snack spawn rate Fruit spawn rate Meat spawn rate 🌐 Translations for: EN CN DE IT JP RU FR ES KO TR AR PL UA CH TH 📦 Notes: Built for B42 All items feature custom 3D world models First mod — feedback and bug reports are welcome in the comments 💬 Workshop ID: 3717223708 Mod ID: TedFoodExpansion Workshop ID: 3717223708 Mod ID: TedFoodExpansion
[B42/41] As The World Caves In | Hex's Death Sound
von 76561198851263296
Description This addon replaces the default death sound effect. Credits: Matt Maltese Please Support! My only motivation to keep modding is seeing your likes and comments on my mods! Check more of these stuff! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Send Requests Here! Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below) Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker. - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz Workshop ID: 3080698624 Mod ID: Hex_DeathSound_AsTheWorldCavesIn
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Sandbox-Einstellungen: alle 62 Panel-Werte
Project Zomboid SandboxVars.lua im Panel konfigurieren: alle 62 Werte, Build-41/42-Unterschiede, Grenzen und sichere Empfehlungen.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
The Indie Stone veröffentlichte am 26. August 2026 Sicherheitskorrekturen für 42.20.4 Stable, 42.19.2 Unstable und 41.78.21 Legacy. Wähle den Patch für…
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten