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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Armlets
von 76561198002438103
This mod adds a dog trainer gauntlet, suitable for zombie bites as well. Normal and warm for a cryogenic winter. Workshop ID: 3027643796 Mod ID: Armlets
Anhtro Survivors Yharim Fursona
von 76561198370336789
My Furry in PZ Workshop ID: 2943787605 Mod ID: AnhtroSurvivorsYharimFursona
[COS] Marin_
von 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3335358345 Mod ID: Marin_
技能书经验倍率提升
von 76561199442084783
减少部分漫长的经验获取时间。主要修改为2-4阶技能书略微增加倍率,不同 技能会有微调。以木工为例,木工:2阶6倍,3阶10倍。 Workshop ID: 3054618090 Mod ID: skill book xp 鎶�鑳戒功缁忛獙鍊嶇巼鎻愬崌
[B41] Dismantle Non-Digital Watches
von 76561198066087467
Always frustrated me to see the non-digital watches just get left behind when I'm getting Electronics together. It also doesn't provide much incentive to have these non-digital watches in the first place - this will give some materials for finding Golden Watches and Classic/Military Watches. Classic Watches with Black/Brown Straps and Standard Military Watches give Leather Strips. Gold Watches give Gold Chain Bracelets. Gold Chain Bracelets are useless outside of cosmetic desires but could be coupled with Demonius' Vaccine mod to melt into gold ingots. Compatible with The Workshop's Metal Cutter and Plier tools. If you want to pack this into a modpack, go ahead. Workshop ID: 3023493971 Mod ID: DismantleNonDigitalWatches
New Music - Le Tigre (1999)
von 76561198824087521
New Music - Le Tigre (1999) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Le Tigre Side A 01 Deceptacon 02 Hot Topic 03 What's Yr Take On Cassavetes 04 The The Empty 05 Phanta 06 Eau D' Bedroom Dancing Le Tigre Side B 01 Let's Run 02 My My Metrocard 03 Friendship Station 04 Slideshow At Free University 05 Dude Yr So Crazy 06 Les and Ray Workshop ID: 3760185380 Mod ID: NewMusic_LeTigre
March Ridge Bunker Overhaul
von 76561199482422492
Overhauls the underground bunker in March Ridge. Features: - Zone-based loot stocking (weapons, armour, food, medicine, tools and more) - Decontamination room cleans blood and dirt from worn clothing and held weapons - Military zombies dressed in random KATTAJ1 outfits near the bunker Recommended: KATTAJ1 Clothes Core, VanillaFirearmsRework or CODMW2 (for modded weapon loot) Workshop ID: 3754281911 Mod ID: MarchRidgeBunkerOverhaul
Guns Are Loud Again (Firearms B41 Patch)
von 76561198043930701
An edit of Spongie's "Guns Are Loud (Again) to include the guns from Firearms B41. Buffs the absolute crap out of the sound radiuses. Gun go BANG. All credit for the code goes to Spongie, I simply altered their mod. Go check out their original mod if you want to use with the vanilla guns: Before anyone asks, no I will not create a similar mod for Britas. There's far too many guns for me to bother doing that, and I don't even use Britas in the first place. The only reason I made this was because I'm a big fan of FB41 and the original Guns Are Loud Again mod, and wanted to have functionality between the two. Workshop ID: 2976147990 Mod ID: LoudGunsFB41
[Build 42 Updated] Display All Foraging Effects
von 76561198310776665
Download this, its a superior mod and my mod was only a temporary fix https://steamcommunity.com/sharedfiles/filedetails/?id=3507997225 An updated mod by Champy (i just moved some files away Original/B41 version of the mod https://steamcommunity.com/sharedfiles/filedetails/?id=3028286924&searchtext=display Description: A simple mod that displays all the missing effects on the Foraging Radius. For those who don't know, these missing effects are : Hunger Bonus = Your Hunger bonus on your foraging radius. Affects only food items. Health Effects (or Body Effects) = The maximum (worst) between Sickness effect , Pain effect , Foodsickness effect and Drunkenness effect. Exhaustion Effects = The maximum between Endurance effect and Fatigue effect. Panic Effects = The maximum between Panic effect , Stress effect and Fear effect (I didn't even know there was a Fear stat in the game) Workshop ID: 3456471959 Mod ID: DisplayAllForagingEffects Map Folder: ModTemplateWorld1 Map Folder: ModTemplateWorld2
Parent Occupation [Babies - Addon]
von 76561198309931891
This addon adds the Parent profession, which makes you spawn with a baby from the babies mod. (That mod doesn't have any way to obtain the baby) Thanks to this Addon, now you can now obtain it without the need for admin item spawner or debug mode. -STATS: Points = 0 Cooking +1 Maintenance +1 Workshop ID: 3382884058 Mod ID: ParentOccupation
True Music Addon: Songs from The Walking Dead
von 76561198150759712
Assorted songs from The Walking Dead Ben Nichols - The Last Pale Light In the West Songs: Ohia - Coxcomb Red Jamie N Commons - Lead Me Home Gazelle Twin - Love And Mercy Lee DeWyze - Blackbird Song Hozier - Arsonist's Lullabye Workshop ID: 2886638800 Mod ID: true_music_twd1
Grandpa's Can-Opener
von 76561198042240682
This mod adds a WW2 US Military issued P38 can opener, the "John Wayne", that fits on a keyring. -Can be found in some cupboards and shelves. -Has the same 3D model as a doorhinge but recolored and pocket-sized. -Item has 0.03 weight and adds it to your keyring's total weight. -Item is metal and can light a microwave on fire. (I stuffed 30 of them into a microwave during debug, screenshots above) Current version has the item opening cans at regular speed, next update I'll make it a slower action than the base can-opener. As far as I've tested, this mod is compatible with all Sapph's cooking recipes and should work with cans from other mods. Please comment any bugs you find below with specific details so I can replicate the error. Item ID: GrandpasCanopener Display Name: P38 Can Opener Workshop ID: 3054937637 Mod ID: GrandpasCanopener
Item List Crash Fix
von 76561198038544212
Fixes the admin item list viewer crash caused by mods with malformed ItemType values. Prevents nil:toString() errors and logs the offending items instead of crashing the UI. Workshop ID: 3648744285 Mod ID: ItemListCrashFix
New Music - Grunge Mix
von 76561198018057844
New Music - Grunge Mix MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Alice In Chains - Facelift '90 Side A 01 We Die Young 02 Man in the Box 03 Sea Of Sorrow 04 Bleed The Freak 05 I Can't Remember 06 Love Hate Love Alice In Chains - Facelift '90 Side B 01 It Ain't Like That 02 Sunshine 03 Put You Down 04 Confusion 05 I Know Somethin (Bout You) 06 Real Thing Alice In Chains - Dirt '92 Side A 01 Them Bones 02 Dam That River 03 Rain When I Die 04 Sickman 05 Rooster 06 Junkhead 07 Dirt Alice In Chains - Dirt '92 Side B 01 God Smack 02 Untitled 03 Hate To Feel 04 Angry Chair 05 Down In A Hole 06 Would? Mother Love Bone - Apple '90 Side A 01 This Is Shangrila 02 Stardog Champion 03 Holy Roller 04 Bone China 05 Come Bite The Apple 06 Heartshine 07 Stargazer Mother Love Bone - Apple '90 Side B 01 Captain Hi Top 02 Man Of Golden Words 03 Capricorn Sister 04 Crown Of Thorns 05 Gentle Groove 06 Mr. Danny Boy Green River - Rehab Doll '88 Side A 01 Forever Means 02 Rehab Doll 03 Swallow My Pride 04 Together We'll Never Green River - Rehab Doll '88 Side B 01 Smilin' and Dyin' 02 Porkfist 03 Take a Dive 04 One More Stitch Mudhoney - Superfuzz Bigmuff Plus Early Singles '90 Side A 01 Touch Me I'm Sick 02 Sweet Young Thing Ain't Sweet No More 03 Hate the Police 04 Burn It Clean 05 You Got It (Keep It Outta My Face) 06 Halloween Mudhoney - Superfuzz Bigmuff Plus Early Singles '90 Side B 01 No One Has 02 If I Think 03 In 'n' Out of Grace 04 Need 05 Chain That Door 06 Mudride Pearl Jam - Ten '91 Side A 01 Once 02 Even Flow 03 Alive 04 Why Go 05 Black 06 Jeremy Pearl Jam - Ten '91 Side B 01 Oceans 02 Porch 03 Garden 04 Deep 05 Release Soundgarden - Badmotorfinger '91 Side A 01 Rusty Cage 02 Outshined 03 Slaves & Bulldozers 04 Jesus Christ Pose 05 Face Pollution 06 Somewhere Soundgarden - Badmotorfinger '91 Side B 01 Searching With My Good Eye Closed 02 Room A Thousand Years Wide 03 Mind Riot 04 Drawing Flies 05 Holy Water 06 New Damage Stone Temple Pilots - Core '92 Side A 01 Dead & Bloated 02 Sex Type Thing 03 Wicked Garden 04 No Memory 05 Sin 06 Naked Sunday Stone Temple Pilots - Core '92 Side B 01 Creep 02 Piece of Pie 03 Plush 04 Wet My Bed 05 Crackerman 06 Where the River Goes Temple Of The Dog '91 Side A 01 Say Hello 2 Heaven 02 Reach Down 03 Hunger Strike 04 Pushin' Forward Back 05 Call Me A Dog Temple Of The Dog '91 Side B 01 Times Of Trouble 02 Wooden Jesus 03 Your Savior 04 Four Walled World 05 All Night Thing Workshop ID: 3752538145 Mod ID: NMBJG
Lumberjack Trait
von 76561198196227058
Adds 6 lvls in carpentry Costs 10 trait points Workshop ID: 2950569058 Mod ID: lumberman
Mod Presets
von 76561198064551419
Switching mods often? Having trouble remembering that great combination you played with last month? Just want some order in your daily mod routine? FRET NO MORE! Mod Presets lets you save your mod selection and reload it at any time! Unmaintained, I will most likely not continue this at all. Consider Mod Manager https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564 insteady. Workshop ID: 842935811 Mod ID: bcModPreset
MetalismTrue_Music_Addon
von 76561198144938560
Choose one of the True Music mod required if you meet performance issues,PZ True Music is more recommended 70% metal core、death core、groove/nu-thrash、melodic death、technical death 20%progressive、Djent、Modern Metal 10% melodic black 、power、heavy metal、thrash 0% Brutal Death、black metal、grindcore A carefully-selected Heavy/Progressive music selection Because of my personal taste,so i didnt select too much black metal,death metal,grindcore etc 【Chinese Melodic Death/core/black】including one song is progressive Jazz 【Jpanese Neoclassic/Melodic Death/Power】 【Metalcore/Groove/Nu-Thrash】 around 2010s,good old days,best time of metalcore,and many big names,not only metalcore,also with famous bands like LOG,trivium 【Deathcore/Melodic Deathcore】 【Neo-Classic Death/Technical Death/core/Djent/Modern Metal】 for those who practice guitar 25hrs per day ,although i just practice 25mins per day i still love these JR/KeithMerow/First Fragment/Archspire/ROS/Ophidian I etc... 【Progressive/Djent/Morden Metal/Full Instrument】 for those who practice guitar 25hrs per day lighter version, AJ\Angel Vivaldi,some GenZ Metal,polyphia/unproccessed/Ichika/olly steele etc..... 【Melodic Deathcore】 【old school 】--- match the time period of PZ 【Heavy/Power/Thrash/Other】 【Melodic Black】 【some classic game BGM】 Workshop ID: 3570487458 Mod ID: (not)Total Metalism after 2000s-True Music Addon
Mulch - Corpse Disposal & Compost
von 76561199043211495
Mulch You held the street. Forty of them are face-down on your lawn and it is going to rain. Burning them takes a lit fire, a lot of standing about and a column of smoke. Dragging them off takes all afternoon. So you tow home a wood chipper, back it up to the pile, and feed it. Bodies in. Compost out. It is extremely loud. It is a real trailer You do not craft it. You find it — on farms, in junkyards, behind tradesmen's yards — hitch it to a car, and tow it home like any other trailer. It has tyres that go flat, suspension that wears, and a gas tank you fill from a pump or a can. All of it shows up in the mechanic screen, because they are real vehicle parts. Park it where you want the work done, unhitch, and it settles onto its own jockey wheel. It sits there like a thing that belongs to your base. The noise is the game Idling, it carries about 45 tiles - a running generator is 40. Actually going through a body, 90, which is just under a pistol shot and does not stop. Both are halved indoors. That is the whole design. A chipper running flat out behind your walls is a dinner bell, and every body you feed it is five minutes of shouting into a county full of listeners. Load it at dusk and walk away, or stand over it and take the risk. What it does - Load it like a dumpster. Drag a body over, put it in the hopper. Same interaction you already know. - One body at a time. Five minutes each, working the hopper down to empty. Feed it one body or sixteen. - Feed it logs too, and choose what comes out. A switch on the right-click menu sets it to cut planks or firewood -- three planks a log, or six firewood, which is exactly what a saw or an axe would give you. It is not a better sawmill; it just needs no saw, no skill and no hands, and it pays for that in gas and noise. Bodies always go first. - It clogs. The filthier it gets the more likely it jams, and a clogged machine will not run until you lever it clear - a crowbar, pry bar, wrench, pipe wrench or lug wrench all do. Clearing it does not clean it; washing it down is the only thing that stops it happening again. A clean chipper never clogs, and a bar on the menu shows you how caked it is, so you can see one coming. - Eight bodies fill a sack. The compost climbs steadily as it works rather than appearing all at once, and the right-click menu shows how full the next sack is, plus a progress bar and the clock time the current body finishes — so you can judge exactly how long you are exposed. - Bring an empty sack and draw the compost off when there is enough. Your survivor digs it out by hand, the same way they empty a compost bin. Carrying several? One option fills them all in turn. - Every sack comes out tainted, the way tainted water is -- and nothing on it tells you which is which. It fertilises perfectly well, but roughly one in seven seeds mildew in the plot you spread it on, and the ordinary cure clears that. Compost from a normal composter is never touched by any of this. That is the trade: free fertiliser made out of your neighbours, and you find out which sack you got after you have used it. - Press V next to it to start or shut it down from the vehicle radial. - It makes a mess, and it reeks. Blood across the ground, the machine getting filthier every time you use it, anyone stood next to it wearing part of the result, and a stench that turns your stomach. How bad it is depends on the state of the thing - a caked chipper has you queasy in a few bodies, one you keep washed is far easier to work beside, and a mask helps exactly as much as it would over a pile of bodies. A bottle of water and a free hand cleans it down. It goes on your crops like anything else. Whether that was a good idea is between you and the plot. It costs you something Gas, for one — half a litre a body, plus a slow burn just for idling, so leaving it running all night is a decision and not a freebie. And the hopper holds sixteen bodies. That is two sacks' worth and a decent haul off a bad night, but a real horde is more than one trip. Sandbox options Everything above is a dial - twelve of them. Bodies per sack, minutes per body and per log, both noise ranges, gas per body, the idle burn, how often a sack turns out foul, how fast the machine gets filthy, how likely it is to clog, and how badly it stinks. So is how often a chipper turns up in the world, from Never to Everywhere -- make finding one the point of a trip, or put one in every yard. Turn the noise to zero if you want it quiet. Turn it to a hundred if you want the whole map to come. If this one lands, there is more The chipper was built to be the first of several, not a one-off. Everything on the list is the same idea - heavy equipment you find, tow home and learn to live with. A log splitter. A stump grinder. A tow-behind generator. More liveries for this one, so two chippers on the same map do not look like twins. None of it is promised, because I would rather ship one machine that works than four that nearly do. What decides how far the list gets is whether people actually want it -- so if you do, subscribe and leave a rating. That is the only signal I get. Details - Build 42.20+. - Adds one vehicle. It does not touch any vanilla file, so removing it removes the mod. - Works in single-player and multiplayer. - Spawns on farms, junkyards, carpenters' and tradesmen's yards, at roughly one vehicle in thirty-five in those zones; rarer than any vanilla trailer, so finding one is a small event. Its own trunk loots wood — planks, logs, branches — because that is what it was doing before. Bug reports very welcome, especially anything to do with towing, spawning, or a body that would not go in. Tell me what you did and what happened, and I will answer. Workshop ID: 3795893288 Mod ID: Mulch
[COS] carver
von 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3364257024 Mod ID: carver
ATM for TraumaSCL Server
von 76561199200759484
mod creado para servidor de traumascl mmo de 52 slots. https://discord.gg/PJhx9cYYsD Credits to @Axelllerator (the programmer) and Peter Chambers (3D and texture modeler, and translator). Workshop ID: 3119153565 Mod ID: ATMTRAUMASCL
LpB Container Signs
von 76561198085509956
A crate's name, written on the crate. Any base ends up with twenty identical crates and cabinets, and finding the one with the ammunition means opening them one at a time. Build 42 can already name a container, but that name only lives in the loot window title. This mod puts it out in the world: a sign nailed, taped or painted onto the object, readable from across the room. Single player and dedicated servers. Writing - Right-click the crate, "Write a name on this", and your character takes the time to write it - Three styles: a nailed board, a taped note, or painted straight onto the wood - Needs a pen or a pencil; a paintbrush and a can of paint for the painted style - The ink takes the colour of the tool: a red pen writes the same red it writes on a map, a can of blue paint paints the same blue as a wall - Carrying more than one pen, or more than one can? A drop-down in the writing window offers the inks you are actually carrying, and remembers the one you picked for the next crate - A four-colour pen counts as four: black, red, blue and green, each its own line in that list - A can of paint loses a use, a pen does not, exactly as vanilla treats a pen used to annotate a map - A name too long runs onto a second line, and a third, as soon as it outgrows the width of the furniture: the crate decides, not the sign - Erasing needs no tool at all - By default, only crates have a sign. A Sandbox option allows this to be extended to all containers, but the display on other types of containers has not been tested. Several containers on one tile Each one gets its own entry, top to bottom: the menu reads the way the stack looks. Two stacked crates sharing a name are told apart, "on top" and "at the bottom", and hovering an entry outlines that crate in the world. You never guess which one you are writing on. Choosing the side Right-click the crate, "Position" submenu: "Auto", "On the left", "On the right", with a tick against the one in force. On "Auto" the sign goes on the right-hand face and moves round on its own if a wall or another crate comes to block it. The other two nail it to the face you picked and there it stays, whatever happens around it. The choice is stored with the sign, so everyone sees the crate the same way in multiplayer. No tool needed, and the name does not change. Works with the vanilla rename A container already renamed from the loot window grows a sign on its own, with nothing to rewrite. The other way round, writing on the crate updates the loot window title. The two never disagree. A sign also survives a move: a wardrobe picked up and put back down keeps its name. Settings - Server (sandbox options): a master switch for writing, crates only or every container, whether a tool is required, whether it is spent, maximum length (28 at most), allowed styles, and a safehouse-members-only rule - Player (native B42 mod options): show signs or not, display radius, opacity, hide while looting - No key to hold: the sign is part of the scenery. It fades out over the last two tiles of the radius and comes back when you walk up again. Multiplayer The sign lives in the object's ModData, which is replicated, rather than in the vanilla container name, which is not. It shows up for other players without a reload. The server revalidates everything: distance, safehouse, tool, length. Mod languages English, French, German, Spanish, Italian, Portuguese If you’d like to help translate the mod, feel free to contact me. All contributions will be credited! Known limitations - Three lines are not always enough: a name at the maximum allowed length, all in capitals, asks for more than a crate face can carry. The sign then widens a little rather than lose letters. - In multiplayer, a vanilla rename is only visible to the client that made it, until someone writes on it with this mod. A game limitation, not a mod one: right-clicking the crate fixes it. Any reuse, modification, redistribution, or inclusion in a modpack without prior written permission is strictly prohibited. Workshop ID: 3787450672 Mod ID: LpBContainerSigns
Vac & Pack
von 76561198014153978
VAC & PACK Seal it. Never spoils. Adds a portable, rechargeable Vacuum Sealer and 16 recipes for meals that never spoil once sealed. Find one in Electronics Stores, or build your own from scavenged parts — every item uses fully custom, hand-finished artwork, right down to the Sealer's own 3D model. Sandbox options let you disable crafting entirely (loot-only), tune Sealer spawn rates, adjust the dark-crafting spill chance, and set how many uses the Sealer lasts before it needs maintenance. Got a suggestion? Drop it in the comments below! And yes, I became hungry while creating this mod. Workshop ID: 3755881065 Mod ID: VacPack
Monkey's Undead Survivor Prepper Vest Fix
von 76561198013042524
Makes Prepper Vest from Undead Survivor use the AmmoStrap slot instead of TorsoExtra Commissioned by Mitsurugi2424 Workshop ID: 3250891829 Mod ID: PrepperVestFix
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Sandbox-Einstellungen: alle 62 Panel-Werte
Project Zomboid SandboxVars.lua im Panel konfigurieren: alle 62 Werte, Build-41/42-Unterschiede, Grenzen und sichere Empfehlungen.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
The Indie Stone veröffentlichte am 26. August 2026 Sicherheitskorrekturen für 42.20.4 Stable, 42.19.2 Unstable und 41.78.21 Legacy. Wähle den Patch für…
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
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