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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
SaveCity
von 76561198798075005
Good map. Very good Workshop ID: 2838338185 Mod ID: savecity Map Folder: SaveCity
Carros Brasileiros V.1.8
von 76561198315023342
Carros de serviços públicos BR B40: + PMDF ( Polícia do Distrito Federal) + Ambulância SAMU ( NACIONAL) + Van da Rede Globo ( NACIONAL) ADICIONADO: + Polícia Civil ( São Paulo) + Bombeiros (NACIONAL) + Taxi (RIO DE JANEIRO 99 TAXIS) + ADICIONADO : TEXTURA DOS CARROS ACIMA QUEIMADOS/ DANIFICADOS Instalação: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\textures\Vehicles Faça um backup antes. Deixe seu pedido para ser criado! ABREXXX a todos!
BONE > Bclan
von 76561199480855931
BONE > Bclan BONE > Bclan expands Project Zomboid's native multiplayer Faction system with persistent clan progression, alliances, configurable clan friendly fire, native tags, and a lifetime XP leaderboard. Core Features - Native Faction membership and tag integration. - Clan XP from zombie kills and online survival time. - Ten clan levels with member limits that increase from 5 to 23. - Lifetime total XP ranking for every registered clan. - Unlimited ranking XP after level 10, without additional level increases. - Mutual clan alliances with allied-player damage protection. Player Features - Dedicated clan interface opened from the left-side HUD button. - Create a clan with a native name and 2-4 character tag. - Invite online players, accept or decline invitations, remove members, or leave a clan. - Clan owners can select the native tag color and control clan friendly fire. - Send, accept, decline, and remove clan alliances. - Player-selectable English and Turkish interface modes. - View clan level, member limit, XP progress, allies, requests, and leaderboard position. Administration Clan owners manage membership, alliances, tag color, and friendly-fire policy from the clan interface. Server administrators with the native FactionCheat capability can perform the same management actions. Progression values are defined in the shared Bclan configuration file. Security and Persistence Clan actions are authorized by the server with ownership, membership, invitation, alliance, and capacity checks. Clan progression, lifetime XP, alliances, pending requests, and friendly-fire state are stored through Global ModData and saved automatically every 15 minutes. Native Faction synchronization preserves membership and tag compatibility, while each player's language choice is stored in Player ModData. Server Configuration Built and optimized for Project Zomboid Build 42.20.0 Stable. Enable the native Faction system and add the following Mod ID to the server configuration: Mods=Bclan BONE > Project Zomboid Server This mod was developed for the custom systems of the BONE > Project Zomboid server. To join the community and experience the system in its original environment, search for BONE > Project Zomboid in the in-game server browser. Copyright and License Copyright (c) 2026 ReapBone. All rights reserved. Unauthorized copying, modification, translation, repackaging, distribution, re-uploading, porting to another project, or creation of derivative works from the original copyright-protected code or assets is prohibited. These restrictions apply only to the original copyrightable code and assets contained in this item and do not claim ownership over or prohibit independent implementations of general mod concepts. Workshop ID: 3768490404 Mod ID: Bclan
Prawns Rain Washes Blood
von 76561198013405968
Stand out in the rain and it rinses the blood and dirt off you. No sink, no barrel, no soap needed. Just weather. Build 42.20+, singleplayer and multiplayer. HOW IT WORKS Washing is gradual and only happens while you are outdoors and actually getting rained on. The harder it rains and the wetter you already are, the faster it works - both curves are steep, so drizzle does almost nothing and a downpour is genuinely effective. Waterproof clothing keeps the rain out, so it also keeps the stains in. Blood does not simply vanish. It rinses down into a dirty smear, and only the blood that actually came off becomes dirt. The dirt then washes away in turn. That two-stage path is what makes it read as washing rather than as a cheat. WHAT IT CLEANS Your skin, your clothes, your bag, the weapon in your hand, the car you are sitting in, and the blood splatters on the street around you. Anything indoors or under a roof stays exactly where you left it. Weapons only wash if they are actually out in the weather - held, or slung on your body. One on your back catches half the rain of one held in front of you. Once your head is completely soaked, rain running down your face takes your makeup with it. BLOOD ON THE GROUND Outdoor blood splatters wash away too, tile by tile, anywhere out under open sky near you. The engine stores a splat as present or absent with no intensity in between, so rather than fading each one, every bloody tile gets a chance per minute to come clean - a massacre thins out unevenly and clears a patch at a time. Fight off a horde in the street, sit out a downpour, and the mess is gone. SCRUB IT OFF In heavy rain you can right-click the ground and choose Wash In The Rain to scrub yourself clean there and then. Soap is used for blood if you are carrying any, and it works without soap, just slower. Your clothes stay on, exactly as they do at a sink. EVERYTHING IS TUNEABLE Fifteen sandbox options under Prawns Rain Washes Blood: wash speed, how hard it has to rain, whether snow counts, the ground wash radius, and separate switches for your body, clothing, bags, weapons, makeup, vehicles and the ground. Turn them all off and the game behaves exactly as it does without the mod. On a server the host sets it for everyone. MULTIPLAYER Runs client-side on the local player, which is where blood and dirt on your own body and clothing are authoritative, and pushes the result up with the same sync calls the vanilla washing actions use. Vehicle blood goes through a server command so every player sees the same car, and ground blood uses the engine call that relays itself. No custom packets, no ModData, no global state. KNOWN LIMIT Only tiles near a player are swept. An area that was never loaded during a storm will still be bloody when you first arrive, even though it should have been rained on. Retroactively cleaning unloaded chunks would mean persisting per-chunk rain history, which is not worth the save-data risk. Mod ID: PrawnsRainWashesBlood Workshop ID: 3778567374 Mod ID: PrawnsRainWashesBlood
Ranching Realism
von 76561199179789118
My masterwork, after visible animal disorders. This is a java mod that requires ZombieBuddy by Zed, make sure to subscribe to the mod and follow all installation instructions! Does not require Horse Mod, but I recommend you download anyways as it’s really awesome! This mod will add a delightful splash of realism to the post-apocalyptic rancher lifestyle! Tame deer! Castrate males! Become a veterinarian! Fill your backpack with rats! And much, much more! Features: Many medical additions! - Spaying and neutering animals, feeding pills to animals, hormone injections to induce abortion, early labor, or breeding out of season! - New occupation: Veterinarian! Costs 8 skill points, gives +5 First Aid, +5 Animal Care, +1 Short Blade, and Animal Surgeon Trait! - Autopsy dead animals to determine time and cause of death! Animal behavior changes! - Deer are now able to be captured and tamed like raccoons! - Added lactation capability & genes to horses, deer, and raccoons, as well as requirement for babies to nurse! - Orphaned baby animals can be adopted by lactating members of their species! - Animal mothers now have protective instincts and will fight for their baby before fleeing! - Made many changes to hutch mechanics! - Fortified pathfinding! No more animals starving with full troughs! - You can put animals in your inventory or bag! - You can catch large wild animals with a lasso, or small animals in a net! Crafting Recipes! - Forge Burdizzo Clamp! - Tie Lasso! - Tie Rope Net! - Make Broody Breaker Box! - Make Sack of Grass Cuttings! - Make Animal Feed Bag! - Make Milk Powder by cooking full bucket of cow/sheep’s milk! Multiple sandbox settings for optional additional realism! - Realistic alteration: added difficulty and requirements for neutering, as well as potential animal death in surgery! - Animal loneliness: animals will gain stress from being away from members of their species, and double stress from complete solitude! - Realistic adoption: aggressive mothers will reject adoption grafts and injure babies! - Broody hens: aggressive chicken and turkey hens can become broody and guard their nest! - Spawn feral animals: 2-7 months post apocalypse, hardy animals will spawn feral instead of dropping dead! See "Features - Extended" discussion post for many more details! Vanilla Bug Fixes: - Fixed trough pick up and placement bug! - Fixed bug with active allele persistence! - Fixed wonky animal encumbrance values! Two cows in a trailer yeehaw! - Fixed rabbit lactation! Not sure if this was a vanilla bug or a bug introduced by my mod tbh lol - "Fixed" hutches in 42.20 not getting dirty (sorry not sorry lol) Compatible With: - Horse mod! Anything you can do to a vanilla animal you can also do to horses! - Neat Building! With both mods enabled, you can only build hay floor tile through Neat Building, RR’s version will not build anything! Incompatible With: - Dead Horse Patch. RR includes Dead Horse Patch entirely. - Stark Truffle's Better Hutches. RR has similar hutch UI mechanics that will interfere. Let me know in discussion posts or our discord if there are any bugs, or if you have ideas, or if there are any particular features you would like to see carved out into separate mods! MP is currently untested as my s/o is busy updating his own mods lol, theoretically it should work fine but let me know if not! I just finished this mod for 42.19 the day after 42.20 came out, so give me some time and it will be updated! Discord: https://discord.gg/tTMZHtpThs Translations English Chinese Simplified (Translated with AI) Chinese Traditional (Translated with AI) Shyne and Enry are going on vacation! Woohoo!! We will be away from home from September 1st to September 6th, and while we will have our laptops/phones to provide general support, mods will likely not be updated during this time. If you notice any bugs in this time, please be patient, and if they are game breaking, you will just have to disable the mod in question for the time being. Please still feel free to send bug reports and console logs in the discord, just know they will likely not be fully reviewed until September 7th. Workshop ID: 3762189836 Mod ID: RanchingRealism
bikinitools: Server Edition chinese
von 76561198209649548
这个mod简单汉化了bikinitools,原文本经过机翻后简单调整 Tags:B41,Misc Workshop ID: 3111321863 Mod ID: bikinitools_simple_chinese
Quantum Gaming More Traits
von 76561198099335803
This is a modified More Traits mod for the Quantum Gaming server Workshop ID: 2868887998 Mod ID: QGTraits
The Pond's Arsenal
von 76561197981055953
because adding an edit settings menu is hard Workshop ID: 2857321393 Mod ID: ModTemplate
Country House
von 76561198336401177
The mod adds a small house and an outside kitchen for it, based on a house from a real life village i used to spend my time during the summer in The house is located near an abandoned Riverside village, take the road to the North of it. The one that would ussualy lead you to a fence at the edge of the map Overrides cell 10x19 on Vanilla Map Workshop ID: 2868399587 Mod ID: DachaHouse Mod ID: DachaHouseAlt Map Folder: dacha Map Folder: dachaalt
Zombie Body Damage overlay Retexture
von 76561199561751961
replaced virgin PZ textures with my omega chad gore damage textures. Jokes aside, I wanted gorier zombies. not the picked clean look on the walking corpses without any from of blood or muscle tissue under their skin. I got tired of zombies only showing their almost bleach colored skeletons. to me it didnt seem realistic that a crowbar would go through three layers of flesh leaving just bone without even a scrap of muscle remaining, or how a shotgun completely obliterates any and all tissue on the face without leaving so much as a physical pellet hole. or how chopping a zombies chin rather than breaking the entire jaw, just removes the skin, keeps the chin bone completely undamaged and reveals the esophogus? as though the jaw wouldnt stop any downward swings first. I guess I originally made the textures in spite of regular project zomboid textures. This is a mod that was originally apart of my fungal zombies mod, but considering not everyone wants their corpses to be more gravely injured and or prefer their corpses to be cartoony I am seperating the two. to me its not a good idea to limit gore to a mod thats not explicitly about gore i.e. my og mod, that would essentially force them to use a mod with one thing they might like with another thing that they dont like. whether it be them finding the gore and only liking that aspect or liking the fungal zombies to later discover the more graphic depictions of the injuries dealt to the undead and being revolted by it. This mod is compatible with any and all texture mods if you load this behind every texture mod. it may automatically be compatible because the texture mod might not include a bodydmg folder but its never safe to assume anything. just load this last if you want it to work without risk of waiting a couple of minutes because it got overriden by another mod. Workshop ID: 3315894446 Mod ID: ZomboidBodyDamageRetexture
RE Status:NekoArc
von 76561198021682461
Update Exclusive Re Status Item This original Link https://steamcommunity.com/sharedfiles/filedetails/?id=2868219468 Workshop ID: 3175933981 Mod ID: necoarcmaskA
Revert Authentic Z Backpacks
von 76561198007608276
Allows you to revert Authentic Z upgraded backpacks to original bags. WARNING - This will DELETE all content of the bag! Empty it first! Requirements to revert a bag: Scissors Needle 20 Ripped Sheets 1 Denim Strip Requirements are there to prevent the REVERT UPGRADED BAG option from appearing all the time. Workshop ID: 2800034243 Mod ID: RevertAuthZBackpacks
Pencil Crafting
von 76561198148521631
Lets you craft a pencil so you can annotate maps in wilderness runs. Made at the request of a comment on one of my other mods. Workshop ID: 3665594613 Mod ID: PencilCrafting
Veracious Network's Garage [B42] - Русификация
von 76561198414246143
Русификация Veracious Network's Garage Workshop ID: 3496510324 Mod ID: VNGRUS
Gasp sound effect [B42]
von 76561198833637652
Now it's reuploaded in B42. I don't like the Vanilla scare sound effect, but I still hope to experience the thrill in the game. Replaces the sharp surprised noise in the base game with gasps provided by Original Author Original author: valrossenOliver I just reupload this mod to B42, and the honor and contribution belong to the original author. I'll delete this once the official mod is updated or if the original author asks me to. Original mod: Gasp sound effect https://steamcommunity.com/sharedfiles/filedetails/?id=2625296414 And the complete description is also here↑ Workshop ID: 3477387656 Mod ID: valsGasp42
[Lycoris Recoil] Chisato, Takina Character MOD 42.13
von 76561198139763864
·This is the character costume mod for Chisato and Takina from Licorice Recoil. ·Original mod link - https://steamcommunity.com/sharedfiles/filedetails/?id=2810320955 ·The B41 version mod has been restyled to match the B42 version, and some clipping issues in the clothing have been fixed. ·It can be found in the Shoes tab and can also be crafted using the Recipe function. ·Confirmed working up to version 42.16. ·The mode is optional, not mandatory. When enabled, it allows other equipment to become transparent. ·All rights to the original work are owned by Spider Lily and A-1 Pictures. Workshop ID: 3627601385 Mod ID: LycorisRecoil42.13
Trapping Survival
von 76561198083547135
This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 3021598990 Mod ID: TrappingSurvival
ZQ Market & Spawn Point
von 76561198929158829
Marketplace and Start point for dedicated server, feel free to use it. Cell 32,33. Workshop ID: 2984024403 Mod ID: ZQ Market Map Folder: ZQ Market
Lousville Aparment Complex Spawn
von 76561198142443954
Spawn in one of the Two apartment building near the Lousville Bridge Workshop ID: 2978455607 Mod ID: Lousville Apartment Complex Spawn
Spawn With Your Pet!
von 76561198090946294
Adds animal selection to the Character Creation screen. You survived the outbreak so why shouldn't your pet! Features - Can select one kind of animal to spawn with(any animal, any breed) - Pets Spawn with full Acceptance/Loyalty - Fully Multiplayer compatible - Works with the Horse mod - Works with Companion dogs (You get a free can of dog food) - Compatible with any mod adding animals through IsoAnimals/AnimalDefinitions - Compatible with Character Creation Loadout - Compatible with Spongie's Character Customisation FAQ Mod IDs explaind - "SWYP" allows the player to spawn with any animal of their choice - "SWYP(Trait)" adds a trait that can be purchased, which then allows the player to spawn with any animal of their choice (Cost is adjustable in sandbox options) Why does the 'Pet' option not appear when hosting a server? -Make sure you add the Workshop ID to the "Steam Workshop" tab in sandbox options. Currently Incompatible with: - Improved Hair Menu Build 42 Works with the Horse mod. Workshop ID: 3789908519 Mod ID: SWYP Mod ID: SWYP(Trait)
Wash All (一键清洗)
von 76561198804823944
Wash All (B42) Tired of clicking one by one to wash dirty clothes, weapons, and bandages at the sink after returning to base from a zombie horde? This mod adds an extremely convenient "Wash All" context menu option! Just stand near a water source, click Wash All, and your entire loadout will be instantly spotless! ✨ Core Features - Wash Body & Clothing: Automatically washes away body dirt and cleans all worn clothing (blood and dirt stains) with a single click. - Safe Weapon Cleaning: Perfectly adapted to B42's underlying mechanics. Accurately removes blood from weapons and absolutely will not cause weapon models or textures to disappear! - Deep Inventory Cleaning: Not only washes what's on your body, but also recursively scans all containers in your inventory (e.g., dirty bandages in medical bags, bloody weapons in nested backpacks—everything gets washed at once). ⚙️ Compatibility - The multiplayer mode has not been tested. If you use it, please test it yourself. - Tested on and perfectly compatible with Build 42.17. - Safe to add/remove mid-game. If this mod saved your life (or just your time), please don't forget to rate and favorite! 👍 All My Mods Minimap Navigation Wash All Tactical Card System Workshop ID: 3712407882 Mod ID: WashAll_v1
Bones into Glue
von 76561198062985023
For B42.13.1 I have no plans to make this compatible with anything before B42.13.1 Multiplayer is currently untested so please let me know of any problems A simple mod that adds a process for making glue out of bones. Bones must first be broken down into bone pieces. Then 10 of those in a pot of water go on to cook for 3 hours. It takes a long time for it to burn, so don't worry about heading out on some errands while they boil down! When it's all done, use the recipe to portion out the glue into several bottles (bottles not needed, it just converts the potted glue into vanilla glue). Update! Now also has a recipe to make duct tape from the pot of glue and 4 ripped sheets (since duct tape has 4 uses). Thank you Internaut for the idea! What this mod does: - Adds another use for bones, other than carving - Adds another source for glue and duct tape, other than scavenging - Adds three recipes ('Prepare Bones for Boiling','Portion Out Bone Glue', and 'Make Tape Using Bone Glue') and two* items ('Pot of Bones' and 'Pot of Bone Glue') What this mod doesn't do: - Add any more uses for glue - Add any more sources for bones** - Add any XP for new recipes *Technically adds four items because of the two types of pot in the game **If you want more bones, check out my other mod, Bone Zone Workshop ID: 3640033714 Mod ID: Wren_BonesIntoGlue
Insurgent - Black Ops Profession 汉化
von 76561198862856094
Insurgent - Black Ops Profession 汉化 Workshop ID: 2932182410 Mod ID: Insurgent - Black Ops Profession Chinese
Book Learning + Bikini'sPatch
von 76561198811166017
Description: / Descripcion: En: I did not create these mods: Valhalla Adjustments and BookLearning. I just want to package these two mods as one. Saying thanks to Bikini's Horst and Jacque Pott, I really apreciate their work. Es: No he creado estos mods: Valhalla Adjustments y BookLearning. Solo quise empaquetar estos dos mods en uno solo. Quiero agradecerle a Bikini's Horst y Jacque Pott creadores de los mods y que realmente se aprecia su trabajo. What does this mod do? / ¿Que es lo que hace este mod? En: Enables experience gain only by reading books, but only for the following skills: Carpentry, Mechanics, Electricity, Metallurgy and Tailoring. Es: Habilita la ganancia de experiencia solamente leyendo libros, pero solo para las sgtes skills: Carpinteria, Mecanica, Electricidad, Metalurgica y Sastreria. Workshop ID: 2741444770 Mod ID: ReadingXp
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Sandbox-Einstellungen: alle 62 Panel-Werte
Project Zomboid SandboxVars.lua im Panel konfigurieren: alle 62 Werte, Build-41/42-Unterschiede, Grenzen und sichere Empfehlungen.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
The Indie Stone veröffentlichte am 26. August 2026 Sicherheitskorrekturen für 42.20.4 Stable, 42.19.2 Unstable und 41.78.21 Legacy. Wähle den Patch für…
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
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