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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Blood Sugar – Project Zomboid Mod

Blood Sugar

von 76561198004715475

Blood Sugar mod *** DEVELOPMENT AND PENDING REWRITE ON HOLD AWAITING Build 42 *** *** THIS IS A WORK-IN-PROGRESS! *** *** Use at your own discretion! *** *** Tested in MP, but YMMV! *** Update, 31st dec 2023 Seeing as this mod has gained some traction, and there are many issues such as, but not limited to: - Client/server-code is not placed/loaded properly, causing server to kill players because of low BS when their BS is totally fine. This can effectively tank a player's MP experience as they *will* die almost instantly after spawning. Only fix is to remove mod from server. A fix has already been made, but not distributed. - Compatability with other mods. I might abandon the idea of adding compatability with other mods, as there are just a myriad of food/drink items that need to be added. Getting RL glycemic-index numbers for all of these food-items is very labour intensive, and I don't see myself spending literal days doing this. I'll play with the idea of making an adapter so that other mods can add compatability with the BS-mod, which is more intuitive. - Various other jank which negatively affect gameplay with this mod installed. Considering this mod was made as an inside joke/novelty, it's been wounderful to see how many people appreciate it. I will refactor the mod and release a new version of it as soon as I have time, hopefully during january 2024. Some wounderful people has asked if they could contribute, and I truly appreciate any help I could delegate in order to make this mod better, specifically if anyone has experience with creating custom GUI-elements in a Zomboid-mod as documentation is very limited. Summary This mod tries to model blood sugar levels for players. Levels are very manageable for non-diabetic players (see traits), but low blood sugar is a risk if you neglect to eat and drain your blood sugar too fast (see features). Traits Diabetes type I With no ability to produce insulin, you're fully at the mercy of injectable insulin. You have to either avoid/minimize consuming carbohydrates and relying on exercise in order to decrease your blood sugar levels, or find some insulin! Diabetes type II Can be managed with a low-carb diet, but you should be mindful of your food choices. Lootable items Syringe Needed in order to inject insulin. Insulin It's insulin, plain and simple. CHO ratio of 1:15. Test strips for glucose monitor Needed in order to measure blood sugar levels with a glucose monitor. Reusable lancet A device used to puncture the skin in order to draw blood for blood sugar measurements. Glucose monitor A device that accurately measures blood sugar levels of the user. In order to use the device, you need a reusable lancet and test strips in your inventory. Main features - Food items (base-game) now have a glycemic index assigned to them. This enables the player to check the real-life glycemic index in order to calculate needed insulin before/after a meal. - Checking blood sugar with glucose monitor. I hope to add a visual element to represent the glucose monitor sometime in the future, but for now, the player with simply say the results (using DebugSay, to zombs shouldn't hear you). - Checking blood sugar in a less traditional way... By tasting your own urine! Just right-click an empty water- or pop-bottle, take a leak and a sip! Your character will not enjoy this, but you get an indication of your blood sugar levels. - Adverse effects (and eventually death) if blood sugar gets too high or low. - Activities such as walking, running, exercising lowers your blood sugar at different rates. Additional information At the moment, mod-items only spawn on zombs, and in certain bags (Trauma bag *hint hint*). This will be adjusted as soon I as get the time to learn how the proc-tables works in regard to loot distribution. There are some unique effects to low blood sugar, though they are subject to change. Low blood sugar is deadlier than high, but both *will* kill you. Try researching diabetes for more information on how to dose insulin according to the amount of carbohydrates and glycemic index of a particular food item. At the moment, both insulin and blood sugar follow a simple increase/decrease over 120 ingame minutes. This is subject to change, with possibly adding different types of insulin in the future (slow- and fast-acting). I probably forgot something, but I'll revise this information soon enough. Bugs and feedback If you find any bugs (I'm sure there'll be some), or have any feedback, be sure to leave a comment! Cheers, and good luck! Workshop ID: 3017146233 Mod ID: bloodSugar

622 Downloads Details →
FishingExpansion-CN 鱼类拓展汉化 – Project Zomboid Mod

FishingExpansion-CN 鱼类拓展汉化

von 76561198292559597

鱼类扩展模组现已全面重制,体验更流畅、更清爽,并更贴近原版游戏玩法。 该模组不再大幅覆盖游戏的核心系统,而是尽可能在原版机制的基础上进行扩展。这意味着更少的诡异 Bug、更合理的物品表现,以及从钓鱼、烹饪到制作寿司更顺滑的操作流程。 原版游戏的钓鱼体验有时略显单调,因此本模组通过引入以下内容拓展了玩法:更多鱼类、更多海鲜、稀有色泽变种鱼、熟鱼制作、寿司制作、渔网海带收集、大米搜寻、经验值修复,以及更具成就感的钓鱼系统。 模组包含内容 🐟 130 种 支持的鱼类、海鲜及甲壳类猎物 🥩 130 种 对应的生鲜原材料 🍳 130 种 对应的熟食成品 🍣 130 种 对应的寿司物品 🎨 多种鱼类拥有不同的颜色变种 🔥 支持熟鱼、熟海鲜及熟甲壳类 🍙 可使用大米、海带和鱼肉制作寿司 🥅 支持通过放置渔网收集海带 🌾 可通过搜寻(搜刮)获得原版大米 🎯 修复了钓鱼经验值(XP)的相关问题 兼容 Vanilla Food Expansion(原版食物拓展包),符合原版风格的食物机制。 本模组仅提供汉化,请订阅原模组 Workshop ID: 3779857998 Mod ID: FishingExpansion-CN

1,256 Downloads Details →
PPMusic – Project Zomboid Mod

PPMusic

von 76561198795689673

AddOn Music for server Project Pemuda Workshop ID: 3645095528 Mod ID: PojectPemudaMusic

851 Downloads Details →
Steam Deck Inventory Resize – Project Zomboid Mod

Steam Deck Inventory Resize

von 76561197986948818

A simple mod that resizes the size of the controller UI for Inventory and Loot windows. Instead of taking up half your screen space, now only a third is used. Workshop ID: 3363682854 Mod ID: SD_UI_Resize

1,066 Downloads Details →
任务系统僵尸国度 – Project Zomboid Mod

任务系统僵尸国度

von 76561198173293063

服务器自用 Workshop ID: 3352588486 Mod ID: QNWTaskSystem_CatchF

506 Downloads Details →
Engineer Fire Bomb With Glass Bottles – Project Zomboid Mod

Engineer Fire Bomb With Glass Bottles

von 76561198078899114

This simply allows you to use glass bottles, soda bottles, or water bottles to be used for Engineer's 'fire bomb'. This also now only costs 1 petrol, because according to the game 1 petrol fills a bottle. Mod ID: Engineer Fire Bomb With Glass Bottles Workshop ID: 2961074129 Mod ID: Engineer Fire Bomb W/ Glass Bottles

770 Downloads Details →
M1014 Semiauto Shotgun Mod [outdated] – Project Zomboid Mod

M1014 Semiauto Shotgun Mod [outdated]

von 76561198032145554

This mod is no longer being updated. Please check out Blackbeard's Weapons to find this mod and it's new features. https://steamcommunity.com/id/Blackbeard06/myworkshopfiles/?appid=108600 Adds an M1014 semiauto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache! Spawns at gunshop and police station. Spawn rate and locations may be adjusted in the future. I will be adding a custom model as soon as I can figure out how to do it. I am working on more weapons and plan to release them seperately. Once I finish making all the weapons I plan to go back over each one and fine tune them for balance and quality. Workshop ID: 1133472361 Mod ID: m1014

522 Downloads Details →
No Repair Diminishing Returns – Project Zomboid Mod

No Repair Diminishing Returns

von 76561197982618586

Exactly like the title says, removes diminishing returns on all repairs. Optional patch for Vehicle Repair Overhaul. Make sure you load NoRepairDiminishingReturnsVROCompat after VRO Used an AI preview because people hate it. Mod ID: NoRepairDiminishingReturns Mod ID: NoRepairDiminishingReturnsVROCompat Workshop ID: 3721838352

1,267 Downloads Details →
My Own Well [B42] - Русификация – Project Zomboid Mod

My Own Well [B42] - Русификация

von 76561198414246143

Русификация My Own Well Мод позволяет строить полностью функциональные колодцы для автономного водоснабжения с глубокой системой крафта, зависящей от навыков, и реалистичными механиками наполнения. Что делает мод? • Строительство колодцев: Создавайте собственные колодцы в любом подходящем месте, а не полагайтесь на предустановленные. • Сложный крафт: Для постройки требуются высокие навыки (Плотничество 6, Каменщик 8, Сварка 4) и много материалов (бревна, доски, каменные блоки, металл). • Реалистичное наполнение: Колодцы автоматически собирают 15% дождевой воды и пополняются на 25–75 литров в час. Уровень воды виден при осмотре. • Баланс и ограничения: Вода распределяется между колодцами в радиусе 20 клеток. Строительство на крышах и под землёй по умолчанию запрещено. Ключевые особенности: Автономный источник воды, требовательный к навыкам крафт, реалистичная система наполнения, поддержка мультиплеера (B42.13+). Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3650335944 Mod ID: MYOWNWELLRUS

775 Downloads Details →
Duke Nukem Taunts, Text & Voicelines – Project Zomboid Mod

Duke Nukem Taunts, Text & Voicelines

von 76561198172259775

This is my very first actual mod, the result of my first night of Googling and reverse engineering other Lua mods. It works in multiplayer! After eliminating a zombie, there's a chance (default 1/5) that one of Duke Nukem's 19 famous taunts will play. Currently, these taunts do not attract zombies, although I'm considering adding a sandbox setting for this. Pressing Q allows your character to unleash one of Duke Nukem's 16 'less aggressive' taunts. The player will occasionally mumble a random voiceline. This feature is fully customizable. I've also included a trait version of the mod, specifically designed for multiplayer. This complements my USEC voice mod, providing each player with a unique personality. Known issue: If you have this mod enabled but don't select the trait, your shouts will be 'empty,' but they will still function. Workshop ID: 3053620222 Mod ID: Duke Nukem Taunts Mod ID: Duke Nukem Taunts Trait

694 Downloads Details →
Donkey-驴服模组宠物 – Project Zomboid Mod

Donkey-驴服模组宠物

von 76561198138282350

驴服宠物模组。使用附带的道具宠物召唤卷,召唤后获得小跟班。 联机专用,单机无法使用。 宠物功能:自动批量拾取,随身驴服商店,唱歌给你听。 Workshop ID: 3689693913 Mod ID: LV-Pet

698 Downloads Details →
CHERRY_MUSIC – Project Zomboid Mod

CHERRY_MUSIC

von 76561199129296948

CHERRY_MUSIC Workshop ID: 3535111350 Mod ID: CHERRYMUSIC

765 Downloads Details →
库尔喀,尼泊尔军刀/Kruki knife – Project Zomboid Mod

库尔喀,尼泊尔军刀/Kruki knife

von 76561198148182891

也是搞明白了怎么做mod了,先弄一个狗腿刀试试水,用的砍刀模组 急忙赶着做了一把尼泊尔军刀的刀身,由于做的快比较粗糙,就一个外形,有时间了再看。 添加了军用手斧 添加了克劳瑟的战斗匕首 添加了雁临刀 战术武士刀 控制台搜索库尔喀,尼泊尔军刀就能找到 模型来源:https://sketchfab.com/3d-models/machete-kukri-9f66951ad3f743d787749b645da89b18 Workshop ID: 3502601094 Mod ID: 3258314657

775 Downloads Details →
Physiks OCCULT ZOMBIES LH Edition – Project Zomboid Mod

Physiks OCCULT ZOMBIES LH Edition

von 76561198082088147

Tweaked for RARE Spawns and Optimizations to Desyncing. Workshop ID: 3465739643 Mod ID: OccultZedLH

476 Downloads Details →
[COS] Level 6 Suit – Project Zomboid Mod

[COS] Level 6 Suit

von 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

538 Downloads Details →
遊戲聯合公國【大清洗】 – Project Zomboid Mod

遊戲聯合公國【大清洗】

von 76561197993795229

警告!本系列非原版 原始模組:Horde Night(!請勿和原版一起使用!) 參考模組:Rewarding Night Combat .安裝方法(非Steam版): 訂閱之後請到 「Steam\steamapps\workshop\content\108600\2882352825\mods\MidnightPops_Purge」 這個目錄複製到 %Username%/Zomboid/mods 並在遊戲主選單「模組管理」啟用。 .安裝方法(Steam版): 請訂閱,並在遊戲主選單「模組管理」啟用。 原因:這個模組有點問題,而且作者沒再更新,我把架構都改掉了。 海報來自WWZ。 <= 加入我們Discord 疆毀伺服器 遊戲聯合公國 Workshop ID: 2882352825 Mod ID: MidnightPops_Purge

784 Downloads Details →
Persona 3 It's Going Down Now Lifestyle Music Addon – Project Zomboid Mod

Persona 3 It's Going Down Now Lifestyle Music Addon

von 76561198091034417

Acoustic Guitar lvl 3 required. Adds This track from Persona 3 as an Instrumental version. Workshop ID: 3157887618 Mod ID: Persona3ItsGoingDownNowLifestyle

786 Downloads Details →
Red Cola – Project Zomboid Mod

Red Cola

von 76561198121534652

A better and more tasty alternative to standart pop bottle. But don't drink too much or you'll get diabetes! Just kidding, you're going to die first. This mod adds a drink with it's own sprites for empty bottle and one with water in it. Have fun! Now with a diet version for those who want to outrun the zombies! Cans of delicious Red Cola and Red Cola Diet are added to the game. You won't be able to fill them with water, but at least you can taste this delicious drink! Workshop ID: 1428899742 Mod ID: RedColaDrink

408 Downloads Details →
Rin Remove Pre-Built Indoor [B41/B42] – Project Zomboid Mod

Rin Remove Pre-Built Indoor [B41/B42]

von 76561198001469144

Revamped and updated version of the mod: Remove Pre-existing Indoor Built for version B41.78+ and B42.13+! DESCRIPTION - SAFE TO ADD/REMOVE MID-GAME! - WORKS IN MULTIPLAYER! Frustrated by black rectangles or odd lighting after tearing down pre-built non-player structures? This mod is designed to fix exactly that. "Rin Remove Pre-Built Indoor" lets you delete existing indoor markers from the world via a simple context menu (available in a single-player or to Admins in a multiplayer). By removing these markers, you eliminate these visual glitches that remain after demolishing buildings. HOW TO USE 1. Ensure you are either an Admin in multiplayer or playing in Single Player. 2. Right-click on the ground and select: `Remove Indoor -> Set Coordinate #1` 3. Repeat for the second corner: `Remove Indoor -> Set Coordinate #2` 4. Once both coordinates are set, additional options will appear in the `Remove Indoor` sub-menu. 5. Choose: `Remove Indoor -> Delete Indoor Area` Reverting changes: If you want to undo a deletion, simply use the revert option and re-login and the indoor area will be restored. NOTES - Custom, player-built structures correctly flagged as `Indoor` will be recalculated automatically once the pre-built indoor area is removed. - Important: Avoid removing indoor markers if the original building is not fully demolished (especially the roof). Roof tiles will continue to render without an indoor marker, blocking your view of tiles behind them. FOUND AN ISSUE? Please, raise this issue on my GitHub: https://github.com/drag0no/PZ_Rin_RemoveIndoor/issues Workshop ID: 3625442561 Mod ID: Rin_RemoveIndoor

922 Downloads Details →
Spongie's Open Jackets (Brazilian Portuguese) – Project Zomboid Mod

Spongie's Open Jackets (Brazilian Portuguese)

von 76561199131666750

Translation into Brazilian Portuguese of the Spongie's Open Jackets mod (This mod needs the original mod to work). Making it clear that I have no intention of stealing the credits of the original creator, it's just a way I found to bring it to our language, that is, all rights go to the original creator of the mod: @spongie Workshop ID: 3507783196 Mod ID: SpnOpenClothPTBR

586 Downloads Details →
Shivas Modpack – Project Zomboid Mod

Shivas Modpack

von 76561198121972048

asdasd Workshop ID: 3740683535 Mod ID: 1990renaultTraficCamper Mod ID: 1990renaultTraficCamperShivas Mod ID: 1992fiatFiorinoPan Mod ID: 1992fiatFiorinoPanShivas Mod ID: golgti93 Mod ID: golgti93Shivas Mod ID: 49powerWagonSHVS Mod ID: 63beetleSHVS Mod ID: shivasbr_63beetleSHVS Mod ID: 63Type2VanSHVS Mod ID: 69chargerSHVS Mod ID: 70dodgeSHVS Mod ID: 73fordFalconSHVS Mod ID: 73fordFalconPSSHVS Mod ID: 82porsche911SHVS Mod ID: 84mercSHVS Mod ID: 84oldsmobile98SHVS Mod ID: 85buickLeSabreSHVS Mod ID: 85pontiacParisienneSHVS Mod ID: 87chevySuburbanSHVS Mod ID: 87fordB700SHVS Mod ID: 89defenderSHVS Mod ID: 90fordF350ambulanceSHVS Mod ID: 92amgeneralM998SHVSS Mod ID: 92amgeneralM998extraSHVS Mod ID: 92jeepYJ Mod ID: 92nissanGTRSHVS Mod ID: 93chevySuburbanSHVS Mod ID: 93chevySuburbanExpandedSHVS Mod ID: 95imprezaSHVS Mod ID: 96lancerEVOSHVS Mod ID: 97bushmasterSHVS Mod ID: 98stageaSHVS Mod ID: SEG_Animalsdonotthump Mod ID: ApocalipseBR_Regioes Mod ID: AuthenticZBackpacks+ Mod ID: Authentic Z - Current Mod ID: AutosRealmenteAbandonadosB42 Mod ID: B42DryingFix Mod ID: better-auto-mechanics Mod ID: BuildingCraft Mod ID: CleanHotBar Mod ID: ContainerProtectionEnhanced Mod ID: CutThatTree Mod ID: Daihatsu Hijet Truck Series Mod ID: damnlibSHVS Mod ID: dawn_town Mod ID: tikitown_tiles Mod ID: ebfadminfix Mod ID: Erikas_Tiles Mod ID: EventNotif Mod ID: FishingExpansion Mod ID: FixedLightOnBeltAF Mod ID: FH Mod ID: FortIronCity Mod ID: Giyuu Mod ID: GoresArmorAddon Mod ID: 42Grapeseed Mod ID: HideEquippedItems Mod ID: HBVCEFb42 Mod ID: KI5campersShivas Mod ID: KI5trailersShivas Mod ID: Killboard42 Mod ID: Lady_Hunk_Reaper Mod ID: PROJECTRVInterior42 Mod ID: ModernStatus Mod ID: NeatUI_Framework Mod ID: Neat_Crafting Mod ID: newclothesmodels Mod ID: Nezuko Mod ID: NoCarSpawns_Shivas Mod ID: ManWardrobe Mod ID: PivotMod Mod ID: playable_pool Mod ID: ProximityInventory Mod ID: Light_Switch_Plus_B42 Mod ID: PZAntiCheat123 Mod ID: RaccoonCityB42 Mod ID: RE4R_ADA Mod ID: REDLIBRARY Mod ID: repairCar123 Mod ID: Roccos_Tiles Mod ID: RollinNTowin Mod ID: RotatorsLibShivas Mod ID: rSemiTruckShivas Mod ID: SafehouseInventory Mod ID: SellAndShop Mod ID: ShivasTrailerFix Mod ID: skins_cosplays_42_13 Mod ID: SpareEnginePartsCrafting Mod ID: ssr-shivas1 Mod ID: TanksHavePropane42 Mod ID: tikitown Mod ID: TikitownPower Mod ID: TombBody Mod ID: TombBodyCompat Mod ID: TombBodyCustom Mod ID: TombBodyTex Mod ID: TrueActionsDancing Mod ID: tsarslib Mod ID: TurboGame Mod ID: twistgetupquick Mod ID: VanillaWeaponsExpandedPlus Mod ID: VauxhallCorsaB Mod ID: VFExpansionReduxb42 Mod ID: VFExpansion3Reduxb42 Mod ID: VFExpansion2Reduxb42 Mod ID: waterpipes Mod ID: WestPointExpansionB42 Mod ID: xpdropsfix Mod ID: ZombieMoneyDrop Map Folder: AZSpawn Map Folder: DawnTown Map Folder: FortIron City, KY Map Folder: Grapeseed Map Folder: map_distanciado Map Folder: RaccoonCity Map Folder: Tikitown Map Folder: West Point Expansion_B42

886 Downloads Details →
[RE-UPLOAD] Military Canteens and Flashlights (build 41) – Project Zomboid Mod

[RE-UPLOAD] Military Canteens and Flashlights (build 41)

von 76561199310235509

NOTE - Requires G.E.A.R!!!: https://steamcommunity.com/sharedfiles/filedetails/?id=3230874845 Military Surplus Comes to Knox County! This mod adds Military Canteens and Flashlights to Project Zomboid. They will spawn in the appropriate locations. Thanks to Filibuster Rhymes for providing the models used in this mod. If you enjoy this mod please consider dropping an award and an upvote Copyright 2022 planetalgol. Workshop ID: 2041993851 (ORIGINAL AND OLD ID) Mod ID: militarycanteensandflashlights Workshop ID: 3231502173 Mod ID: militarycanteensandflashlights

660 Downloads Details →
Kaeldor Gaming Community – Project Zomboid Mod

Kaeldor Gaming Community

von 76561198028071735

Custom Guns by UndeadRat22. Custom Icons by Beige. Custom Items by Lera. Custom Recipes by Lera. Custom Scripts by Lera and/or modpack-allowing modifications. This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 2799176976 Mod ID: Kaeldor

480 Downloads Details →
Trailer Fix (B42 Hotfix) – Project Zomboid Mod

Trailer Fix (B42 Hotfix)

von 76561197962063004

This mod fixes the buggy movement of parked trailers in Build 42 - drifting on their own, pushing against hitched vehicles, and blinking into cars that approach them on multiplayer servers. I noticed the smaller animal trailer (horse trailer) acting very glitchy on my dedicated server. It would often blink into the back of our vehicles and damage them when we backed up to attach it. Testing in debug mode on a solo game, I found that when parked it constantly drifts forward on its own. The same thing was happening on the server, but the trailer's position wasn't syncing to clients until someone got close - making it snap forward and collide with the vehicle. THE CAUSE: The game normally freezes a parked vehicle's physics once it's considered "at rest". One of the checks requires the vehicle's physics center to sit close to the ground, and the tall animal trailers are built in a way that puts theirs just above the limit. They never pass the check, never freeze, and never stop simulating - which slowly pushes them along the ground forever. THE FIX: The mod adjusts the affected trailers so they pass the at-rest check, letting the game's own parking freeze work for them like it does for every other vehicle - in singleplayer and multiplayer. Visuals, hitch position, and towing are unchanged. It also fixes a wheel-position typo on the horse trailer, gives trailers proper parking brakes, and includes a small safety net that puts any still-restless trailer to sleep (including tall trailers from other mods). Safe to add to existing saves. For dedicated servers, install on both server and clients. Workshop ID: 3788274707 Mod ID: OT_B42TrailerFix

1,560 Downloads Details →

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Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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