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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Craft Chain – Project Zomboid Mod

Craft Chain

von 76561197995225947

Lets you craft chain. Made for Standardized Vehicle Upgrades. If you play Multiplayer or with very low loot settings it might be hard to find enough chain for all vehicles. This should make it more easy to get chain on your wheels. Requires Tsar's Common Library Workshop ID: 3324576772 Mod ID: CraftChain

688 Downloads Details →
KS_BALANCE for 6 – Project Zomboid Mod

KS_BALANCE for 6

von 76561198060805740

KS_BALANCE for 6 Workshop ID: 3127701688 Mod ID: KS_BALANCE for 6

648 Downloads Details →
Handyman Trait – Project Zomboid Mod

Handyman Trait

von 76561198196227058

Handyman is a trait which, when equiped, adds 3 levels in Carpentry and 3 levels in Metalworking. You also spawn with a hammer. +3 Carpentry +3 Metalworking This trait costs 5 trait points! Workshop ID: 3101833737 Mod ID: handyman

754 Downloads Details →
B41 Nail Gun – Project Zomboid Mod

B41 Nail Gun

von 76561198413590629

This mod adds a nail gun. With some chance, you can find a nail gun or clip from it at a construction site, in a hardware store and in other places. The damage is less than that of a pistol, but it has a sufficient radius. When used, the skill of aiming and reloading improves. This is not my mod, just a re-upload for server use. ————————————————————————————————————————————————— Этот мод добавляет гвоздомет. С некоторым шансом найти гвоздомет или обойму от него можно на стройке, в строительном магазине и в других местах. Урон меньше, чем у пистолета, но радиус действия достаточный. При использовании улучшается навык прицеливания и перезарядки. Это не мой мод, просто перезалив для использования на сервере. Workshop ID: 2958293817 Mod ID: B41 Nail Gun

801 Downloads Details →
More Traits (rebalanced for g-man server) – Project Zomboid Mod

More Traits (rebalanced for g-man server)

von 76561197983888613

Rebalanced specifically for a server we're using. I DID NOT create this mod, merely edited values. All credit goes to HypnoToadTrance for creation of the mod. Workshop ID: 2839246140 Mod ID: ToadTraits

656 Downloads Details →
AIO Clubs Modern Football Shirts – Project Zomboid Mod

AIO Clubs Modern Football Shirts

von 76561198047485926

AIO Clubs Modern Football Shirts Latest Update: REDUCED ZOMBIES SPAWN CHANCE To reduce the number of soccer jersey mods on a server. This includes all the football shirts of club teams - Chelsea - Liverpool - MCFC - MUFC - Sunderland - Real Madrid Some of street sports zombies will spawn in these shirts. More shirts will be added. Stay tune! Workshop ID: 2797568074 Mod ID: AIOClubsModern

790 Downloads Details →
Refillable Blue Lighter – Project Zomboid Mod

Refillable Blue Lighter

von 76561198128132706

Add a refillable blue lighter item. It can be found in different places around the world. A refillable lighter that has no remaining use becomes an empty lighter. You can refill a refillable lighter or an empty lighter with gasoline. Using my other mod "Smoker Start With Cigarettes" Allows you to start the game with cigarettes if you have the smoker trait. With a chance to start with a lighter, the blue refillable lighter or matches to light them. Let me know if this works in multiplayer. If this is not the case or if you encounter a problem let me know and I will try to resolve it. Same if there are compatibility problems with other mods, even if I think that it will probably not be compatible with other mods which modify the smoking trait, or the lighter / cigarette item. Translations: - French - English Contact me for more translations. Workshop ID: 3256263411 Mod ID: refillable_blue_lighter

757 Downloads Details →
Mystery's Wardrobe – Project Zomboid Mod

Mystery's Wardrobe

von 76561198109202798

Clothing mod for Mystery Finery for his creative endeavors. Items need to be debugged in currently. Only adds hijabs to the game currently. Will expand to different types of clothing in the future. Workshop ID: 2797519004 Mod ID: MysterysWardrobe

460 Downloads Details →
911 System – Project Zomboid Mod

911 System

von 76561198405171761

by SW Team Workshop ID: 3504247833 Mod ID: EmergencyCalls

393 Downloads Details →
private true music – Project Zomboid Mod

private true music

von 76561198154370651

Personal collection ACG music test ver. Aimer - I beg you Mili - world.execute (me) ; 初音ミク - え?あぁ、そう 初音ミク - 蝶々世界 初音ミク - 夕日坂 黒田崇矢 - ばかみたい 初音ミク - 文学者の恋文 オムニバス - Dive into your fate 梅とら - 赤イ花 初音ミク - paranoia 初音ミク - Farewell 初音ミク - magnet 初音ミク - アンハッピーリフレイン Workshop ID: 2929681740 Mod ID: naive_music_793393

641 Downloads Details →
咬伤音效  语音 – Project Zomboid Mod

咬伤音效 语音

von 76561198112405738

是否困扰于小人是个钢铁硬汉?被咬时一声不吭! 这个mod 为你提供多种语音 让你拥有更身临其境的代入感♂ Workshop ID: 2912850228 Mod ID: litangdingzhen

506 Downloads Details →
Improved Generator Trailer for Autotsar's Trailers (B42) – Project Zomboid Mod

Improved Generator Trailer for Autotsar's Trailers (B42)

von 76561197968535956

Improvements to the generator trailer in Autotsar's Trailers This is an optional patch for the generator trailer in Autotsar's Trailers mod, see changes below. This was originally an extension to another patch for the original Autotsar Trailers. The original mod has been updated and I would no longer consider the trailers needing "fixes". The general trailers patch from me has been deprecated, and this mod no longer requires it. Why keep this around if the fixes aren't needed? - The trailer lighting still frequently goes "underground" due to vehicle physics and some of the clever things done to make the generator trailer functional in the first place (bravo Tchernobill!) - The trailer still sinks into the ground when it's connected/deployed. Again this is a result of the clever things that Tchernobill did to keep it immobile while deployed, but still towable as a trailer. - The radial menu is still a little busy (opinion), this cleans that up a bit. Ultimately, because it's still a functional difference to the original trailer's behavior, I'm keeping this around as an optional change for people to subscribe to. Changes - Replaced the trailer's headlights with a floodlight. This changes the light to a 360 degree circle around the trailer, but avoids the problem of disappearing lights due to physics of the trailer. - This flood light does work in motion but may have some strange behavior in multiplayer. - The light does illuminate terrain behind the player's field` of view, because it is a world light, but does not change visibility in single or multiplayer in my testing. Zombies and players should still be unseen if the player is not looking at them. - Vehicles MAY appear visible behind the player's field of view due to the light. If so, consider it a rearview mirror? :D - Modified the generator chassis physics body to sit lower. It may ride a little higher when being towed and may still compress the suspension when connected as a generator, but should still looks good cosmetically, instead of sinking the wheels into the terrain. - The floodlight is battery-powered (drains while lit, unless the generator is running) and toggled from the same spotlight menu as before. - Removed the generator info readout from the radial menu. Generator fuel and battery levels are viewable in vehicle menu. - Updated several parts in the vehicle menu, should be purely cosmetic. If you don't like the sound of these changes, stick with the original mod alone, and you'll be fine. Development note: LLM-assisted tooling was used in the development of this mod. Non-English translations are machine-generated and may contain inaccuracies. Workshop ID: 3786582815 Mod ID: autotsartrailersb42fixgen

1,354 Downloads Details →
B42弹药/弹匣重量(Weight of ammunition/magazine) – Project Zomboid Mod

B42弹药/弹匣重量(Weight of ammunition/magazine)

von 76561199156644937

KY原版弹药/弹夹重量 弹药/弹匣重量修改 根据自身需求启用一个:-50%/-75%/-100% ?---------------------------------------------------------------- Modification of ammunition/magazine weight Enable one based on personal needs: -50%/-75%/-100% Workshop ID: 3391602764 Mod ID: ModAmmunitionWeight-100% Mod ID: ModAmmunitionWeight-50% Mod ID: ModAmmunitionWeight-75%

553 Downloads Details →
SAMU Ford Explorer – Project Zomboid Mod

SAMU Ford Explorer

von 76561198009753945

Ford Explorer du SAMU Workshop ID: 3196380928 Mod ID: SAMU_Ford_Explorer_2013

645 Downloads Details →
超级起子 – Project Zomboid Mod

超级起子

von 76561198319784896

这个模组让开瓶器变成一个神器的起子,可以翘起整个世界 在这个末日世界,你需要先找到一个开罐器,然后仔细查看他 正确的使用方式: 1.找到开罐器 2.把它放到背包里 3.收藏它,以免误操作将它丢了 注意:尽量不要使用这个模组

713 Downloads Details →
Faster Attack Speed (B42) – Project Zomboid Mod

Faster Attack Speed (B42)

von 76561197995258128

Player melee attack animations have been sped up +100-150%. This includes: shoving, stomping, ground attacks, one-handed & two-handed, knives, pistol whips, and most importantly, hit reactions. <== The slow hit reactions resulted in getting stunlocked and combo'd by two or more zombies, resulting in an inescapable death that can feel unfair. I also sped up the get up animation from falling from higher ground, since it seemed unnecessarily slow as well. This does NOT include falling from tripping or running into a wall. PURPOSE: Many of the player animations feel sluggish, with long wind-ups and cooldowns. This works fine for slower gameplay, but this game is capable of more action and faster pace. Especially againts sprinter hordes, you may stand a chance. It also makes knives a lot stronger and worth using over heavier weapons. The settings I run on my server are action-packed, where scripted hordes attack often, which necessitates faster attack speeds such as this. This should also help bring melee weapons in line with firearms, in terms of sustainable killing potential. Inspired by the mod Faster Atk Speed - I modified several values in the way I felt was best balanced WORKING IN 42.13.1 and MP! Workshop ID: 3633605496 Mod ID: CWAXAttackSpeedB42

893 Downloads Details →
Sapph's Cooking | Nebula's Compats 中文汉化 – Project Zomboid Mod

Sapph's Cooking | Nebula's Compats 中文汉化

von 76561199020860145

Sapph's Cooking | Nebula's Compats 中文汉化 请搭配以下汉化模组食用更佳 Authentic Z汉化:Authentic Z CN https://steamcommunity.com/sharedfiles/filedetails/?id=3303150783 Sapph's Cooking汉化:Sapph's Cooking CN https://steamcommunity.com/sharedfiles/filedetails/?id=3145276570 Snake's Mod Pack 汉化:Snake's Mod Pack 中文汉化 https://steamcommunity.com/sharedfiles/filedetails/?id=3345829253 Workshop ID: 3354906998 Mod ID: SapphsCookingNebulasCompatsCN

462 Downloads Details →
Infestation Tiles – Project Zomboid Mod

Infestation Tiles

von 76561198207513031

Infestation Tiles Workshop ID: 3209738038 Mod ID: InfestationTiles

458 Downloads Details →
Shopping List Mod – Project Zomboid Mod

Shopping List Mod

von 76561197978416812

This mod adds a recipe for a Shopping List. You can add/remove items from the list as well as rename it. These can be used to help you keep track of the items you're looking for in your travels. Shopping List Recipe: Pen/Paper (kept) Sheet Of Paper (used) To create as admin: /additem RPShoppingLists.RPShoppingList In order to edit the shopping list you'll need to have a Pen or Pencil in your inventory. When you select "View or update shopping list" your cursor will automatically be put in the "Item Name" field. You can use the Enter key to quickly move through the fields, add items and dismiss the window. Here is how you could add 2 items and close the shopping list window without using your mouse (once you have the window open): - Type the Item Name, press enter. - Type the Quantity, press enter. - Your cursor will now be pack in the Item Name field. Repeat the same process to add the next item. - Without typing anything in the Item Name field, press enter. This will close the window. Note: You must type a number in the quantity field To remove items from the list, double click on them. This will put the name/quantity values for the item you double clicked on into the Item Name/Quantity fields and put your cursor into the quantity field, allowing you to quickly update the quantity and press enter if needed, but also remove it from the list. Pressing dismiss with values in the Item Name/Quantity field does not add an item to the list. You must press Enter (with a value in both the Item Name/Quantity fields) or click Add. Without a Pen or Pencil in your inventory you will only be able to view the shopping list (not rename or edit). Workshop ID: 911995411 Mod ID: RPShoppingLists

514 Downloads Details →
[REUP] Zed's Better FPS NG – Project Zomboid Mod

[REUP] Zed's Better FPS NG

von 76561199113018152

Zed's Better FPS NG was taken down from the workshop for an unkown reason (I checked, it's not malware - someone reported this mod and that's why the comment section is hidden, it is still available but its not on the front page). This is just a reupload and won't be get any support from me. All credits go to the original authors, obviously. Performance optimizations for Project Zomboid Build 42.20.x+ REQUIRES ZOMBIE BUDDY v2.3.3 I updated all the patches so they actually WORK, not just fixing crashes. I also added ADDITIONAL patches to improve fps. Why? A lot of what the previous fps mod changed was either partially included in the original game or heavily changed where a simple migration was just not possible or even needed. The key word is partially. Work was still done to improve fps when it came to sprite batching. The RingBuffer patch was properly fixed and migrated with additional features. 3D model matrix caching was redesigned. Chunk shader caching now tracks shader changes. IndieGL state caching now respects frame resets. Collision migration. Chunk Map migration. Removed outdated patches and or hooks such as the Build 41 IsoMovingObject, Build 42.12 IsoMovingObject, and the Build 41 sprite-batching patch. Requires ZombieBuddy: https://steamcommunity.com/sharedfiles/filedetails/?id=3619862853 Based on Zed's Better FPS: https://steamcommunity.com/sharedfiles/filedetails/?id=3622986450 Workshop ID: 3793137588 Mod ID: ZBBetterFPSNG

1,192 Downloads Details →
Antibodies B42.20 Community – Project Zomboid Mod

Antibodies B42.20 Community

von 76561198005194733

Antibodies B42.20 Community Update ------------------------------------------------------------ NEW MOD - ADVERSE DRIVING CONDITIONS: DYNAMIC TRACTION! ------------------------------------------------------------ Looking for more dangerous and realistic driving in Build 42? Check out Adverse Driving Conditions - Dynamic Traction, which introduces dynamic traction loss, understeer, oversteer and spin events during rain, snow and poor road conditions. Dynamic Traction Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3786400622 ------------------------------------------------------------ ANTIBODIES B42.20 COMMUNITY ------------------------------------------------------------ A community-maintained update of the Antibodies mod for Project Zomboid Build 42.20. Antibodies enhances the vanilla zombification mechanic by introducing an antibody system inspired by real-life immune responses. Instead of zombification being an automatic death sentence, your character's immune system can fight the Knox infection. Your condition, wounds, hygiene and other factors influence how effectively your antibodies develop. Features: - Antibody development against Knox infection - Infection progression and recovery stages - Recovery can occur if antibodies overcome the infection - Health, fitness, fatigue, hunger, thirst and other conditions influence immune response - Wounds, infections and hygiene affect antibody development - Treatment and wound care can influence recovery - Medical information and antibody/hygiene tracking - Updated for Project Zomboid Build 42.20 POST-INFECTION RECOVERY Surviving the Knox infection no longer means immediately returning to full health. Your character now goes through a recovery period after successfully overcoming the infection. - Post-infection fatigue - survivors can remain unusually tired while recovering - Physical weakness - endurance drains faster during the recovery period - Activity-based exhaustion - running and sprinting place greater strain on a recovering survivor - Lingering sickness - mild sickness can persist after the Knox infection has been defeated - Gradual recovery - fatigue, weakness and sickness effects diminish as recovery progresses - Variable recovery - recovery duration and severity can differ depending on how severe the infection was The aim is to make surviving Knox feel like a significant event. Your immune system may have won the fight, but your character still needs time to recover from it. ------------------------------------------------------------ v0.3.0 - REPEAT INFECTION & IMMUNITY REBALANCE ------------------------------------------------------------ Repeat Knox infections have been substantially reworked. Surviving Knox infection no longer means future infections become trivial. Repeat infections now become progressively more severe, while the survivor's condition and how well they are cared for can make the difference between recovery and death. Changes: - Reworked repeat Knox infection behaviour - Repeat infections now progressively increase in severity - Repeat infection severity scales up to a maximum of 1.60x - Survivor condition and care have a greater influence on recovery - Poor condition can result in higher infection progression and a much more dangerous fever - Good care can meaningfully improve the chance of recovery - Repeat infections can cause severe health loss even when antibodies eventually overcome the infection - Added recovery handling to prevent survivors becoming effectively immune after repeatedly beating Knox infection - Improved post-infection recovery behaviour - Rebalanced sickness progression during repeat infections - Various fixes and internal changes to the infection and recovery systems Balance goal: Previous survival gives your character an advantage, not immunity. A well-cared-for survivor may overcome Knox infection repeatedly, but poor health, negative traits and neglect can still turn a later infection fatal. ------------------------------------------------------------ ABOUT THIS VERSION ------------------------------------------------------------ This is a community-maintained compatibility update for Build 42.20, with additional fixes and features to keep Antibodies working with current Build 42 systems. Original Antibodies mod: https://github.com/lonegamedev/pz_mod_antibodies Community update by Shazzi2k. Workshop ID: 3782193024 Mod ID: AntibodiesB4220Community

1,414 Downloads Details →
Infoteo's Vanilla Weapon Durability – Project Zomboid Mod

Infoteo's Vanilla Weapon Durability

von 76561198450882774

Infoteo’s Vanilla Weapon Durability x10 Build 42.20.4 Infoteo’s Vanilla Weapon Durability x10 aumenta considerablemente la durabilidad de las armas vanilla de Project Zomboid sin modificar su comportamiento general ni sus estadísticas de combate. El mod modifica directamente las definiciones de armas del juego y multiplica por 10 la condición máxima (ConditionMax) de todas las armas compatibles. Características Más de 400 armas vanilla modificadas. Durabilidad máxima ×10. No modifica el daño. No modifica la velocidad de ataque. No modifica el alcance. No modifica la probabilidad de crítico. No modifica ConditionLowerChanceOneIn. No modifica las animaciones. No modifica recetas. No agrega objetos nuevos. No utiliza Lua. Compatible con Project Zomboid Build 42.20.4. Compatible con Singleplayer. Compatible con Multiplayer. Compatible con Dedicated Server. ¿Qué modifica exactamente? El mod solamente aumenta ConditionMax. Por ejemplo: ConditionMax = 5 pasa a: ConditionMax = 50 ConditionMax = 10 pasa a: ConditionMax = 100 ConditionMax = 15 pasa a: ConditionMax = 150 El resto de las propiedades del arma permanecen sin cambios. Esto permite utilizar durante mucho más tiempo las armas encontradas o fabricadas sin convertirlas en armas indestructibles. Compatibilidad El mod modifica directamente las definiciones de las armas pertenecientes al módulo vanilla Base. Puede utilizarse junto a la mayoría de los mods que no modifiquen esas mismas definiciones. Si otro mod reemplaza las mismas armas vanilla, el resultado puede depender del orden de carga de los mods. No modifica armas agregadas por otros mods. Mod ID: infoteo_vanilla_weapon_durability_x10 # Agradecimientos Agradecimiento especial a **MineHost** por proporcionar infraestructura y apoyo para las pruebas relacionadas con servidores dedicados. Su colaboración ayuda a continuar revisando y adaptando mods para las nuevas versiones de Project Zomboid. # Permission & Redistribution Notice Este mod no puede ser copiado, resubido, redistribuido, espejado, modificado, republicado, empaquetado, incorporado en colecciones privadas o públicas, incluido en modpacks, almacenado en sitios de terceros, utilizado como base para otros mods, ni utilizado total o parcialmente sin autorización escrita explícita del autor. Queda expresamente prohibido realizar forks de este mod, ya sea de forma pública o privada, total o parcial, con o sin modificaciones, sin permiso escrito explícito del autor. También queda prohibido extraer, reutilizar, adaptar, renombrar, modificar o redistribuir cualquiera de sus archivos, scripts, assets, sonidos, texturas, configuraciones, código Lua, traducciones o partes internas sin autorización escrita explícita. Se permite únicamente compartir el enlace original de Steam Workshop. Cualquier copia, fork, redistribución, reupload, modificación no autorizada, uso parcial, uso total, publicación alternativa o almacenamiento fuera de la página original será considerado una infracción a los permisos establecidos por el autor. Workshop ID: 3712922318 Mod ID: infoteo_vanilla_weapon_durability_x10

1,138 Downloads Details →
[B42] Bear Speeds: Walk Slower/Faster Shamblers – Project Zomboid Mod

[B42] Bear Speeds: Walk Slower/Faster Shamblers

von 76561198154939931

I made this mod since i felt like sprinters were too much and fast shamblers were just not fast enough Once you realize you can power walk away from fast shamblers, theres no reason to run away This mod changes various aspects in zombie and player speeds, so you will find yourself in a hurry more often The mod is divided in 6 parts, so you can enable only the parts of the mod you want: (Percentages are an approximate) -Slower Player walking- Self explanatory, your character will walk slower by default (-23%) you wont power walk everywhere anymore Also affects sneak walking, otherwise you'd be faster sneaking than walking -Faster Fast Shamblers- This affects the speed of zombies in active "chase" (+43%) aka zombies near you with their arms reaching forward Their speed will be the same as a vanilla player walkspeed (when healthy and not exhausted) However, If you enable Slower Player Walking, zombies will be faster than your walkspeed Affects slow & fast shamblers -Slower Player Jogging- Jogging speed by default is reduced (-20%) enable this if you want to make it even more challenging to escape zombies sprinting is NOT affected -Faster Zombie Vaulters- Zombies get up slightly faster after climbing over fences or windows (+20%) This also affects the speed when zombies lunge at you after climbing a fence or window The next options are what i consider the "Hard" version of this mod DISABLE THE FASTER VERSION IF YOU'RE GONNA USE THE SPEEDY VERSION -Speedy Shamblers- Disable Faster Zombie Shamblers if you enable this option This affects the speed of zombies in active "chase" (+95%) aka zombies near you with their arms reaching forward Their speed will be FASTER than the vanilla player walkspeed However, If you enable Slower Player Walking, good luck Affects slow & fast shamblers -Speedy Vaulters- Disable Faster Zombie Vaulters if you enable this option Zombies get up significantly faster after climbing over fences or windows (+92%) This also affects the speed when zombies lunge at you after climbing a fence or window Workshop ID: 3527440286 Mod ID: BS_FasterFastShamblers Mod ID: BS_FasterZombieVaulting Mod ID: BS_SlowerPlayerJogging Mod ID: BS_SlowerPlayerWalking Mod ID: BS_SpeedyShamblers Mod ID: BS_SpeedyVaulters

847 Downloads Details →
Anime Music Pack(禁用刷新) – Project Zomboid Mod

Anime Music Pack(禁用刷新)

von 76561198392022663

禁用"Anime Music Pack"的磁带/碟片刷新 Workshop ID: 2947169884 Mod ID: AnimeMusicPack_X

417 Downloads Details →

Seite 671 von 2590 (62,148 Ergebnisse)

Project Zomboid Details →

Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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