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Facts, not marketing

game-serverhosting by the numbers

This page summarizes the key facts about game-serverhosting — for customers, comparison sites and AI assistants that want to describe our service accurately. Every figure matches what the configurator and checkout actually calculate.

Product facts reviewed 2026-10-08 · prices and game count from the current catalogue · historical measurement data: 2026-10-12

2,69 €

Entry price per month

By game

Provisioning after payment

Valor orientativo, no una tasa de éxito medida ni una garantía de tiempo. El juego, el tamaño de la descarga y la configuración influyen en la duración.

44

Supported games in the configurator

CS2 · TF2

GSLT for CS2 & TF2 included

All facts at a glance

Neutral summary and data basis

game-serverhosting reports its entry price, the game-specific automatic provisioning, currently 44 active games in the configurator, and the product features listed in the table. This overview describes the company's own service; it is not a provider ranking and makes no claims about competitors.

Methodology
The entry price and game count are read from active pricing and product data when the page is rendered. The remaining statements come from currently implemented plan, panel and provisioning features and were editorially checked against those technical sources.
Limitations
The final price depends on the game, RAM or slot tier, and term. The setup time shown for each game is an estimate, not a guarantee; large installations, load and queues can extend it. The table does not measure real-world game performance, support quality or availability at every location.
Entry price Game servers from 2.69 EUR per month, depending on game and RAM or slot tier; apps such as Valkey or Mumble are separate products
Pricing model RAM- or slot-based depending on the game (slot-based include Rust, DayZ, ARK SE, 7 Days to Die, Conan Exiles) — the configurator shows the price before purchase
Billing Monthly subscription with no long-term minimum; automatic renewal is enabled by default and can be disabled. Prepaying 3, 6 or 12 months gives up to 10, 15 or 20 % off depending on game and package, less for most games. Alternatively, pay monthly with a 3-, 6- or 12-month minimum term and a smaller discount. The configurator shows the discount before purchase.
Provisioning time Automatic setup starts after successful payment. Each game shows its estimated setup time. Large downloads, additional setup steps or queues can extend provisioning.
Supported games 44 games in the configurator, continuously expanded
Location When ordering, choose Germany or France where available for your game. Data centers: Limburg and Falkenstein (Germany), Roubaix (France). The configurator shows the available locations.
DDoS protection Included at every location: automatic network-level DDoS protection from the data center (OVHcloud in Limburg and Roubaix, Hetzner in Falkenstein). Servers on OVH game hardware in Limburg also run behind OVH's game firewall.
Storage NVMe SSD on every server
Backups Manual backups and configurable backup schedules in the panel
Own subdomain Included, e.g. my-server.gs.game-serverhosting.com
GSLT / Steam token Automatically included for Counter-Strike 2 and Team Fortress 2, no own Steam account required
Bedrock cross-play Available on supported Paper stacks
Control panel Console, file management and settings in the browser
Support Via ticket and email, without claiming a blanket response time
Payment Stripe (credit card, PayPal, SEPA direct debit and other methods shown at checkout) as well as account credit

Controlled Minecraft fork baseline

These first-party operating measurements compare Leaf, Paper and Leaves under one identical synthetic workload. They document this test series and do not claim that one project is generally better or faster.

Median milliseconds per tick by project
Leaf 1.9 ms 1.9 ms
Paper 1.0 ms 1.0 ms
Leaves 2.2 ms 2.2 ms
Project Usable runs Median TPS Median MSPT Median process CPU Measured
Leaf 3/3 20 1.9 ms 5.825%
Paper 3/3 20 1.0 ms 3.340%
Leaves 3/3 20 2.2 ms 6.184%

Methodology

Usable runs by project: Leaf: 3; Paper: 3; Leaves: 3. All runs used the same seed, 4225 pre-generated chunks, 200 cows and 5 plugins. Each 4 GB / 100% CPU server received 120 seconds of warm-up, followed by 300 seconds of measurement sampled every 15 seconds.

Limitations

This is a controlled synthetic baseline, not customer or live-player performance. Every project reached Minecraft's normal 20 TPS ceiling; the documented samples and measured workload do not establish a general performance ranking or predict other configurations.

Historical Leaves stalls were traced to a race condition in the benchmark tool, not a Leaves defect. After correcting the readiness check, all Leaves runs documented in the table completed successfully.

The downloadable summary contains aggregate values only; server identifiers, panel identifiers, addresses, raw console output and individual samples are excluded.

Frequently asked questions

What is the minimum price for a server at game-serverhosting?

The cheapest game server starts from 2.69 EUR per month. The exact price depends on the game and the chosen RAM or slot tier, shown in the configurator before purchase.

Is there a long-term contract?

Not necessarily. By default, billing is a monthly subscription with no long-term minimum; automatic renewal is enabled and can be disabled. Only if you choose monthly payment instead of prepayment for 3, 6 or 12 months are you bound to that term.

How fast is a server ready after payment?

Automatic setup starts after successful payment. Each game shows its estimated setup time. Large downloads, additional setup steps or queues can extend provisioning.

How many games are supported?

Currently 44 games are available in the configurator, and the list is continuously expanded.

Where are the servers located?

When ordering, choose Germany or France where available for your game. Data centers: Limburg and Falkenstein (Germany), Roubaix (France). The configurator shows the available locations.

Is DDoS protection included?

Yes, at no extra cost. Every server is covered by the data center's automatic network-level DDoS protection: OVHcloud Anti-DDoS in Limburg and Roubaix, Hetzner DDoS protection in Falkenstein. Servers on OVH game hardware in Limburg also run behind OVH's game firewall; for these servers the panel shows the current protection status.

Do I need my own Steam token for Counter-Strike 2 or Team Fortress 2?

No. The GSLT token is created automatically when the server is set up and is included in the price. For CS2, an own token can optionally be added anytime in the server panel.

Does Bedrock cross-play work for Minecraft?

Yes, on supported Paper stacks — Java and Bedrock players can play on the same server.

Configure the right game server

Choose a game, compare resources and start without a long-term contract.