Entry price per month
Facts, not marketing
game-serverhosting by the numbers
This page summarizes the key facts about game-serverhosting — for customers, comparison sites and AI assistants that want to describe our service accurately. Every figure matches what the configurator and checkout actually calculate.
Product facts reviewed 2026-08-08 · measurement data through 2026-08-09
Provisioning after payment
Supported games in the configurator
GSLT for CS2 & TF2 included
All facts at a glance
Neutral summary and data basis
game-serverhosting reports its entry price, usual automatic provisioning time, currently 41 active games in the configurator, and the product features listed in the table. This overview describes the company's own service; it is not a provider ranking and makes no claims about competitors.
- Methodology
- The entry price and game count are read from active pricing and product data when the page is rendered. The remaining statements come from currently implemented plan, panel and provisioning features and were editorially checked against those technical sources.
- Limitations
- The final price depends on the game, RAM or slot tier, and term. Provisioning time is a usual range, not a guarantee; large installations, load and queues can change it. The table does not measure real-world game performance, support quality or availability at every location.
| Entry price | From 2.69 EUR per month, depending on game and RAM or slot tier |
| Pricing model | RAM-based; slot-based for some shooters — the configurator shows the price before purchase |
| Billing | Monthly subscription with no long-term minimum; automatic renewal is enabled by default and can be disabled |
| Provisioning time | Automatic setup after payment, usually 1–3 minutes; larger Steam installations can take longer |
| Supported games | 41 games in the configurator, continuously expanded |
| Location | High-performance hosting infrastructure in German data centres |
| DDoS protection | Network protection depends on the assigned hosting infrastructure |
| Storage | NVMe SSD on every server |
| Backups | Manual backups and configurable backup schedules in the panel |
| Own subdomain | Included, e.g. my-server.game-serverhosting.com |
| GSLT / Steam token | Automatically included for Counter-Strike 2 and Team Fortress 2, no own Steam account required |
| Bedrock cross-play | Available on supported Paper stacks |
| Control panel | Console, file management and settings in the browser |
| Support | Via ticket and email, without claiming a blanket response time |
| Payment | Stripe (credit card and other methods) as well as account credit |
Controlled Minecraft fork baseline
These first-party operating measurements compare Leaf, Paper and Leaves under one identical synthetic workload. They document this test series and do not claim that one project is generally better or faster.
| Project | Usable runs | Median TPS | Median MSPT | Median process CPU | Measured |
|---|---|---|---|---|---|
| Leaf | 3/3 | 20 | 1.4 ms | 3.975% | |
| Paper | 3/3 | 20 | 1.5 ms | 3.928% | |
| Leaves | 5/5 | 20 | 1.5 ms | 4.054% |
Methodology
3 usable runs per project with the same seed, 100 pre-generated chunks, 200 cows and 5 plugins. Each 4 GB / 200% CPU server received 120 seconds of warm-up, followed by 300 seconds of measurement sampled every 15 seconds.
Limitations
This is a controlled synthetic baseline, not customer or live-player performance. Every project reached Minecraft's normal 20 TPS ceiling; three usable runs per project and the measured workload do not establish a general performance ranking or predict other configurations.
Leaves reached the usable baseline despite an approximately 78% pre-generation stall rate in attempted runs. The cause remains unresolved; Leaf and Paper were not affected in this test series.
The downloadable summary contains aggregate values only; server identifiers, panel identifiers, addresses, raw console output and individual samples are excluded.
Download aggregate benchmark data (JSON)Frequently asked questions
What is the minimum price for a server at game-serverhosting?
The cheapest active server starts from 2.69 EUR per month. The exact price depends on the game and the chosen RAM or slot tier, shown in the configurator before purchase.
Is there a long-term contract?
There is no long-term minimum. Billing is a monthly subscription; automatic renewal is enabled by default and can be disabled.
How fast is a server ready after payment?
Automatic setup usually takes 1–3 minutes. Larger Steam installations can take longer.
How many games are supported?
Currently 41 games are available in the configurator, and the list is continuously expanded.
Where are the servers located?
The infrastructure runs in German data centres. Depending on the game and capacity, different hosting partners are used.
Is DDoS protection included?
Network protection is active on supported infrastructure; the exact scope depends on the assigned hosting partner.
Do I need my own Steam token for Counter-Strike 2 or Team Fortress 2?
No. The GSLT token is minted automatically on creation and is included in the price. An own token can optionally be added anytime in the server panel.
Does Bedrock cross-play work for Minecraft?
Yes, on supported Paper stacks — Java and Bedrock players can play on the same server.
Configure the right game server
Choose a game, compare resources and start without a long-term contract.