Among Us normally runs through the official Innersloth servers. If you want a private environment with more technical control, you can run your own server with Impostor instead. Important: your own server does not replace the game rules, but provides the connection layer. You still have to coordinate lobby rules, group size, and mods cleanly.

When Your Own Among Us Server Makes Sense

A normal private lobby is enough for many groups: you create a room in the game, share the code, and adjust the rules in the lobby menu. Your own server becomes interesting if you want to run a fixed environment for your group, if you want to document technical settings in a traceable way, or if you work with compatible custom server setups.

game-serverhosting positions itself here as paid multi-game hosting with technical control, support, and transparent operating procedures. For you, that means you should not only ask whether a server starts, but also how you keep configuration, backups, ports, and support paths under control during operation. If you also run other survival or co-op servers, similar operating routines will help you, such as in Rent and Set Up a Valheim Server or Create and Restore a Minecraft Server Backup.

Requirements

You need an installed Among Us version, a reachable server address, the matching port, and a group that uses the same connection method. For Impostor, the official project page on GitHub is the most important primary source: Impostor describes the project as an open-source server for Among Us. Before making changes, check there which game versions and installation paths are currently supported, since compatibility for Among Us and community servers can depend on the version.

Also plan in advance whether you only want to play a private lobby without mods or a modified setup with custom roles. Mods increase the coordination required: all players should know which mod is installed, which version is used, and which roles are enabled.

Set Up an Impostor Server

In the starting setup, Impostor is planned as an open-source Among Us server. The basic process remains simple:

  1. Order a server from game-serverhosting
  2. Install Impostor or have it provided
  3. Select “Custom Server” in Among Us
  4. Enter IP and port

The exact installation depends on your package, operating system, and provided management interface. Before the first start, prepare the server address, the port, and access to log files. If the lobby is not reachable, you need this information for troubleshooting.

An existing example configuration looks like this:

{
  "Server": {
    "PublicIp": "0.0.0.0",
    "PublicPort": 22023,
    "ListenPort": 22023
  },
  "AntiCheat": {
    "Enabled": true,
    "BanIpFromGame": true
  }
}

PublicPort and ListenPort must match the port you enter in Among Us and that is reachable on the server. PublicIp with 0.0.0.0 is a placeholder in many server configurations for binding to all interfaces; for players connecting, you normally use your server's public address or domain. Change anti-cheat settings only deliberately because they can affect bans and disconnects.

Connect a Custom Server in Among Us

Start Among Us and look for the option for Custom Server or a corresponding server selection. Enter the IP address or domain and the port of your Impostor server there. Then create a lobby as usual and have a second player join as a test.

Do not only check whether the room appears. Start a short round, trigger a meeting, vote, and end the round. This tests more than the initial connection and lets you spot early whether roles, meetings, or votes cause problems.

Game Settings for Private Groups

For a round with about 10 players, this table can serve as a starting point. It is not a fixed performance or balance guarantee, but a practical starting configuration that you should adapt to your group's playstyle and experience.

Setting Recommended (10 Players)
Impostor 2-3
Kill cooldown 25-30s
Discussion time 30s
Voting time 120s
Vision 0.75x
Speed 1.25x

For new groups, less chaos is usually better: start with clear rules, moderate speed, and enough voting time. Experienced groups can vary kill cooldown, vision, and task count more strongly. At least 6 players are useful for a good gameplay experience; with 10 or more players, 2-3 impostors often work better than just a single impostor.

Custom Roles and Mods

Popular mods for Among Us are:

  • Town of Us – New roles such as Sheriff or Jester
  • The Other Roles – Many custom roles
  • Submerged – New map

Treat mods as a separate setup, not as a small side setting. Document mod name, version, and enabled roles before game night. If only part of the group has the matching mod installed, connection errors or unclear game situations can quickly occur. For regular groups, a short fixed checklist is worthwhile: check game version, check mod version, server reachable, start test lobby.

Check the Result

You can recognize a working setup by four points: the server starts without obvious errors in the log, Among Us connects through Custom Server, multiple players can join the same lobby, and a short test round runs through including meeting and vote. Only then should you activate more complex roles, changed ports, or additional mods.

If you run multiple game servers, apply the same care to other titles as well. Administrative processes such as roles, commands, and access control are similarly important, for example, in the guide to Valheim Server Commands and Admin Commands, even though the specific technology is different.

Troubleshooting

If nobody can connect, first check IP, port, and server status. If PublicPort, ListenPort, and the port entered in Among Us do not match, the connection typically fails before the lobby.

If individual players cannot join, compare game version, platform, mod status, and server selection. With mod setups, everyone involved must use the same foundation. Temporarily remove all mods and start a standard lobby to separate server problems from mod problems.

If players are disconnected during the round, check logs, anti-cheat settings, and the most recent changes. Do not implement several things at the same time. Change one setting, test again, and document the result.

Checks, Limits, and a Safe Way Back

The guide “Host an Among Us Server – Create a Private Lobby” applies to the server type described in the article and the version status visible at the time of review. Menu names, available versions, mod or plugin compatibility, and required resources may differ after updates. Therefore, do not transfer any values unchecked to another game, loader, or server version.

Before making changes to the world, savegame, configuration, or extensions, create a backup of the affected files. Then change only one related step and check it with the same client and server version you want to play with later.

Checkpoint Expected Result Abort and Rollback
Server start The server reaches the ready-to-use state without a new error message. In case of startup errors, undo the change and restore the latest backup.
Connection test A test account can connect via the address shown in the panel. In case of version or connection errors, compare version, port, and firewall rules again.
Function test The specifically changed function works without damaging existing world or game data. In case of side effects, stop the server and restore backed-up files.

A successful individual test is not a performance or availability guarantee. World size, mods, plugins, player count, network path, and simultaneous load can change the result. Document the version, change, and test result so you can understand later deviations.

FAQ

Can I simply play Among Us privately without my own server?

Yes. For many groups, a normal private lobby through the standard servers is enough. Your own server mainly makes sense if you want more technical control and a fixed environment.

Is Impostor an official Innersloth server?

No. Impostor is an open-source project for Among Us servers. Use the project page on GitHub as the technical primary source and check the current compatibility there.

Which port setting is used in the example?

The example configuration uses port 22023 for PublicPort and ListenPort. This port must match the server opening and the entry in Among Us.

Do I need custom roles for a good private lobby?

No. Custom roles are optional. For new groups, a stable standard lobby is often better because all rules remain understandable directly in the game.

What is the most important check before game night?

Start a test lobby with at least one second player and play a short round. This lets you check connection, lobby, meeting, voting, and basic stability beforehand.