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Don't Starve Together Mods & Plugins
Dieser Katalog listet 24.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Planter
von 76561198847497104
Original: Sanity Station Builder Usage - Press Ctrl + Plant Key (default z) to set a center point to align the grid from, then take the item you wanna plant to your mouse, and finally press Plant Key to start planting - Shift + Plant Key to clear center point and hide the highlight - Press Move Key to move to the center, and it will tell you how many trees are still a sapling around center
Pick Meat First
von 76561197995164346
When you play as Webber, auto-pick (spacebar) will prioritize picking up meat before anything else within a half-screen radius. Helps when spider farming. WARNING: This mod is no longer being maintained. If you don't like this mod, try: Pick-up Filters by Skrzelik. It does more than just meat prioritization. I am keeping this version around as a portfolio piece. It worked when I published it years ago. It technically still works, but it has a bug that was introduced by the numerous updates to DST engine since it was released. You can work around it by just moving and tapping spacebar again if you notice it get stuck. But understandably that's not good enough for most people. Maybe one day I will fix it, but since there are alternatives I don't see the point anymore. Would rather make new mods. Was good while it lasted! Thanks for those who appreciated it, and appreciate it still.
Evolving Maxwell Shadows
von 76561198102311542
PARTLY incompatible to the new maxwell rework from the game! Needs update... Lets you customize maxwell and especially his shadows! No original game scripts overwritten, so much more compatible to game updates! The Worker: Lumber/Miner/Digger were replaced by a single shadow, called Worker. You can give him an axe/pickaxe/shovel to tell him what he should do. Also giving him a pitchfork will make him pick things like bushes/grass/saplings/reeds or pickup things on the ground. By default his tools are consumed normally (except the pitchfork), but you can also make them last shorter/longer or infinite. There is also a bit of control: With a shovel the worker will only dig up stumps/graves. But if you (maxwell) also equips a shovel, he will dig bushes/grass/saplings too. Similar for the pitchfork: if you also have one equipped he will pick up everything pickable he can find. New: The worker will automatically switch equipped tool based on the nearest targets! The Duelist: The duelist starts with no weapon (20 damage with fists), and like the worker, you can give him equipment. You can give him weapons and armor (or helmet with armor values). This means that also his damage depends on the weapon you gave him. Like the worker, you can make the equipment last shorter/longer or infinte. Level System: (might be subject to change). Max level for duelist is 100 and for worker is 20. Every nightmarefuel you give them will increase the level by 1. Of course you can (pseudo) disable this if you don't like it (max level will then be 1, in modsettings you can define health/attack/workeffectivness to your liking, by default it will be low for lvl 1). A higher level means more health, attack or workeffectivness. This way your shadows will still be a great help in the lategame without being overpowered in the early game. Decay System: (might be subject to change). Since there is no need anymore to release a lumber to get eg. a miner, you could possibly use the shadows forever (if they don't die). Therefore I implemented the decay system, of course you can also disable this. The shadows will consume 1 nightmarefuel every day or if they don't have any in their container, will loose a level. If they can't consume fuel or a level 5 times, they will disappear. By giving them nightmarefuel you can heal them from decay. General: - Toggle them on/off by rightclick to allow/stop them working/fighting. (credits to rezecib) - Their speed will automatically match the speed of maxwell (credits to rezecib) - You can bind them to a position, so they wont follow you anymore, but work/fight within an area (by giving them the codex umbra page you can craft) - By rightclicking the Codex Umbra in your inventory you can call the shadows to you (eg. if you bound them elsewhere previously, but now need them) Examine: You can examine your shadow to get useful information, like Health, Attack, Workeffectivness, Level and Decay. Settings: Maxwell: - optional changes to maxwell himself: Hunger, Health, Sanity, Sanity Regeneration, number of nightmarefuel at start, learnable shadow recipes -> all default to vanilla game. - shadows sanity penalty -> by default 20 for worker (vanilla) and 30 for duelist (vanilla was 35). - shadow sanity drain -> by default disabled, but if enabled you will suffer sanity drain for every active shadow. - set the max amount of shadows (keep sanity penalty in mind) -> default 4 (vanilla) Levelsystemsettings: - Enable/disable it - Keep upgrade-fuel? Decide whether you want none, half or full amount of fuels used for upgrades back, when releasing the shadow (never gives it back if the shadow/you dies!) - Visuals? When upgraded the equipment of the shadow can change colour to indicate the level. You can change colour or disable it. - Set/disable the decay rate. 1 nightmarefuel every x days. General shadows: - Set durability of equipment used by shadows - default to *3 to compensate for early ineffectivity - Set range value for shadows to maxwell to keep them working/attacking. - Enable/disable additional information on examine. - Set a "HitStun Timeout" -> default from 0-5 seconds. This timeout prevents the shadows from doing the "hit" animation, which would prevent them to attack/run away. - Set Container Size for duelist and workers from 6 to 15 slots (default both 12, while duelists can only store equipments by default). Duelist Settings: - Set the health for level 0 and for level 100 of the duelist. -> default 100 to 2500 - Set the health regeneration for level 0 (doubles at level 100), keep in mind that giving him armor can make regeneration OP -> default 10 health per 2 seconds. - Set damage multiplier for level 0 and 100 -> default 1 to 5 (so will do five time the weapon damage at level 100) - Set Kiting tactic: Always tank, always kite or tank only while armor equipped. -> default smart - Set Kiting distance: Set the range the duelist aims to be away from enemy, before attacking again. Attack period is automatically adjusted to achieve your setting. -> default 5 - Set attack period. Attack every x seconds, if tanking. If kiting the attack speed is automatically adjusted to make kiting possible, depending on set kiting values. -> default 1 - Allow to attack shadow creatures -> default off Woker Settings: - Set the health for level 0 and for level 100 of the worker. -> default 1 to 250 - Set the health regeneration for level 0 (doubles at level 20) -> default 2 health per 2 seconds. - Set working effectivness at level 0 and 100. Chop+Mining can get worse and better. Dig only worse and Pick only better than default player. -> default -> *0.333 to *3 (so at level 0 he is 3 times slower than a player while at level 20 he is 3 times faster) - Change the shovel equipped behaviour mentioned above. -> default: only dig bushes/grass/saplings when maxwell has also shovel equipped. - Change the preferable tree stage for the lumber to cut trees. -> defaults to "only tall trees" (fully grown). - Tell the lumber if he is allowed to cut specific trees without seeds. -> defaults to no. - Set the range of sight from maxwell to help them find materials and start working Even more customization: I put the lists to allow actions/items into its own file "BM_AllowedItemActions.lua". You can change its content to your liking, to allow/forbid specific actions on things or to change the allowed content of shadow containers. Dont forget to back up your file somehwhere outside the modfolder, since an mod-update will resett this file. Credits: - Wexxers mod Better Maxwell which was the base, but I rewrote from scratch and alot of own ideas. - The Good Guy's mod Smarter Shadows for the idea to ignore some more things. - Rezecibs Rezecib's Rebalance for the idea to toggle them on/off and adjust their speed automatically to the one of maxwell. - Golden Demon for valueable suggestions and alot of bugtesting! Your help: Please leave feedback, suggestions, bugreports and especially: Also take a look at other mods I made, see my workshop ;)
Birchnut Tree seed drop tweaks
von 76561198065392296
A minor tweak to make Birchnuts drop behavior more like pinecones to help prevent their tree's extinction during other seasons. - Fully grown Birchnut tree drops 2 birchnuts. (From 1.) ( Additonal +1 in Autumn for a total of three.) - Middle size Birchnut tree drops 1 birchnut. (From none.) This doesn't change their behavior in Winter. Chopping a Birchnut in Winter will not yield any Birchnuts.
Strong Girl.lua
von 76561198867441785
This is a mod that makes changes to Wendy's skill tree and does not guarantee compatibility with other mods that do the same thing. This mod is still in development, what you see here is about 40% of what is expected to be made for this mod, and since I have things to take care of in real life next, I've decided to release the tested parts first as an experimental version. Custom content (such as damage values or skill cooldowns) is not supported at this time. It is not expected to be supported in the future either. (Why? Because Wendy is TOO STRONG. LMAO) Here are the main modifications. For Wendy's lunar skills: - Moon Stone can transform Abigail's form. Wendy can now transform Abigail into Gestalt ver form on any non-new moon night using a Moon Stone with a Mooncaller's Staff inserted. - Transform Abigail into Normal form next to a Moon Dial on any non-new moon night. Wendy can also use the Moon Dial to try to convert Abigail from her Normal form to Gestalt ver form on nights when the moon is full. - Abigail in Gestalt ver form has the following characteristics: - Is Planar Entity. - Attacks become a form that compresses itself into a spherical dash. Damage is attempted every frame against creatures that encounter it (but for targets that have already been hit once, the second and subsequent damage has only a 7% chance of taking effect). - When attacking, she cannot be selected as a target. - Damage: 100 normal + 50 planar during the day, 133 normal + 67 planar at dusk, 175 normal + 75 planar at night. - Attacks on boss are only 75% of normal. And will kill small creatures that can be captured in one hit, regardless of their health. - Dash is an AoE attack, but has a very narrow range. - Revenant Restorative, Spectral Cure-All, Nightshade Nostrum, and Cursed Vexation will not take effect, and if Abigail in Normal state has the effects of these potions on her own, they will immediately be nullified when she switches from Normal to Moon Spirit state. - After using Luminous Wrath on Abigail, in addition to gaining an additional 100 points of planar damage, Abigail's damage will remain at its highest level, while unlocking a special attack method. - When using the Dash command on Abigail, she will compress herself into a sphere to dash in a straight line. The cooldown for this command becomes 6 seconds. - Abigail will be able to attack Shadow creatures, but Shadow creatures killed by her will not drop any items (except pieces). - If Abigail has the effect of Luminous Wrath, when the Escape command is used, she will launch a special attack in which she hits a target she hates in a special trajectory in a series of hits that stops after 10 hits or the target's death. - If dead, she will revert to her normal state. - Normal Attack - Dash Attack - Special Attack For Wendy's Shadow skills: - Now, if you activate a Level III skill of this branch and you attack an enemy with Abigail's Vulnerability effect 6 times within 5 seconds, then Abigail becomes Shadow Form for 10 seconds and immediately casts the Fear skill once. If Abigail is already in Shadow Form, the duration of Shadow Form reverts to 10 seconds and immediately casts the Fear skill once. - If you activate a Level III skill from this branch and you use Cursed Bitterness on Abigail, then Abigail will remain in Shadow Form for the duration of Cursed Vexation. - Abigail in Shadow Form has the following characteristics: - The maximum single damage taken is 75. - When Abigail is attacked, if a Horn Attack is available, she is immune to that damage and releases a Horn Attack. - Gain an additional 25 planar damage. - If the Escape skill is used and a Horn Attack is available, she will release a Horn Attack. - When releasing the Fear skill, she will generate Shadow Flames underneath her to damage enemies, which cannot be selected when released. If the current Fear skill is released by Wendy's command, the cooldown of the Fear skill becomes 6 seconds. - When releasing the Horn Attack, Abigail will hide herself and generate horns in 8 directions around the enemy she hates or the enemy attacking her to pin down the enemy. The horns will damage any enemy that touch. When the horns polymerize together, damage will be dealt again to enemies within the polymerization point. - Luminous Wrath will no longer be in effect. If Abigail in Normal state has the effect of Luminous Wrath on itself, then when switching from Normal to Shadow state, Luminous Wrath will immediately expire. - Shadow Flame - Shadow Horn For Wendy's Ghost Team branch: - All commands can bind a hotkey, which can be pressed to release a command - The Escape command will cause Abigail to dissipate in place and appear after a certain amount of time. - All commands will no longer share a cooldown, but will have separate, distinct cooldowns. Expected updates for the next non-bugfix release: potions branch (This update will be later than I expected due to some unspecified issues I'm having trouble resolving with textures and animations, sorry about that.) - Tier 1: Allows direct consumption of a portion of potions made by Wendy (contains Revenant Restorative, Spectral Cure-All, Nightshade Nostrum, Vigor Mortis, and Ghastly Experience) - Tier 2 Branch 1: Unlocks the “Wraith's Wreath”, which allows other potions that cannot be consumed to be gained by applying (or fueling) to it(includes two shield potions, lunar/shadow potions, and Nightshade Nostrum). - Tier 2 Branch 2: Some potions will last a bit longer. - Tier 3: Unlocks the recipe for “Ghastly Experience”, a potion that will allow you to go out of body for a period of time. (An out-of-body soul is “not the same as” a ghost created after death, allowing the soul to remember where it's been, attack, etc.) Due to the complexity of implementing this feature, it will be updated in a later version. - Other Quality-Of-Life updates regarding the Potions branch: Vigor Mortis will boost your movement speed by an additional 10%. Picnic Baskets require no skill points and allow the addition of assorted petals, dishes, etc. to them. Shield Potion will protect you from the knockback. (I mean, you will be immune to it.) - Souls can haunt potions (including shadow/lunar potion) for special effects. Anyway, more details on the mechanics of out-of-body will be revealed in a more recent release! Future updates: - More skills will be added to the Ghost Team branch (follow closely, swap positions, quick summon) - Reworks to the Mourning Glory branch. (Stay tuned for Wendy's Possessed Creature entourage) - More quality of life skills more in line with persona? Known Issues: - Why is there nothing? Come and cause trouble for me! XD
showme health
von 76561199088047561
a health bar work base on the showme or insight mod insight"s workshop id must be the 2189004162
六格装备栏(适配艾丽娅RE版)
von 76561198308919544
继承自https://steamcommunity.com/sharedfiles/filedetails/?id=2798599672 适配了直到2025年6月4日版本的艾丽娅RE https://steamcommunity.com/sharedfiles/filedetails/?id=2418617371 与之前的六格相比,新增了将贤者之石、灾祸之玉、兔子脚、烧瓶中的小人、玛尔琼斯家徽、死海使徒勋章、新世纪福音纹章、末日真理刻印添加到额外饰品栏位的效果
Popko And PPmi
von 76561198099940860
Info This mod add the character Popko & Pipimi , who're from animate Pop Team Epic. Have Fun! Popko: Health:150 Hunger:150 Sanity:50 Easy to get anger, but easier to get peace. Really dosen't care about her weapon. Kill for blood (and love, the most important things, love dude).
Winged The Fox
von 76561198122116981
I tried to balance character, so don't think that it will just play for him. Special thanks to Kodi-Fox and ꧁Skaily Foxy꧂ for drawing sprites and other creative work! You can also get acquainted with our other works. You can order your character if you like our quality and work on the characters :3 If you are interested in something, be sure to write, we will answer. Don't forget to put your rating! This motivates us to do further things. Old Versions Winged Fox: For DST/For DS
Always fresh[可调节]
von 76561198369859611
来源Mod:Always Fresh 冰箱保鲜效果调节 更多内容点击下面网址
Invasion
von 76561198069371509
Invasion Description Adds ship crashes throughout the world belonging to an invading alien race, the 'Luneoids'. These creatures only come out from dusk till dawn and will continue to land more ships across the world each day. Content -Alien creature, the 'Luneoid' -Ship crashes throughout the world -Alien presence drains sanity -Aliens have a chance to drop nightmare fuel -Ships drop gears and nightmare fuel -Minimap icon Compatibility Works with Don't Starve Together. For Don't Starve use this version - http://steamcommunity.com/sharedfiles/filedetails/?id=375580635 Please feel free to give your feedback, I would like to improve the mod as much as possible!
Undertale Music Mod: No Filter
von 76561198041811787
Undertale Music like the other mod, but with out the filter! Song List is as follows: Main Theme: Once Upon A Time Danger Music: Stronger Monsters and Enemy Approaches Fall: Fall Work - Fallen Down Fall Dusk - It's Raining Somewhere Else Fall Night - Premonition Fall Epic Fight - Hopes and Dreams Spring: Work - Dating Fight / Dating Tense Combo Dusk - An Ending Night - Mysterious Place Epic Fight - Megalovania Summer: Work - Another Medium (Credit goes to Mapletone: https://www.youtube.com/watch?v=lOuPEbETlbM) Dusk - For the Fans Night - Uwa! So Temperate Epic Fight - Death By Glamour Winter: Work - Snowy Dusk - Chill Night - But The Earth Refused To Die Epic Fight - Bonetrousle Note: Some of these are not made by me, all credit goes to thier makers, and of course, Toby Fox.
The Noise
von 76561198101384696
This brings The Noise from Pizza Tower to Don't Starve Together! Art, scripting, lines, and sound design by Kyoobot. Now Noise has a custom weapon, his shiny red bat! Currently this is a work in progress, the description will be updated when it is finished with final details.
Autumn Music Restoration
von 76561198051415780
In the recent Woodie update, the autumn Work/Busy and Fight/Danger songs got replaced with new ones. This mod changes the songs back to the original ones. I plan to add an option to let the new songs play on the ocean and/or lunar island. To clarify, the new music directly overrides the "normal" (=autumn) tracks in the sound events. It is not clear if this was an accidental leftover from gameplay tests, or if Klei really decided to secretly renovate DSTs soundscape. It has been marked as unintentional and will be changed in one of the upcoming patches. There is no "sound" category on this Workshop. The tags are really silly, does anybody even use them?
自定义快捷物品栏(Fast Equipment)
von 76561199011696463
原作者MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2846800768&searchtext=%E5%BF%AB%E6%8D%B7 模组功能介绍: 在物品栏上方添加快捷装配栏,再也不用在格子里找半天工具辣! 鼠标点击(可以设置左键/右键)更加方便的装备上武器/工具,也可以设置快捷键。 如果应用了融合背包布局(即背包显示在物品栏下方)或45格mod,请在mod设置“布局向上偏移”中自行调整。 如果应用了五格装备栏/六格装备栏,请在mod设置“布局偏移”中自行调整。 本MOD内容修改 所有快捷栏由玩家拖动物品进行链接(理论可链接任何物品)。 最新更新 mod设置页 纵向为 "默认" 自动识别 背包/是否融合背包 布局调整UI位置 横向为 "默认" 自动识别 5/6格背包/勋章mod 布局调整UI位置 出现报错 删除 C:\Users\用户名\Documents\Klei\DoNotStarveTogether\一串数字\client_save\my_customize_inventory 文件后 重新订阅即可 1.3.7 修复反馈的一些mod不兼容奔溃bug 修复独行长路mod兼容问题(导致上下地洞不在楼梯附近的bug) 1.3.4更新 mod设置新增重复点击卸下装备(默认开启) 1.3更新 优化重新加载游戏快捷栏物品图标显示问题 mod设置页 更多物品栏支持为默认时 自动识别背包/是否融合背包布局调整UI位置 兼容骑牛显示状态MOD(Beefalo Status Bar)UI布局 1.2更新 优化已链接物品可以再链接到其他快捷栏按键上(删除原来快捷栏位置) 支持更多快捷按键 新增游戏内隐藏显示快捷栏按键(mod设置页面设置,隐藏后不影响快捷键触发) 1.1更新 新增快捷键物品缓存功能,重新加载游戏快捷栏物品不会再清空
More Map Icons (PT-BR)
von 76561198815744299
Adds more map icons. • Origin This mod is a translation of the original mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2021943702
Come to my pocket - fixed version
von 76561198155075493
所有掉落物会自动进入背包 All of the drop will come to pocket. 修复了原版只对主机有效的问题 fix the original mod that only work with host. 基于原版修改,如原作者要求我会将其删除 based on the original mod,I will delete it if asked. 1.3.4 更新------------------------------------------------- 修复了使用伐木工时崩溃的问题 1.3.4 Update--------------------------------------------- Never crash when using Woodie
spoiled child warning
von 76561199002539048
1.燃烧警告(燃烧,闷烧检测,宣告最近距离玩家ID与昵称,后台可见) 2.建筑摧毁警告(访客破坏建筑会有警告,包括且不限于伍迪技能,锤子,亮茄锤子,间接爆炸拆家等,boss拆家会有警告,爆炸摧毁建筑物也有警告,水中木消失警告) 3.访客掉落 (地上掉落猪王,地下原地掉落,修改自https://steamcommunity.com/sharedfiles/filedetails/?id=2839945490)4.访客无法打开蘑菇灯拿取启迪碎片,访客吃眼球,犀牛角,曼德拉类别料理,齿轮等有警报 5.危险道具使用警告(星杖,风向标,亮茄炸弹,分解法杖分解建筑等) 6.采摘人工种植花报警 7.当服务器内仅剩一人且为访客时,若访客做出拆家行为服务器会自动踢出且回档 每日自动宣告天数,方便后台查阅回档,宣告玩家熊孩子行为时会宣告科雷id,后台日志可查,方便管理封禁。
Onmyoji_Dishitian
von 76561199223901538
Desert Coffee Forked
von 76561198042409790
An updated(and fixed) version of Mert the Turk's desert coffee mod, this version is the official continuation of Desert Coffee, as Mert the Turk is far too busy with real life to continue updating the original. Therefore I have decided to carry the torch from here-on out. I have fixed major issues involving 1.0.6 and 1.0.7, including MISSING NAME on everything and have also rewrote the languages to use their own lua files, this will make it easier to implement new languages. Version 1.1.4 has cleaned up the mod's code a fair bit, hopefully issues involving the compatibility patch with Green World and just the coffee script in general are resolved. As of version 1.1.3 of the mod, if playing Green World by I scream icecream, the buff for coffee is applied via a Green World style buff, it still functions the same as normal, but this implementation was necessary to fix incompatibilities with the mod's speed buffs(I.E. Haste Potion and Well Fed from Froggie Bunwich/Fish Tacos) Without Green World enabled, Coffee and Cooked Coffee Beans will still behave as they did prior to the 1.1.3 update. This mod allows you to find Coffee Plants within the Dragonfly Desert biome, if you run out of plants you can craft more with a set recipe detailed below.(Crafting Recipe disabled by default, you may pick one of five options.) Using 4 coffee beans or 3 coffee beans and 1 sweetener(honey/honeycomb) in the crockpot, you can make coffee which grants a massive speed bonus for 4 minutes(Half an ingame day) Alternatively you can eat cooked coffee beans for the same speed bonus, but only for 30 seconds(one ingame day segment, or 1/16 of a day) Crafting Settings ---------------------- Disabled - Disables the Recipe(Default) Simple - 1 Birchnut, 2 Charcoal, 8 Ash - Food Tab - Alchemy Engine Standard - Legacy Recipe - Food Tab - Alchemy Engine Legacy - 1 Scales, 8 Twiggy Tree Cones, 8 Ash - Refine Tab - Shadow Manipulator Legacy Food - Legacy Recipe - Food Tab - Shadow Manipulator Comes in 3 languages, English, Simplified Chinese(Generic Text Only) and Russian. If you want to talk to me about adding in your language, I can usually be found on the Island Adventures discord.
[OLD] [DST] Solaxe, The Lemon Roo
von 76561198055327270
This mod adds a playable lemon-loving kangaroo character to the game. His favorite thing to do is sharing lemonade during a hot day. *Has Australian roots *Fast hopper *Good at dealing with heat *Can make tasty lemonade BASE STATS: Health: 200 Hunger: 180 Sanity: 180 THE PROS: +Has increased movement speed by 40% +Good at avoiding heat +Has access to a unique crafting recipe for Lemonade *Lemonade is a food item that regenerates you: 8 Health, 4 Hunger, 30 Sanity *Lemonade is crafted by using: 1 Rot, 2 Seeds and 2 Ice The character is a great choice for the New players! **The speech lines might get updated/personalised to the character in the future. Thanks a lot of all the Favs and good reviews!
Fusion Stack
von 76561198120323148
Combine the features of stacking armor and anything item in the inventory with stacking items such as rocks, wood, gold, all loot dropped. By default 100 stacks are enabled with a maximum of 999 stacks.
rock avocado fruit correction(石果修正)
von 76561198808675671
Now - v1.5 Now we have the English configuration! Old - v1.4 supports you to freely adjust the drop ratio of rocks, nitre and flint within a certain range. The default scale is 2:2:1. At the same time, the original stone drop probability becomes adjustable (the probability of falling ore can be increased), which is not adjusted by default. default setting ( which you can see in the mod setting ) : Probability of dropping stones : 4/(4+4+2)=40% Probability of dropping nitres : 4/(4+4+2)=40% Probability of dropping flints : 2/(4+4+2)=20% Probability modification of dropping minerals : 1 Old - v1.3 What: Increase rock avocado fruit drops: nitre+ flint. rocks nitre flint, equal probability. Why: Difficult to obtain later in the game Ref: LongFei_aot.Don'tStarve Mod编程综述https://www.jianshu.com/p/d7fe2d2117cd star.Mineable Gemshttps://steamcommunity.com/sharedfiles/filedetails/?id=380423963
Stackable Rabbits
von 76561198029705851
Every version claiming that it would allow rabbits to stack in DST always crashed my game. So far, this one has worked well for me and hasn't crashed so I decided to post it for everyone. Please notify me if your game crashes from it and what caused the crash and I will see what I can do. There isn't much code to the mod, so whatever the crash is SHOULD (cross my fingers) be easy to fix. Also, I wanted to make you aware of the fact that if you murder the stacked set of rabbits in your inventory, the resulting number of morsels will be depicted incorrectly, though will still be correct in the background. For example: I 'murdered' 8 rabbits and got 3 morsels. Then when I went to my inventory and moved the 3 morsels to another slot, the number changed to 8 as it should have been all along. I do not know how to fix this weird bug so if anyone has a recommendation that doesn't crash the mod-please let me know. I am perfectly fine living with this issue since it hasn't caused a crash, still allows the rabbits to be stacked, and in the end results in the correct number of morsels anyway.
Don't Starve Together Details →
Don't Starve Together Guides
Don't Starve Together Mods installieren – Server & Client
Installiere Don't Starve Together Mods sauber per Workshop-ID, aktiviere sie pro Shard und behebe typische Fehler auf dem Server.
Don't Starve Together Server mieten – Koop-Guide
Don't Starve Together Server einrichten: Cluster-Token, Caves, Mods, Weltoptionen, Prüfung und Troubleshooting für deinen Koop-Server.
Don't Starve Together Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Don't Starve Together Server mieten