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Mods & Plugins für Don't Starve Together
Dieser Katalog listet 24.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
姿态轮盘服务器版-Gesture Wheel[DST]
von 76561198816672588
Good news! There is now a more user-friendly conversion module available that turns a local module into a server module: https://steamcommunity.com/sharedfiles/filedetails/?id=3486375086&searchtext=%E5%AE%A2%E6%88%B7%E7%AB%AF%E6%A8%A1%E7%BB%84%E8%BD%AC%E6%9C%8D%E5%8A%A1%E5%99%A8%E6%A8%A1%E7%BB%84 原作者:https://steamcommunity.com/sharedfiles/filedetails/?id=2846271782
DST API Complete Extension For VSCode
von 76561198236726192
Don't Starve Together API Complete Extension For VSCode 🎮插件下载/Extension Download - 在 **`VSCode`** 的 **`插件市场`** 中搜索关键字 **`dst-lan`** 即可找到并安装本插件。 - To find and install this Extension, search keyword **`dst-lan`** in the **`VSCode Extension Marketplace`**. - 不再支持 `1.73.0` 以下版本的 `VSCode` - No longer supports `VSCode` versions below `1.73.0` 👁🗨版本兼容性/Version Compatibility - 同步 "Don't Starve Together" 版本 `619045` 。 - Synchronized with "Don't Starve Together" version `619045` . 🗼注释项目地址/Comment Project URL - Git: https://github.com/b1inkie/dst-api 📖help - 安装插件后,直接键入`help`,点击提示框中的`help`补全的右尖括号,将可以看到详细信息: - After installing the plugin, type `help` and click the right angle bracket for `help` in the prompt box to see detailed information: 💊糖/suger - `p+预制物ID` -> `预制物id补全,可以输中文译名查找` (隔段时间会更新) - `p+prefabID` -> `Prefab ID completion, can search by translated name` (Updated periodically) - `g+方法名` -> `不常用全局方法查询(常用的可以直接敲出来,不常用的会被丢进g+里)` (开发中...) - `g+method` -> `Less Frequently Used Global Method Lookup (Commonly used methods can be typed directly; less common ones are included here)` (WIP) - `正常触发方法+i` -> `启发模式:提供一些快捷代码块` (开发中...) - `Normal Trigger Method+i` -> `Inspiration Mode: Provides some quick code snippets` (WIP) 😎成为贡献者/Become a Contributor 💖lan的话:/tips from lan: - 注释模板的语法已修改成`lua`,方便大家补充. - The syntax of the comment template has been modified to `lua` for easier contribution. - 当然,如果您有任何形式的注释文档(尽量有一定格式的,最好能用`正则`处理的),也可以直接丢给我,我会加以处理并整合到插件中,我会在`贡献者`中附上 **`您的名字`** - Of course, if you have any form of comment documentation (preferably with a certain format, ideally processable with `regex`), you can also send it to me. I will process and integrate it into the plugin, and I will include **`your name`** in the `Contributors` list. 🧮目录结构/Directory Structure 中文: scripts_cn ├── components-组件 │ └── ...-所有组件 ├── system_components-系统组件 │ ├── AnimState-动画 │ ├── Transform-形态 │ ├── Physics-物理 │ └── SoundEmitter-音效 ├── constant-常量 ├── entityscript-实体方法 ├── global_fn_maybe-可能的全局方法 ├── method_custom-找不到归宿的方法 ├── tags-标签 ├── var_name_components-组件名翻译 ├── var_name_dst-饥荒词汇翻译 └── var_name_custom-自定义词汇 English: scripts_en ├── components-Component │ └── ...-All Components ├── system_components-System Components │ ├── AnimState-Animation │ ├── Transform-Transform │ ├── Physics-Physics │ └── SoundEmitter-Sound ├── constant-Constant ├── entityscript-Inst Method ├── global_fn_maybe-Possible GLOBAL Methods ├── method_custom-Can not find the parent ├── tags-Tag ├── var_name_components-Component Name Translate ├── var_name_dst-DST Vocabulary Translate └── var_name_custom-Custom Vocabulary 🎈如何贡献/How to Contribute - `scripts_cn` 下放着所有要注释的文件,写好后, `pull request` 即可. - All files to be commented are placed under `scripts_en`. After you have written the comments, submit a `pull request`. - 🪁注目: 由于 `scripts_en` 是从 `scripts_cn` 拷贝过来的, 所以包含了大量中文,如果您发现了中文部分,您可以删除,也可以修改为英文. 相反的,如果 `scripts_cn` 中您发现了大量英语内容,也可以将其翻译成中文. - 🪁Note: Since `scripts_en` is copied from `scripts_cn`, it contains a lot of Chinese text. If you find any Chinese content, you can delete it or translate it into English. Conversely, if you find a lot of English content in `scripts_cn` , you can translate it into Chinese. 💡格式/Format - ignore 🎬补全预览:/Completion Preview: 🥢切换到中文/🍴Switch To English `ctrl + shift + p` -> `dst-lan: toggle language` 切换语言后,请务必点击重启/After switching the language, please make sure to click Restart. ## ✨Extra: - Lua 语法高亮/Lua Syntax Highlighting: - 自动生成注释模板/Comment Template: - 写不下了
The Legend of Zelda: The Wind Waker Music
von 76561198093157509
I meant to do this one sooner but ever since getting back into this game after more than a decade, I decided I couldn't put it off any longer. This is my favorite Zelda game and one of my all-time favorite games in general. I could listen to the music for days. I'm not sure if I'll do any other Zelda mods in the future, but I wanted to at least do this game some justice. By the way, I experimented and found a way to set Summer's boss fight to alternate between both of Molgera's themes because I just couldn't leave out the second one, being one of my favorite songs in the game. Because of how I had to set it up, the music stops abruptly when disengaged from the boss. I don't know how to fix this and I apologize. I don't own any of this music! It all belongs to Nintendo. Changed music: music_FE (Main Menu Theme): Title music_FE_WF (Winter's Feast Main Menu Theme): Title music_FE_yotc (Year of the Carrat Main Menu Theme): Title DST_theme_portaled (Character Select Theme): Menu Selection jukebox (Item Collection Menus): Beedle's Shop/Fairy Spring gramaphone_ragtime (Credits Theme): Staff Credits music_work (Autumn Working): Outset Island music_work_dusk (Autumn Dusk Working): Dragon Roost Island music_work_night (Autumn Night Working): Inside a House music_work_winter (Winter Working): Forbidden Woods music_work_winter_dusk (Winter Dusk Working): Hyrule Castle music_work_winter_night (Winter Night Working): Tower of the Gods music_work_spring (Spring Working): Ocean music_work_spring_dusk (Spring Dusk Working): Windfall Island music_work_spring_night (Spring Night Working): Inside Forest Haven music_work_summer (Summer Working): Departure music_work_summer_dusk (Summer Dusk Working): Earth Temple music_work_summer_night (Summer Night Working): Dragon Roost Cavern music_work_cave (Cave Working): Dungeon music_work_ruins (Ruins Working) Ganon's Castle music_danger (Autumn Enemy Fight): Battle music_danger_winter (Winter Enemy Fight): The Tower of Forsaken Fortress music_danger_spring (Spring Enemy Fight): Maritime Battle music_danger_summer (Summer Enemy Fight): Gohma Battle First Half music_danger_cave (Cave Enemy Fight): Kalle Demos music_danger_ruins (Ruins Enemy Fight): Gohma Battle Second Half music_epicfight (Autumn Boss Fight): Jalhalla music_epicfight_winter (Winter Boss Fight): Gohdan music_epicfight_spring (Spring Boss Fight): Helmaroc King music_epicfight_summer (Summer Boss Fight): Molgera/Molgera (2nd Time) music_epicfight_cave (Cave Boss Fight): Mini Boss music_epicfight_ruins (Ruins Boss Fight): Puppet Ganon (Puppet Mode) music_epicfight_stalker (Ancient Fuelweaver Boss Fight, Phase 1): Puppet Ganon (Snake Mode) music_epicfight_stalker_b (Ancient Fuelweaver Boss Fight, Phase 2): Ganondorf Battle music_dawn_stinger (Night-to-Day Transition Jingle): Get Item music_dusk_stinger (Day-to-Dusk Transition Jingle): Imprisonment music_hoedown (Woodie's Werebeaver Form): Kalle Demos (2nd Time) music_hoedown_goose (Woodie's Goose Form): Jalhalla (2nd Time) music_hoedown_moose (Woodie's Moose Form): Gohma First Half (2nd Time)
Craftable Salt Crystals
von 76561198163111202
Since Salt Crystal is not renewable(currently) so yeah you can craft it now Add food item to craft salt crystals by mixing rocks, Ingredient is configurable, needs 3 rocks to craft 1 salt by default.
Craftable Gems
von 76561198256572777
Craft orange, green, and yellow gems with moderately irritating recipes, aimed at making them obtainable but annoying to craft. Can be crafted at a repaired Ancient Psuedoscience station. Recipe: Orange: 3 desert stone, 2 thulecite, 8 nightmare fuel. Green: 20 living logs, 1 orange gem, 5 thulecite. Yellow: 1 purple gem, 40 lightbulbs, 1 red gem
Sleepy
von 76561198016762743
commission by SleepyTGF commission info here ----------------------------------------------- Character Name : Sleepy Health : 200 Sanity : 150 Hunger : 175 come with exclusive weapon : Mints on stick (infinite use) melee attack do 75 damage right click for ice attack for 150 damage cost 15 sanity sanity regenerate at around 1 per 5 second hp regenerate at 1 per 1 second compatible with costume in game an ability to sleep anywhere(is this even possible)
偶像活动Aikatsu!
von 76561199659837472
原作为《偶像活动》。 制作:不察中情 模型绘制:凡尔赛/凡爾賽 海报绘制:如月退 【星宫莓】 喜欢的食物:水果圣代(额外回复20点生命) 三维:生命150 饱食200 理智150 移动速度:提升30% 起始物品:麦克风(武器)、饭勺(工具)、偶活背包(14格) 【偶活背包】14格储物,防水保鲜,不可燃烧,可放进物品栏,死亡物品不掉落,给予1个蓝宝石升级永鲜,给予2个蓝宝石升级返鲜。 【麦克风】无耐久;初始攻击力25,攻击范围8,AOE伤害;砍伐、采矿效率翻倍;在黑暗中发光,光照范围4;给予红宝石升级,每升1级提升15点伤害,满级5级。 【饭勺】无耐久,可挖掘、锤击。 【气场】装备时每3秒回血回san10点,消耗3点饱食度,饱食度为0时停止回复效果。
剧毒料理wenlan_poisonous_foods
von 76561198840363538
各项数值可在配置里调整(可以反转数值后当正常食物食用) 【料理烹饪配比条件】: 剧毒怪物肉丸:2怪物肉(生干)+2红蘑菇(生熟),无不可食用 剧毒怪物肉串:1怪物肉(生干)+1红蘑菇(生熟)+1绿蘑菇(生熟)+1树枝 剧毒榴莲馅饼:2榴莲(生熟)+2红蘑菇或绿蘑菇、蓝蘑菇(生熟) 剧毒水果糖:1红蘑菇或绿蘑菇(生熟)+水果度>0+甜味>=1 剧毒蔬果沙拉:红蘑菇或者绿蘑菇、蓝蘑菇(生)>=2,水果度大于等于1 烤焦的剧毒蔬果沙拉:火源烹饪剧毒蔬果沙拉获得 剧毒鸡汤:1鸡腿(生熟)+2红蘑菇或绿蘑菇(生熟),无鱼、乳制品、曼德拉草 剧毒南瓜煲:1南瓜(生熟)+红绿蘑菇(生熟)+任意,无肉、鱼度、蛋度 尖牙果派:有犬牙或骨头碎片+1噩梦燃料或2恶魔花瓣,水果度>=1 老粑秘制小汉堡:1粪便或腐烂物+蔬菜>=1,没有不可食用 邪恶怪物肉蛋:1怪物肉+1鸟蛋(生、腐烂)+1噩梦燃料或2恶魔花瓣 秘汁怪物肉排:1格罗姆粘液或脓鼻涕+有怪物肉+1蜂蜜 爆燃魔椒:1辣椒(生)+有噩梦燃料+有粪便 噩梦鲜菇汤:有噩梦燃料+有月亮蘑菇或蓝蘑菇,无不可食用
von 76561198101070962
Webber Diet Improvement
von 76561198105519515
Ever thought it makes no sense that Webber can eat raw monster meat without penalty, yet loses sanity from eating normal, "healthy" meats raw? This mod makes it so Webber can eat all raw meat items without any loss of sanity. This includes: Meat, Morsels, Drumsticks, Batilisk Wings, Frog Legs, Leafy Meat, Deerclops Eyeballs and Guardian Horns. It also gives Webber 33% more hunger from eating Monster Jerky, up to a total of ~25 hunger vs. the normal 18.75 it gives.
Worldgen Tweaker
von 76561199116111540
Various configurable tweaks for a nicer small-sized world! This was the collection of fixes I did for my small-sized world to get a more concise and concentrated map, all the while sticking with vanilla worldgen, and also help out with the algorithm since it has trouble fitting the default setpieces into a small-sized world: MACRO ADJUSTMENTS - Turn off or adjust the number of Optional Tasks on the Surface or in the Caves. Optional Tasks are the agglomeration of biomes that you sometimes get and you sometimes don't, and which the Force Biomes mod guarantees. SET-PIECES - Turn off Traps, Points of Interest and Protected Resources on the Surface or in the Caves - Adjust the number of Optional Setpieces on the Surface, that is to say the Warzones and the Chess - Adjust the number of Wormholes, Moose Nests, Tentacle Pillars - Adjust the number of Brine Pools, Waterlogged biomes, Bull Kelp, since these clog up the ocean and can slow down worldgen - Substitute in a smaller Sinkhole setpiece for 4 tiles, or a miniscule one for 1 tile - Make all setpieces ignore impassable barren, this gives setpieces the permission to terraform ocean into land, and this option alone can significantly speed up your worldgen OCEAN - Make the Monkey Island and the Hermit Island not fixed to Ocean Rough, since worldgen often has a hard time fitting both the Hermit Island and the Monkey Island into the same room when the world size is set to small. This means that the Island can be in any ocean biome. This sounds big but it doesn't look or feel that weird, since most of the DST ocean totally isn't empty ADDITIONS - Remove rivers on the surface, and the corresponding option for removing biome dividers in caves - Remove, from the caves, the filler sinkhole rooms called "BGSinkhole", these take up a lot of space in your caves and cause a lot of sprawl. They also blend the Cave Exit biomes together, making them look too similar one to another - Remove Pit Rooms. These are the bridges in rocky turf you get in the caves. You will get long stretches of land with no interruption. The caves will still feel tentacular but it will feel a lot flatter - Adjust the number of filler biomes for less sprawl. It's fine to set it as "none" for your cave maps, but for your forest map it might slow down worldgen since there will be less spare space to fit setpieces. OTHER MODS - Roads Tweaks have been extracted into a separate mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3432724991 - Main Shard Caves: https://steamcommunity.com/sharedfiles/filedetails/?id=3425275001 - Fragmentation: https://steamcommunity.com/sharedfiles/filedetails/?id=3425380018
character base for character
von 76561199088047561
make you can choose others's base , such as wanda choose wilson . only your self can see the change. your teammate will see the organal.
119
von 76561198866256491
52
von 76561199175306299
三种限制可以选择(根据自己喜欢的) 1自动控制节奏(合适萌新)攻击键一直按住,节奏正好不会出现攻击频繁,除非你开了走A 2手动控制节奏(合适大佬)攻击键一直按住,需要自己把握节奏不然会出现攻击频繁 3单机的攻击节奏(比较难)攻击键一直按住,打过程不能移动不会出现攻击频繁 ------------------------------------------ 此外提升攻速可以选择(根据自己喜欢的) 4快速走A(提高攻速)较快的攻击速度(合适喜欢轻微走A速度的玩家)攻击键一直按住,攻击速度和走A差不多与鬼畜对比有较大的差异 5鬼畜攻击速度(合适杀戮者)鬼畜攻击速度(合适熄火走A的玩家)攻击键一直按住,攻击速度非常快不到半天时间就目标就掉大半血远远的超过走A
Handgun
von 76561198150801901
Don't Starve mode, edited to work for DST. Adds new handgun. Known bug: dosn't work with other players, causes their game to crash.
Baroness Von Quack
von 76561198057856489
A character for a friend. -Health:150 -Hunger:150 -Sanity:100 -Comes with tophat
Fair Pig King Minigame
von 76561198192313942
Now it's a free for all! The Elite Pigs will now attack each other as if they were players making the game more fun, fair, and overall just easier. (You can hit other players with the signs by default)
Prof. Rossa
von 76561197999062163
(Alpha Phase) Muestra el mundo tal como es
[Custom]Terraprisma
von 76561198852524762
Custom: Add new mod. ( Ascended ) - Damage will increases with each hit, starting from 1. ( Configable ) All the right go to: Original Mod
WILBA royalmagic ball
von 76561199189959988
WILBA royalmagic ball 猪猪公主皇家魔法球 瞬间召唤4个猪猪人,保护猪猪公主 Instantly summon 4 Pigmen to protect Princess Wilba special thanks to Czarchastic
Don't Starve Together Details →
Don't Starve Together Guides
Don't Starve Together Mods installieren – Server & Client
Installiere Don't Starve Together Mods sauber per Workshop-ID, aktiviere sie pro Shard und behebe typische Fehler auf dem Server.
Don't Starve Together Server mieten – Koop-Guide
Don't Starve Together Server einrichten: Cluster-Token, Caves, Mods, Weltoptionen, Prüfung und Troubleshooting für deinen Koop-Server.
Don't Starve Together Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Don't Starve Together Server mieten