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Mods & Plugins für Don't Starve Together
Dieser Katalog listet 24.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Pig Feed Tournament Mode
von 76561198159698411
Feed the pig king the most in each round to get points!
Custom Moonfire Color (Server)
von 76561199390361640
Moonflame color customization This mod allows you to customize the colors of Willow's Moonflame and Mutant Wolf Moonflame's Breath. A variety of color matching dynamic effects to make your moon flame look new! The supported colors are as follows: Supported
No Buzz!
von 76561198940780469
Removes the sound of bees' buzz when flying. 消除蜜蜂空闲时的蜂鸣音效。
Belle The Pest Professional
von 76561197996295626
Bearing a hatred of humans and an aggressive attitude towards them, Belle makes sure that the only ones that she protects are the innocent creatures of Don't Starve. See to it that her wish comes true. ------------------------------------------------------- This character mod comes with: A good amount of custom voicelines Custom made art (Edited from the Extended Character Template, of course) ------------------------------------------------------- Perks: Can create a friendly army, Moves slightly faster, Has very low health. ------------------------------------------------------- Stats: Health: 75 (With some kiting knowledge, and the 4 pets you'll be getting, you'll be fine) Hunger: 100 (She's relatively small, so yeah) Sanity: 225 (She's made her choice, and has no regrets) ------------------------------------------------------- Starting Items: Star-Sky (Attracts Hutch) Glommer's Flower (Attracts Glommer) Tallbird Egg (Hatches a Smallbird) Larvae Egg (Hatches a Extra-Adorable Lavae) ------------------------------------------------------- WARNING: This character has multiple lines related to profanity/curse words. Not a lot to where you're gonna hear 'em every 5 seconds, but she does curse every now and then. ------------------------------------------------------- Additional Stuff: This character promotes a passive/base-building playstyle (As the egg-companions you start with need to hatch, and you have to watch over them in case they start to freeze/overheat). The extra bit of movement speed helps you in getting the resources you need to keep building the base relatively quickly. I don't allow anyone to edit and re-upload my work onto the workshop or any other website. Please and thank you. I hope you guys enjoy the mod, and thank you for reading! (If you find any bugs, please comment down below and I will try my best to fix them!) UPDATE 4/17/2018: I (hopefully) managed to fix the "Death Speed Glitch" bug. Let me know if the bug is still present.
Weo The Minotaur: A Don't Starve Together Mod **HEAVY WIP**
von 76561198363048126
Weo mod for DST, Skins compatible version Please dont tell me whats wrong with it, she's a work in progress and I'm trying my best. Please note that this is my first attempt at modding. Ever. There's a lot that still needs to be done, I know, and she still needs lots of updates.
奔雷矛右键冲刺(可调快捷键)
von 76561199137185610
让奔雷矛使用更流畅!右键指向哪里就冲到哪里,无需二次确认。 ✨ 核心功能: • 鼠标指向冲刺 - 右键直接冲向鼠标位置 • 可自定义快捷键 - 支持 鼠标右键/Q/E/R/T等多种按键选择 • 冷却阈值调节 - 可配置在冷却期间提前使用的时机 操作体验: 告别繁琐的左键确认,一键直达目标位置! 适合所有水平的玩家,让战斗更加流畅自然。 Makes the Thunder Spear smoother to use! Right-click to dash directly to where the mouse is pointing—no secondary confirmation needed. Core Features: Mouse-directed Dash – Right-click to dash straight to the mouse’s position. Customizable Hotkeys – Supports the right mouse button, Q, E, R, T, and other keybind options. Cooldown Threshold Adjustment – Lets you configure when to use it early during cooldown. User Experience: Say goodbye to tedious left-click confirmation—one button to dash straight to the target! Suitable for players of all skill levels, making combat feel smoother and more natural.
New ForeverFoods(Made by BlackCat)
von 76561199102771385
Use a large number of dishes (100 by default) to make eternal dishes that stay fresh forever and never run out! Use more seasonings (10 by default) and right-click on the eternal food to season it!
Deluxe Canes
von 76561198030736733
Deluxe Canes v2.1.1 by EldVarg & CrashBone The Walking Cane have config settings and can now be upgraded four times. Each stage is more costly and mighty. The speed and damage is increased on each upgrade, how much you choose in the config settings. Original Upgradable Walking Cane mod by CrashBone Walking Cane Tweaker mod by dewy/BIG RAD WOLF Budget Walking Cane mod by Haruki Known Issues: - Last upgrade might not look so good with white border - could be improved. More Known Issues Latest Change Notes: v2.1.1 - 2025-12-06 - Features: - Added the Budget Cane - a simpler cane than the standard Walking Cane. - Configuration settings: - Budget Cane damage. - Budget Cane speed. - Budget Cane recipe cost. v2.1.0 - 2025-11-10 - Configuration settings: - Standard cane damage. - Standard cane speed. - Standard cane recipe cost. - Level up exotic recipe (+ orange gem cost). - Fixes: - The upgrade recipe tech level is now dependent on the config for recipe cost. All Change Notes. Credits Tools used To Do list My Other Mods My Discord
魔改冬狼
von 76561198828909658
帅气的小狼崽 *吃萝卜、玉米、茄子、火龙果升级 *满级后不怕冷 *攻击高,是个全职高手! 初始三维10/10/10 满级三维210/210/310 满级100级 每升一级增加1%的攻击力 2/2/3的三维 有一把可以无限成长的武器武士刀 配置里可以开启不同人物的部分能力
恭喜娱乐防熊
von 76561198295055911
Enlightened Crown Buff
von 76561198340338080
Changes some things to the Enlightened Crown, such as giving it armor qualities. At the moment the absorption rate is of 75%, a little less than a Football Helmet.
Killinov the Happy Doggo
von 76561198080959242
Have the happy dog-o-matic on your team! Health: 225 Hunger: 200 Sanity: 125 Perks * Starts out with a shovel, a backpack, and 4 pieces of emergency jerky! * Not so afraid of monsters, but afraid of the dark. * Can only eat meat. Able to eat mosnter meat -health damage still gets sanity damage. * Has a psotive sanity aura for others around him!
Simple Controller Copy
von 76561198357828119
Version: 1.3.51 Here is the feature description: Modified controller operation: By default, long-pressing the shoulder button activates the combination key, while short-pressing controls the perspective. Added fly mouse function (mouse emulation) and support for ActionQueue. Supported keyboard hotkey skills for quick eating, wearing, item usage, and MOD character. Keyboard shortcut instructions: For example, if the skill hotkey is set as the 'T' key, you can use a combination key in the game to bring up the settings menu and choose a convenient combination key to replace it with the '' key. Fly mouse instructions: By default, long-pressing the directional key (left | ←) activates the fly mouse, and it can be locked by pressing the (Y/△) key. ActionQueue: Pressing (L1/LB) when unlocked or pressing the directional key (down | ↓) when locked changes the mouse color. (L2/LT) acts as the left mouse button, and (R2/RT) acts as the right mouse button. The right joystick controls movement. Double-clicking the directional key (down | ↓) locks the ActionQueue, activating its state.
Tropical Server Asset (shards)
von 76561197985746869
}{For Tropical Experience Mod}{ Server tool to connect Shard/ID up to 10 between their appointed portals. (WARNING: Use Only for dedicated server) ----------------------------------------------------------------------------------------------- Guide: To make a correct link u need to pare the portals with the same name. The World/shard ID can be chanced in the Server.ini file. Example: (Rog= World ID 1) {Seaworty ID 3}------> link <------{Seaworty ID 1} (Shipwrecked=World ID 3) ----------------------------------------------------------------------------------------------- Example of Function in Modoverrides Config: ={ configuration_options={ =0, --Rog Biome--(ID1) intcavesshards=2, dsttoswshards=3, dsttohamletshards=4, --Cave Biome--(ID2) exitcavesshards=1, --Volcano Cave Biome--(ID2) exitvulcaoshards=3, --Hamlet Cave Biome--(ID2) exithamletshards=4, --Frostland Cave Biome--(ID2) exitfrostshards=1, --Shipwrecked Biome--(ID3) swtodstshards=1, entvulcaoshards=2, --Hamlet Biome--(ID4) hamlettodstshards=1, inthamletshards=2, --Frostland Biome--(ID1) intfrostshards=2, --Lobby Biome--(ID1) dsttolobbyshards=1, lobbytodstshards=1, lobbyexit=false }, enabled=true } } ----------------------------------------------------------------------------------------------- For More Tip,s and premade files Please Visit our Discord. https://discord.gg/njpJvdMR
Skip Crabby Hermit(Pearl) tasks!
von 76561198381247813
Giving a hermit crab a Iridescent Gem will upgrade the Hermit's House to the maximum level and max out its affinity.
[DST]Musha [速升版]
von 76561199681659773
https://steamcommunity.com/sharedfiles/filedetails/?id=2398672953&searchtext=musha 在Musha V16.02 基础上: 人物和装备强化获得的经验值翻倍,月桂从食物中获取经验更加方便; 新增:人物满级后法力上限突破为120; 装备:凤凰头盔属性略微上调
Cheaper Chests
von 76561198231465376
Chests cost 1 plank instead of 3 thats all
Yew
von 76561198093143548
A 'fearless' dragon adventurer. Health: 300 Hunger: 200 Sanity: 75 Enters with; Axe, Lantern, Bunny Stew My own personal character mod for DST (Yes this is a furry, don't question it)
reD's Coffee
von 76561198022694259
Edited tdawg3000 MOD's - credits to original author Mod modified for personal use! Please use the Original tdawg3000's "Hot Coffee" MOD Modifications: Recipe: 5 Seeds Bonus: 35% Speedup for 8 Minutes When Eaten: -15 Sanity -1 hp
Caloric Countdown
von 76561198041195703
Gradually increases hunger drain over time. After playing Don't Starve Together for a while, I noticed that by far the most interesting part of the game was always the very beginning. A friend summed this up well by saying "the goal of the early game is to become self-sustaining, after which point the game becomes boring because survival gets easier and easier." The basic problem is that as you play through Don't Starve, you acquire more and more tools and loot and become stronger, but the game doesn't really get any harder. There are only 3 ways in which the difficulty of the game scales with time: - Hound attacks become more frequent and in larger numbers - Treeguards are more likely to appear - Vargs are more likely to appear Unfortunately, almost all of these are trivial if you play the game well. Hounds are easily dispatched by tooth traps or neutral creatures, Treeguards are easily kited or pacified, and the Varg can be avoided altogether by simply using the sewing kit to repair your puffy vest instead of killing more Koelafants. Essentially, if you can survive the first 40 days or so, it is very unlikely that you will ever die and surviving a long time is more a matter of patience than anything else. This mod aims to fix that by gradually increasing the rate at which your hunger drains, thus forcing you to eat more to stay alive. This ensures that the difficulty of the game keeps going up, as you must continually increase your food production or you will starve. This also means infinite survival is now impossible, which means that how long you can survive is actually tied to your skill at the game again. For the math nerds out there, the way that this works is that the function to calculate hunger drain is modified as follows: Hunger Drain = Hunger Multiplier * Character_Base_Hunger * (1 + Days_Elapsed / Days_to_Double) The last bracket is added by this mod. Days_to_Double is a configurable parameter that controls how fast the hunger drain rate increases. If it is set to 20, for example, by day 21 you now need to eat twice as much as you did on day 1. It keeps going up, so by day 41 you'd now need to eat 3 times as much, and so on. The default for this parameter is 40, which should be enough not to drastically change the early parts of the game, but it will become noticeable towards the end of winter. In Version 1.1, a new option is added. You can now set the Hunger Growth Rate to Logrhythmic, which causes it to take 1.5 times longer to double each time. So if the base rate was 40, the first time would take 40 days, the next would be 60 days, then 90 days, and so on. This should make long-term survival slightly easier. Incidentally, this mod has good synergy with my Recipe Rebalancer mod, which aims to weaken easy strategies of staying well-fed indefinitely.
Better Force Attack
von 76561198110321930
Better Force Attack Press a key (default F8) to open a panel that lists every creature and structure in the game — Toggle each one ON or OFF to decide whether your force attack (Ctrl) is allowed to hit it. Tired of force attacking your own walls, pets, followers or passive critters by accident? Turn them OFF in the list and your force attack simply skips them — Even if they're standing right next to your real target. Normal combat against hostiles is never touched. Features - Configurable Force Attack — Every creature and structure in the game has a toggle. OFF means your force attack skips it; ON means it can be hit. - Works Everywhere — The protection applies to every attack path: swinging, clicking directly, and controllers. - Smart Defaults — Out of the box, your pets, beefalo, deer, birds, fish, butterflies, balloons and structures start OFF, while hostiles, bosses and nests stay ON. Tweak anything you like. - Never Blocks The Wrong Target — If a protected creature is in the way, your force attack just passes over it and hits the next valid target behind it. - Search & Filters — Find anything by name, filter by group: hostile, neutral, passive, structures, nests, or by current toggle (ON / OFF). - Enable All & Disable All — Bulk-toggle everything currently shown (with confirmation). - Saved Between Sessions — All your toggles and options are remembered. - 11 Languages — English, Português, Español, 中文, 中文(繁體), 한국어, Русский, Français, Deutsch, Italiano and Polski. - Smarter Search — Type the localized name or the English name — Both find it. Options - Auto Force Attack — When ON, every attack acts as a force attack — No need to hold Ctrl. Creatures set to OFF are still skipped. - Extra Force Attack Reach — Let a force attack reach creatures farther away, you still walk over to them. Normal combat range is unchanged. Feedback Feedback is very welcome! If you run into a bug, a mod conflict, or have an idea for a feature to add, please leave a comment below. I'll do my best to keep the mod working and up to date. If you're enjoying it, a positive rating helps a lot!
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Don't Starve Together Mods installieren – Server & Client
Installiere Don't Starve Together Mods sauber per Workshop-ID, aktiviere sie pro Shard und behebe typische Fehler auf dem Server.
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Don't Starve Together Server einrichten: Cluster-Token, Caves, Mods, Weltoptionen, Prüfung und Troubleshooting für deinen Koop-Server.
Don't Starve Together Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
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