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Mods & Plugins für Don't Starve Together
Dieser Katalog listet 24.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Actual Season Randomizer - artemiy version
von 76561198259345830
Causes season lengths to shuffle every year to give the true random season length experience. has different season lengths for picky ol' artemiy
Angelique and Kalvin The Sailors
von 76561198119781336
This is a rehash of one of my old mods, but instead of just 1, you get 2 characters! Basically I made it so my friends and I could easily add our characters in as a couple and to make it easier for other couples who want to play as our characters to do so without much hastle. Angelique is a sweet little girl with a dark side. She is able to use dark magics and does not get hungry very quickly. She is also a very picky eater. The character itself has: 200 Health 100 Hunger 200 Sanity Pros: She is able to read and craft books. Her hunger rate is 80% that of a average character Her speed is 1.2 times the average character. She passively regenerates 1 health every 20 seconds Cons: She can't eat spoiled food Very frail with only 150 health As for Kalvin, He is a very simple character. Essentially he is a Wigfrid who can eat anything and read spell books. The character itself has: 200 Health 150 Hunger 100 Sanity Pros: He has Wigfrid's ability to regain health and sanity by defeating enemies. He has Wigfrid's ability to soak and reduce damage He passively regenerates 1 health every 20 seconds He has a cane and a blueprint for getting a head start. Cons: He gets hungry fast. Has to take naps more often to keep his sanity up. "Keep her safe, she needs you"
Free Camera
von 76561199413990599
Free Camera If the original OB mod is not convenient enough or takes up too many keybinds, give this mod a try Press F1 to enter free camera mode, during which your movement keys and left-click interactions are disabled by default In free camera mode, you can move the camera by: - WASD to move smoothly - Left-click on empty ground to jump there - Left-click on an entity to follow it, press movement keys to exit to free view - Space to exit free camera mode For better visuals, this mod also includes night vision, filter fixes, and wide view Everything mentioned above are default settings, all can be changed in the settings page Mod Settings Setting Default Description 〈Free Camera〉 Free Camera Key F1 Enter free camera mode, detach camera from player to freely explore the map Track Entity Key F2 Camera follows the entity under your mouse, great for watching mobs or teammates View Switch Key F3 Cycle through different view modes including wide view and eagle eye Body Movement F4 In free camera mode, press this to make WASD move your character instead of camera Hide HUD F5 Hide all UI elements, perfect for screenshots or recording videos View Switch Mode Default~Wide~Eagle Determines which view modes F3 cycles through Camera Speed Normal Speed of camera movement with WASD, options: Slow/Normal/Fast/Very Fast 〈Night Vision〉 Night Vision Key N Manually toggle night vision to see clearly in the dark Auto Night Vision Yes Automatically enable night vision at night, disable at dawn 〈Filter Settings〉 Remove various visual disturbances, see mod config for details Customize keys in-game: Settings - Controls - Top of the list
双绑快切HUD-装备工具快捷切换 Dual Bind Quick Switch HUD (Quick Switch for Gear & Tools)
von 76561198814243767
Dual Bind Quick Switch HUD (Quick Switch for Gear & Tools) When you carry a lot of gear, tools, and light sources, it is easy to lose track of what you need in the middle of fighting, working, or sailing. This mod shows your commonly used gear, tools, and setups on the screen, so you can switch by clicking or hotkeys without constantly searching through your inventory. What it does 3 quick bars, each with up to 3 setups Direct switching, preview expand, and fast cycle switching Supports default combo return, so temporary swaps are easier to recover from Supports half-slot pinning, so one side can stay fixed while the other keeps switching Tool fallback support for similar items such as axes, pickaxes, shovels, hammers, garden hoes, pitchforks, and oars 5 preset slots for quick load and save Optional compatibility with “Quick Pick and Sort”: use Ctrl + Right Click to actively fetch a matching item for the current half-slot Includes both Classic and New HUD themes, switchable in-game https://steamcommunity.com/sharedfiles/filedetails/?id=2973455580 How to use Press F8, or click the settings entry on the left side of the screen, to view hotkeys. Pick up an item, then left-click an empty slot to bind it. To replace a bound item, pick up the new item and Shift + Left Click the target slot. To clear a slot, simply right-click it. You can switch by clicking the HUD directly or by using hotkeys. Presets and settings There are 5 preset slots on the screen. Left-click to load, Shift + Left Click to save the current setup. Preset names can be edited in the settings, and the preset bar can also be hidden if you mainly use hotkeys. Most settings are now adjusted in-game. Press F8 after entering the world, or click the settings entry on the left side of the screen, to open the settings page. Notes If switching occasionally stops responding, it is usually because key states got stuck after alt-tabbing. Tap Alt or Ctrl once, then try again. If you run into errors or crashes, feel free to leave a comment.
Extra Equip Slots (Optimized 2025)
von 76561198308469170
2025 optimized version.
DST Dung Beetle Port
von 76561198273245198
A Dung Beetle port for DST. This adds the Dung Beetle to DST. By default it spawns on savannah terrain. You can control the frequency in the mod settings.
Purgatory 炼狱法杖
von 76561198806668597
私用,为了和朋友一起玩方便上传到工坊 基础属性 伤害:17 攻击距离:8 保暖:240 耐久:150 升级:龙鳞+3伤害,最高+30 修补:红宝石,80% 技能: 右键释放火焰(克劳斯火鹿技能) 发光 合成: 龙鳞*2 岩浆牙*1 红宝石*3 三相之力合成
Domestication Plus
von 76561198093622539
Beefalo are permanently domesticated. Adds additional items for domesticated beefalo.
Homura Akemi [Free AWM Aim]
von 76561198125840434
Allows to move reticle of AWM without resetting aim progress. Thanks to Luкaട for helping with the code!
商店
von 76561199175306299
弃更(源文件丢失) 注意事项:必须用搭建的服务器开启(不然你所改的物品以及价格都会无效,除非你删除此路径) 资源 ,食物,衣帽,武器,神器,其他,礼包,交易,不可交易,等价交易都可以在modinfo/configuration_options里面编辑 1只能填写物品代码 2其余的必须填写物品代码+价格 3这个最好不要动 ----------------------------------------------------------- 招财猫可以充值金币(在工具栏制作) 初始礼包(燧石,黄金,石头,树枝各60个,招财猫1个) ----------------------------------------------------------- 小羊驿站:选好目的地给予一个旧硬币能传送 如果要添加其他Mod的东西到商店卖需要写在(比如建筑,生物,物品都可以添加)
Unlimited Trade Of OctopusKing
von 76561198357828119
This MOD requires Island Adventures MOD for compatibility. It removes the trade limit for the Kraken, but it still sleeps at night.
Flandre Scarlet Touhou (Nerfed)
von 76561198382339782
Hi this is nerfed version of Flandre character Original Mod - https://steamcommunity.com/sharedfiles/filedetails/?id=620716967
Danilo, The Baby Pato (Duckling)
von 76561198096427398
Danilo, The Baby Pato (Duckling) - Character Mod Play as a cute, little duckling! Help baby Danilo survive the never-ending troubles in Constant. Perks: - Adorable - Loves sweets and bananas - Quack Stats: - HP - 150 - Hunger - 100 - Sanity - 120 This little duckling gets hungry quite easily, so make sure to fill his tummy every now and then!
Purplexion the Protogen
von 76561198826285875
An obvious self-insert character mod using a different mod as a base, but, like, 10x better. Currently unfinished, the current sprites are just placeholders until I can get original stuff, or if I am allowed to use them. Changelog: This mod was severely outdated to the compiled version... so I fixed that! Oh, and it's gone public for the first time. No longer for just friends. Go ahead and use it as a base for all I care.
Wilson: Stranger Newer Powers (Beta)
von 76561198008258269
Wilson's time on the throne has given him mastery of the transformative essence of beard hair! His discovery of the meat effigy transmuting spirit to flesh was just the beginning. Combined with his pseudoscientific experiments and he's a force to be reckoned with! This mod provides Wilson with faster beard growth (one stage every two days) as well as 8 unique crafting recipes that provide Wilson alternative ways to get certain resources. The simplest of these is smashing meat with rocks to extract bone shards, which now have two additional uses. He also starts with a razor as you now have quite a bit less time before reaching fully bearded. Most of the recipes require being at the appropiate station (what is a scientist without their tools?) and require beard hair as a reagent. The most difficult and complex transmutations will cost Wilson his sanity or even his maximum health. I've always enjoyed Wilson's art and personality, but I felt for being the main character as well as the one to succeed Maxwell on the nightmare throne he was a little mechanically dull. These options improve his flavor as well as grant him the ability to make semi-rare surface resources while living in the caves. This is currently the beta version and if you have an idea for how this mod could be improved please let me know via a comment. Recipe details below (spoilers) -Living log: 2 beardhair, 1 log, 2 nightmare fuel, 10 sanity. Requires Alchemy Engine. -Rotten Egg: 1 beardhair, 1 egg. Requires Alchemy Engine. -Pigskin: 1 beard hair, 2 meat, 1 razor. Requires Science Machine. -Bone Shard: 2 rocks, 1 meat. Available from start. -Hound's Tooth: 1 beard hair, 1 bone shard, 1 cut stone. Requires Alchemy Engine. -Volt Goat Horn: 1 beard hair, 2 bone shard, 1 electrical doodad. Requires Alchemy Engine. -Thulecite pieces: 2 beard hair, 2 gold, 2 nightmare fuel, 12.5% max health. Requires broken pseudoscience station. Makes 2 pieces. -Broken Pseudoscience station: 9 beard hair, 4 thulecite, 4 cut stone, 2 purple gems, 50% maximum health.
Wigfrid Reborn
von 76561199466338253
Wigfrid Reborn Compared to Wolfgang and Woodie, Wigfrid barely feels like a "Valkyrie" at all. Time to stop being a helmet wholesaler! A balanced, lore-friendly rework and expansion of Wigfrid's mechanics. Skill Tree Merges and preserves some vanilla skills. New Skills Encore Section Gobbler Inspiration: Wigfrid's love for Turkey Dinner grants bonus Inspiration and temporarily pauses Inspiration decay. Fireproof Falsetto: Grants immunity to fire damage while automatically harvesting nearby plants. Plants choose to follow you to avoid wildfires! Battle Fever: Base damage reduction and damage bonus increase with Inspiration level. Arsenal Section Practiced Ease: Craft exclusive items faster; eat meat more quickly and elegantly, as others eat veggies. Weaponized Vibrato: When the Weaponized Vibrato song is active, hand equipment enters multiple durability delay cycles. During this time, durability will not decrease and the item cannot break. Got a Glass Cutter with 1 durability left? Go wild for 15 more seconds before it settles. Effectively boosts Ham Bat damage. Try it with a Deconstruction Staff! Handy Cooking: Cook food using a Torch, at the cost of Torch durability. Valkyrie Loyalty: Pigmen following Wigfrid will not eat items off the ground, can mine rocks, and will not panic or sleep during dusk and night. Permanently hire Pigmen with a Battle Helm, lasting until the helm is swapped or destroyed. If Shadow/Lunar Allegiance is also learned, following Pigmen can attack Shadow Creatures / will not transform during the Full Moon. Tactical Inlay: Unlocks the helm's upgrade slot, granting bonus effects based on the item socketed: Thick Fur: Blocks group aggression. Deerclops Eyeball: Electrical insulation. Spiderhat: Spiders become neutral to you. Green Gem: Slowly repairs durability based on Inspiration level. Beefalo Horn: Beefalo treat you as one of their own. Cavalry Section Good for the Warrior: Domestication speed increased by 15%. Can feed Beefalo meat dishes, each granting 1% bonus domestication. Feeding a Turkey Dinner can change the Beefalo's tendency. Riding Synergy: Riding time extended by 30%. Beefalo attempt to stabilize body temperature at 35 degrees but have limited ability; while riding, share body heat with the Beefalo to resist both heat and cold. Beefalo inherits Wigfrid's base damage reduction and damage bonus. Noble Steed: Riding a Beefalo slowly regenerates Inspiration up to half the threshold mark. If the hand slot melee weapon deals higher damage, use that weapon to attack instead of the Beefalo. Beefalo Chorus: Enhances certain song effects while riding. Fireproof Falsetto harvests twice as many plants. Dark Lament and Enlightened Lullaby summon chances doubled. Allegiance Section Shadow Allegiance: Learn to unlock the Dark Lament recipe. When Dark Lament is active, attacks have a chance to summon Shadow Tentacles. Allies take less damage from Shadow-aligned enemies and deal bonus damage to Lunar-aligned enemies. Lunar Allegiance: Learn to unlock the Enlightened Lullaby recipe. When Enlightened Lullaby is active, attacks have a chance to summon a Minor Gestalt, with its planar damage proportion increasing with Inspiration. Allies take less damage from Lunar-aligned enemies and deal bonus damage to Shadow-aligned enemies. Adjustments Battle Call Canister and Warrior's Reprise can be crafted and used without learning any skill. Warrior's Reprise now resets Wigfrid's skill tree instead of reviving allies (can be toggled off in configuration to restore original revive effect). Elding Spear can be charged with Pure Brilliance or Pure Horror. All Battle Song and Battle Stinger recipes now require a Feather Pencil but no longer consume it. Modified the recipes for Dark Lament, Fireproof Falsetto, and Warrior's Reprise. Uncharged Elding Spear can also repair durability via its lunge attack; when durability reaches zero, the Elding Spear does not break but deals reduced damage.
原神音乐唱片(Genshin Impact Music Recordings)
von 76561198207622927
收录了原神内部分音乐,制作对应唱片放入留声机即可播放,后续可能会根据新专辑不定期更新
Hell is ForDST
von 76561199079274235
This mod change main menu music and pause music to hell is forever from hazbin hotel
PVZ Crop Reskin
von 76561198158049926
Special thanks to Crimeraaa for reforming my inefficient code! Although it’s not in the mod yet, I will attempt to implement it after figuring out how to do a more stable version. All PVZ sprites are owned by PopCap Studios/Electronic Arts. Inspired by https://steamcommunity.com/sharedfiles/filedetails/?id=2299716385&searchtext=wallnut Reskins Don’t Starve Together’s 14 crops + 2 extras into plants from the Plants Vs Zombies franchise (Plants VS. Zombies 1, 2, Heroes, Facebook, Chinese). Bullkelp: Plants Vs. Zombies Tangle Kelp https://plantsvszombies.fandom.com/wiki/Tangle_Kelp/Gallery Banana Bush: Bush – Flower Pot Unfertilised Bush – Greyscale Flower Pot Burnt Bush – Blackened Flower Pot https://plantsvszombies.fandom.com/wiki/Flower_Pot/Gallery First Stage – Banana Launcher’s Projectile https://plantsvszombies.fandom.com/wiki/Banana_Launcher/Gallery Second Stage – Half-Banana https://plantsvszombies.fandom.com/wiki/Half-Banana Grown – Banana Split https://plantsvszombies.fandom.com/wiki/Banana_Split Onion: Normal - Rotobaga https://plantsvszombies.fandom.com/wiki/Rotobaga/Gallery Giant - Tile Turnip https://plantsvszombies.fandom.com/wiki/Tile_Turnip/Gallery Rotten - Stunion https://plantsvszombies.fandom.com/wiki/Stunion/Gallery Pomegranate: 4th Stage – Concept Art Bombegranate’s Fuse Normal - Defused Concept Art Bombegranate Giant - Angry Bombegranate Rotten - Bombegranate About to Explode https://plantsvszombies.fandom.com/wiki/Bombegranate/Gallery?file=1bb108_ba40bc71c1a74efa8502e4139eee93d9_mv2.png Potato: Normal – Wall-nut https://plantsvszombies.fandom.com/wiki/Wall-nut/Gallery Giant – Tall-nut Rotten – Crying Tall-nut (Second Degrade) https://plantsvszombies.fandom.com/wiki/Tall-nut/Gallery Eggplant: Normal - Auberninja Uncostumed Giant - Costumed Auberninja Rotten - Grey Costumed Auberninja https://plantsvszombies.fandom.com/wiki/Eggplant_Ninja Corn: Normal - Kernal-Pult with no bucket & eyebrows https://plantsvszombies.fandom.com/wiki/Kernel-pult/Gallery Giant - Cob Cannon Head Rotten - Blown-up Cob Cannon Projectile https://plantsvszombies.fandom.com/wiki/Cob_Cannon/Gallery Asparagus: Normal – Aspearagus https://plantsvszombies.fandom.com/wiki/Aspearagus#:~:text=Aspearagus%20was%20a%20plant%20in,range%2C%20but%20fired%20them%20slower. Giant - Asparagus Fighter Plane Rotten - Sepia Asparagus Fighter Plane https://plantsvszombies.fandom.com/wiki/Asparagus Watermelon: Normal – Melon-pult’s PVZ 1 Melon Giant – Melon-pult Plant Food Rotten – Grey-scale Melon-pult Plant Food https://plantsvszombies.fandom.com/wiki/Melon-pult/Gallery Tomaroot: 4th Stage – First Ultomato growth stage Normal – Second Ultomato growth stage Giant – Third Ultomato growth stage Rotten – Golden Third Ultomato growth stage https://plantsvszombies.fandom.com/wiki/Ultomato/Gallery Durian: Normal – Endurian Giant – Armoured (Plant Food) Endurian Rotten – Scrapped Concept Endurian https://plantsvszombies.fandom.com/wiki/Endurian/Gallery Garlic: Normal – Miniature Garlic Giant – Garlic Rotten – Crying (Second Degrade) Garlic https://plantsvszombies.fandom.com/wiki/Garlic/Gallery Carrot: Normal – 1-leaf (Second Degrade) Chard Guard Giant – 3-leaf Chard Guard Rotten – No-leaf (Third Degrade) Chard Guard https://plantsvszombies.fandom.com/wiki/Chard_Guard/Gallery Pumpkin: Normal – Mini Pumpkin Giant – Pumpkin Rotten – https://plantsvszombies.fandom.com/wiki/Pumpkin/Gallery Pepper: Normal – Pepper Line AKA Smallapeno https://plantsvszombies.fandom.com/wiki/Pepper_line Giant – Jalepeno https://plantsvszombies.fandom.com/wiki/Jalapeno/Gallery Rotten – Chilly Pepper https://plantsvszombies.fandom.com/wiki/Chilly_Pepper/Gallery Dragonfruit (not currently appearing due to unstable method, see below for explanation): Normal - Dark Matter Dragonfruit https://plantsvszombies.fandom.com/wiki/Dark_Matter_Dragonfruit/Gallery Giant - Fire Dragon Fruit Rotten - Sepia Fire Dragon Fruit https://plantsvszombies.fandom.com/wiki/Dragonfruit How I did it: Followed l0rdgumby’s tutorial https://www.youtube.com/watch?v=xFE7agoFug0 using Method 2: Spriter and implementing without code (which is perhaps the reason why many of the plants may look broken). Used Word, GIMP, Spriter, etc to put together assets. Known Issues for the 14 crops: Missing sprites/fall back sprites used – • Dragonfruit itself not appearing (perhaps due to unstable implementation method) • Normal onion, normal corn, normal pumpkin, plant falls back on giant onion sprite perhaps due to missing plant sprite. • Missing sprites/fall back sprites used in all growth stages making it look broken. • Concept Art Bombegranate’s Fuse appears in the grown stage instead of the 4th. • Majority of grabbing giants clips into survivor when moving left & right, sprite disappears when moving up & down. Visual Quality: • Inconsistent quality due to enlarging images improperly to fit the canvas. • Corn photoshop is obvious. • Normal asparagus plant’s style doesn’t match the rest (3D among 2D). • Rotten sprites lazily done (greyscale, sepia, gold) for watermelon, asparagus, dragonfruit, eggplant, tomaroot. Should be plants that look like a “downgrade” from the original plant. • Normal durian and pepper is off put from the stem’s centre. • Normal onion plant stems overtaking the reskin. • Proportion issues with rotting potato bigger than fresh, normal carrot intensely small. Questions about Extra Plants: It is hard to click kelp? The way I did the reskin for the kelp was scuffed. I went into the animation software and deleted all sections of kelp that would overlay on Tangle Kelp (as it would look weird), but put Tangle Kelp into a section in which they would appear in all animation frames, which resulted in many of the bull kelp plant “hitbox” sections hard to click. Can use spacebar, but obviously can get annoying. Dunno a better way to fix. Banana Split is behind the pot plant? I have no clue how to put them in front of the pot, or how to even make it look like they’re planted in due to lack of experience. When Fix? I may do an update if I feel like it or if I learn better techniques, but for now, this is how I may leave it. If you wish to improve, feel free to do so (perhaps credit idea). If you need help from me, can ask, but my knowledge is very limited in modding.
Observer Camera(Optimize boarding/offboarding, customize default values)
von 76561199197861031
- Instructions: 1. Press F9 to switch between default view, bird's-eye view, and top-down view; 2. Press F10 to hide/show game HUD; 3. Press F11 to hide/show your character; 4. Press O to fix the view to the entity at the mouse pointer location; 5. Press P to fix the view to the position of the mouse pointer; 6. Press R to switch the view between your character and the most recently selected entity/location; 7. Press ↑, ↓, ←, and → to adjust the camera FOV. 8. The above are the original features, the following are the newly added features: Added custom default perspective settings (default is 35); Optimize the boarding and disembarking perspective to maintain consistency; Enter the upper mine shaft with the default view. Original mod link https://steamcommunity.com/sharedfiles/filedetails/?id=1579421388
Wuma [0 Sanity Patch]
von 76561198125840434
Upon reaching 0 sanity Wuma drops all mobs agro and can't take heath damage from any source except her passive over time health drain/regen.
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Don't Starve Together Mods installieren – Server & Client
Installiere Don't Starve Together Mods sauber per Workshop-ID, aktiviere sie pro Shard und behebe typische Fehler auf dem Server.
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Don't Starve Together Server einrichten: Cluster-Token, Caves, Mods, Weltoptionen, Prüfung und Troubleshooting für deinen Koop-Server.
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Kompatible, unterstützte Mods über das Server-Dashboard installieren.
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