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Mods & Plugins für Don't Starve Together

24.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 24.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Place Turf Here / 在人物脚下放置地皮 – Don't Starve Together Mod

Place Turf Here / 在人物脚下放置地皮

von 76561198269290050

Place the turf at where your character stands. This will only happen when: 1. Your character is equiped with a pitchfork 2. Your character has a turf in the hand (under your mouse) 3. The ground your character is standing can place a turf (there is no turf on this ground). If all above conditions are satisfied, press hotkey `G` will get this turf placed. I made this mod for some special cases, for example, if there is a ground you already planted twigs, maybe you can't find a right angle to place a turf, in this case, this mod can be useful. 在人物的脚下放置地皮。 放置地皮需要满足三个条件: 1. 人物装备着草叉 2. 人物拿着地皮 (拿着指的是鼠标悬空拿着) 3. 人物站的地方可以放地皮 (就是这块地方没有地皮) 以上三个条件都满足时,按下快捷键 `G` 会使人物把地皮放置到地面上。 这个mod是用来解决一些特殊情况下放不了地皮的问题的,比如那块地皮上种满了树枝,完全找不到放地皮的位置,这种情况可以用这个mod。

202 Downloads Details →
Hard Mode (with map) (fixed bugs) – Don't Starve Together Mod

Hard Mode (with map) (fixed bugs)

von 76561198055884659

This is a modified version of the original Hard Mode mod by Mouse. I've fixed a lot of the bugs (found by DarkMatterZero), and also I turned off the option that resets the map every night (because I need my map!). Let me know in the comments if you find bugs or want a config ro something. Original description: Do you need more of a challenge? RoG isn't hard enough? Wes is too easy for you? You think all mods are too OP? Then it's time to nut up or shut up! Get your gear together cause this mod hates you more than could ever imagine and it's just waiting for you to screw up. And when you do, it will be there to make sure you die a slow, painful, agonizing death. What this mod does: Your movement speed is scaled directly to your health. The less health you have, the slower you move. That's just the beginning. Hunger is another factor. You'll move even slower if you're hungry. Let me guess, you think being full will prevent that right? Pfft, think again. Being too full will slow you down, too. I hope you're good at managing your hunger. Now before you go thinking this is too cruel, I put in a limit to how slow you can move. You can still move really slow but it won't be as bad as it could be. So don't say I never did anything nice for you. How much damage you do also scales in direct relation to your health and hunger. Low on either? Haha, your spear will break long before your enemy does. Did I mention you also get hungry 25% faster? I hope you're a fast runner. Oh... Right... The movement speed thing... Not impressed, yet? Well, try this one on for size, homeboy. Every time you're attacked, you have a fair chance of a getting something vital ripped open. What does that mean? What the hell do you think?? It means you could bleed to death! While you're bleeding, you'll lose 2 health points and 1 sanity point a second until you heal yourself. Oh, and don't expect meatballs or flowers to save you. Nope, you'll need something stronger to stop the bleeding. I hope you're resourceful. I know what you're thinking, "What about sanity?" Hahaha! Does any of this look sane to you?? No. Everybody's sanity drops over time. And by everybody, I mean EVERYBODY. "Including mod characters?" you ask? What kind of pathetic amateur do you take me for?? Of course them too! Nobody is safe from anything in this mod! And we're just getting started. If your sanity drops below a certain percentage, you can't use tools anymore. It doesn't end there, either. If it drops below a second point, you can't even do things like harvest crops, grass, twigs or even pick flowers. Don't lose your mind out there cause you may never get it back. Still too easy? Don't worry, princess. I've got you covered. Everything that attacks you also does an additional 35% damage and 25% of that damage is deducted from your sanity. Oh and Charlie, aka Grue? Yeah, she instantly kills you now. Yep, one hit kill. Every. Single. Time. Keep that torch close. Now you're probably thinking things like resurrection stones and meat effigies will save you. HAHAHA, guess what. Being resurrected cuts off a third of your total health. Permanently. Every time. Forever. Two resurrections and Wilson's maximum health is at 66 points! Getting it, yet? Haha, and reloading a save? Yeah, that won't change a thing. Like I said, it's permanent! I know what you're thinking, "Is that where it ends? Can I stop reading now?" Haha, not even close. Every time you eat something, there's a chance the smell of your food and the sound of you eating will attract hounds. This ain't no picnic, son, this is survival! Do you enjoy building your base up? You won't for long! Every time you build something, there's a chance a stray murderous robot will come running out of the woods. But that should be no problem for you, right? Well then how about this? Chopping down trees may wake up tentacles sleeping underground and they won't be happy with you disturbing them. Mining boulders? Yep, spiders might be hiding under them. This world is overflowing with lifeforms! It's too bad they're all so hungry. The dead lifeforms, too. Speaking of which, did I mention there's a decent chance a ghost will rise from a recently killed corpse? Yeah, that's a thing now, too. But wait, dogs, robots and spiders? Big whoop, am I right? Well it's a big whoop now. Very big. Every monster in the game now has a chance to be much bigger than the types you're used to. If they look bigger then that means they have more health, do more damage and move faster. But that's not all. There's yet another chance it will spawn as a "mega version". What's a mega version? Something that only little babies would be scared of. You're not a little baby... are you? While you're furrowing your brow in a vain attempt to answer that last question, let me ask you another. Do you remember how your inventory used to have 15 slots? And did you notice how I just now said, "used to"? Yep, your inventory has been cut in half. You now have seven slots to make miracles happen before you die. Oh and your map? It resets every night. Only sissies hide behind paperwork to keep themselves alive. Real survivors use paper for only one thing and you're not going to have time for that, not with all the dying you'll be doing. Is all of this sounding too hard? Then let me say it one last time, nut up or shut up.

171 Downloads Details →
Simple Regrowth (fixed) – Don't Starve Together Mod

Simple Regrowth (fixed)

von 76561198969430014

This is a fixed version of Simple Regrowth Mod Original Author: The5thDimension --- Original description --- Inspiration: The inspiration for the creation of ‘Simple Regrowth’ stemmed from a desire to use a world regrowth mod with a more natural regrowth mechanic. A mod that specifically targets non-renewable plants/animals without interfering with existing in-game regrowth mechanics. Supported Entities: • Berry Bushes • Juicy Berry Bushes • Grass Tufts • Saplings • Flowers • Red/Green/Blue Mushrooms • Cacti/Oasis Cacti • Reeds • Spiky Trees • Spiky Bushes • Stone Fruit Bushes • Beached Bull Kelp • Rocks/Boulders/Gold Boulders • Bones/Skeletons • Planted Mandrakes • Totally Normal Trees • Beehives • Fireflies • Tentacles • Mermhouses • Tallbird Nests • Catcoon Dens • Beefalo • Clockworks/Damaged Clockworks How It Works: The mod regularly checks the current number of each supported entity that is present in the world. If it returns with a value lower than the allowed maximum, the mod sets a timer (which can be customized in the settings). Once time is up, the mod will spawn a random number of said entity in accordance with the amounts listed in the settings. The maximum values allowed to be present in the world are set lower than default world numbers so as not to flood the world with resources and to preserve the survival experience. This means most of the mod will not trigger unless something catastrophic happens to a large chunk of your world’s resources. Think of this mod as set-and-forget insurance. Specialty Spawning Mechanics: Boulders and Gold Boulders are not spawned directly like other entities on this list. Instead the mod only spawns rocks and if four of these rocks are spawned in close proximity to each other than the mod will remove the rocks and spawn a Boulder or Gold Boulder in their place. Once again, Clockworks are not just spawned in like other entities on this list. Instead the mod adds a new entity called a ‘Dormant Clockwork.’ Upon death clockworks will now explode spawning the new entity. The ‘Dormant Clockwork’ has two different functions, it acts just like a lightning rod and if struck will spawn a new clockwork or it can be manually repaired using three Electrical Doodads which will also spawn a new hostile clockwork. If you wish to permanently remove the clockwork respawn point than hammering the entity will destroy it and drop the same loot as Broken Clockworks in the Ruins. Additional Notes – Lightning is tied directly to the players screen, in order to make sure clockworks consistently revived, I added a fail safe that will revive off-screen ‘Dormant Clockworks’ during storms. The rate at which this happens can be configured in the settings. If you ever need to spawn the new entity the prefab is 'clockworkhusk' for overworld clockworks and 'nightmarehusk' for damaged ruins clockworks. The Compass Lives Again? The Compass is often overlooked due to mods such as 'Global Positions' which do its job better. This mod seeks to bring more functionality to this underused item. The Compass recipe has been adjusted to be 2x Gold Nuggets, 1x Gear, and 3x Moon Rocks. In addition, its pitifully low durability has been removed entirely and it now has the ability to detect nearby Clockworks. When equipped your HUD will now be graced with an on-screen indicator and arrow that will lead you straight to our angry metal friends. This new found technology also works in the caves and might make finding and fighting in the ruins just a little easier. The real reason I added this is because the more Clockworks die and respawn the more they move away from their original spawn point making them harder to find. This should help you pin down where they are hiding. Compatibility: This mod works on existing worlds, but will only spawn entities on vanilla turf* The mod’s spawning mechanic is directly tied to each biome’s unique turf. If you are playing with mods that add new turfs or biomes (Green World, Windy Plains, Sugarwood Forest, Tropical Experience), this mod will not recognize those locations as valid spawning points. *I had to create a new type of turf to differentiate the spawning locations of the two types of cacti. This means if you install this mod on an existing world only oasis cacti will regrow, and it will do so irrespective of the different deserts.

348 Downloads Details →
Flammable playing card – Don't Starve Together Mod

Flammable playing card

von 76561199219169935

Helps remove all that excess playing card. Make playing card flammable! Playing card can be used as fire fuel, smolder, burn, and propagate fire. Burned playing card turns to ash.

314 Downloads Details →
Static Wallpaper Pack: Cawnival Edition – Don't Starve Together Mod

Static Wallpaper Pack: Cawnival Edition

von 76561198073343585

Description Changes the main menu screen and menu music to the Cawnival Event! The image and the music can be changed in the mod configuration settings. The music and the image can also be set to random so it randomly selects the image and the music track! For the best viewing experience, please disable the motd panel via the mod config option in the Static Wallpaper API mod, as I did not make the menu screens with the message of the day panels in mind. Music Tracks The music tracks are as follows: Cawnival Music Track 1 Cawnival Music Track 2 Required Mod The Static Wallpaper API is required for this mod to work: https://steamcommunity.com/sharedfiles/filedetails/?id=2796339889

226 Downloads Details →
Super Smash Bros. Brawl Music – Don't Starve Together Mod

Super Smash Bros. Brawl Music

von 76561198093157509

NOTE: This is a re-upload; RisperJelly originally uploaded this for me when DS Mod Tools wasn't working. New version, new description! I went all out this time around and added basically every song that was feasible as alternate tracks to this mod! Beware, it is large in size, but I think it's much better! As always, let me know if anything doesn't work! Another note: If anyone's wondering how I added tracks for pausing, Lunar Island and sailing dusk/night work, full moon work, insanity work, got the Ancient Fuelweaver and Celestial Champion to work, and made it so the main menu theme would automatically update regardless of game update, I had a ton of help from Leon (creator of the Synthwave mod) in adding a bunch of custom scripts for these. Huge thanks to them! Also, sorry I had to make the track list an external link; it was so long that Steam was cutting it off. Track List: https://docs.google.com/document/d/1ecf_yq1uGqvgjCxEzhOWDwgFghu1cvnBChFOop86ZbM/edit?usp=sharing I don't own any of this music! It all belongs to its rightful owners.

239 Downloads Details →
Triss Merigold – Don't Starve Together Mod

Triss Merigold

von 76561198044660965

It's Triss Merigold!

246 Downloads Details →
Red (Traduzido em PT-BR) – Don't Starve Together Mod

Red (Traduzido em PT-BR)

von 76561198036936723

The Red wolf Ele vem com 3 furry rolls 1 tocha 1 Lureplant bulb 160 de vida 170 de fome 165 de sanidade

229 Downloads Details →
Islandia – Don't Starve Together Mod

Islandia

von 76561199116111540

The entire world in eleven islands! Perfect for your introvert friends, for new megabase ideas, for a nice big party, and maybe even for PVP! Now complete with caves! I would like to thank Electroey for having originally conceived this idea, 去码头整点薯条 for the Tiny World Mod that has become a work of reference for the entire minimalist worldgen genre, and to several modders who have since hidden or removed their own interpretations of the minimalist concept, but all of whom had wonderful ideas that inspired and encouraged me. (Now open to commissions.)

255 Downloads Details →

无路可退

von 76561199380252478

会出生在一个非常小的岛上 需搭配新海难抽奖机https://steamcommunity.com/sharedfiles/filedetails/?id=3183295941 使用 目前不需要搭配无路可退2了 要注意的是 在加入海滩模组后 需要用原版预算进行覆盖 然后出生模式调成随机 世界才能正常生成

214 Downloads Details →
MR BEEEEAST sound (server) – Don't Starve Together Mod

MR BEEEEAST sound (server)

von 76561198132080179

Replaces the sound of the appearance from the portal

267 Downloads Details →
Prototype Ruins Items – Don't Starve Together Mod

Prototype Ruins Items

von 76561198058477440

Ancient Pseudoscience Station recipes can now be prototyped. All of them can be found in the Shadow Magic filter and a few other filters where appropriate.

288 Downloads Details →
Wormwood's little house of horrors! 2 – Don't Starve Together Mod

Wormwood's little house of horrors! 2

von 76561198248450574

Horrors to you, bros to him! Wormwood now starts with: - Lureplant Bulb x1 - Wild Seeds x4 - Wormwood now burns for 10 seconds, up from 4.3 seconds. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bramble Husk has: - 80% damage reduction, up from 65% - 800 health, up from 262 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bramble Traps now have: - Infinite uses, up from 10 - Increased radius, from 2.5 to 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wormwood can now craft: - Lureplant Bulb: Living Log x3 / Leafy Meat x3 - A 3 leaved Berry Bush: Normal Berry Bush x1 - Cave Banana Tree: Living Log x3 / Banana x3 - Sea Sprout Starter: Living Log x3 / Barnacle x10 - Sea Stack: Rocks x15 / Flint x5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Warning: Cave Banana Trees and Sea Stacks will automatically spawn on top of you when crafted. Will work this out so you can place them like structures, any help with this is appreciated!

211 Downloads Details →
AlterGuarDianMoonBlade – Don't Starve Together Mod

AlterGuarDianMoonBlade

von 76561198302531424

Moon rock glass knife made of alterguardianhatshard,I hope you will like it it make from CELESTIAL The production materials are 4 glasscutter, 4 alterguardianhatshard, 3 moonrocknugget Has 68 damage. After the finiteuses is 0, the damage reduce to 29. You can repair one by 33% with moonglass When the San is higher than 51%, it has the light, and the effect range increases with the increase of San percent value Equipment it has the effect of repair to San at 5.4/min There is the same moon spirit attack probability as the crown of alterguardhat, which increases with the increase of San value. It can put spores and change the light color as the crown of alterguardhat,but only 4 can be put in 用启迪碎片制成的月亮石玻璃刀,希望你会喜欢 在天体球科技中制作 制作材料为1个玻璃刀 4个启迪之冠碎片 3个月岩 拥有68的攻击,耐久为0后攻击变为29,可用月亮碎片修复 一个修复33% 穿戴有着5.4/min的回san效果 san高于51%时拥有光照效果 并且光照范围随san值提高而提高 有和启迪之冠一样的月灵攻击 概率随san值提升而提高,能和启迪之冠一样放入孢子和改变光照颜色,但只能放入4个

204 Downloads Details →
Stat Shuffle – Don't Starve Together Mod

Stat Shuffle

von 76561198203907187

Some strange magic has overtaken the constant causing trouble for the survivors. The magic appears to change the rules of the world as we know it, something that would normally heal the body may instead heal the mind, something that normally would harm the mind may make you hungry instead. On top of that this magic seems ever-changing, and what you once knew about it may no longer be the case. What could be to blame for unleashing this magic on the constant, perhaps Wanda's meddling with the timeline? Perhaps one of Wortox's pranks. Could it be the work of "Them" or the Celestials? Or maybe some unknown being beyond this world? Compatible with the Shared stats mod! World Shuffle Description Disabled (Default) Each player gets their own shuffle Enabled All players in the same world share the same shuffle Sudden Death Multiplier Description 0X Chill and relax, all that matters is to keep your health above 0, good for learning how the mod works. 0.25X Health will take 0.25X the leftover damage from a emptied stat. 0.5X Health will take 0.5X the leftover damage from a emptied stat. 0.75X Health will take 0.75X the leftover damage from a emptied stat. 1X Health will take the exact leftover damage from a emptied stat. 2X (Default) Health will take 2X the leftover damage from a emptied stat. 3X Health will take 3X the leftover damage from a emptied stat. 5X Health will take 5X the leftover damage from a emptied stat. 10X You will almost immediately die from a emptied stat if it keeps decreasing, good luck! Frequency Type Description Events Trigger the shuffle from world events such as full moons or every day Time (Default) Trigger the shuffle at a defined time interval bound to each player Frequency (Event) Description Every Morning Pure chaos, no time to memorize what does what because it changes every morning Full + New Moons (Default) Reshuffles every full and new moon, aka every 10 days starting with day 1 Every Season Reshuffles at the start of every season, aka every 15 or 20 days alternating for default world settings Every FullMoon Reshuffles every full moon, aka every 20 days starting with day 11 Every Year Reshuffles at the start of every Autumn, aka every 60 days Never Never Reshuffles, you get what you get unless you change characters at the celestial portal Frequency (Time) Description 30 sec 1 segment, why are you like this? 1 min 2 segments 2 min 5 min 8 min 1 in-game day 10 min 16 min 2 in-game days 20 min 30 min 40 min 5 in-game days 60 min 1 hour 80 min 10 in-game days 160 min 20 in-game days Debug/Cheat mode Description Off (Default) Shuffles will not be said by the character On Shuffles will be said by the character Every time a player is shuffled (On spawn or from reshuffled based on the config options) it will randomize among 2 groups of stat changes, gains and losses. For each group the mod will assign one stat to another, 2 stats can not be bound to the same stat and no stat can be left without a bond. AKA there will always be one thing that decreases or increases a given stat and increases and deceases are potentially bound individually. Every character has a response to when they are reshuffled (except for Wes). You can Reshuffle manually by offering an idol at the Celestial Portal. If any stat other than health reaches 0, any further decreasing is redirected to health loss directly at the rate specified by the "Sudden Death multiplier" config option. Wanda's age works about as you would expect, for the most part something that is bound to gaining health, will only raise from Wanda's ageless Watches and something bound to losing health will cause Wanda to age faster at the same decreased rate that it normally would be in the unmodded game. Wanda's natural aging will always effect health. - Give cheat mode icons on the health bar. (May require client stuff) If you want to give your character a custom quote for when they are re-shuffled add this in the modmain or near where you have other strings of the sort: STRINGS.CHARACTERS.<character_prefab>.ANNOUNCE_STAT_RESHUFFLE = <string>

238 Downloads Details →
更好的【附魔-强化】 – Don't Starve Together Mod

更好的【附魔-强化】

von 76561198416448713

对【附魔-强化】等附魔模组进行合并。 1:兼容了登仙、Insight的信息显示。 2:修复了随从会掉落附魔石等问题。 3:增加了6个元素职业以及1个隐藏职业。 说明: (1) 控制台获取对应附魔石(需要管理员权限并且打开 作弊 选项) HHFindStoneCode("潮湿")查询潮湿相关附魔石代码。 HHGiveStone(67, 3)获取3个代码为67的附魔石。 (2) 启用InsighMOD时,原UI面板将不再启用,按住Alt可以显示详细信息。 (3) 本mod修改了元素附魔的伤害机制: 单元素伤害 = 元素基础伤害 + 元素数值 × 元素倍率(无视护甲,孩子们这很恐怖) 并新增了一些元素附魔。需要击杀对应boss获得,且boss会固定携带对应的强化版词条。现在玩家的毕业目标是击败无上影尊获得最终词条:。 (5) 职业说明:共七个元素职业(元素伤害会附着于目标x秒,并会被下一次元素伤害触发元素反应)满级为60,每10级会获得对应增幅(元素伤害和元素减伤)和特定技能(被动如暗属性的夜视、食用各色宝石获得增伤Buff和终极技能),59级时需召唤进阶boss进行职业试炼达到最强形态并解锁终极技能。 | 元素组合| 反应 | 实际效果| | 火 + 雷| 超载 | 本次触发反应的元素伤害 ×2 +20 | | 冰 + 雷 | 超导 | 使目标麻痹。 | | 火 + 冰| 融化 | 目标被强制视为潮湿10秒 | | 火 → 水 | 熄灭 | 惩罚反应,本次攻击的普通伤害和元素伤害都变为 50% | | 冰 + 水| 结冰 | 冻结目标 | | 水 + 雷 | 感电 | 本次普通伤害通常 ×2;目标已经潮湿且不绝缘时 ×3 | | 水→ 火| 蒸发 | 对玩家:强制过热10秒;对生物:附加持续火元素伤害 | | 其他元素 → 暗 | 暗元素引爆 | 消耗原元素附着,并追加暗元素伤害 | | 其他元素 → 光 | 光元素引爆 | 消耗原元素附着,并按本次光伤给攻击者回血/溢出护盾 | 合并mod包括: 【附魔-强化】https://steamcommunity.com/sharedfiles/filedetails/?id=3096210166; 【更多附魔石】https://steamcommunity.com/sharedfiles/filedetails/?id=3672431769; 【附魔补丁】https://steamcommunity.com/sharedfiles/filedetails/?id=3721663411。 目前请不要和这些mod同时开启,会导致游戏无法正常启动。 会定期维护或更新mod,有任何问题欢迎留言.

336 Downloads Details →
Visible Mimicreep Items – Don't Starve Together Mod

Visible Mimicreep Items

von 76561199386080564

▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ GB ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ A mod that allows you to distinguish Mimicreep items from normal ones. The mod includes only 3 changes that help with this 1. Shadow Visuals: Mimicreep items gain a dark appearance. 2. Hover Label: Adds the «Mimicreep» tag to the item's name. 3. Inventory Icon: Visual display of the Mimicreep item. ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ RU ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ Короче мод, позволяет тебе отличать предметы Mimicreep от обычных. В моде толка 3 изменения, которые помогаут тебе не обосраться и не перепутать предмет 1. Теневая внешка: предметы Mimicreep приобретают тёмный вид. 2. Подсказка при наведении: к названию предмета добавляется тег «Mimicreep». 3. Иконка в инвентаре: визуальное отображение предмета Mimicreep.

356 Downloads Details →
Woodie MAX – Don't Starve Together Mod

Woodie MAX

von 76561198322339618

伍迪加强MOD

297 Downloads Details →
Gramophone Redux – Don't Starve Together Mod

Gramophone Redux

von 76561197975915140

With Gramophone REDUX you can listen to the entire music and collect many records to play. Add more music to the Constant with disc records: - The Four Seasons by Vivaldi - Ride of the Valkyries by Wagner - Caravan by Duke Ellington Disc Shelf: - Use the Disc Shelf mod to help organize your collection. Create your own records: - Use our records mods as base to make yours - Find the instructions on how to it inside the mod folder Related mods: - The Four Seasons - Ride of the Valkyries ------ Caravan ------------ Disc Shelf ----- ** ATTENTION ** This mod alone does not provide any music (disc records) with it. It simply alters the original Gramophone from the game so that modded discs can play with a custom duration instead of the games default duration.

291 Downloads Details →
Extra Equip Slots+1/2/3 self fix – Don't Starve Together Mod

Extra Equip Slots+1/2/3 self fix

von 76561198414415822

这是一个六格装备栏mod的复制 原mod:https://steamcommunity.com/sharedfiles/filedetails/?id=2950481491 修复了拳击袋没法装备防具的bug,修复了虚空长袍,亮茄甲,荆棘茄甲修复之后变成背包槽位的bug

283 Downloads Details →
Dwayne "The Boulder" Johnson by Tumbledown (SERVER-SIDE) – Don't Starve Together Mod

Dwayne "The Boulder" Johnson by Tumbledown (SERVER-SIDE)

von 76561198116492261

server-side version of "Dwayne "The Boulder" Johnson" by Tumbledown: https://steamcommunity.com/sharedfiles/filedetails/?id=2857278402 i'm not a modder, just changed 2 lines of code so if there's any bugs then i'm sorry but i won't be able to fix them

317 Downloads Details →
[DST]ChesterEyebone-cane[切斯特眼骨杖] – Don't Starve Together Mod

[DST]ChesterEyebone-cane[切斯特眼骨杖]

von 76561198271195180

-现在切斯特也是一个手杖了,但他仍然会离线掉落 -Chester Eyebone is also a cane stick now, But it will still fall to the ground offline.

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everyone's clocks – Don't Starve Together Mod

everyone's clocks

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Prefab Counter – Don't Starve Together Mod

Prefab Counter

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Prefab Counter Easily count a configurable list of prefabs/items in a world, like walrus camps, amount of reeds, etc., to quickly check if a generated world is worth playing. Just run PC:Count() in the remote console to show a fresh count of the items in the current shard. Features and Usage The Prefab Counter mod is purely server-side, intended to be used by a server admin to get a quick overview over the generated Overworld and Caves to see at a glance if worlds have been generated with enough resources for the intended playstyle. Typically, one could be interested in the number of walrus camps, reeds, marble sources, or planted mandrakes, and if the world spawned with too little of a resource, a new chance is just a simple world regeneration away. Go ahead, whisk away the lives of every single soul inhabiting the constant, without a second thought. To count the configured items/prefabs in the shard you're currently in, simply run PC:Count() in the Remote Console as an admin, and the results will be printed to the chat and server log as a system message. After the results fade out, you can open the chat again (default key: Y) to see the text for as long as you need to ponder bringing armageddon upon the world. You monster. Certain items only ever spawn in the Caves, so if you're interested in those, you'll have to enter the Caves first and run the same command there to count again in that shard. The same applies to any other shards you may have set up in a multi-shard cluster. The mod can count the following items, prefab names given for reference: - Ancient Statues ("ruins_statue_head", "ruins_statue_mage") - Ancient Statues, No Gems ("ruins_statue_head_nogem", "ruins_statue_mage_nogem") - Anememies ("trap_starfish") - Beefalos ("beefalo") - Beehives ("beehive") - Berry Bushes ("berrybush", "berrybush2") - Broken Clockworks ("chessjunk1", "chessjunk2", "chessjunk3") - Clockworks ("knight", "bishop", "rook", "knight_nightmare", "bishop_nightmare", "rook_nightmare") - Juicy Berry Bushes ("berrybush_juicy") - Killer Beehives ("wasphive") - Mandrakes ("mandrake_planted") - Marble Pillars ("marblepillar") - Marble Statues ("statue_marble", "statue_marble_muse", "statue_marble_pawn") - Marble Trees ("marbletree") - Maxwell Statues ("statuemaxwell") - Merm Houses ("mermhouse") - Monkey Huts/Pods ("monkeyhut"/"monkeybarrel") - Pig Houses ("pighouse") - Rabbit Hutches ("rabbithouse") - Reeds ("reeds", "reeds_water") - Saplings ("sapling") - Spider Den 1/2/3/Queen/Eggs ("spiderden"/"spiderden_2"/"spiderden_3"/"spiderqueen"/"spidereggsack") - Stone Fruit Bushes ("rock_avocado_bush") - Volt Goats ("lightninggoat") - Walrus Camps ("walrus_camp") - Wormholes ("wormhole") Counting any of these items can be disabled in the configuration as required, all items are counted by default. You may also choose to not show any item with a zero count to reduce the amount of text to read. By default, however, all results will be shown. Documentation, Sources, Development This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue.

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Don't Starve Together Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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