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Mods & Plugins für Don't Starve Together
Dieser Katalog listet 24.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Anya 王国保卫战 安雅
von 76561198797379202
Anja, hero of the Kingdom, let us hunt down those who are trapped in darkness! A hybrid hunter and vampire warrior · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · There is a hierarchy - Gain experience by killing enemies - Upgrade 3D ceiling increased - Level 4 Uses saber attacks to bleed - Level 5 Life Steal ability that has currently lost health Initial attack rate 1.15 There is an active skill, after opening the hit is not hard straight, higher damage, use the machete attack has a special animation, attack enemies cause blood Items can be upgraded ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Code developer Fei World Bank The artist Wizard Original author: I am Ma Baoguo reborn from another world Feedback group Tencent instant chat tool Group of 220674096
Furious Rework: WX-78
von 76561198105749213
A mod for tweaking almost all of wx78s stats and adding a couple features Added features: - Circuits can now be repaired with biodata: 1 biodate adds one use to a circuit - The processing circuit now gives a sanity gain like the super-processing circuit, the amount can be set by the user - The gastrogain circuit now lowers hungerdrain like the super-gastrogain circuit, the amount can be set by the user - The Electrification circuit now adds 15 bonus-damage to wx78 attacks, this damage is not impacted by modifiers. I'm planning to make this electric and tunable by the player Stats that can be changed: - Base stats: Health / Sanity / Hunger - Amount of circuit slots - Recharge speed - Circuit Durability Circuit settings: - Hardy / Processing / Gastrogain: Base stat buff amount - (SUPER)-processing sanity gain - (SUPER)-gastrogain drain reduce % - Illumination light radius - Acceleration speed boost(s) - Thermal / Refrigerant external temp - Thermal spoilage speed - Refrigerant spoilage speed - Electrification reflected damage - Beanbooster: health regen amount - Beanbooster: health regen time between heals Future plans: - Tweak circuit recipes > Make circuits require more biodata. This combined with the repairing of circuits makes biodata more important and useful. This makes WX reliant on gathering biodata throughout the game, not just to make the circuits once and be left with a mountain of biodata. - Make the electric circuits bonusdamage configurable by the user and make it electric type damage - Add a new way for WX to gain charges for switching ciruits on the fly, maybe electric doodads or gears. Being reliant on electric milk is to specific imo, I do like that you can'just switch out circuits on a whim at no cost. - Make it possible for circuits to only have 1 use without them breaking immediately (so unbreakable but not usable it 0% durability)
Giant Glommer (Glompo)
von 76561198060212860
Right now, this mod is still a WIP. I'm working on something that'll spawn it in-game. In the meantime, you can spawn it with the command c_spawn("glompo") Glompo would not make a great household pet. In fact, letting him near anything of value is probably a bad idea.
Mega Man / Rockman: Complete Works Music
von 76561198093157509
I decided that the lack of any single Mega Man music mod was criminal, so I'm here to bring forth charges... by making one! I had to flex my thinking muscles pretty hard for this as none of the songs really work for Don't Starve's atmosphere, as well as there not being enough fight themes. I decided on Complete Works music rather than the original Chiptune despite it not giving me as many options because I felt it was a little outside the box and remastered music would /probably/ sound better than chiptune. But if anyone wants it, I'll gladly attempt a mod of the original 6's chiptune music as well as the more modern games! Let me know in the comments! By the way, the numbers in the replaced song names represent the game they're from. I don't own any of this amazing music. It all belongs to Capcom! Changed music: music_FE (Main Menu Theme): Title Theme (3/4/5/6) music_FE_WF (Winter's Feast Main Menu Theme): lunacy_FE (Forgotten Knowledge Main Menu Theme): DST_theme_portaled (Character Select Theme): Select Robot Master (4/5/6) jukebox (Item Collection Menus): Password (4/5/6) gramaphone_ragtime (Credits Theme): Ending & Credits Themes (4/5/6) music_work (Autumn Working): Plant Man Stage music_work_dusk (Autumn Dusk Working): Charge Man Stage music_work_night (Autumn Night Working): Proto Man / Blues Stages music_work_winter (Winter Working): Blizzard Man Stage music_work_winter_dusk (Winter Dusk Working): Mr. X Stages music_work_winter_night (Winter Night Working): Cossack Stages 2 music_work_spring (Spring Working): Toad Man Stage music_work_spring_dusk (Spring Dusk Working): Wind Man Stage music_work_spring_night (Spring Night Working): Centaur Man Stage music_work_summer (Summer Working): Napalm Man Stage music_work_summer_dusk (Summer Dusk Working): Tomahawk Man Stage music_work_summer_night (Summer Night Working): Flame Man Stage music_work_cave (Cave Working): Drill Man Stage music_work_ruins (Ruins Working): Pharaoh Man Stage music_danger (Autumn Enemy Fight): Prologue Part 2 (4) music_danger_winter (Winter Enemy Fight): Dust Man Stage music_danger_spring (Spring Enemy Fight): Dive Man Stage music_danger_summer (Summer Enemy Fight): Crystal Man Stage music_danger_cave (Cave Enemy Fight): Ring Man Stage music_danger_ruins (Ruins Enemy Fight): Knight Man Stage music_epicfight (Autumn Boss Fight): Boss Battle (4) music_epicfight_winter (Winter Boss Fight): Boss Battle (5) music_epicfight_spring (Spring Boss Fight): Boss Battle (6) music_epicfight_summer (Summer Boss Fight): Final Battle (4) music_epicfight_cave (Cave Boss Fight): Wily Stages 1 (4) music_epicfight_ruins (Ruins Boss Fight): Final Battle (5) music_epicfight_stalker (Ancient Fuelweaver Boss Fight, Phase 1): Final Battle (5) music_epicfight_stalker_b (Ancient Fuelweaver Boss Fight, Phase 2): Final Battle (6) music_dawn_stinger (Night-to-Day Transition Jingle): Victory (4) music_dusk_stinger (Day-to-Dusk Transition Jingle): Capcom Presents (6) music_hoedown (Woodie's Werebeaver Form): Yamato Man Stage music_hoedown_goose (Woodie's Goose Form): Wave Man Stage music_hoedown_moose (Woodie's Moose Form): Stone Man Stage
Yae Sakura
von 76561199190712016
Solo Raid
von 76561199116111540
A mod that adjusts the healths of Raid Bosses for a solo world. I was working on single player health mod that adjust the healths for everything, basic mobs, seasonal bosses and raid bosses, but the more I play the more I understand DST mob healths with their own proportions and their own system, and the more I realize that they do make sense. So here is a mod that specifically attacks the healths on raid bosses. It's a somewhat personal take from someone who really want to justify the boss fights for the loot they offer, because, although every game should have their own challenges which are always going to be more or less arbitrary, some of the DST raid bosses are challenges that feel too arbitrary. This was mainly made with minimalist maps in mind where you're under the challenge of scarcity and going to be doing boss fights a lot more frequently, actually rationalizing boss fights for their loot, different from Vanilla where these raid bosses serve as purposefully impossible projects to give you little objectives in a sandbox gamemode where everything is too free. For me this is precisely why I love minimalist maps so much: there's this feeling of rationalization where you're constantly making decisions to obtain resources for which you would have way too many options in Vanilla, so many options that your choice is less of a rationalization than gimmicky and often exhibitionist parade of your own eccentricity, something that makes certain DST Youtubers so insufferable for me to watch. - DRAGONFLY's health is reduced from 27500 to 10000, a nice simple rounded number that feels about right - TWINS are down from 10000 to 5000, because the gems they drop are so good that you just have to justify this a regular boss fight instead of an another obscure gimicky challenge - BEE QUEEN down from 22500 to 10000, while her loot is downed from 6.5 royal jellies to 3 royal jellies, her bee guards summoned are down to three quarters of vanilla - KLAUS and the NIGHTMARE WEREPIG have their healths down from 10k to 8k. I hesitated on this one because it's always nice to have something completely vanilla, but I enjoy these boss fights so much that I really want to be able to do them more regularly, and the tiny 20% health ends up feeling a lot for a drawn-out boss fight - TOADSTOOL and MISERY TOADSTOOL are down from 50k and 100k to 10k and 20k. The chops on their mush trees are vanilla - ANCIENT FUELWEAVER's healing per Woven Shadow is down from 400 to 100, the rest of his stats are unchanged - CRAB KING's base health is down from 12k to 10k. Pearl's Pearl now counts as one single gem of each, and not three I am hesitant whether I should expand this to also cover the planar mobs and make it one big adjustment mod.
Stronger_WANDA
von 76561199098428187
加强: 暗影增伤到 1- 1.25-1.875 使用警钟 81.6-102-153 可以读奶奶的书 年轻时使用普通武器攻击倍率为1.25 削弱: 倒走表瞬移距离减少 受到冰火伤害增加25% 可配置选项: 1.警钟伤害、位面伤害、攻击距离、耐久 2.免伤系数 3.不老表冷却、恢复血量(年龄) 4.朔源表冷却 5.变老年龄 6.暗影抵抗(暗影装备掉san系数)
JEON YEONGJUNG
von 76561198799860605
가비지타임 전영중 캐릭터로 원작과 상관 없는 2차 창작물입니다. 동물 속성을 지니고 있습니다. 허기:200 체력:200 정신:150 별도의 능력이 없습니다 (능력 부여하는 법을 몰라 넣지 않았습니다. 혹시 아시는 분이 있다면 언제든 연락주세요!!) *플레이 도중 모션으로 인해 꼬리가 분리될 수 있습니다...
省去最基本繁忙的步骤吧(游戏优化)
von 76561198991820716
此模组仅仅做为保存上传不会进行任何修改与维护原作者@猪人丶给你一拳! 模组功能如上图 种类非常之多功能强大做到了订阅一个mod顶数十个 其他的待玩家自行挖掘
John Westwood
von 76561198044513245
The multiplayer adventures of John. This game needed a cowboy character. (Any references to historical events, real people, or real locales are used fictitiously. Other names, characters, places, and incidents are the product of the author's imagination, and any resemblance to actual events or locales or persons, living or dead, is entirely coincidental, and not a blatant reference.) Health : 150 Hunger : 150 Sanity : 150 +Is a cowboy +Beefalo won't attack him during heat -Has a thick accent that is sometimes difficult to understand Voiced by Western Spaghetti and Pop Culture. Credits go to "extended sample character" by Dleowolf.
Alarming Clock/Clockwhip Auto Refuel
von 76561198312590273
Auto Refuels your alarming clock! Code wasn't made by me, I merely adapted it.
Fuel Flingomatic
von 76561198369334672
A machine that fills your firefit and coldfirepit automatically.
Woby's Foods Extension
von 76561198082172665
感谢点 ------更新---------------- It seems useless to just eat the glowing mousse, so he can eat the glowing berries now 只吃发光慕斯好像没啥用,所以:他现在可以吃发光浆果了 --------------------------------------------------- "walter's woby can eat more kinds of food" 沃尔特的沃比现在可以吃更多食物 比如吃了发光慕斯之类的食物就可以发光
Rales the Aussie Shepherd
von 76561198205513171
Raleigh A. Fluffnen is an Australian Shepherd that, through his luck, somehow managed to get himself stuck in The Constant. STATS AND PERKS Health: 150 Hunger: 150 Sanity: 200 *Only eats meat. Any meat. *Fluffy fur keeps him warm. *Quite energetic. Rales only eats meat due to him naturally being a carnivore. However, he can eat monster meat and suffer no penalties. His fur makes it harder for him to die from cold, however not impossible. Zero protection can make him freeze. He also moves faster than your average person. _______________________________________________________________________________________________ Hiya! This is the first mod I have ever made for anything, and I'm quite excited to finally have it up and running! Of course there'll probably be bugs. So if you encounter any, please report them to me and I'll do what I can to fix it! I still have some things I want to add, such as letting Rales herd beefalo easier, finish changing his dialogue lines, give him custom sounds for his speech, and possibly a bark mechanic, but until then, I hope you enjoy playing as this fluffy boye! Special shout out to Dragon Wolf Leo and their Extended Sample Character Template, which I used to create this mod. Without it, I would have never been able to make this mod!
移除云霄国度建造限制/move the limit in ACT/HAM
von 76561198856919773
这个mod需要启用云霄国度,启用后,将会允许你在大饼船上建造小房子,在小房子室内建造传送焦点,同时允许你传送生物进室内。必须搭配云霄国度使用。 This mod requires the activation of the Above the Clouds . Once activated, it will allow you to build small houses on the boat, constructing teleportation points inside the player 's houses, and also allow you to teleport creatures into the rooms.
季节随机(Random season)
von 76561198296508864
开局秋天,之后每天随机季节,白天、黄昏、黑夜时长也随机 20240726:修复了冬天不过冷、夏天不过热bug
Death and Taxes
von 76561198098290036
This mod is a simple game mode that implements a taxation system which seeks to do two things: 1. Redistribute wealth to other poorer/newer players, which incentivizes newer players to play on older servers! 2. Disincentivize hoarding Both of the above issues are well known problems for older servers (particularly endless), so this mod attempts to solve both with a progressive tax system c: This mod has special support for Island Adventures + Casino Mode (Craftable Slot Machines)! Also works with basically any other mods :) except Improved Ownership and other mods like it. FAQ/explanatory questions: How are taxes enforced? All inventory items have a quantity assigned to them based on rarity/value (1-200), with some useful/common materials being used to pay taxes (like twigs, grass, flint, etc). At the start of each day, tax payments are automatically deducted from players liable to pay. Tax liability is calculated based on the players' in game wealth and age in the server (days survived); the longer a player survives, the lower the threshold for paying taxes becomes (which equates to higher tax liability) How do I know what the tax values are? Examining any item will reveal how much its taxable value is, as well as whether or not it can be used to pay taxes. Typing /taxinfo will reveal your current average wealth, accumulated tax debt and estimated next tax payment will be. Crafting a razor and examining it will also reveal this information as well (This was a testing feature that was popular enough to keep around.) Typing /taxstats will show your tax days paid/skipped, and payment/skip streaks. How can I avoid paying taxes as much as possible? Reducing your personal wealth as much as possible! This will make your calculated wealth and tax rate lower since taxes only apply to items you keep in your inventory. On servers with the setting enabled also, play a character with a lower tax rate modifier (like Winona, Wes, Wilson, etc) What happens if I do not/refuse to pay my taxes? Unlike in real/modern tax systems also, you cannot evade your taxes (not forever, anyway)! Leaving the server, going to caves/another shard, dropping / juggling items or using other mobile storage solutions will all not help you avoid paying/paying as much taxes. Refusing to pay will make your character incur tax debt, whereas your character will start taking damage as punishment. This damage increases the more tax cycles are evaded, so be cautious and make sure you pay your fair share! How do taxes pay out? Players found to be below 50-20% (depending on days survived) of the server's average player wealth will receive the items collected through taxes. If there are no players who qualify for receiving taxes based on wealth, then the items are distributed to everyone, where the poorest player on the server receives the indivisible remainder. If there is only one player present on the server/shard, the taxes will accumulate until another player joins, where the items are then paid out as they normally would (since a single player paying taxes to be received by themselves doesn't make any sense) What is the point of paying taxes? To support those who are less fortunate/much newer than you in the server. Older and wealthier players played on a less developed world with much more resources and opportunities available, so the taxes are you paying it forward for others. If you are playing alone, the point is to encourage you to play with other players; this mod is designed with other people in mind, so someone joining will give the collected resources a good cause (plus, you will likely get at least some back over time) Paying taxes has its upside as well; upon 5 or more consecutively paid tax cycles, players will start receiving small amounts of HP healed each day as well as the chance to receive a prize item! The healing/chance for a prize increases the more consecutive days you pay taxes, so be a good citizen of the constant :) Tips/tricks for the mod: • Items are taken for payment from your main inventory first in the leftmost slots, then your backpack should you have an outstanding balance. Items inside tackle containers, Chester, Woby or any other personal storage solution will not be deducted from. Move items away from the left slots of your inventory or your backpack if you prefer they not be taken as payment; you can drop them as well before taxes are deducted if you want to be sure. • Keep an eye on your inventory! Use /taxinfo or examine a razor regularly; if you find your tax liabilities are too high, try removing unnecessary items from your inventory. Share them with others, store them in a chest, or give them to someone else! • Charlie is vengeful! Evading taxes for multiple days in a row will increase this damage taken by 50% exponentially (as interest) for each additional day, so it is unsustainable to avoid paying taxes. • You can add custom/modded items to the taxable items list; see the instructions below in the mod settings section! Mod Settings/Defaults: All scale settings have default choices of x0.2, x0.5, x1, x2 and x5; these can be custom set in modoverrides.lua) Threshold Scaling: 150 for 1-10 days, 100 for 10-25 days, 75 for 25-50 days, 50 for 50-100 days, and 25 for 100+ days Tax Rate Scaling: 1-2% depending on taxable wealth, AKA (your wealth) - (your threshold) Needs Scaling: 50% average player wealth for 1-10 days, 35% for 10-25 days, 30% for 25-50 days, 25% for 50-100 days, and 20% for 100+ days. Reward Scaling: 4 HP/% after 5 days, which increases to a maximum of 20 HP/% per day after 100 consecutively paid tax cycles. Punishment Scaling Equal to your tax debt; you will only take damage if your debt exceeds a value of 10. Your damage taken increases exponentially (by 1.2x) each day you do not pay any taxes. Solo Player Tax: {Yes (Default), No} Changes whether or not people will pay taxes if alone on a server/shard. Character Tax Rates: {No (Default), Yes} Whether or not character specific tax modifiers are applied (more/less popular and frequently played characters pay more/less taxes) Minimum Necessary Resources: {1-20, 5 Default} Sets the minimum quantity of necessary items (flint, cut grass, twigs, logs, rocks) Charlie will spare you when collecting taxes. Custom Taxable Items Modded items are supported, but are all given a default tax value of 1-8; equippables are worth 8, edible items are worth 2, other items are worth 1) Navigate to the modoverrides.lua for the server (the file itself, which can be found in the Master/Caves folders of the server save folder in Documents -> Klei -> DoNotStarveTogether -> ########### (a 9 digit number folder) -> Cluster_#, whichever server it is) Add the item's prefab name to the corresponding wealth tier bracket, and follow a format like this: ModWealthList# = {"item_prefab1", "item_prefab2"}; do not repeat values! A special thanks to the following players who helped me playtest the mod for balancing, as well as suggestions/feature ideas! TheSimpingOne, year of the slurper, qwertyxavier904, Tragger50, LittleSneeze, Nioru Panda, Kailied, Guileness, okwolf, Dark knight, Himiko_Toga76, ChickenDodo, AcousticFloof, Sneeze's Mom, AunTee, dragon144, liuliu, bong, SaltyBoo
Sonic OST++ (Dual-Layered)
von 76561198061365627
All music- > Sonic's bangers... now with Seasonal Farming Variations... AND alternatives! Choose between A or B for a plethora of music instances, and even more!
Shared Inventory W.I.P.
von 76561198203907187
Hate having useless junk weighing you down? Have friends who are tidy and are unburdened by their inventory management skills? Well this is the mod for you! This mod will allow you to force your friends to hold your junk as well as yourself! No longer do you have to suffer alone from your poor inventory management skills! Simply put every player shares the same inventory, goes great with the shared stats mod. Have fun suffering! Disclaimer: This mod is heavily W.I.P. and is only slightly functional, think of it in it's current state as sharing inventory space rather than the items. Items collected by other players exist but appear invisible and thus can not be interacted with while still taking up that slot.
Cave Story Remastered/3D Music
von 76561198066820079
Mod that replaces Don't Starve's music with the remastered ones from Cave Story+, created by Daisuke Amaya aka Pixel. I forgot I had this. Music Main Menu - Cave Story / Plantation Autumn - Mischievious Robot Autumn Fight - Balrog's Theme Winter - Quiet Winter Fight - Moonsong Spring - Mimiga Town Spring Fight - On to Grasstown Summer - Meltdown 2 Summer Fight - Labyrinth Fight Beager, Deerclops, Moose - Gravity Dragonfly, Bee Queen, Antlion - Eyes of Flame Klaus, Moonstone Event - Oppression Caves - Gestation Caves Fight, Ruins Fight - Scorching Back Ruins - Last Cave Ancient Guardian, Toadstool - Running Hell Shadow Chess Pieces, Fuelweaver - Last Battle Dawn Stinger - Got Item! Dusk Stinger - Victory!
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Don't Starve Together Guides
Don't Starve Together Mods installieren – Server & Client
Installiere Don't Starve Together Mods sauber per Workshop-ID, aktiviere sie pro Shard und behebe typische Fehler auf dem Server.
Don't Starve Together Server mieten – Koop-Guide
Don't Starve Together Server einrichten: Cluster-Token, Caves, Mods, Weltoptionen, Prüfung und Troubleshooting für deinen Koop-Server.
Don't Starve Together Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Don't Starve Together Server mieten