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Mods & Plugins für Don't Starve Together
Dieser Katalog listet 25.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Warly, but it's QCP
von 76561198072916549
Replaces Warly's talking with QCP's iconic phrases
Dweller's Empty Path Music Mod
von 76561198358763249
This mod adds all of the Dweller's Empty Path's OST to the game, have fun. You can play the game here: https://tuyoki.itch.io/dwellers-empty-path
MAKO
von 76561198285002121
A character template for Don't Starve Together. Skins compatible version.
Confident Wolfgang
von 76561198212387891
MIGHTY! Wolfgang now changes form based on sanity instead of hunger! Overall changes - Health can be tweaked from 200, 250 (default), and 300. - Hunger can be tweaked from 200 (default), 250, and 300. - Sanity can be tweaked from 150 (default), and 200. - Wolfgang becomes Mighty when sanity is above roughly 67% of Wolfgang's total sanity + 5 (roughly 138 with 200 max sanity, and 105 with 150 max sanity). And goes back to normal when sanity is at roughly 67% of Wolfgang's total sanity (roughly 134 sanity with 200 max sanity, and 100 with 150 max sanity). - Wolfgang becomes Wimpy when sanity is below roughly 33% of Wolfgang's total sanity - 5 (roughly 62 with 200 max sanity, and 45 with 150 max sanity). And goes back to normal when sanity is at roughly 33% of Wolfgang's total sanity (roughly 67 sanity with 200 max sanity, and 50 with 150 max sanity). - When Mighty, Wolfgang adquires a mighty grip and is immune to bearger and gmoose's weapon-dropping attacks! Be careful though, throwable weapons like blowdarts and water balloons can still be taken from Wolfgang's mighty hands! - Also when Mighty, Wolfgang can equip slowing items like the marble armor, piggyback, and ice hat with no slowing effect! He can even carry sculptures and boulders without being slowed down! But when Wimpy, carrying such heavy objects slows him 15% more than usual... NOTE: mods with backpack slots are likely to be unaffected by this change, so the piggyback might still apply the slowing effect if you are using one of this mods (it should not crash). Also, when Wolfgang changes form, this does not update, so wimpy form can be unaffected by the items. - Health and hunger stays static independently on Wolfgang's hunger or sanity no matter which option you choose ("original" or "mod recommended"). - Hunger rate stays static independently on Wolfgang's hunger or sanity no matter which option you choose ("original" or "mod recommended"). - Damage multiplier stays static independently on Wolfgang's hunger or sanity no matter which option you choose ("original" or "mod recommended"). - Insanity rate from monsters and darkness can be tweaked between +10%, +30%, +50%, and +100% faster. The bigger the percentage, the more sanity Wolfgang will lose in the darkness or against monsters. Normal form stats "Original" options: - x1 damage multiplier - x1.5 hunger rate - x1 speed multiplier. - No damage resistance. "Mod recommended" options: - x1.25 damage multiplier. - x1.2 hunger rate. - x1 speed multiplier. - No damage resistance. Wimpy form stats "Original" options: - x0.75 damage multiplier. - x1 hunger rate - x0.9 speed multiplier. - No damage resistance. "Mod recommended" options: - x0.75 damage multiplier. - x1 hunger rate. - x1.1 speed multiplier. - -20% damage resistance. Mighty form stats "Original" options: - x2 damage multiplier. - x3 hunger rate - x1.25 speed multiplier. - No damage resistance. "Mod recommended" options: - x2.5 damage multiplier. - x2 hunger rate. - x0.9 speed multiplier. - 25% damage resistance. Known issues - When Wolfgang changes forms while wearing a slowing item, his speed does not update. For the time being unequiping and equiping back the item fixes the issue. TODO: - Make Wolfgang's form change update the speed of Wolfgang depending on the items equipped. - Try to make it fully compatible with backpack slot mods. Have fun!
Soulcorns
von 76561198216566419
Soulcorns mod allows for the crafting of Unicorns. Give the Unicorn to your soulmate, this allows the carrier of the Unicorn to teleport to you. For you to teleport to them, they will need to craft and give you a Unicorn too. Alteration of the 'Soulmates' mod by PETER_A_KLEI ring image was changed to the image of a unicorn (Image of Unicorn is an original image, this is a demo mod for a class)
恭喜娱乐修仙扩展
von 76561198295055911
Shadow Maxwell
von 76561198404765404
New damage system Damage multiplier scales between 0x - 2x depending on sanity. 200 sanity -> 0x damage 100 sanity -> 1x damage 0 sanity -> 2x damage Formula: damage_multiplier = 2 * (1 - sanity / max_sanity) New movement speed system Speed multiplier scales between 0.9x - 1.4x depending on health. 75 health -> 0.9x speed 60 health -> 1x speed 30 health -> 1.2x speed 15 health -> 1.3x speed 0 health -> 1.4x speed Formula: speed_multiplier = 1 + (60 - health) / 150 Other changes - Shadow fighter's damage is increased from 40 to 68 (dark sword damage) - Shadow fighter's attack speed is now the same as Maxwell's - Maxwell has now strong sanity regen (about 30/min)
[DST] Portable Hibernation Tent
von 76561198002144725
Sleep forever without losing any stats! You gain Sanity, Hunger and Health while in the tent. Based off of my Hibernation Tent mod
[A Noob Mod] Starter Base (outdated/desactualizado)
von 76561198131718136
Version 1.0 Beta Mod de uso personal. > Genera una base inicial con: (Configurable) - Muro de cesped - 1 Fogata - 1 Motor de alquimia - 1 Nido de Roca (Mascotas) - 1 Refrigerador - 1 Pararayos - 1 Jaula - 1 Tienda de campaña - 1 Cobertizo para siesta - Hasta 2 Ollas de Barro - hasta 3 Estanterías de Secado - Hasta 6 cofres con items aleatorios. - 1 Cofre con kit de actualizacion del portal.
Poison [ABANDONED]
von 76561198212387891
Hello! This mod is obsolete since a while now. Sorry for those that like the mechanic. If you want you can copy the mod and publish it. Do note that the mod is apparently causing crashes with killer bees. I also believe Webber's rework messed up with the code, so you might want to look into those first. KNOWN ISSUES - Killer bees crash the game or game crashes. This is more or less a port of the poison mechanic from Shipwrecked. And is a bit closer to an API than a full mod, so feel free to use it to make your monsters apply poison, and to make poison immune armor. Most mobs can be poisoned, some exceptions include the Ancient Fuelweaver, all shadow creatures, WX-78, rock lobsters and chess robots. There is physical poison and gas poison. The entities that can deal physical poison are - Killer bee. - Spider queen. - Hanging spider (white cave spider). - Webber. They will also apply poison through blow darts and weapons. - Poison spiders. The entities that can deal gas poison are - Toadstool's spore cloud. - Napsack's sleep cloud Items that can protect you from physical poison - Snurtle shell armor. - Slurtle shell helmet. - Marble armor. - Wigfrid's helmet. Mobs that are immune to physical poison - Klaus. - Toadstool. Items that can protect you from gas poison - Garland. - Beekeeper hat. Mobs that are immune to gas poison - Leif. - Lureplant. - Glommer. The mod also adds 4 new items - Venom gland. Killer bees and hanging spiders have a chance to drop it on death; 25% and 33% chance respectively; and the spider queen is guaranteed to drop 2 on death. Used to heal yourself from venom at the cost of health (you cannot die from it), also used in the crafting of antivenom and poison darts. - Antivenom. Crafted with 1 venom gland, 3 green caps, and 2 beard hair. Used to heal yourself from venom and gives you immunity to it for a short time after consumption. - Green feather. Sometimes dropped by green parrots (50% chance), used to make poison darts. - Poison darts. Deals physical poison on enemies; is crafted with 2 cut reeds, 1 venom gland, and 1 green feather. If parrots are turned off, it will require 1 jet feather instead of 1 green feather. 2 new mobs - Green parrot. A new bird that has 50% chance to drop a green feather on death. They spawn on summer instead of red birds similar to snow birds on winter. Can be tweaked to not appear in - Poison spider. A venomous spider that poisons on hit. Has 800 health, deals 20 damage, attacks every 4 seconds, and has the same speed as a spider warrior. They can spawn from level 3 spider dens (a minimum of 3), or by spider queens (33% chance every time the spider queen spawns a spider). On death they drop 1 item that can be monster meat (50% chance), spider gland (25% chance), and venom gland (25% chance). They are more likely to drop a venom gland if killed while haunted. While poisoned, entity does 10% less damage, moves 10% slower, and if it's a player, loses sanity over time and has a faster hunger rate. Poison wears off by itself after 3 regular in-game days (or 24 minutes), but beware, the longer you stay poisoned, the faster and more damage it will deal over time. When bubbles appear on a poisoned target it means they received damage from poison, although barely noticeable: the size of bubbles indicates the poison stage. Total damage is 284. If you want to use this mod as an API: For the following functions there is no need to verify if this mod is enabled: - If you want to make your entity poisonable just add any of the following tags: smallcreature, largecreature, character, monster, animal, veggie, baby, or player. If the player has your mod and this mod enabled, your creatures should be poisonable; no need to verify if this mod is enabled or not. - If you don't want your entity to be poisonable just add any of the following tags: spider, bee, explosive, worm, shadowchesspiece, chess, nightmarecreature, shadowcreature, or rocky. If the player has your mod and this mod enabled, your creatures should be not be poisonable even if it has any of the tags before; no need to verify if this mod is enabled or not. For the following functions you will need to verify if this mod is enabled: - If you want to make your creature to be immune to poison or your equippable item protect from poison: entity:AddComponent("poisonblocker") --To be immune to or protect from physical poison you use this code entity.components.poisonblocker.ispoisonblocker = true --To be immune to or protect from gas poison you use this code entity.components.poisonblocker.ispoisongasblocker = true --You can also use both in order to make your creature immune to both poisons or your equippable to protect from both poisons, but if you want to make your creature immune to both poisons I highly recommend just using 1 of the non-poisonable tags - If you want to make your creature immune to any poison for a short while (a buff, a protection, or something else), you can use the following code right where the immunity begins: entity.components.poisonable.isimmune = true; and then set it to false once the immunity is over. - If you want your item to heal from poison: local function PoisonHealingFunction(entity, targetToHeal) entity.components.poisonhealer:CurePoison(targetToHeal) end entity:AddComponent("poisonhealer") --If you want to heal on consumption entity.components.edible.oneaten = PoisonHealingFunction --If you want to heal on equip entity.components.equippable:SetOnEquip(PoisonHealingFunction) - If you want your creatures or weapons to deal poison you can do the following: local function PoisoningFunction(entity, data) local other = data.target if other.components.poisonable and other.components.poisonable.ispoisoned = false then --If you want to apply physical poison other.components.poisonable:Poison() --If you want to apply gas poison other.components.poisonable:Poison(true) --You can "apply" both poisons. Though I haven't tried it myself yet, I am almost sure it will not stack; it will apply one or the other, but not one on top of the other. It's good to make a creature or weapon that is guaranteed to poison unless you are immune or protected from both poisons end end --For creatures you should use onhit event entity:ListenForEvent("onhitother", PoisoningFunction) --For weapons you should use SetOnAttack entity.components.weapon:SetOnAttack(PoisoningFunction) Hope that helps in case you want to use this mod for your modding needs. TODO I will keep this list for any possible modder that might want to take the mod and make their own, for inspiration - Make poisoned enemies drop spoiled food on death. - Make Woodie immune to poison while he is in his were-forms. - Considering to change poison damage to be health based as right now it deals too little damage in too long of a time. - Add speaking lines for each character about all the items added. - Add poisoned frogs (suggested by Majoras11235813). - Update green parrots visuals because it looks ugly. Have fun!
Lua The Piglet
von 76561198062870891
The Pig who chases the Teacup Just a female pig for my gilfriend which fits my male one. Health(150) Hunger(150) Sanity(180) Hunger Drains slower, Is better insulated to cold due to pig skin
Luciana de Montefio/Lucy
von 76561198400138011
An honored guest just arrived. Allow me, Lady Lucy, to entertain you! Lucy from Zenless zone zero. personal request from a friend. stats are as follows Health = 200 Hunger = 150 Sanity = 150 Runs somewhat faster than Wilson. Can read books. Her hat is glued to her head,sorry. I'm not a expert on mod making.
雾雨魔理爬唱片
von 76561198399882931
服务器专用唱片mod,群号1043911997 想要添加音乐,或者游玩服务器,请加入群组找服主
Goodtox
von 76561198268884265
Some Buffs for Wortox, better stats, more damage and extra souls. ** Warning this mod was not created to be BALANCED **
EGO
von 76561199051460918
制作材料 1*步行手杖 20*蜘蛛丝 15*绝望石 1.5距离1伤害 百分之10速度加成 每次攻击时对目标造成5次15点真实伤害、 每次攻击有0.1%概率对目标造成最大生命值50%数值的真实伤害
Spear skins for Ham Bat
von 76561198176345907
Ham Bat uses Spear skins instead of their own. Please revert any reskinned items to the original/vanilla skins before enabling or disabling this mod.
Talk Like Wigfrid (Autö Umlaut)
von 76561198067510334
This möd autömatically makes yöu talk like Wigfrid when yöu chat It wörks by replacing Glöbal.TheNet:Say(message, whisper).
Serena
von 76561198293454820
Character made by SonicTeamGaming. Graphics made by Leoroy63. Adds Serena in Don't Starve Together -_-_-STATS-_-_- Health = 150 Hunger = 190 Sanity = 260 Her hunger rate is 0,8 instead of 1 She does 0.6 damage instead of 1 Gives off a sanity aura Is she too underpowered or too OP? What changes needs to be done? Having problems? Suggestions? Be sure to comment any of these questions below.
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