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Mods & Plugins für Don't Starve Together
Dieser Katalog listet 25.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
签到十万年,出山后我无敌了
von 76561198324581381
每日签到、钱币系统、商店购买、Buff物品 功能: - 按游戏天数签到,支持连续签到奖励 - 钱币系统,可存储和交易 - 商店购买Buff物品 - 多种Buff(攻击/防御/速度/温度) 指令: - #签到 - 每日签到 - #余额 - 查看钱币 - #商店列表 - 查看物品 - #买 - 购买物品
Trident Enhancement Plan (三叉戟加强计划)
von 76561198947243488
In the original Don't Starve, the Trident is a mid-to-late game item and can only be obtained by defeating the King Crab. However, the Trident's uses are limited to only giving buffs to the Fish King and exploding Fish Factories. If you don't play as Warly, it only remains useful for exploding fish. But the Trident's ability to explode Fish Factories can be replaced by Wendy's catapult, so just using the Trident for meat is too expensive. Therefore, I created this mod, hoping the Trident can truly be used in combat and become a practical weapon. --------------------Summoning Ability-------------------- No matter which character you choose, as long as you hold the Trident and press F1, you can summon four loyal Fish Guards with 1000 health, 50 attack, 100 dimensional attack, and 90% damage reduction. Even if your character is not the Fish Girl Wot, these four Fish Guards will still be loyal to you. These four Fish Guards exist permanently and follow the player for 5 in-game days (40 minutes in real-time). The summoned Fish Guards' attributes are only accurate when the Fish King exists. -------------------Upgrade System------------------- You can choose in the mod configuration interface whether the Trident can be upgraded; the number of upgrade times can be changed in the mod settings interface. The Trident upgrades are as follows: - Upgrade using Walrus Ivory: +4% movement speed per upgrade, default 4 times - Upgrade using Sapphire: +4 attack per upgrade, +1 dimensional attack, default 15 times - Upgrade using Icefish: +10 attack per upgrade, +10 dimensional attack, default 1 time - Upgrade using Gold Nugget: +1 attack per upgrade, default 30 times - Upgrade using Thulecite Rod: +5 attack per upgrade, +3 dimensional attack, default 3 times - Upgrade using Tentacle Spike: +5 attack per upgrade, default 5 times - Upgrade using Pure Brilliance: +6 dimensional attack per upgrade, default 10 times - Upgrade using Pure Terror: +6 dimensional attack per upgrade, default 10 times If you are worried about excessive strength, you can reduce the number of upgrades, with a minimum of 0. --------------------Mod Configuration------------------------ In the mod configuration interface, you can set the Trident's attributes, including: - Damage - Dimensional Damage - Attack Range - Movement Speed - Defense Value - Dimensional Defense - Life Steal per Attack - Whether it can be used as a tool - Efficiency for chopping trees and mining when used as a tool -------------------------------------------------------- I hope you enjoy playing this mod. If you like it, feel free to give it a like!
云霄国度-猪人守卫不再拥有火把/nofireguard
von 76561198856919773
此mod为云霄国度mod专门开发,猪镇守卫不再拥有火把以防纵火。 Royal Guard will not have torch in their inventory,to prevent them to arson.
Biospheres
von 76561198233459704
Survive in biospheres! This mod heavily changes worldgen - each biome has its own circle. Enjoying the mod? You can buy me a coffee on Ko-fi! ☕ https://ko-fi.com/fornax_d
Gingerbread Village
von 76561197980542586
Build your own little village Learn to craft snow globes from a Prestihatitator and throw them to create gingerbread houses
BirdEeeegg
von 76561198196583885
给鸟笼喂蔬菜时也会产蛋 (55%无产出,41%蛋,4%高鸟蛋),同时鸟可以吃更多种类的肉类蔬菜瓜果
Willow Willow
von 76561199116111540
A personal rework of Willow. On the one hand, trying to restore a sort of unity to a character that her skilltree had ended up dividing more than finishing. On the other hand, slowing down her playstyle for a steadier rhythm. Specifically: nerfed stats, nerfed Embers, buffed Spells and reworked Bernie. I have not at all been liking the way they have been overbuffing every character with their skilltrees, leaving the early-game a blur and leaving you nothing really left to do by the time you fight Deerclops. But I'm still attached to Willow's character, and hope to recuperate something from the mess I currently see her in. DS Willow as well conceived, with a very simple and intuitive trade-off between lower stats and a very good item, a perfect idea for a second playable character. Bernie was interesting. They had to expand her character somehow and they could have done worse. I personally prefer video game characters more abstract, painted by simple but strong traits. I find general chracters more enjoyable in the universe of video games, they harmonize with the ambient abstraction of video games, and the distanciation makes them less facilely relatable. But Willow's orphanhood was a story that pleased me. Even though I felt a bizarre sense of conceptual looseness between her Lighter, Bernie, and the story of her orphanhood that is supposed to unify these two items. Orphans are supposed to get attached to unique items. Orphans are supposed to learn to face up the world alone. I do not like how you end up spam-crafting Bernies and developing a sort of parasitic reliance on them. And then came the skilltree where are introduced two new elements: the item Embers, and the collection of spells that you cast from Embers. Three character-specific items on one character, each of which is going to take up an inventory space, not to mention the supporting items, that is to say the Sewing Kit, three character-specific items are just too much. There was also the question of the fragmentation of her playstyle that is too brutal of a clash with the initial simplicity of her original DS character. By fragmentation I mean the bizarre side-quest of Ember-foraging: you're supposed to ignite everything and anything and then play the weird minigame of farming killer bees, a minigame so convoluted that its existence is a frank insult to Willow. And then there were too many indices of conceptual laziness: the Embers look too much like Wortox Souls, the Ember drops from bosses are of the exact same number and laid out in the exact same spread too. And then it's hard to take these spells seriously when you can see Pyro in every one of them, not to mention their nature as recylages of old and new items, mechanics, and animations. I'll write a prettier description a bit later, but here are the bare-bones information: f i r e ------- LIGHTER will be infinite when held by Willow, and will ignite enemies 100% of the time. Its range now goes from 3 walls to 6 walls to 9 walls, up from 1 to 3 to 5. IGNITING burning enemies will extend their burn timer instead of doing nothing at all. CONTROLLED BURNING will no longer do heat damage to your teammates. The loot dropped will no longer be smoldering. You'll see a much larger animation for Controlled Burning because it's powerful. e m b e r s ----------- Embers are a lot less accessible. The cost for spells are downed in proportion. BOSSES will drop 59 ~ 67 Embers. Dragonfly will drop 111. MINIBOSES such as Treeguards, Spider Queen and the Lord Fruit Fly will drop 17 ~ 23 Embers. You will no longer need to ignite them to get their embers, for the sake of simplicity. MOBS that have fire for essence will drop 1 Ember, such as the Fire Hounds, Lavae, Red Dear and Ripe Salamander. No basic mobs will drop Embers any more so no more fragmentary Ember-foraging with that minigame of micromanagement. l i g h t e r ------------- Embers are now stored in the Lighter. Embers snuffed will go directly into the Lighter. Equip the Lighter to see the Embers stored inside. Willow's Lighter, being powerful, can store an infinite amount of them too. Cast spells by right clicking the lighter from your inventory. You can still equip the Lighter by clicking and dragging it to your Hand Slot. You can also lend your Lighter to your fellow survivors with Embers store inside. The Lighter will automatically fuel itself when the fuel is below 50%. The fuel of the Embers is now at exactly 50% of the Lighter's fuel, up from 45%. s p e l l s ----------- BURNING FRENZY will now 1) let you ignite everything you attack, 2) burn everything that attacks you, 3) ignite the Bernie following you. BURNING BERNIE will now ignite everything it attacks and everything that attacks him. SHADOW FIRE costs 3 Embers, down from 5. The five missiles will also make mobs panic for 12 seconds, same as Wigfrid's song. The damage is nerfed from 750 total to 500 total, half basic, half planar. The cooldown time is halved, letting you do burst damage. SPONTANEOUS COMBUSTION costs 2 Embers, down from 4. This decrease in cost is only reasonable since you can no longer use this to do those bizarre Ember farms, exploits that are so convoluted that their very existence is an insult to Willow! MARTYRDOM. When Willow dies she will ignite everything in her vicinity in the exact same manner as Spontaneous Combustion. LUNAR FLAMES are down from 5 Embers to 3 Embers. It will now freeze enemies for 0.5 for every tick. Damage is 450, down from 750. The same cooldown buff as Shadow Fire. And yes, when you stack this with Burning Frenzy, you'll be wielding ice and fire at the same time. Every spell will now cost as much Sanity as Embers because they are powerful magic abilities. You will also start with 17 Embers inside your lighter when you spawn. b e r n i e ----------- Bernie can no longer be crafted. Nor will he decay. One Willow, one Bernie, and that's it. SEWING. The Sewing animation is now 2x slower because Willow should always come well prepared. AOE. Bernie will now do splash with a range of 1.5 walls. (You can leave on the Three AOEs Mod, the two won't stack together or cause bugs.) The two Bernie Health skils will give you +50% and +100% of the 2000 Vanilla health, up from +15% and +30%. The other Bernie skills are not adjusted because I can't think of an interesting way to recuperate them. You can't just buff speed on something that big, it just looks off. And the health regen is too delicate a number, so if you buff it just a little, Bernie immediately becomes way too overpowered. Bernie will no longer lose durability when you hold him. This whole mechanic has always felt like an unnecessary addition, when the real limiting factor here is not Bernie, but your hand slot, which is going to be taken by the Walking Cane very early on. So an extra limiting factor, and a worse one at that, is hardly meaningful. It also makes a lot more sense that Bernie should not lose durability when held by Willow. Bernie's kills will count towards Willow's Naughtiness. w i l l o w ----------- Willow will only have 120 health. She will also have the same 1.1x Sanity modifier on foods, and not just on sanity auras. a n d ----- Suggested with the Flattened Skilltrees mod that'll let you dual-wield Shadow and Lunar affinities: https://steamcommunity.com/sharedfiles/filedetails/?id=3485124818 This is the Starving Floor Willow retroadapted for Vanilla.
Attack Filter
von 76561198060438911
Filter entities you attack by pressing a key! Looking for more mods? Demonblink Workshop GitHub: https://github.com/DSTBoas/Attack-Filter
Better Seasoning Salt
von 76561198035283766
Giving Something to all Warly Players out There What does this mod do? - Seasoning salt previous behaviour removed (add 25% more healing to meals). - Seasoning salt now adds +20 Health (configurable) to the meal when applied. Why? Seasoning salt is the most underused spice in Warly's arsenal due to how weak it is. Here's a comparison chart between the old functionality vs the new one: Meal Examples Original Meal Healing Old Spice Effect New Spice Effect Butter Muffin +20 Health +25 Health +40 Health Wet Goop +0 Health +0 Health +20 Health Meatballs +3 Health +3.75 Health +23 Health Monster Lasagna -20 Health -15 Health +0 Health This brings a lot of utility to salt: - You can make regular dishes into healing ones. - You can make healing dishes even better. - You can even make damaging dishes into useful ones. I hope you enjoy it! This is my first mod ever and very likely not the last one! Catch you later alligator :)
温蒂夜间增伤
von 76561198959423492
增加温蒂在黄昏和夜晚的伤害倍率,可用于永夜档 已知问题:无法用于多层世界以及服务器,仅可用于单层世界。 修复版:https://steamcommunity.com/sharedfiles/filedetails/?id=3417933241
Tungsten Mod Original ( Fixed by JIKUMIK )
von 76561198796198399
Original: - https://steamcommunity.com/sharedfiles/filedetails/?id=358015908 Adds Tungsten and a lot of new craftables related to tungsten Original (Fixed by JIKUMIK) A balanced version by me - https://steamcommunity.com/sharedfiles/filedetails/?id=3362879172 Оригинал: - https://steamcommunity.com/sharedfiles/filedetails/?id=358015908 Добавляет Тунгстен и множество новых крафтов, связанных с тунгстеном. балансированный вариант от меня - https://steamcommunity.com/sharedfiles/filedetails/?id=3362879172
Mini Godvlynn in DST World
von 76561198100596227
Play DST with Mini Godvlynn
一起来挨饿自用商店
von 76561198843928952
Dr Whales, The Vengeful
von 76561198248450574
Dr Whales is here, and he's got a grudge against a certain rose scented individual. With Dr Whales's appearance in the constant, certain life forms have started to ooze shadows, yay! Stats: 100 Health 100 Hunger 300 Sanity Starting items: Walking Cane Bucket 'o Poop Garden Digamajig Waterfowl Can Splendid Garden Hoe Premier Gardeneer Hat Perks: Regenerates 200 sanity per day. Deals 30% less damage. Has 20% less movement speed. Can create life at the cost of Nightmare Fuel. Is a monster. Spawns ferns when below 100% sanity. Starves 50% slower. Can right click the walking cane to summon a sleepy forest at the cost of all of his sanity! This was a Passion project of mine and thank you to the amazing artist who created Dr Whales (Will credit once I get their steam name) and my dear friend who helped with coding, Atoba Azul. The character is very simple, I'm still working on speech files and will be even writing a short story on his upcoming! Have fun! PS: The mod is still pretty raw and rugged, so if anyone wants to lend a hand and help with some code, it'll be much appreciated <3 Short story: "A Requiem of Bloom" "On a beautiful rainy day in London, there was indeed a sunny little human hard at work. Dr $)#^% Whales was a hardworking gardener who was always there to aid each and every person's garden. People were always left speechless at the sheer skill and practice this young gardener had when it came to tending to their beautiful gardens But what their collective gaze failed to notice was that Dr Whales had more than just knowledge and skill up his sleeve, he indeed had... Magic. He could bend plants to his will, revitalize them and bend at his whims, all plants were his companions, friends and experiments. But at a cost, a cost of flesh and blood. But there was a rose scented gaze that noticed this young gardener's skills. And she was fully intending on making full use of them. She visited Dr Whales one night, with a request, a deal. For he was to make her a garden of her own, a garden of pain and agony to his eye, he denied the offer. The woman was not happy with that response, and tried to forcefully bring Dr Whales with her; Rose vines scratching and ensnaring his legs and arms, forcing him to crawl away, but to no luck, our gardener was left powerless at the hands of one and only Charlie, and now another peon in her never ending game of chess." Thank you to: Atoba Azul for the crafting recipe code Zero Ryuk for the walking cane code Wormiest Wood for ideas, testing and concepts Thank you to everyone who helped me create my own character in DST!
Mackenzie
von 76561198069876598
unearthed from a formatted hard drive. somehow this was recoverable when i realized my mistake.
craftable sliding beefalo
von 76561198256482111
makes the sliding beefalo craftable.
Meatball Nerfed
von 76561198129398685
Reduces the strength of meatballs. I feel that I should as credit John Watson for the use of the backbone of his Meatballs Nerf mod. A really great and hilarious mod, however, after the nerf, I found the quips about metaballs a little bit too redundant. Besides, Kabobs are far superior now. Though the line of code was very simple, I still used his mod as a basis for this one. All this mode does is reduce the hungry meatballs give to 37.5
Configurable Marble Shrubs [Edited]
von 76561198212387891
My version of <default> and Keeper M.'s mod. I loved their mod, but I didn't like that if you increase the yield of the marble shrub you would be getting 2 marble beans per fully grown marble shrub; which means that at some point you will have far more marble beans that you will ever need. So what I did was to change 1 marble bean for 1 marble from the yield of any stage that gave more than 1 marble bean. I also removed the craftable pond because that is a special feature of that mod. If <default> or Keeper M. want me to remove this mod I will do so immediately.
Craftable Gears (For Game Night)
von 76561198011734271
Allows to craft Gears with the new ability to use Charcoal.
Soulmates
von 76561198099073617
Soulmates mod allows for the crafting of Bindings Rings. Give the ring to your soulmate, this allows the carrier of the ring to teleport to you. For you to teleport to them, they will need to craft and give you a ring too.
Don't Starve Together Details →
Don't Starve Together Guides
Don't Starve Together Mods installieren – Server & Client
Installiere Don't Starve Together Mods sauber per Workshop-ID, aktiviere sie pro Shard und behebe typische Fehler auf dem Server.
Don't Starve Together Server mieten – Koop-Guide
Don't Starve Together Server einrichten: Cluster-Token, Caves, Mods, Weltoptionen, Prüfung und Troubleshooting für deinen Koop-Server.
Don't Starve Together Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Don't Starve Together Server mieten