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Mods & Plugins für Don't Starve Together
Dieser Katalog listet 25.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Shipwrecked Sea Hound Build and bank port
von 76561198014797198
Sea Hound port. Use with caution. Unstable.
*NOT ORIGINAL* MetEX
von 76561198122319238
original link: http://steamcommunity.com/workshop/browse/?appid=322330&searchtext=mettaton&childpublishedfileid=0&browsesort=textsearch§ion=home original by toxictester, this one just has some op changes not rlly meant to be downloaded to otherss (unlike you like op unfair characcters) this is a copy of toxcitester's mettaton playable character for don't starve together, but i modified its stats Health: 900 Hunger: 900 Sanity: 900 Damage Multiplier x5 Hunger rate depletion .1 All copyright and stuff goes to toxictester, pls dont kill/sue me
Prince Arion
von 76561198171183366
The Prince of Praodus ok bc yall keep using him for some reason some notes: he has a strength modifier, health modifier, a custom weapon to shank enemies with that can be re-crafted if needed he's able to eat monster meat without getting the negative effects from it birds don't run from him that's all i remember. he's my original character i wanted to insert in this game lmao i mean if you want to use him you can
WX-78 Agricultural Automator
von 76561198984368504
An automated farming station exclusive to WX-78. Place it on open ground and load its two windows (opened together when you click it): the main one takes seeds (and receives harvested crops), the tinted one takes ice and fertilizer (rot, poop, guano, compost...). Its flying drones then handle the 8 tiles around it - one job per trip, in order: 1. till each tile into a clean grid of soil beds (grid size switchable with a hotkey), 2. plant seeds as single-crop patches (friendly neighbours = less stress, bigger crops), 3. water dry soil, 4. fertilize nutrient-poor soil, 5. tend plants towards giant crops, plus pulling weeds, sweeping up loose seeds and harvesting ripe crops. The drones do NOT dig rocks - clear big obstacles yourself (blocked spots are skipped). Built-in cooling (like an icebox) - ice won't melt and crops stay fresh. Recipe (Alchemy Engine, WX-78 only): goat milk, pitchfork, one man band, 10x moon rock, 1x orange gem.
Lore-Friendly Sanity Additions
von 76561198370551631
Sanity additions that make survivor's more unique/immersive to play as! This mod is for those who want to be more immersed in the specific survivor they are playing as, even if the cost is having to avoid picking up certain items or staying near certain structures. This mod is not particularly designed to be balanced, nor be a difficulty mod, so some survivors may have more advantages than others. You will now have sanity changes ( that can be configured in the config ) depending on the specific survivor you chose, as each survivor now has loved and hated items/structures (based on their inspect dialogue, which took me like an entire 24 hour day to research each character's reactions). There's 140+ items and 28 structures that can cause sanity changes in this mod, if you want me to add more (specific ones) or want me to tweak any, you can comment below! Pertaining to items Interacting with items by having them enter your inventory will cause a sanity gain or sanity loss depending on the specific survivor's feelings towards that item. You can configure the mod so that each sanity changing item you put in your inventory will cause your survivor to examine said item (only text, speech is only heard when gathering/crafting to avoid irritating others). There is exploit protection, so you can't just drop and pickup the same item to farm changes to your survivor's sanity. Survivors will only gain or lose sanity when picking up items that have never been in their inventory. Picking up items off the ground will stack in the player's inventory and still cause sanity changes, but will not have the character examine it each time (to prevent text spam). Pertaining to structures Being near certain structures will lower or raise your survivor's sanity over-time based on their feelings towards them. Some structures have more sanity drain or boost than other structures, example being the spider den tiers. Few game-play notes/quirks You may think low sanity is fine, "I will just farm nightmare fuel out of the shadow creatures to gain my sanity back". This is no longer the case for most survivors, as picking up fuel lowers your sanity as well, meaning you'll have to ignore the fuel laying on the floor in order to not be continuously insane (this can obviously be configured). You may actually consider sleeping and eating sanity boosting foods if not near positive sanity sources. Wormwood has been unintentionally buffed, as most of his in-game dialogue is almost always positive/bland. Wes does not have to deal with any sanity changes this mod has, so he may appear more tempting to pick. Willow, WX, Wigfrid, and Woodie are now a little less overpowered now thanks to their pickiness. Important considerations! I have NOT tested this mod in multiplayer, so I don't have any clue if it works fine or not. I imagine this mod would be incredibly fun with other survivor's playing with their strengths and cooperating to avoid their weaknesses. If you have any problems or inconsistencies regarding playing with other players when using this mod, please let me know so I can fix it! If you like this mod, please rate up so others can see and use the mod in their servers more often. I did not want to install any external programs besides Don't Starve Mod Tools to make this mod. However, DS Mod tools doesn't actually include all the files it has on the Linux version, meaning I am without "autocompiler", which also means I can't get the mod image to appear in the mod select screen. To combat this, I included the compressed modicon image in the mod's folder, so that you may have it auto-compile on start up if you have "autocompiler" installed or if your DST installation is Windows based. If you want mod compatibility, I either need documentation of all the character's inspects on the new items/structures or the codename of the item/structure and the specific character's reaction to it. This is unlikely to be attempted right now, as I want to perfect vanilla characters and items first, I don't know how to translate the mod without cluttering the config, so I will be pasting the configs down below in other translations (using AI and checking with google translate) to make up for this fact. Configs in different languages (reading from top to bottom) English- - Rot / Poop Sanity - Mob Drops Sanity - Food Sanity - Shrooms Sanity - Misc Sanity - Equipment Sanity - Nightmare Drops Sanity - Examine Every Pickup? -Yes or No - Sanity From Structures 简体中文- - 腐烂物 / 粪便 理智值 - 生物掉落物 理智值 - 食物 理智值 - 蘑菇 理智值 - 杂项 理智值 - 装备 理智值 - 梦魇掉落物 理智值 - 检查每次拾取? -是 或 否 - 建筑带来的理智值 Русский язык- - Рассудок от гнили / навоза - Рассудок от трофеев существ - Рассудок от еды - Рассудок от грибов - Разное влияние на рассудок - Рассудок от экипировки - Рассудок от кошмарных трофеев - Проверять каждый предмет при подборе? -Да или Нет - Рассудок от построек Español- - Cordura por podredumbre / estiércol - Cordura por botines de criaturas - Cordura por comida - Cordura por hongos - Cordura miscelánea - Cordura por equipamiento - Cordura por botines de pesadilla - ¿Examinar cada objeto recogido? -Sí o No - Cordura por estructuras Documentation of Mod's functions FOR THOSE WHO WANT MORE IN-DEPTH UNDERSTANDING: I will upload new spreadsheet images when I add or tweak character reactions. This spreadsheet can still be inaccurate so either test in game or go into steamapps/workshop/content/322330/3724974360, then go into the scripts folder to find the lua files containing the item/structure lists (item groups is for config control). AI Disclaimer This mod's code was unfortunately vibe-coded. I tried to put a paragraph explaining why and my current stance on the matter, but Steam doesn't allow me to upload it (plus reached word limit), just note that although it was vibe-coded, the non-logic code (putting in the reactions of each character to each item/structure) was "coded" in by me. Meaning I can still add your item/structure suggestions if need be. Version 0.0.2 update! This September 1, 2026 update basically covers the early game items/structures, most important for casual players and public servers. All changes are listed in the excel sheets that are in the gallery above. The most notable sanity additions are logs, survivor items, and common dishes. Wormwood is now somewhat balanced with the other characters and not so OP, but he is still not a bad pick either. New DST update's Fumarole tools added as well. Later on, after Klei updates the game, will I update this mod to include later game content (lunar and shadow rift content).
wx-78电路转换(停止更新)
von 76561198977544587
原mod WX-78 Circuit Type Configurator 已修复并更新了模组,内容更加全面和完善,需要本模组功能的请跳转订阅,本模组仅留作纪念后续不再更新。 原mod https://steamcommunity.com/sharedfiles/filedetails/?id=3709478989 =========================================================================== 将指定的 Beta 电路转换为 Gamma 电路 可以在模组配置里自由选择想要转变的Beta 电路 目前存在的bug:当贝塔插槽插满时,想把修改过的贝塔电路插到伽马插槽时,会插不上,暂时修不好这个问题,最多能修成给个“空间不足”的提示...... 参考了WX-78 Circuit Type Configurator模组,修复了其中的一些bug,并添加了一些功能 &:使用模组时,如果在启用某个beta电路进入游戏后,将这个beta电路插入gamma插槽里,这时候退出游戏禁用这个beta电路然后进入游戏,这时候会报错吗?(切换配置导致插槽类型与电路类型不匹配) 答:大概率不会报错,但建议在修改配置前,把要修改的电路取下来(不管是本体还是备份)。在上传mod时还没有测试过这个情况,之后如果测试了再修改...... &:还有个不算问题的问题,初次在已运行的游戏里添加mod时,启动游戏可能会出现“无法启动”弹窗 答:目前只有在已运行的游戏里添加这个模组时会出现,在生成世界时就添加这个模组就没有这个情况,不过都无所谓并不会有什么实质的影响,只要再次启动游戏就行了,之后也不会再出现这个问题,后续看看会不会有什么更大的影响再改吧。
书籍精通
von 76561198961146075
读书好啊,书得读啊。 - 书籍精通 - 读书5次,该书扣san效果减半 - 读书10次,书的消耗减半 - 读书20次,获得书的增强效果 - 读书25次,书的耐久无限 - 读书速度随等级提升而提升 - 书包 - 20格容器,可以放在角色物品栏和背包中 - 只能存放书,烹饪指南和莎草纸 - 书包中的书每30秒回复2%的耐久 - 书包中达到指定等级的书提供移速加成效果
tree_light_shadow
von 76561199081123171
忘川助手
von 76561199556661985
包含如下功能: 1、低血量提醒 2、高亮染色风滚草 3、物品放大 4、船血量监测 5、排箫范围提示 6、装备补充 我也不知道为什么要公开
WeedAnimFIx
von 76561198426806125
:114: bad argument #1 to 'random' (interval is empty)
便携糖果袋-自用版
von 76561198246441882
此模组废弃,需要使用的可以参考我的 养老世界 模组 在原有便携糖果袋mod的基础上增加了6个基础工具和宝石以及其他的一些能换取金块物品的存放,原有mod地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2863294366
Triple Tusk + Reed Trap + Dev Graveyard
von 76561198116098450
Makes sure the world spawns each of these setpieces once per world
Nibelcol
von 76561198119992386
Add Nibelcol, Queen of the Flies, to your Don't Starve Together.!
ESA Shuichi
von 76561198033043696
A character template for Don't Starve Together. Skins compatible version.
Bunny Puff Fuel
von 76561198025482159
Bunny Puffs can be used as fuel. Original idea by Sinister_Fang from the Klei Forums.
Milo WIP
von 76561198060123873
The King of Bees Perks: -Can befriend bees -Can harvest honey from beehives without penalty -Can only eat veggies/berries/honey To Do: This needs fixing, any help? http://forums.kleientertainment.com/topic/74776-help-with-art-for-extended-character-mod/
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