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Mods & Plugins für Don't Starve Together

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Dieser Katalog listet 25.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

quick raise mast – Don't Starve Together Mod

quick raise mast

von 76561198886695303

Quickly raise mast and bird mast (mast_malbatross) If you have any questions, you can leave a message in the workshop or find Bilibili. _吃西瓜_. UID: 267034652

82 Downloads Details →
Better Shell Bells - More Timbres and Generation Tools – Don't Starve Together Mod

Better Shell Bells - More Timbres and Generation Tools

von 76561198940780469

Is the threshold for making shell bell music too high? Are the original shell bell tones unsatisfactory? Is it difficult to control the tempo accurately? Maybe this mod can help you! This mod provides some sound sources and comes with an import function. You can create shell bell music with low time cost by simply providing MIDI files. Note: Due to the incompatibility of the beta branch of Shell Music Plus mod V3 with old saves from version 2.X, it has been repackaged and released. Some functions are still incomplete, so please use it with caution. I. Basic Functions 1. New Shell Tones: A total of 11 commonly used instrument tones have been added, grouped by high, medium, low, and percussion. The shell range has been expanded according to the characteristics of the instruments, covering the full pitch range from C1 to B7. 2. All Characters Can View Note Names: No longer dependent on other mods to view shell bell pitches. All characters can directly view and obtain the current pitch (except Wes). 3. Custom Shell Bell Generation: Click the shell icon in the upper right corner to preset the tone, sustain, and volume of each shell and add it to the inventory. II. MIDI to Shell Bell Generation 1. Import Function: Use the Python program provided in the mod's root directory to import MIDI files and automatically convert them into track files, which are dynamically loaded and debugged in the game for real-time generation. 2. Automatic Calculation of Note Volume and Duration: Completes dynamics and sustain control, providing good dynamic effects. 3. Standardized Movement Speed Calculation: Uniformly calculates note spacing based on a 25% speed increase for characters, ensuring accurate tempo. 4. Tempo Change Compatibility: Automatically recognizes the BPM of the score and quantitatively changes the placement interval, achieving mid-song tempo changes without additional operations. Usage: 1. Open the miditoshells.exe in the mod's root directory. 2. Select transposition, input MIDI file, and output Lua file path. 3. Click the export button to export the MIDI file as a Lua table file (format: track_n.lua) that conforms to the c_shelltable() command score format. 4. Copy the exported file to the dl_notetable.lua file and save it. 5. Enter the game and use c_dlnotetable("shell") to generate it. Use a 25% speed increase (one-handed staff) in the game to match the original tempo. III. Console Commands 1. c_shell(tone, octave, quantity, pitch): Generates a specified number of shell bells with the specified tone and pitch. - The first parameter is the "instrument's English name." - The second parameter can be the numbers 3, 4, or 5, corresponding to low, medium, and high tones. - The third parameter is the quantity to generate. - The fourth parameter is the note name, which can be a positive integer not greater than 12 or a string (format in the appendix), corresponding to the position of the note in the same octave according to the twelve-tone equal temperament and the note name. Examples: - `c_shell("harp", 4, 1, 11)` - `c_shell("violin", 4, 3, "A#")` Both can generate shell bells with a pitch of 4A#. 2. c_shelltable("shell", notes): Generates shell bells based on the loaded table with one command. - By default, directly inputting `c_shelltable()` will automatically generate the main menu music of Don't Starve with marimba tones. Example: - `c_shelltable("harp", require("notetable_dsmaintheme"))` 3. c_shellexample(): Generates example tracks according to the preset files provided by the mod. 4. c_dlnotetable("shell"): Dynamically reads the "dl_notetable.lua" file in the mod's root directory and generates tracks. Example: - `c_dlnotetable("harp")` Note: This mod allows modifying the content of the dl_notetable.lua file in the game and using commands to generate different tracks without reloading the server. Use miditoshells.exe to import MIDI and generate tracks, copy the track_n.lua file to the dl_notetable.lua file, and save it. Appendix 1. The fourth parameter of the c_shell() code supports two types of input and their corresponding relationships: - "C" → 1 - "C#" → 2 - "D" → 3 - "D#" → 4 - "E" → 5 - "F" → 6 - "F#" → 7 - "G" → 8 - "G#" → 9 - "A" → 10 - "A#" → 11 - "B" → 12 2. Mod Shell Bell Code and Corresponding Instrument English Names: 钢琴1(C1-B3)/"1piano": singingshell_octave_1piano3 singingshell_octave_1piano4 singingshell_octave_1piano5 钢琴2(C4-B7)/"2piano": singingshell_octave_2piano3 singingshell_octave_2piano4 singingshell_octave_2piano5 singingshell_octave_2piano6 马林巴琴/"marimba": singingshell_octave_marimba3 singingshell_octave_marimba4 singingshell_octave_marimba5 竖琴/"harp": singingshell_octave_harp3 singingshell_octave_harp4 singingshell_octave_harp5 singingshell_octave_harp6 长号/"horn": singingshell_octave_horn3 singingshell_octave_horn4 singingshell_octave_horn5 小提琴/"violin": singingshell_octave_violin3 singingshell_octave_violin4 singingshell_octave_violin5 singingshell_octave_violin6 小号/"trumpet": singingshell_octave_trumpet3 singingshell_octave_trumpet4 singingshell_octave_trumpet5 singingshell_octave_trumpet6 架子鼓/"drum": singingshell_octave_drum3 singingshell_octave_drum4 singingshell_octave_drum5 长笛/"flute": singingshell_octave_flute3 singingshell_octave_flute4 singingshell_octave_flute5 贝斯/"bass": singingshell_octave_bass3 singingshell_octave_bass4 singingshell_octave_bass5 吉他/"guitar": singingshell_octave_guitar3 singingshell_octave_guitar4 singingshell_octave_guitar5 颤音琴/"vibraphone": singingshell_octave_vibraphone3 singingshell_octave_vibraphone4 singingshell_octave_vibraphone5 singingshell_octave_vibraphone6

81 Downloads Details →
In-Game GPT – Don't Starve Together Mod

In-Game GPT

von 76561199019506996

In-Game GPT

62 Downloads Details →
Wartum [RU] – Don't Starve Together Mod

Wartum [RU]

von 76561198982927126

The last member of the Ancients, a species who once ruled the Constant before being corrupted by the shadows.

74 Downloads Details →
Boss Indicators – Don't Starve Together Mod

Boss Indicators

von 76561198151895858

Shows nearby bosses on the screen.

76 Downloads Details →
熔炉消除万圣烟雾 – Don't Starve Together Mod

熔炉消除万圣烟雾

von 76561199175306299

消除万圣节的烟雾 还原以前的熔炉滤镜

52 Downloads Details →
piggyback(小猪包加强) – Don't Starve Together Mod

piggyback(小猪包加强)

von 76561199165947242

给小猪包添加回san功能,4-8的数值回复,可以调节,可以减少或者抵消新版装备的掉san光环,加强一点点冷门背包的属性

67 Downloads Details →
Biogesik – Don't Starve Together Mod

Biogesik

von 76561198060387777

A character based on the character made by SikoElbow. (A Friend) *Character is OP *Starts with a Krampus sack and Pick/Axe *Has Night Vision *Deals more damage *Takes less damage *Does not drain Sanity or Hunger

73 Downloads Details →
No Howls! – Don't Starve Together Mod

No Howls!

von 76561198940780469

Removes howling sounds of ghosts, Abigail and pipspooks.

68 Downloads Details →
DST Raveyard Characters Pack – Don't Starve Together Mod

DST Raveyard Characters Pack

von 76561198056238708

Three of the coolest people from the Raveyard! Currently a test version, with some minor issues currently present, and not all content has been implemented yet. However, this project will probably take a while to be completed, since I need to take a break from modding. This mod was and is a gift to my friends. This project has been a super extreme labor of love, and I initially started around Christmas time. Huge thank you to everyone who has helped me make this possible. This mod right here adds three new playable characters, several new items, a few new creatures, and a handful of new dialogue (Yeah it's a lot of effort to write over 12,000 lines of dialogue). Each character also has their own unique perks to them, and all three of them sport their own items to use, and their own voices to scream with. Character 1, Sharkbait (Das me!) Sharkbait, the Enduring 175 HP 250 Sanity 150 Hunger DMG Absorption - 20% - Has a powerful mind (Sharkbait has naturally high sanity, is able to craft some powerful unique items, but he is also plagued by horrifying nightmare creatures that his own mind brings to life whenever his sanity is too low. These new nightmares are much more dangerous than the standard shadow creatures, who also still appear for Sharkbait.) - Tenacious, but will eventually start to fall apart. (Sharkbait has 20% bonus armor and slow natural health regeneration, but will lose a significant portion of some of his stats, lose health slowly, and rapidly lose sanity if his health gets too low. Sharkbait is also immune to freezing if his health is high enough, but he takes significantly increased damage from overheating at all times.) - Followed by a not-so-trusty companion (Not exactly implemented yet, since it requires me to make a completely brand new creature, animations and all. Currently you're just followed by Woby, who will also crash the game if you make her grow big, so don't do that I guess.) [] Sharkbait wasn't really made with a specfic playstyle in mind, nor a specfic goal, but rather more made to reflect off of exaggerated traits of myself in real life instead. Sharkbait's kit assumes you already know at least a moderate amount about The Constant though, so be careful with him if you aren't too experienced! [] Character 2, Senior Big Bones Bones, the Calcified 225 HP 125 Sanity 100 Hunger 55% Damage Absorption - Foolhardy, but sluggish (Bones is absurdly durable, with high natural armor and health, as well as being immune to many sources of damage, but he's also quite slow compared to his friends...) - Titanium Stomach (Bones can eat just about anything with no harm to his health, but he can't hold much food in him at a time, and he can't gain any health from food.) - Spooky Skeleton (Bones is actually a spooky skeleton wearing a human mask! Because of this, he's considered a monster, but he also isn't bothered at all by night time. His skeleton-ness also allows him to recruit buddies from the grave, as well as craft skeletal items, ranging from bone shards to weapons made of different kinds of bone.) [] Bones is kinda made to be that chaotic tank character who really just does what he wants, when he wants. His upside is mainly that he can tank a ton of damage and provide some frightening utility through his own crafts, but of course his downside comes from being slow and unable to really do much else aside from being a big sponge. [] Character 3, Derpzones Derpzones, the Speedy 125 HP 175 Sanity 125 Hunger 1.25x Damage - Can use weapons unique to himself (Certain enemies and bosses will drop new items for Derpz, with these items typically having a strong upside and downside, and only being usable by Derpz) - Faster when it matters (Derpz gets faster and hits harder the lower his health is) - Hates the heat (Slightly resistant to the cold, but takes increased damage from extreme temperatures, along with having a harder time cooling down) [] Derpz has a very defined play style. Fight or Flight. Risk or Reward. Either you stay at high health and don't get many good benefits, or you intentionally stay near death in order to reap the rewards of your main perk. How you use these benefits, either to run away or to kill something faster, is up to you. [] Voices for all three characters by Left 4 Sharkbait Art for Sharkbait and Bones by Left 4 Sharkbait Art for Derpzones by Derpzones Code for all items, characters, and creatures by Left 4 Sharkbait [] Thanks for checking out the mod, everyone! []

64 Downloads Details →
Frosho the origami master – Don't Starve Together Mod

Frosho the origami master

von 76561198436171410

A new character join the game, could he beat this new gamemode?. Frosho is a chicken that love making origami. New features Custom sounds Stats and perks Health: 150 Hunger: 100 Sanity: 200 -Starting items: 2 papyrus Orig

70 Downloads Details →
Silverstream The Lizard – Don't Starve Together Mod

Silverstream The Lizard

von 76561198087293199

The Super Animal Lizard Twitch streamer. https://www.twitch.tv/darugee1125

74 Downloads Details →
Infinite Milkmade Hat (not actual) – Don't Starve Together Mod

Infinite Milkmade Hat (not actual)

von 76561198172191301

This mod allows to change the durability of Milkmade Hat. If you want same tweaks for other items I suggest download my other mod "Infinite things RE-updated"

66 Downloads Details →
Squirrel Gal – Don't Starve Together Mod

Squirrel Gal

von 76561198067949054

Always thinking about the next hibernation.

52 Downloads Details →
Reduce Food Benefit – Don't Starve Together Mod

Reduce Food Benefit

von 76561198224125352

If you have too many food in icebox, and don't want waste them, order this mod makes food have lower health/huanger/sanity benefit. (Not include mod food) But make sure you don't get starve!

42 Downloads Details →
ButterflyHolix – Don't Starve Together Mod

ButterflyHolix

von 76561198374691061

Uma alienigena com aparencia de Fada. ver: 1.2.6.5. Aperte Z para Transformar em Purita Aperte C para voar Modo Butterfly - Speed 1.25 Modo Purita - consome 3.5x de fome e da 2x de dano Modo Voo - consome 3.5x de fome e atravessa a borda do oceano

76 Downloads Details →
Liqourice – Don't Starve Together Mod

Liqourice

von 76561198123834464

Commission (ish) for Wick! I hope this is okay! <3

51 Downloads Details →
Seagull Build – Don't Starve Together Mod

Seagull Build

von 76561198014797198

Seagull Build. For use in console for those who are somewhat experienced with DST code and builds.

49 Downloads Details →
shin – Don't Starve Together Mod

shin

von 76561198279529437

This mod contains template art and prefabs to show how custom characters are made.

28 Downloads Details →
瓦器人&薇机人增强(W.O.B.O.T. & W.I.N.bot Plus) – Don't Starve Together Mod

瓦器人&薇机人增强(W.O.B.O.T. & W.I.N.bot Plus)

von 76561198357445292

【中文】 改垃圾场仓储机器人瓦器人(W.O.B.O.T.)和薇机人(W.I.N.bot)。 1. 工作范围分档(原版约 15 / 1.5 倍 / 2 倍 / 3 倍)。瓦器人拿在手上或悬停时显示蓝圈;薇机人放置圈跟着缩放。 2. 瓦器人无限耐久:工作时不耗油,不会破损。 3. 工作速度分档(走速和捡放一起加快)。 4. 无碰撞并穿墙。 5. 不自动捡捆绑物资、礼物、暖石、晶洞果,以及薇诺娜传送伞 / 遥控器这类要放地上充电的道具。 6. 瓦器人戴在头上的装备不消耗耐久。拿下来后按原版继续消耗。 7. 薇机人仍要接发电机充电。可调工作耗电和充电速度(不加大发电机负载)。 8. 默认允许其他角色部署薇机人。制作仍只有薇诺娜。 【English】 Tweaks W.O.B.O.T. and W.I.N.bot. 1. Work range tiers (vanilla ~15 / 1.5x / 2x / 3x). W.O.B.O.T. shows a ring while held or hovered; W.I.N.bot's placer ring scales. 2. W.O.B.O.T. infinite fuel: no drain, no breaking. 3. Work speed tiers (walk and pick/store). 4. No collision and path through walls. 5. Do not auto-pick bundles, gifts, thermal stones, geode fruit, or Winona gadgets that charge on the ground (Telebrella / Remote). 6. Head equipment worn by W.O.B.O.T. does not lose durability. It resumes after you take it back. 7. W.I.N.bot still charges from generators. Drain and charge speed are configurable (generator load unchanged). 8. Other characters can redeploy W.I.N.bot by default. Crafting stays Winona-only. 遇到问题请附上服务器日志联系:[email protected]

94 Downloads Details →
SpongeBob Statue – Don't Starve Together Mod

SpongeBob Statue

von 76561199812282010

SpongeBob statue replacing the Cupid statue

91 Downloads Details →
Crystal-Crested Buzzard Tweaks – Don't Starve Together Mod

Crystal-Crested Buzzard Tweaks

von 76561199069104437

If you don't like it, just turn it off :) This mod is designed to enhance the gaming experience for players who are reluctant to turn off Crystal-Crested Buzzard in the game settings but are tired of it. Crystal-Crested Buzzards are really too strong and players often have to face threats from them. However, their dropped items are extremely useless. Even if they are killed, it is difficult to obtain any useful supplies, and players also lack the motivation to kill them. So I made the following three tweaks. Each adjustment can be independently selected in the mod configuration to enable or disable. 1. I reduced the frequency of their moonfire generation - from 10 times to 5 times, but the total length of the moonfire remained unchanged, which meant that you could even stand between two clusters of moonfire to avoid its damage... jk. 2. I modified their drop items, changing the original version of 1 rotting item +50% probability of dropping 1 Moon Shard to a fixed drop of 1 rotting item +3 Moon Shard +3 Infused Moon Shard +3 Pure Brilliance +1 Enlightened Shard. 3. (Version 2.0) I removed its damage to buildings, now it can only cause damage to creatures. Once again, this mod is designed to enhance the gaming experience for players who are reluctant to turn off Crystal-Crested Buzzard in the game Settings but are tired of it. If you want to experience the original gaming experience but think the design of Crystal-Crested Buzzard is a bit unreasonable, this mod will be your choice. If you want to directly enjoy the best gaming experience, I suggest you turn it off directly in the game settings. Update log: Version1.0: Mod released, modified the frequency of moonfire generation and drop items for Crystal-Crested Buzzards. Version2.0: Removed damage from Crystal-Crested Buzzards to buildings. Version3.0: Added mod configuration options.

91 Downloads Details →
No Electric Fires – Don't Starve Together Mod

No Electric Fires

von 76561198318823746

Forces flammable, electric vulnerable mobs to never catch fire again. Kind of like what it was before the update, just with the electrocute animations.

92 Downloads Details →
Random Season Lengths – Don't Starve Together Mod

Random Season Lengths

von 76561199116111540

The other random season lengths mods weren't cutting it for me so here is one that is executedly differently and hopefully more compatibly. This mod works like this: instead of re-assigning season lengths at the start of autumn for the entire year, you'll have a random chance, at the end of every day, of either skipping a day and hastening the season, or retreating a day and prolonging the season. This means you end with the famous Gaussian distribution that martyrized you in school, which feels somewhat realistic for a variable like season length. This also means that it's possible for a season to go on forever, but impossible for a season to be completely skipped out. Adjust the chances in the configurations. Default is 33% of skipping a day and 15% chance of prolonging a day.

74 Downloads Details →

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Don't Starve Together Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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