A game server is the central meeting point for your multiplayer game: it manages the world, players, rules, mods, and connections. To get started, you do not need your own data center, but you do need a clear decision on the game, player count, resources, and access. Once you clarify these basics, the first setup becomes much easier to plan.
What is a game server?
A game server is a computer or service that permanently provides a multiplayer session. Your game client connects to this server instead of opening the world only locally on your PC. The server decides which map runs, which rules apply, who may join, and which data is stored.
For small private groups, a locally hosted server may be enough. But as soon as the server should be reachable regularly, several players join at the same time, or mods need to run reliably, a rented dedicated server is usually more practical. This is exactly where game-serverhosting fits as paid multi-game hosting: you get technical control, support, and more transparent operating processes without having to fully manage hardware, power, firewall, and updates yourself.
Valve also distinguishes between listen servers and dedicated servers in the official Steam Support documentation. A listen server is started from within the game and, according to Valve, is mainly suitable for small LAN games; dedicated variants run as their own server application. Source: documentation at help.steampowered.com
Dedicated vs. Listen Server
| Type | Description | Benefits |
|---|---|---|
| Dedicated | Standalone server | 24/7, better performance |
| Listen/P2P | One player hosts | Free, simple |
A listen or P2P server depends heavily on the host's PC and internet connection. If that person goes offline, the session often ends for everyone. Upload speed, NAT, firewall, or background programs can also disrupt the connection.
A dedicated server runs independently of the game client. This makes sense if friends play at different times, a world should be stored permanently, or you want to manage admin rights, backups, restarts, and configuration in a controlled way. For public servers, this separation is especially important because stability, moderation, and protection against abuse matter more.
What hardware do I need?
Most games need:
- CPU: 2-4 cores, high clock speed (3.5+ GHz)
- RAM: 2-16 GB depending on the game
- Storage: SSD/NVMe (20-100 GB)
- Network: 100+ Mbit/s, low latency
These values are useful starting ranges, not a guarantee for every game and every mod combination. CPU clock speed is often more important than a very high number of cores because many game server workloads do not scale infinitely in parallel. RAM is mainly stressed by player count, world size, mods, plugins, and loaded chunks or regions. SSD or NVMe reduces loading times, world saves, and startup processes compared with slow storage media.
If you want to optimize more deeply, also read the guide on Improving Game Server Performance – Optimization Guide. For network problems, packet loss, and location choice, the Improve Game Server Latency and Ping – Network Guide is the more suitable deep dive.
The cheapest option: rent a game server
Instead of buying your own hardware, you can rent a server:
| Benefit | Description |
|---|---|
| No power costs | Server runs in the data center |
| DDoS protection | Professional protection included |
| Backup | Automatic backups |
| Support | Help with problems |
| Ready to start immediately | Usable directly after provisioning |
Renting is especially worthwhile if you want to start quickly and do not want to deal with router port forwarding, power costs, hardware failures, or home connection limits. Still, before ordering you should check what you really need: game, slots, mods, location, backup requirements, and access to configuration files.
At game-serverhosting, the focus is not on a free DIY solution, but on paid hosting with clear management. For beginners, this is helpful because you can start, stop, configure, and involve support through a dashboard when problems occur. Advanced users benefit from keeping technical control and traceable processes.
Which game?
| Game | Difficulty | Min. RAM | Price/month |
|---|---|---|---|
| Minecraft | Easy | 2 GB | from €2.99 |
| Terraria | Easy | 2 GB | from €2.99 |
| Valheim | Easy | 4 GB | from €5.99 |
| Rust | Medium | 8 GB | from €11.99 |
| ARK | Medium | 6 GB | from €8.99 |
| FiveM | Advanced | 4 GB | from €5.99 |
Use the table as guidance from the original state of this guide, not as a universal promise for every configuration. A vanilla server with a few players usually needs fewer reserves than a heavily modded server with many simultaneous players. For ARK, Rust, or FiveM, you should plan additional time for configuration, permissions, whitelists, mods, and regular maintenance.
If you want to start directly with a specific game, specialized introductions help: for survival with dinos, there is the guide Rent and Set Up an ARK Server – Beginner Guide 2026. For a cooperative round with friends, the Rent and Set Up a Valheim Server – Co-op Guide 2026 is a good fit. And if sim racing appeals to you, Rent and Configure an Assetto Corsa Server walks you through the race server setup.
First steps
- Choose a game – What do you want to play?
- RAM size – How many players?
- Order a server – At game-serverhosting
- Set it up – Use the dashboard
- Play – Enter the IP and get started!
Clarify requirements
Before ordering, decide whether the server should be private or public. For private servers, you usually need a password or a whitelist. For public servers, you should also plan rules, admins, a backup routine, and moderation. Also note whether mods or plugins are required, because they can significantly change resource needs and update effort.
Configure the server
After provisioning, first set the server name, password, slots, world or map, and desired game rules. Then restart the server cleanly once and check the console or logs for errors. If the game uses configuration files, only change a few values at a time. This helps you recognize more quickly which change caused a problem.
Check the result
Connect yourself using IP and port. After that, at least one second person from another network should test whether joining works. Also check whether progress is saved: build or change something in the world, restart the server, and verify whether the state is preserved. While doing that, watch ping, RAM usage, and log messages.
Troubleshooting
If nobody can connect, first check IP, port, server status, and password. For Steam-based games, ports depend on the game; for Source Dedicated Server, for example, Valve names TCP and UDP 27015 as the default for RCON or gameplay traffic: documentation at help.steampowered.com
If the server starts but lags, temporarily reduce view distance, tick rate, mods, or player count. If the error only appears after a mod update, disable the most recently changed extensions and check the logs. If worlds do not save, check storage space, file permissions, and whether the server was stopped correctly instead of being forcefully terminated.
For your own easier-to-remember address, you can set up DNS later. The suitable next step is the guide Set Up Your Own Domain for a Game Server – DNS Guide.
Sources and verification basis
The linked subpages support the technical basis explained immediately before or after them. Product prices and account functions are additionally checked against the currently visible order or dashboard path.
Limits and rollback
Menus, ports, and resource needs differ by game. Use the instructions as an operating workflow and additionally verify game-specific values in the official documentation for the respective game. Back up the affected files or world before making changes. Then check the result with the same version and the same test procedure; if errors occur, restore the backup.
Verification, limits, and safe rollback
The guide “Game Servers for Beginners – Getting Started Guide” applies to the server type described in the article and the version state visible at the time of verification. Menu names, available versions, mod or plugin compatibility, and required resources may differ after updates. Therefore, do not transfer values to another game, loader, or server version without checking them.
Before making changes to the world, savegame, configuration, or extensions, create a backup of the affected files. Then change only one related step and test it with the same client and server version you want to play with later.
| Checkpoint | Expected result | Abort and rollback |
|---|---|---|
| Server startup | The server reaches the ready-to-operate state without new error messages. | If startup errors occur, revert the change and restore the last backup. |
| Connection test | A test account can connect using the address shown in the panel. | If version or connection errors occur, compare version, port, and shares again. |
| Function test | The specifically changed function works without damaging existing world or game data. | If side effects occur, stop the server and restore the backed-up files. |
A successful individual test is not a guarantee of performance or availability. World size, mods, plugins, player count, network path, and simultaneous load can change the result. Document version, change, and test result so you can understand later deviations.
FAQ
Do I need a dedicated server as a beginner?
Not always. For a spontaneous small group, a listen server can be enough. If the server should run independently of the host PC, be reachable regularly, or manage mods reliably, a dedicated server is the better foundation.
How much RAM should I choose at the start?
Use the game, player count, and mods as guidance. The table in the guide gives simple starting values, but heavily modded servers need more reserves. If you are unsure, do not start at the absolute minimum.
What is more important: CPU or RAM?
Both matter, but for many game servers, a fast CPU with good single-core clock speed is especially important. RAM prevents bottlenecks with world size, mods, and simultaneous players. Storage and network should also not be neglected.
How do I check whether my server is running correctly?
Connect yourself, have a second person join from outside, check logs, and test a restart with the saved world. Only when connection, saving, and basic performance are correct should you add mods or larger rule changes.
Can I change the game, slots, or settings later?
Many settings can be adjusted afterward. Still, plan carefully because switching the game, world, or mod setup may require additional steps, backups, or reinstallation depending on the title.